Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.
web tsc + biome + vite build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Host page was crowded (identity, codecs, ports, GPU, displays, compositors) and the
virtual-display config surface is large enough to warrant its own home.
- New **Virtual displays** nav section: `/displays` route + `sections/Displays` (moved
DisplayCard out of `sections/Host`), a `MonitorPlay` sidebar entry after Host, and
`nav_displays` i18n. Removed the displays card from the Host page/view.
- On its own page the card splits into two: **Configuration** (presets + custom axes) and
**Live displays** (the live list + arrangement table) — room to breathe.
- Presets now render in a max-2-column grid (`sm:grid-cols-2`) with larger padding, a bigger
section heading + preset titles (text-base semibold), roomier spacing, and bottom-aligned
"what it sets" badges so the cards line up.
web tsc + vite build + biome-lint green; deployed + verified on the Mutter box (.21).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sticky h-dvh sidebar: long pages scroll the content, not the nav — the flex
stretch was pushing the language switcher below the fold; overflow-y-auto keeps
the nav usable on short viewports.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remote debugging without shell access: a tracing layer tees every
event at DEBUG-and-up — independent of the RUST_LOG filter gating
stderr/host.log, so console-side debugging never needs a restart —
into a bounded in-memory ring (log_capture.rs, 4096 newest entries,
OnceLock singleton like config()), installed at both init sites
(stderr path in main, the Windows service file path). The mgmt API
serves it cursor-paged at GET /api/v1/logs?after=&limit= — bearer-only
and deliberately NOT on the mTLS cert allowlist (log lines can name
client identities and host paths). The web console grows a Logs page
(follow/pause · min-level filter · text search · eviction-gap badge);
polling self-paces: a non-empty page advances the after-cursor (new
query key → immediate refetch, drains backlogs), an empty page idles
at the 2s interval. OpenAPI regenerated; ring pagination/eviction,
layer wiring, and the authed route are unit-tested; Storybook story
included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.
Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
Bun entry, launchers, systemd units, and packaging.
Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
2.5.1; all lint issues fixed cleanly.
Also includes this branch's in-progress host, Apple client, packaging, and CI changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Arm streaming-perf-stats capture from the web console, play, stop, and review the
run as graphs; finished captures are saved to disk as browsable/exportable
recordings. Covers both the native punktfunk/1 path and GameStream.
- stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve,
shared with the mgmt API + both streaming loops, mirroring NativePairing). The
hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF
for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic
temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids;
poison-resilient locks.
- native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing
~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput,
loss/FEC deltas — with no new per-frame work beyond the cheap atomic check.
FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's
percentiles (without zeroing the Windows-relay path's fps/encode).
- mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live;
recordings list/get/delete); api/openapi.json regenerated, in sync.
- web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live
graphs while armed, recordings table (view / download-JSON / delete), and a detail
view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput
+ health. Charts adapt to either path's stage set.
Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent
workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet
on-glass validated against a live session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stand up Storybook so the management console can be designed without a running
host, plus the design-system work that surfaced along the way.
Storybook (@storybook/react-vite):
- Slim Start/Nitro-free vite config; the preview imports the app's real
src/styles.css directly so the design tokens stay single-sourced (no mirror).
- Stories for the @unom/ui primitives (Button/Card/Inputs/Badge), brand marks,
the AppShell (throwaway in-memory TanStack router), and every data-driven page
(Dashboard/Host/Clients/Library/Settings) rendered offline via a window.fetch
stub + typed fixtures. The route page components are exported so stories can
render them.
Light theme:
- styles.css now carries a light :root (lavender, from the docs palette) with the
existing violet chrome moved to .dark; the live console still pins html.dark by
default, so this only adds the option (Storybook's toolbar toggles it).
- Fixes a stray `*/` inside a comment that prematurely closed it and silently
broke Tailwind's @theme processing.
Spinner:
- The punktfunk lens recreated with motion/react: two circles surge through one
another in depth (JS perspective scale + z-index — robust where mix-blend-mode
flattens CSS preserve-3d) with a screen-blend lens highlight. Replaces the
skeleton loading state in QueryState; removes ui/skeleton.tsx.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Dashboard session card: the header stacks the title above the action buttons
on narrow screens (flex-col -> sm:flex-row) and the button group wraps
(flex-wrap), so "Request IDR" / "Stop session" no longer overflow the card.
- Mobile bottom nav: give each label a fixed two-line-tall centered box so a
1- or 2-line label (labels vary by locale) keeps every tab icon at the same
height.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- console: remove @unom/ui's specular "material" gloss (drop UnomProviders +
the material.css import) so components render flat like the marketing site;
the violet brand + Geist stay.
- mobile bottom tab bar: center the labels (w-full text-center, leading-tight)
and even out the per-tab layout.
- docs /api: roll the punktfunk dark-violet palette across the whole Scalar
reference (surfaces/text/sidebar/links/buttons/method colours via the full
--scalar-* token set), locked to dark (hideDarkModeToggle).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the management console (web/) off shadcn/ui to the shared @unom/ui
design system the marketing site + docs are built on, on the punktfunk
violet brand over dark chrome:
- Add @unom/ui/@unom/style/motion/radix-ui/zod + Geist; web/.npmrc maps the
@unom scope (packages are public-read, so CI needs no npm auth).
- styles.css: one dark-violet palette (#141019/#1c1530, brand #6c5bf3 ->
#a79ff8) exposed under BOTH the shadcn token names the routes use and
@unom/ui's contract, so routes + components both resolve; pulls in
@unom/ui's material gloss + easings.
- components/ui/* now back onto @unom/ui (AnimatedButton/InputText/Label/
AnimatedCard); brand-mark/wordmark/logo replace the generic Radio icon in
the shell + login.
- MaterialProvider (specular gloss) at the root. No UI sounds, like the site.
docs-site: new /api route renders the host management REST API as an
interactive Scalar reference (reads public/openapi.json, a snapshot of
docs/api/openapi.json), branded violet and linked from the top nav, the
docs sidebar, the landing page, and host-cli.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Consumes the new library API (47f87a4) via the orval-generated hooks. A poster grid
over GET /api/v1/library (all stores merged), plus create/edit/delete for custom
entries — the admin-UI half of "create custom entries via the web console".
- GameCard: portrait (600×900) art with an onError fallback chain portrait → header
→ text placeholder (many Steam titles lack a 600×900 capsule). A store badge marks
Steam vs Custom; only custom cards expose edit/delete.
- Inline add/edit form (title + portrait/hero/header URLs + optional launch command,
mapped to LaunchSpec{kind:"command"}) wired to useCreateCustomGame /
useUpdateCustomGame / useDeleteCustomGame; the CRUD id strips the `custom:` prefix;
every mutation invalidates the library query. QueryState handles load/empty/error.
- Nav entry (LibraryBig) + en/de i18n strings.
`bun run lint` (tsc) and `bun run build` both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The app shell's only navigation was the desktop sidebar (`hidden … sm:flex`), so
on phones (< sm) it was hidden with no replacement — you couldn't navigate at all.
Add a responsive mobile layout shown only below `sm`: a top bar (brand + language
switcher) and a fixed bottom tab bar with the five nav items (icon + label). The
desktop sidebar is unchanged. Page content gets bottom padding so the fixed bar
doesn't cover it, and the bar respects the iOS `safe-area-inset-bottom`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Browser UI for the host's management REST API (mgmt.rs / docs/api/openapi.json).
Stack, exactly as specified:
- TanStack Start (Vite, SPA mode) — file-based routes, SSR shell + client hydration.
- React Query via orval codegen from the checked-in OpenAPI spec: a custom fetch mutator
(src/api/fetcher.ts) centralizes the base URL, the bearer token (Settings → localStorage),
JSON, and a throwing ApiError; the query client skips retries on 4xx. orval returns the
response body directly (includeHttpResponseReturnType:false) so a query's `.data` is the
typed payload; GET→useQuery, POST/DELETE→useMutation by method.
- shadcn/ui on Tailwind v4 (CSS-first tokens, dark-first) — button/card/badge/input/label/
table/skeleton primitives hand-authored from the canonical source.
- Paraglide i18n (en + de) with a reactive useLocale() hook and a language switcher.
Pages: dashboard (live status — video/audio/session/stream, stop-session + request-IDR,
2s polling), host (identity/codecs/ports), clients (paired list + unpair), pairing (PIN
submit, polls pin_pending), settings (API token + language).
Dev server proxies /api → 127.0.0.1:47990 (same-origin, no CORS; PUNKTFUNK_MGMT_URL to
override). Generated code (orval client, paraglide runtime, routeTree) is gitignored and
reproduced by `pnpm codegen` (prepare/pre* scripts). Validated live against `serve`: API
shapes match, dev proxy works, SSR shell renders the localized nav, build + tsc green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>