Commit Graph

4 Commits

Author SHA1 Message Date
enricobuehler 180ac3aa61 feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00
enricobuehler f4850625bd feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6):

- D: a mouse/keyboard game library page over pf-client-core::library (the GTK
  ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits,
  store badge, monogram placeholder while art streams in), loading / error+retry
  / empty / grid states, tap-to-play via a normal spawn carrying --launch id.
  Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the
  Image widget loads file:/// URIs (reactor has no from-bytes source) and
  revisits render instantly. Reached from a paired host's "Browse library..."
  menu item behind the new "Show game library (experimental)" Settings toggle
  (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen
  generation guard keeps a superseded fetch from publishing (speed-test pattern).

- E5: the session window opens at the shell's own top-left (--window-pos, new
  SessionOpts::window_pos) instead of centered on the primary display - streams
  land on the monitor the shell is on, and the hide/restore handoff reads as one
  window changing content. Fullscreen follows that display.

- E6: the Help shortcuts add Alt+Enter and the controller escape chord
  (LB+RB+Start+Back, hold to disconnect).

Also: rustfmt normalization of the merged probe helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:43:46 +02:00
enricobuehler 573b2af334 feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):

- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
  re-exports pf-client-core's, so the shell and the spawned session binary share
  ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
  shell's saves no longer drop session-side fields; the stats-overlay toggle
  (show_hud -> show_stats, serde alias migrates old files) and the forwarded-
  controller pick now actually reach the spawned session. The "Streaming engine"
  Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).

- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
  format): persisted as forward_pad, applied by the shell's own service at
  startup AND by the session binary in session_params (both OSes — the session
  never applied the pin before).

- A1 single window: the shell hides itself when the spawned session window
  presents its first frame ({"ready":true}) and restores + foregrounds on the
  child's exit — exactly one visible Punktfunk window at any time. Restore runs
  before the request-access cancel gate so a Ready/Cancel race can't strand the
  shell hidden.

- C console UI: punktfunk-session --browse gains --json-status (ready when the
  library window presents; error line on a failed start), and the shell
  surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
  detected hint card targeting the most recent paired host (x64 only; aarch64
  ships no skia ui feature). Browse spawns hide/restore the shell like streams.

- B responsive: minimum window size (420x360); the hosts header collapses to
  icon-only buttons below 700 px; the session status card shrinks instead of
  clipping (max_width); busy pages, help actions, licenses and long labels wrap.

- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
  pf-presenter win32.rs); both exes share an explicit AppUserModelID on
  unpackaged runs (packaged identity wins) so the windows group as one taskbar
  app across the visibility handoff; "Start streams fullscreen" toggle passes
  --fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
  target is stashed for every route so "Connecting to X" always names the host.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:25:02 +02:00
enricobuehler d6647b9183 feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session)
builds and runs on Windows; the WinUI shell spawns it for every stream. Verified
live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at
130 fps / 8 ms end-to-end on the RTX 4090.

- pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no
  pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309).
- pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped
  via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline
  (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores
  (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled
  (serde-defaulted; Linux stores unaffected).
- pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab
  while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over
  integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and
  honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session).
- run loop: block in one SDL wait woken by input AND decoded frames (a per-
  session forwarder pushes a FrameWake user event) instead of a 1 ms poll —
  measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged.
  The pump's decode-fence wait became once-per-window sampling (no per-frame
  pipeline stall; the stat now shows true backlog).
- pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls
  through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI)
  — browse/coverflow works, verified against a live host.
- WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port —
  CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status
  card (chips + stage lines from the child's stats). The legacy in-process
  D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_
  STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps
  makes the HDR toggle real.
- clients/linux-session renamed to clients/session (builds for both OSes).
- CI/MSIX: both workflows build/test both bins with widened path filters; the
  MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features
  (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does).

A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms
e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN
saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is
slower on APU silicon; discrete RDNA validation gates Phase 8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 23:21:36 +02:00