88348153f3238e3374ff0e55e405c64f4fe5a314
84 Commits
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c2bc72a8e9 |
fix(packaging): correct CachyOS firewall to ufw + ship ufw openers + web-console opener
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arch / build-publish (push) Successful in 5m52s
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ci / rust (push) Successful in 4m54s
deb / build-publish (push) Successful in 3m0s
decky / build-publish (push) Successful in 24s
ci / bench (push) Successful in 4m44s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 32s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m50s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m30s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m18s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 10m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m5s
docker / deploy-docs (push) Successful in 22s
CachyOS ships ufw enabled by default (firewalld is not installed) — verified live on the .21 box — but the docs and shipped firewall openers claimed "CachyOS enables firewalld by default". Correct that everywhere and ship a ufw application profile (the one-liner analogue of the firewalld service files): - packaging/linux/punktfunk.ufw (new): [punktfunk-native], [punktfunk-gamestream], [punktfunk-web] profiles, installed to /etc/ufw/applications.d/punktfunk by the Arch (CachyOS) and .deb host packages. `sudo ufw allow punktfunk-native`. - packaging/linux/punktfunk-web.xml (new): firewalld service for the optional web console (TCP 47992), installed by the host package on arch/deb/rpm. Neither the native nor gamestream opener covered 47992, so a firewalld/ufw host that enabled punktfunk-web could not reach the console over the LAN. - Fix the "CachyOS enables firewalld" claim in arch.md, arch/README.md, debian/README.md, both firewalld service .xml comments, and the pacman scriptlet; firewalld now attributed to the spins that use it (EndeavourOS, Fedora/RHEL). - Docs present both one-liners (ufw + firewalld) whichever firewall you run, plus a console-opener step; postinst/scriptlet hints detect ufw as well as firewalld. The native data plane stays hole-punched (ephemeral UDP, no fixed port) — its openers correctly open only 9777/udp + mDNS; the stale "open a UDP range" note is replaced with the accurate outbound-UDP explanation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6bc893e394 |
docs(arch): fish-safe repo setup, firewalld services, fix client label
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ci / rust (push) Successful in 5m26s
arch / build-publish (push) Successful in 6m6s
ci / web (push) Successful in 50s
ci / docs-site (push) Successful in 59s
deb / build-publish (push) Successful in 2m58s
decky / build-publish (push) Successful in 25s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 16s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
ci / bench (push) Successful in 4m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 44s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 10m13s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m5s
docker / deploy-docs (push) Successful in 20s
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.
Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.
Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8f90563ffd |
docs: dedicated Arch Linux host+client guide
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
Every other distro has a full Host Setup page; Arch only had table rows. Add docs/arch.md (signed pacman binary repo: key import + repo + install, GPU prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into the nav after fedora-kde, and point the install/client tables at it. Update the client-install rows from 'from the PKGBUILD' to the binary repo now that it exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c758b0393a |
docs: sysext + pacman repo are the Bazzite/Arch install paths
apple / swift (push) Successful in 1m8s
ci / rust (push) Successful in 1m37s
ci / web (push) Successful in 53s
android / android (push) Successful in 3m37s
ci / docs-site (push) Successful in 58s
apple / screenshots (push) Successful in 5m23s
ci / bench (push) Successful in 4m52s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
deb / build-publish (push) Successful in 4m36s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 9m57s
docker / deploy-docs (push) Successful in 20s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m40s
arch / build-publish (push) Has been cancelled
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2190dad2ad |
feat(packaging/bazzite): systemd-sysext replaces rpm-ostree layering as the primary install path
Layering is a last resort per the Bazzite docs (slows every OS update, can block upgrades until removed); a sysext never enters an rpm-ostree transaction, survives OS updates, and installs/updates with no reboot — the mechanism Fedora Atomic ships via fedora-sysexts. - build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw: /etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only /usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned (merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of running soname-broken binaries — both behaviors validated live on Bazzite 43). SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon: unlabeled files run fine for user units but system daemons are DENIED (udev couldn't read the gamepad rule under enforcing) — validated on-glass. Refuses duplicate input package names (a stale noarch punktfunk-web next to the x86_64 one built a chimera image with the dead node launcher once). - punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies the udev/sysctl scriptlet work + /etc copies, prints the layering-migration hint. Live-validated on the .41 Bazzite box incl. service restart + web console. - publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg (fedver 43/44), canary feeds pruned to 6, stable release assets attached. - update-punktfunk.sh warns when the sysext shadows a layered install. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8b37badae4 |
docs(security): record measured WDA_EXCLUDEFROMCAPTURE behavior + capture-vs-viewer framing
Tested on .173: a WDA_EXCLUDEFROMCAPTURE window (affinity readback 0x11, confirmed active) is pixel-identically visible in the punktfunk/1 stream across no-flag / flag-set / flag-cleared phases — the flag makes no difference to a present-tap capture. Replace the "untested, treat as expected" note in the IDD-push residual list with the measured result, and correct the framing: WDA visibility matches what a person at the screen sees (it exceeds an ordinary capture tool, not the physical viewer). Add the matching public-facing paragraph to the security page covering both asymmetries — WDA windows appear (same as a physical viewer), DRM video is blanked (less than a physical viewer) — tied back to the page's "a client sees what someone at the machine sees" model. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4de543c146 |
ci(release): derive canary version from git tags (single source of truth)
Every release workflow hardcoded a canary base version (0.5.0 in
Apple/Android/rpm/flatpak/deb, 0.3 in windows-msix/windows-host/decky) that
had to be hand-bumped on each stable release and wasn't. With stable at
v0.6.0, every canary was a version *behind* stable — e.g. the Apple canary
showed up on TestFlight as 0.5.0 while 0.6.0 was already published.
Add scripts/ci/pf-version.{sh,ps1} (bash + pwsh twin) as the single source of
truth: stable = the vX.Y.Z tag; canary = latest stable tag with minor+1,
patch 0 (v0.6.0 -> 0.7.0), so canary is always exactly one minor ahead of the
newest release with zero maintenance. Falls back to the workspace Cargo.toml
version when no tag is fetchable. All workflows now eval/call it and format
their own channel suffix off $PF_BASE; only the canary branch changed, stable
branches and per-channel suffixes are untouched. channels.md drops the old
manual "bump the canary base" release step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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69609945a3 |
feat(clients): host/network split in every stats HUD (stats phase 2, client side)
Consumes the 0xCF host-timing plane (
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09a5957c6d |
feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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058630f542 |
feat(decky): visible branded Steam shortcut, one-tap client updates, fullscreen-page polish
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
— a pure-stdlib SDF renderer drawing the lens mark + a monoline
"punktfunk" wordmark) applied via SetCustomArtworkForApp /
SetShortcutIcon. Existing installs are unhidden and re-arted once per
ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
user-scope installed commit against its remote, applyUpdate runs
`flatpak update --user` first (awaited) and the plugin reinstall —
which reloads the panel — last; docs spell out the sudo-less --user
update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
content + right-aligned now; the header drops its Update button (About
tab + QAM banner keep the flow) and the back button gets a real 40px
hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
Deck that now forwards the built-in controller as a Steam Deck pad
(paddles/trackpads/gyro), which needs Steam Input off for the shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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0da9d8ec10 |
fix(windows): IDD-push audit highs — keyed-mutex timeout, two per-frame leaks, IDD_PUSH knob, pooled-device threading
Five verified findings from the IDD-push/pf-vdisplay deep audit: - Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT (0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the windows-rs Result wrapper erases — a busy slot read as "acquired", so driver and host could race the same ring texture (torn frames) and the designed busy-skip backpressure was dead code. Both sides now classify the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership transfers — refusing it would wedge the slot forever). - Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the release after VideoProcessorBlt. Released by hand now, success or not. - Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain surface set survived swap-chain destruction, the likely true root cause of the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated. Now adopted via from_raw (publisher or not) and dropped pre-Finished. - PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the vdisplay manager still gated the lingering-monitor preempt (and render pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering monitor whose IddCx swap-chain is dead (black reconnect). The preempt and the render-GPU pin are now unconditional; host.env comments no longer promise the removed DDA/WGC fallback. - Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound since DEVICE_POOL shares one device across processors) and the pooled immediate context is now SetMultithreadProtected — two concurrent monitors' workers otherwise race an unlocked context (UB in the UMD). No wire-contract change (pf-driver-proto untouched); the driver fixes take effect on the next pf-vdisplay redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b9fde03f1e |
feat(security): finish Windows firewall Public opt-in wiring + vuln-disclosure + doc cleanup
Firewall (the service.rs core landed in
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efb1ba26d7 |
fix(windows): opt-in pad-driver file logs + size-capped service log rotation
Two disk-write fixes: - pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log unconditionally — the file log is now opt-in (debug builds, or the PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4 fix pf-vdisplay already got: a release driver never writes the world-writable Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex dumps stop being a sustained per-rumble disk-write path during gameplay. OutputDebugStringA stays unconditional; the host's driver-silence WARN and the gamepad-driver-health failure-mode table now say the log is opt-in. - service.log/host.log get one-generation rotation: at each (re)open a file over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug left in host.env can't grow the append-forever logs without bound. Rotation runs only before an open (never under a live appender — host.log's handle lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails). Windows CI compile/clippy pending (drivers workspace + host are not Linux-cross-checkable); rides along with the next pad-driver redeploy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2c937855b3 |
fix(packaging/windows): Windows 11 22H2 floor + tray install task + stale console-port fixes
The OS floor is now enforced at install time (MinVersion=10.0.22621 with an explanatory [Messages] override): pf-vdisplay is built against IddCx 1.10, and on Windows 10 (incl. LTSC) / Win11 21H2 the device fails start with Code 10 STATUS_DEVICE_POWER_FAILURE (field-reported). Docs (site requirements/install/ windows-host pages + README) state the floor; new docs-site Security page. Installer also gains the trayicon task (punktfunk-tray.exe file + HKLM Run key, post-install launch as the signed-in user, upgrade taskkill + uninstall --quit/taskkill choreography before file deletion), and the wizard/cleanup text/port sweeps move off the stale :3000 web-console references to :47992 (cleanups sweep both for upgrades from old installs). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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861da54066 |
feat(web,host/windows): move the web console off :3000 to :47992
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android / android (push) Successful in 3m25s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 33s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
windows-host / package (push) Successful in 6m28s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 52s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m3s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m5s
linux-client-screenshots / screenshots (push) Successful in 2m9s
release / apple (push) Successful in 9m25s
docker / deploy-docs (push) Successful in 20s
web-screenshots / screenshots (push) Successful in 2m33s
deb / build-publish (push) Successful in 3m19s
decky / build-publish (push) Successful in 19s
flatpak / build-publish (push) Successful in 5m9s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m21s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m38s
Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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34bdda7d96 |
feat(host/vaapi): fall back to the low-power (VDEnc) entrypoint — unblocks modern Intel
Gen12+/Arc iHD exposes ONLY EncSliceLP, so the default open fails with 'no usable encoding entrypoint'. Try full-feature first (AMD unchanged, validated on the 780M), retry low_power=1, cache the mode per codec; PUNKTFUNK_VAAPI_LOW_POWER pins it. Probes inherit the ladder. Docs note the Intel HuC firmware requirement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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40fefd73ca |
feat(nav): add Ko-fi Support link to docs nav
apple / swift (push) Successful in 1m8s
ci / rust (push) Successful in 1m21s
ci / web (push) Successful in 51s
android / android (push) Successful in 3m41s
ci / docs-site (push) Successful in 1m0s
apple / screenshots (push) Successful in 5m31s
deb / build-publish (push) Successful in 3m14s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m44s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m54s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m57s
docker / deploy-docs (push) Successful in 18s
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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12843fe253 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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dd4da9e04d |
docs: full env/config reference + fix outdated Bazzite gamescope-only framing
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Rebuild configuration.md into a complete PUNKTFUNK_* reference (verified against config.rs, the host.env templates, and the env read sites): core, gamescope/session-following, compositor, video quality, gamepads, audio, Windows host, auth/paths, perf tuning, diagnostics, and client-side knobs. Rework bazzite.md: it now documents both Steam Gaming Mode (gamescope) and the KDE Plasma desktop with auto-detect/session-following, attach vs managed, and the Desktop screencast + kde-desktop-setup.sh input grant — previously it only described the managed gamescope model. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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d6596ff81b |
docs: rework client/crate READMEs, add missing ones
windows-drivers / probe-and-proto (push) Successful in 24s
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Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ba39b08e09 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
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Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5a89a64920 |
docs(windows-host): IDD-push capture, releases link, Punktfunk branding
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Rewrite the outdated Windows Host page: - Capture is IDD direct-push only — drop the stale Windows.Graphics.Capture + Desktop Duplication claim and the (removed) monitor-capture fallback; the pf-vdisplay driver is now required. - Install link points at the Gitea release (where the signed installer is attached) instead of the package registry. - Brand prose as "Punktfunk" (executables/paths/protocol/URLs/service names stay as-is). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1bd60ffb34 |
refactor(docs): use shared @unom/app-ui/footer component
apple / swift (push) Successful in 1m2s
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The docs footer was a hand-maintained mirror of the marketing site's. Both now render the same @unom/app-ui/footer component, so they stay in sync. The shared view themes itself through @unom/style tokens (which the docs already map onto their Fumadocs surfaces), and a resolveHref hook rebases root-relative links onto the marketing-site origin. Footer types now come from the library too. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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30d0d36efe |
feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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04dd3e3a19 |
docs: refresh Windows host page for new users; drop stale Status/NVIDIA-only/SudoVDA
Rewrite the Windows host docs page for first-time setup, on par with the other host guides: remove the standout "Status:" banner, restructure into Requirements / Install (web console + pairing + configure) / How it works / Notes & limits. Bring the content up to date with the shipping host: - encode is all-vendor (NVENC/AMF/QSV + software fallback), not NVIDIA-only - virtual display is punktfunk's own pf-vdisplay IDD (SudoVDA removed) - gamepads need no prerequisite — UMDF drivers bundled; ViGEmBus is gone - add HDR10 + Vulkan-game HDR layer coverage Fix the same stale claims where other pages cross-reference the Windows host (requirements, running-as-a-service, install, roadmap, status). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0a6c9d8852 |
docs: point Android install at Discord for beta access + add community links
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The Android app is in Google Play Internal Testing, so the public Play Store URL doesn't resolve for non-testers. Lead the Android install instructions with a "request a tester invite on Discord" CTA (the Play listing unlocks once a Google account is added to the test track), and surface the Discord + r/Punktfunk community links in the README, the docs intro, and the docs-site nav. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0eedfb3c1f |
docs: first-class Linux + Windows positioning + IDD-push differentiator
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Drop the "Linux-first" framing across the README and docs site in favor of first-class Linux AND Windows hosts, and surface the Windows IDD-push virtual-display path as a distinct differentiator (punktfunk's own indirect display driver the host pushes frames into — a real virtual display, no physical monitor or dummy plug, even on the secure desktop). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6490f4c28 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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7ad3a57e68 | fix theme | ||
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095540efc2 |
feat(android): native mDNS discovery, host naming, touch mouse, stock selects
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ci / bench (push) Successful in 4m43s
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audit / cargo-audit (push) Failing after 1m13s
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.
Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.
Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.
Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.
Docs updated (CLAUDE.md, client READMEs, docs-site status).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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de232ec2f7 |
fix(web): bundle deps into the server (noExternals) — kill the 47k-file install
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ci / bench (push) Successful in 4m35s
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docker / deploy-docs (push) Successful in 19s
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.
Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.
Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).
Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).
(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5e106c51cf |
feat(windows-host): bundle + auto-run the web console in the installer
apple / swift (push) Successful in 56s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m23s
The Windows host installer shipped only the host exe + SudoVDA driver + FFmpeg, so a
fresh install had no web management console — required for basically every user (status,
paired devices, the PIN pairing flow). The console was only ever set up by hand on the
dev box (build-web.ps1 + a hand-made PunktfunkWeb task whose web-run.cmd wasn't even
committed). Bundle it into the same installer, mirroring the proven Linux punktfunk-web
deploy.
- windows-host.yml builds the Nitro node-server console (bun, deb.yml's shape) + fetches
a pinned portable Node, smoke-boots it under node (/login == 200) to gate the build, and
hands web/.output + node.exe to the pack script.
- pack-host-installer.ps1 gains -WebDir/-NodeExe and stages the .output tree, node, and
the two new scripts into the non-WOW64-redirected build area.
- punktfunk-host.iss lays the payload into {app}\web\.output + {app}\node\node.exe, adds
a wizard page for the console login password pre-filled with a crypto-random default
(shown on the finish page; kept on upgrade), and runs web-setup.ps1.
- web-setup.ps1 writes the ACL'd %ProgramData%\punktfunk\web-password (Administrators +
SYSTEM), registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure ->
web-run.cmd -> node on :3000), opens inbound TCP 3000, and starts it. web-run.cmd
sources the host's mgmt-token + the password and runs the bundled node.
- The console proxies the host's loopback mgmt API with the host's own
%ProgramData%\punktfunk\mgmt-token (no host-code change). Uninstall removes the task +
firewall rule.
Validated locally: bun build -> node-server bundle, node boot serves /login (200) and
gates /api (401). The Windows-only bits (ISCC compile, scheduled task, password page,
firewall) validate on the Windows runner CI + on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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d2746bd65a |
docs(roadmap): add WAN access, VRR passthrough, desktop QoL items
apple / swift (push) Successful in 57s
ci / docs-site (push) Successful in 1m2s
android / android (push) Successful in 3m26s
ci / rust (push) Successful in 1m14s
ci / web (push) Successful in 37s
ci / bench (push) Successful in 4m36s
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decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m37s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m30s
WAN/anywhere access (NAT traversal + relay + QUIC migration), VRR/ adaptive-sync passthrough, and a desktop quality-of-life bullet covering clipboard sync, multi-monitor, and virtual-webcam redirection. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9b840151e4 |
docs(roadmap): add surround & spatial (object) audio plan
apple / swift (push) Successful in 59s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m17s
deb / build-publish (push) Successful in 2m36s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 40s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m23s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m27s
Near-term 7.1 channel bed; moonshot object-based spatial audio via Wine/Proton (where dynamic objects are currently discarded) with client-side head-tracked spatialization. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a12c6e0ba4 |
docs(roadmap): add Magic multi-user support to planned
apple / swift (push) Successful in 56s
ci / web (push) Successful in 36s
ci / docs-site (push) Successful in 57s
deb / build-publish (push) Successful in 2m35s
ci / rust (push) Successful in 1m22s
android / android (push) Successful in 3m14s
decky / build-publish (push) Successful in 12s
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docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
ci / bench (push) Successful in 4m40s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m30s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m17s
docker / deploy-docs (push) Successful in 18s
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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983adc5347 |
fix(docs): stop Scalar's global body bg from bleeding into the docs on client-nav
apple / swift (push) Successful in 55s
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ci / docs-site (push) Successful in 1m1s
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ci / bench (push) Successful in 4m39s
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Scalar's /api reference injects a *global* `body { background-color:
var(--scalar-background-1) }` (via its linked stylesheet + a runtime
<style id=scalar-style>) that TanStack doesn't remove on a client-side route
change. After navigating /api -> /docs without a reload, that rule kept
painting the docs body: Scalar's stock gray (#0f0f0f) while .dark-mode lingered
on <body>, or transparent once the class was gone. A hard reload was fine
because the stylesheet was never loaded there.
Fix: give --scalar-background-1 a global fallback = --color-fd-background so any
non-API page paints its own surface while Scalar's sheet lingers; /api itself
overrides it via the higher-specificity body.{dark,light}-mode rule. Also strip
the leftover #scalar-style/#scalar-refs nodes and body mode-class when /api
unmounts so the DOM matches a fresh load. Verified light + dark via headless
CDP: post-nav docs body now equals a fresh reload (#141019 / #f0ebff).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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78c16e5136 |
fix(docs): Scalar API ref uses brand bg + follows the docs light/dark toggle
ci / rust (push) Failing after 30s
apple / swift (push) Successful in 57s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
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ci / bench (push) Successful in 4m50s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m26s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m19s
Scalar puts .light-mode/.dark-mode on document.body and renders customCss
*before* its built-in theme preset in the same <style> tag, so a bare
.dark-mode override loses at equal specificity and the stock #0f0f0f gray
showed through. Scope the palette to body.{dark,light}-mode (0,1,1) so it beats
both the linked base sheet and the in-component preset, and add a full
light-lavender palette to match the docs light surface.
Drive Scalar's darkMode from the resolved Fumadocs theme (next-themes) instead
of hard-locking it on, so toggling the docs theme switch flips the API
reference too; the React wrapper's updateConfiguration effect live-swaps the
body mode class.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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0205c7b8d6 |
ci(release): split canary/stable tracks + unified Gitea Releases
ci / rust (push) Failing after 37s
apple / swift (push) Successful in 56s
ci / web (push) Successful in 42s
ci / docs-site (push) Failing after 27m33s
android / android (push) Failing after 28m53s
windows-host / package (push) Failing after 28m55s
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decky / build-publish (push) Successful in 23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
ci / bench (push) Successful in 4m34s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m4s
flatpak / build-publish (push) Successful in 4m19s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m38s
release / apple (push) Successful in 4m36s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m48s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m25s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 50s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m6s
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b6b0b6c29e |
fix(docs): load Scalar's stylesheet so the API reference isn't unstyled
apple / swift (push) Successful in 55s
android / android (push) Failing after 42s
ci / web (push) Successful in 50s
ci / docs-site (push) Successful in 1m16s
ci / rust (push) Successful in 4m17s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m34s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 40s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m18s
docker / deploy-docs (push) Successful in 17s
@scalar/api-reference-react@0.9.47's entry imports createApiReference but does NOT import its own style.css (nor inject it at runtime), so /api rendered with no Scalar CSS at all. Import the sheet as a route-scoped <link> (?url + head.links, same pattern as the root app.css) so it loads for SSR + the client-side Vue mount. The brand customCss still themes on top. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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527c2f677e |
feat(web): drop material gloss, full punktfunk theme for Scalar, center mobile tabs
ci / web (push) Successful in 38s
apple / swift (push) Successful in 54s
android / android (push) Successful in 3m58s
ci / rust (push) Successful in 4m30s
ci / docs-site (push) Successful in 54s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 18s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 3s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 42s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m13s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m16s
docker / deploy-docs (push) Successful in 19s
- console: remove @unom/ui's specular "material" gloss (drop UnomProviders + the material.css import) so components render flat like the marketing site; the violet brand + Geist stay. - mobile bottom tab bar: center the labels (w-full text-center, leading-tight) and even out the per-tab layout. - docs /api: roll the punktfunk dark-violet palette across the whole Scalar reference (surfaces/text/sidebar/links/buttons/method colours via the full --scalar-* token set), locked to dark (hideDarkModeToggle). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f3555d5eb5 |
feat(web): unify console + docs on @unom/ui; host OpenAPI via Scalar
apple / swift (push) Successful in 55s
ci / web (push) Successful in 45s
ci / docs-site (push) Successful in 1m18s
ci / rust (push) Successful in 4m14s
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decky / build-publish (push) Successful in 12s
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ci / bench (push) Successful in 4m40s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m35s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m18s
docker / deploy-docs (push) Successful in 19s
android / android (push) Successful in 3m12s
Move the management console (web/) off shadcn/ui to the shared @unom/ui design system the marketing site + docs are built on, on the punktfunk violet brand over dark chrome: - Add @unom/ui/@unom/style/motion/radix-ui/zod + Geist; web/.npmrc maps the @unom scope (packages are public-read, so CI needs no npm auth). - styles.css: one dark-violet palette (#141019/#1c1530, brand #6c5bf3 -> #a79ff8) exposed under BOTH the shadcn token names the routes use and @unom/ui's contract, so routes + components both resolve; pulls in @unom/ui's material gloss + easings. - components/ui/* now back onto @unom/ui (AnimatedButton/InputText/Label/ AnimatedCard); brand-mark/wordmark/logo replace the generic Radio icon in the shell + login. - MaterialProvider (specular gloss) at the root. No UI sounds, like the site. docs-site: new /api route renders the host management REST API as an interactive Scalar reference (reads public/openapi.json, a snapshot of docs/api/openapi.json), branded violet and linked from the top nav, the docs sidebar, the landing page, and host-cli.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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75d5a6d7fb |
docs(steamos): reframe Steam Deck host page to SteamOS
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 4m21s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 36s
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ci / bench (push) Successful in 4m40s
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deb / build-publish (push) Successful in 2m13s
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m25s
docker / deploy-docs (push) Successful in 8s
- Rename steam-deck-host.md → steamos-host.md (nav + install table updated). - Lead with the rationale: SteamOS host support targets the upcoming Steam Machine; the Steam Deck is the SteamOS device validated against today. - Soften the WiFi note: ~250 Mbps was our testing on one device/network, not a universal ceiling — other SteamOS hardware/drivers/bands may do more. - Generalize Deck-specific language to SteamOS devices throughout. - Document --no-gamestream (secure native-only) + GameStream-compat caveat. - decky README: drop stale `serve --native` (now just `serve`). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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54b75c9be4 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
apple / swift (push) Successful in 55s
windows-host / package (push) Successful in 2m31s
android / android (push) Successful in 4m40s
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docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 14s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
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ci / bench (push) Successful in 4m44s
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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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22a9ce4229 |
Merge remote-tracking branch 'origin/main'
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# Conflicts: # docs-site/content/docs/meta.json |
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f85d51b9f9 |
feat(steamdeck): one-command host install + docs (build-on-device)
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are soname-mismatched) actually installs a working host on a Steam Deck. The proven path (distrobox-built native binary + systemd-run units) was 100% manual. Make it one command. - scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie distrobox + toolchain → build host (+web console) → write config (generated web login password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility across OS updates); VAAPI on the Deck's AMD GPU. - scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist). - scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas). - docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the stale "NVENC-only" note (VAAPI host encode landed). Live-validated on the Deck: installer runs clean, both services come up, host listens (QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes (hevc_vaapi) — full pipeline confirmed in the host journal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4afdb18cc4 |
docs: clarify HDR is supported on the Windows host (Linux still blocked)
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HDR (10-bit BT.2020 PQ) works end-to-end with the Windows host — it captures an HDR desktop (WGC FP16 / Desktop-Duplication FP16 for the secure desktop) and encodes HEVC Main10 to HDR-capable clients (Windows, Android). Only the Linux host is blocked upstream (no 10-bit compositor capture). Corrected the roadmap (grid + shipped/blocked), Windows Host page, status, and CLAUDE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9f049f965f |
docs(site): add Windows host install, restructure nav, new public roadmap
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- install (host): add a Windows (NVIDIA) section with signed-installer and certificate-trust steps; note the .cer is the same across releases. - install-client: clarify the Windows MSIX certificate is the same every release (trust once, updates need nothing). - Move "Project & Internals" out of the public docs site: relocate implementation-plan, apple-stage2-presenter, gamescope-multiuser, dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from the nav. Move windows-host into Host Setup. - Rewrite roadmap as a lean public page with an at-a-glance grid and current statuses (Windows host shipped/beta, Apple incl. tvOS shipped, Android shipped, concurrent sessions + delegated pairing done). - Fix status.md link to the now-internal implementation plan. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cba3ae48e2 |
docs: update README + docs site for public readiness
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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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618602d802 |
feat(docs-site): read footer from the per-tenant CMS collection
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The shared unom CMS is now multi-tenant; the footer global became a per-tenant collection. Query footers scoped to tenant.slug = punktfunk instead of the removed /globals/footer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e88c28c15c |
feat(docs-site): add a Gitea repo link to the nav
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Link to https://git.unom.io/unom/punktfunk in the top bar, alongside the Docs and Website links. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |