87435e654791ca4628f11bd760ed7ceb12284d8f
12 Commits
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87435e6547 |
feat(vdisplay): complete Stage 5 §6A group semantics — per-group restore, Mutter group-aware, gamescope groups
Host-side completion of Stage 5 (§6A many-clients-as-monitors), all unit-tested; two-session on-glass validation still pending (no GPU on the dev VM): - Per-group topology restore (§6.1): the KWin `exclusive` restore no longer rides the per-session StopGuard (which re-enabled the physical the moment the FIRST of several exclusive sessions dropped, under a live sibling). KWin hands its restore to the registry as a closure (new trait `take_topology_restore`); the registry keeps it in the display group (`Entry.topology_restore`) and, on teardown, floats it to a surviving same-group sibling (`hand_off_restore`) or runs it when the group empties — outside the lock, before the last output's keepalive drops, so the compositor never sees zero outputs. All three teardown paths (lease drop / linger expiry / mgmt release) honor it. Single-display path byte-for-byte unchanged. Unit-tested: float / run-on-last / non-carrier-first / never-cross-backend. - Mutter group-aware (new trait `set_first_in_group`): the registry tells each backend whether it's the first display of its group; a non-first Mutter session EXTENDS into the already-exclusive desktop instead of re-applying a sole-monitor ApplyMonitorsConfig that would disable the first session's virtual. (Mutter connectors are un-nameable, so it can't build a keep-all-virtuals config; skipping is the safe equivalent.) Single-session unchanged. Residual APPLY_TEMPORARY revert documented. - gamescope groups (§6.1): `registry::group_key` makes each gamescope spawn its own group (independent nested session, no shared desktop) — never auto-rowed against or restore-/topology-grouped with another gamescope. Applied in both the /display/state assembly and the acquire-time position computation. Unit-tested. Remaining Stage 5: the web console arrangement table, on-glass validation, and the documented residuals (wlroots exclusive, Mutter APPLY_TEMPORARY). design doc updated. cargo build/test (214)/clippy --all-targets/fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e0f15822ae |
feat(vdisplay): Stage 5 layout foundation — arrangement engine + /display/layout + group placement
§6A layout, riding the Stages 1-3 registry with no protocol change: - vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row fallback for unpinned members). Unit-tested. - Registry group model (Linux): group = backend (one desktop per compositor session). /display/state groups entries, orders by acquire (gen), and computes each member's position via the engine (pure `assemble_displays`, unit-tested). DisplayInfo carries group/display_index/position/identity_slot/topology. The backend reports its resolved slot via the new VirtualDisplay::last_identity_slot (KWin only), so the arrangement + state key on per-client identity. - Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default no-op; KWin drives kscreen-doctor). Right after create the registry computes the new display's position over its whole group (pure `position_for_new`, unit-tested) and applies it — one seam for BOTH deterministic auto-row AND manual placement. Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session (and every non-KWin backend) issues no positioning — the historical single-display path is unchanged. On-glass-validation-pending. - PUT /api/v1/display/layout: persists the console's manual arrangement via the pure EffectivePolicy::with_manual_layout transform (locks current effective behavior into explicit Custom fields + sets a manual layout, so arranging is orthogonal to the other axes). OpenAPI regenerated. - /display/settings `enforced` now lists all five axes (keep_alive, topology, mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at keep_alive+topology; the console reads it to know which controls are live. Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware analogues, per-group topology restore, the web arrangement table, gamescope decline. cargo build/test/clippy/fmt green; OpenAPI in sync. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eddcd91f48 |
feat(vdisplay/kwin): group-aware exclusive — never disable a sibling output (Stage 5 §6.1)
The critical latent bug Stage 3 introduced: per-slot output names mean a 2nd exclusive session's other_enabled_outputs() (which disabled 'everything not named Virtual-punktfunk') would black out the 1st session's Virtual-punktfunk-<id> output. Fix: recognise the whole managed group by the shared Virtual-punktfunk prefix — exclusive now disables only NON-managed outputs (bootstrap/physical), never a group sibling. Plus first-slot-wins for the group primary (a_managed_output_is_primary): a later session joins as a secondary monitor of the shared desktop instead of stealing the shell off the first. Unit-tested. Start of Stage 5 (§6A many-clients-one-desktop). Remaining: Mutter/wlroots group-aware analogues, layout (auto-row/manual + /display/layout + console), per-group topology restore, gamescope groups. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d73951414c |
feat(vdisplay): KWin per-slot output naming for persistent scaling (Stage 3)
The KWin backend names its output Virtual-punktfunk-<id> from the client's stable identity slot, so KWin persists per-output config (scale/mode) by name in kwinoutputconfig.json and reapplies that client's scaling on reconnect — the KDE scaling ask. Also fixes the latent clash where two concurrent sessions both used Virtual-punktfunk (topology name-matching now uses the per-slot name). - identity::global() + resolve_slot(fp, mode, default) — the shared persisted map (Windows manager dropped its own field; both use the global — never same-process). Default identity is per-platform: PerClient on Windows, Shared on Linux, so unconfigured hosts keep today's behavior (Linux = single 'punktfunk' name). - KwinDisplay carries the client fp (set_client_identity), computes the per-slot name, threads it through the stream_virtual_output name + the topology helpers (set_custom_refresh / apply_virtual_primary[_only] / other_enabled_outputs). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cb7ddc0411 |
feat(vdisplay): topology decoupling — distinct primary level (Stage 2)
The three topology levels become distinct behaviors (Stage 0 only did extend-vs-exclusive, faking primary): - vdisplay::effective_topology() -> the concrete level (console policy > legacy *_VIRTUAL_PRIMARY env > Auto default). Backends read it directly at create time; apply_session_env no longer writes the boolean env (one fewer connect- path env mutation). - Mutter: extend (no config), primary (virtual primary + physicals kept as secondaries — build_primary_keeping_physicals), exclusive (sole, physicals disabled). KWin: extend (no-op), primary (kscreen primary only), exclusive (primary + disable others). - Windows should_isolate treats primary as isolate (the primary-only CCD variant is a follow-up); wlroots exclusive + the physical-keep effect need a display-attached box (headless lab boxes can't observe primary vs exclusive). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e7b07d2363 |
fix(host): make client game launches work on every Linux compositor
Client-initiated launches (Hello.launch / GameStream applist) were only wired to gamescope's bare-spawn path via the process-global PUNKTFUNK_GAMESCOPE_APP env — which leaked across sessions, was never read by kwin/mutter/wlroots (launch was a silent no-op there), and was unreachable on gamescope anyway because apply_input_env unconditionally defaulted to the managed session (which bails on non-Bazzite/SteamOS boxes and ignores the launch command in all its modes). - Thread the launch per-session: resolve the library id at handshake, carry it on SessionContext (Windows: id; else: resolved command), and hand it to the backend instance via set_launch_command — the global env write is gone (the env stays as an operator fallback in spawn). - Gamescope sub-mode ladder (pick_gamescope_mode, pure + unit-tested): managed only when session-plus/SteamOS infra exists, attach for an explicit request or a foreign (non-host-descendant) gamescope, else bare spawn — which nests the launch and is now reachable on plain distros instead of the guaranteed managed-mode bail. - launch_session_command: one launch entry point for both planes once capture is live — desktop compositors plain-spawn into the retargeted session (the virtual output is primary); managed/attached gamescope spawns with the live session's DISPLAY/GAMESCOPE_WAYLAND_DISPLAY discovered from /proc (steam:// URIs also forward over Steam's own pipe). launch_is_nested gates bare spawn against double-launching. - GameStream unified onto the same dispatch; also nests library-id picks into gamescope (previously only apps.json cmd was nested). Validated live on the dev box up to the missing-GPU wall: handshake resolution, Spawn sub-mode on plain Ubuntu, gamescope spawned with the command nested. On-glass validation (kwin spawn on the streamed output, Bazzite/Deck managed forward) pending GPU reattach. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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91bb955d0c |
style(host): rustfmt the security-fix wrapping (cargo fmt --all --check)
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3532e35b75 |
fix(host/security): close audit findings S1,#1,#4,#10,#12,#7,#6,S2-S6 (Linux/cross-platform)
Remediations from design/security-review-2026-06-28.md verified on Linux (cargo check/clippy/test green; Windows-gated paths verify in CI): - S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185, pre-auth out-of-order STREAM reassembly memory exhaustion on the always-on default QUIC listener). - #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a network client can no longer submit its own displayed PIN and self-pair. - #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired `/launch` and bind it to the launching client's source IP (threaded through the HTTPS handler), so an unpaired peer can neither start capture on an idle host nor ride a paired client's active launch. - #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a pre-auth peer can't pin unbounded 300s handshakes. +regression test. - #10: throttle the per-packet ENet control GCM-decrypt-failed warn (exponential backoff) so a junk flood can't spam the log. - #7 [MED->LOW]: serialize all process-global env mutation on the session-setup path under a new vdisplay::ENV_LOCK (apply_session_env / apply_input_env / the launch-cmd set_var / the gamescope env read), so concurrent native sessions can't race set_var/getenv (data-race UB -> host-wide DoS). Full per-session SessionContext threading remains a follow-up for cross-session value confusion. - #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to $XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a local user can't intercept (keylog) or deny the remote session's input. - S2: a malformed client Opus mic frame now drops that frame instead of tearing down the shared host-lifetime virtual mic (cross-session DoS). - S3: track held buttons/keys in capped HashSets (was unbounded Vec with O(n) scans) so a paired client can't grow per-session input state. - S5: reject fps==0/absurd at the open_video chokepoint (covers Hello, ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0. - S6: bound the shared mic mpsc (drop-newest when full). - S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant can't OOM the host during library enumeration. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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61aa1053e7 |
feat(host/gamescope): headless game mode that follows the box + matches the client
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Make Steam game mode work on a display-less streaming host and stream it at the client's resolution: * Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/ gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to gamescope's headless backend when no display is connected, so "Switch to Game Mode" boots offscreen instead of crashing on the missing panel (and 5-striking back to desktop). No-op on display-attached boxes; only sets unset values so the host's per-client mode still wins. * Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env): the box owns its session (Desktop<->Game, persistent), the host follows + captures it and never tears it down — so switching is rock-solid and a disconnect leaves the box in its mode (reconnect returns there). * Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode session runs at the CLIENT's resolution — reuse it when already matching (fast path, no restart), else reconfigure + restart the box's own autologin gamescope-session-plus@<client> at the client mode (cooperative: no competing unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process). Validated live on a headless bazzite-deck-nvidia box: game mode boots headless + stable (0 strikes); the host attaches + streams video/audio/EIS input; a 5120x1440 client reuses the matching session and streams at 5120x1440. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8e18d01af5 |
fix(host/kwin): authorize Desktop-mode streaming via a shipped .desktop
Streaming the KDE *Desktop* (KWin) session failed on a real interactive Plasma session with "KWin does not expose zkde_screencast_unstable_v1": KWin treats the screencast/virtual-output and fake_input globals as restricted and advertises them only to a client whose installed .desktop lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe -> Exec, and cached per-executable on first connect). The host shipped no .desktop, so it was permanently denied; it only ever worked on the headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1. Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege: only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input) and install it from the RPM/.deb/Arch host packaging so it is present before the host first connects. Drop the blunt session-wide NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors. Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor + spike --source kwin-virtual succeed against a KWin running WITHOUT the permission bypass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ba68a98873 |
docs(host): prove every unsafe block in the Linux FFI files + gate them (unsafe-proof program 2/N)
Continues the structural unsafe-proof program (every unsafe carries a documented
proof of soundness; the file gains #![deny(clippy::undocumented_unsafe_blocks)]
so it stays proven). This batch covers all 10 remaining pure-Linux files
(104 blocks), each proof stating the REAL invariant — not boilerplate:
zerocopy/cuda.rs (26) leaked process-lifetime libcuda fn-ptr table; opaque
CUcontext never dereferenced; free-exactly-once via the
Arc<Mutex<PoolInner>> ownership graph; dmabuf fd take/close split
zerocopy/egl.rs (18) eglGetProcAddress'd procs with the GL context current;
EGLImage liveness; the two-call modifier-query bounds
zerocopy/vulkan.rs (4) copy-bounds arithmetic (src_size>=span); Send = thread
confinement to the punktfunk-pipewire thread
dmabuf_fence.rs (4) poll/ioctl/close fd liveness + ownership
capture/linux/mod.rs (16) spa_data repr(transparent) cast; null-checked spa
derefs; single-loop-thread buffer ownership until requeue
inject/linux/gamepad.rs (10) uinput ioctl request-number ↔ struct-size match
(static-asserted); InputEventRaw no-padding for the byte cast
encode/linux/vaapi.rs (15) + encode/linux/mod.rs (9) ffmpeg object ownership/
free ladders; VAAPI/DRM graph; Send = single-thread transfer
inject/linux/wlr.rs (2), vdisplay/linux/kwin.rs (1)
No memory-unsafety SUSPECT blocks were found — the unsafe is sound. The vaapi
agent did flag two real AVBufferRef *leaks* (not UB) in DmabufInner::open; marked
inline with NOTE(leak) and addressed in a follow-up.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings is clean
(each file's deny gate hard-errors on any undocumented block).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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38c68c33e5 |
refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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