871ebb31ceed5630693c0e5a71a3063c140382fd
14 Commits
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3495d189e1 |
refactor(host/W6.1): extract the config() global into the pf-host-config leaf crate
Third de-coupling for the host crate carve (plan §W6.1 leaf). HostConfig + the config() OnceLock (config.rs, pure std, zero deps) move to a new pf-host-config leaf so every subsystem crate (pf-encode/pf-capture/pf-vdisplay/pf-gpu) can read process config WITHOUT depending on the orchestrator. 34 crate::config::config() call sites across 19 files repoint to pf_host_config::config(). thread_qos stays in the host for now (it calls session_tuning::on_hot_thread — its own leaf-ification rides the encode carve). Granular-crate decision (supersedes the plan's single pf-media): split capture/encode/ vdisplay into separate crates rather than one broad crate — the capture↔encode cycle is broken by a shared frame-types leaf, and vdisplay→encode (can_open_another_session) is a legal one-way edge since encode never references vdisplay. Verified: Linux (home-worker-5) clippy -p pf-host-config -p punktfunk-host --all-targets -D warnings; Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ecfa71212d |
chore: consolidate all in-progress parallel-session WIP
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Wholesale commit of every uncommitted change across the tree, at the user's explicit request — host refactor-campaign W1 (native.rs facade + native/ dir, library/ + mgmt/ splits), Android, core. These streams were mid-flight and not individually built/tested together; this supersedes the per-session HOLD markers. Consolidating so everything lands on main in one pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f24379c2f8 |
feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m7s
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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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705a8baddf |
feat(core,host,client): PyroWave datagram-aligned packets + partial-frame delivery (Phase 4, §4.4)
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PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.
Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
(used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
after every encoder (re)build, the adaptive-bitrate rebuild included.
Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
(set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
over as Frame{complete:false} — received shards at their exact offsets, missing
ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
independently decodable, so an ancient partial has no value in a live stream.
Newest-wins. A partial still counts as dropped for loss reporting.
Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
then decodes whatever survived. A newest-decoded-index guard drops partials the
pump has already moved past (no time-travel present).
Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.
Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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0dacb37088 |
feat(linux): zero-copy 4:4:4 — the EGL worker converts to planar YUV444 on the GPU
A 4:4:4 session no longer falls to the CPU path (SHM capture + swscale RGB→YUV444P + re-upload — the fps-ceiling triple tax). The zero-copy worker grows a Yuv444Blit: three full-res R8 GL passes (the proven BT.709 coefficients; studio or full range per PUNKTFUNK_444_FULLRANGE, read by both processes so pixels and VUI flip together) into ONE stacked 3-plane pitched CUDA allocation — which keeps the worker↔host wire and IPC single-plane. The encoder copies the planes into ffmpeg's yuv444p CUDA surface and hevc_nvenc emits Range-Extensions 4:4:4 natively. ImportKind::Tiled444 is APPENDED to the worker protocol (a worker outliving a replaced host binary must keep the old tags stable; an old worker just errors the import, which the fail machinery already handles). A 4:4:4 session on a LINEAR/gamescope capture — no convert wired there — fails with a clear message instead of letting hevc_nvenc silently subsample. caps().chroma_444 now keys off the session (it missed the GPU path when keyed off the swscale's existence). Live-verified on the CachyOS VM (RTX 5070 Ti): per-frame "imported to CUDA yuv444=true", stream Rext/yuv444p/bt709 in both tv and pc range, no CPU-path warning. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1fcf9e11ec |
fix(video): honor the signaled CSC matrix end-to-end + tvOS HDR presentation
Clients derive Y'CbCr->RGB from the stream's SIGNALED matrix x range x depth via shared csc rows (Rust csc_rows + Swift CscRows) instead of hardcoded 709/2020 - a BT.601-signaled stream (a Linux host's RGB-input NVENC) no longer renders with a constant hue error. Host-side signaling made honest across NVENC/VAAPI/openh264/GameStream and the session plan's chroma/bit-depth. Decoded color-bar fixtures (601/709 x limited/full) pin the math in tests on both cores. Same presenter, tvOS HDR: tvOS has no Metal EDR API and a bare PQ colorspace tag composites UNTONE-MAPPED (the "overblown" Apple TV report), so HDR now splits on the display's live EDR headroom - PQ passthrough when the per-session AVDisplayManager mode switch landed (a real HDR10 output tone-maps itself), else an in-shader PQ->SDR tone-map (203-nit reference white, extended-Reinhard 1000-nit knee, 2020->709) into the proven SDR layer config. The 10-bit stream keeps its full decode depth either way. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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28e04e5e62 |
feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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b9c8d5ab43 |
refactor(host/windows): collapse Windows capture to IDD-push only
Remove DXGI Desktop Duplication (DuplCapturer), Windows.Graphics.Capture
(WgcCapturer), the two-process SYSTEM+helper relay (virtual_stream_relay /
HelperRelay / DesktopWatcher / composed_flip), and the five source files that
implemented them. IDD direct-push is now the sole Windows capture path; the
session topology is always SingleProcess.
Deleted files: wgc.rs, wgc_relay.rs, desktop_watch.rs, composed_flip.rs,
windows/wgc_helper.rs (+ wgc-helper subcommand in main.rs).
dxgi.rs is kept but carved to shared GPU primitives only (make_device,
HdrP010Converter, VideoConverter, install_gpu_pref_hook, WinCaptureTarget,
pack_luid) — ~2237 lines of DDA-only code removed; imports cleaned.
capture.rs: IDD-push open failure fails the session cleanly (no fallback).
Adds capturer_supports_444() — returns false on Windows (IDD-push 4:4:4 is a
follow-up), replacing the stale single_process gate in 4:4:4 negotiation.
session_plan.rs: CaptureBackend{Dda,Wgc} and SessionTopology::TwoProcessRelay
removed. config.rs: no_helper/force_helper/no_wgc/capture_backend/secure_dda
removed. merged_env_block relocated from wgc_relay to windows/interactive.rs.
Linux cargo check clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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7612238a59 |
feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0925f1aaa1 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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1d3b08bca6 |
fix(windows): clippy/build cleanups the on-glass build surfaced (-D warnings)
Built the host crate (`cargo clippy --features nvenc -D warnings`) and the driver workspace (`cargo build`) on the RTX box — the project's intended Windows gate, which `cargo check` (what the goal1/§2.5 work used) never runs. It surfaced lint issues accumulated across the goal1 / §2.5 / this-session Windows work: - 9× redundant `as *mut c_void` after `.as_raw_handle()` (already `*mut c_void`): idd_push.rs (3, this session), service.rs (3, this session), manager.rs (3, pre-existing §2.5 — my OwnedHandle work copied the idiom). Removed the casts + the now-unused `use std::ffi::c_void` in idd_push.rs / manager.rs (service still uses it). - `if_same_then_else` in session_plan.rs::resolve_topology (pre-existing goal1 stage 3): collapsed the two `false` arms into one condition (behavior identical). - `unused_unsafe` in the driver `pod_init!` macro: it expands at call sites already inside an `unsafe` block, where its own `unsafe` is redundant — `#[allow( unused_unsafe)]` (needed at the non-unsafe sites, redundant at the nested ones). After these, BOTH builds are clean on the box — validating the whole session's blind Windows + driver work compiles + passes clippy on real hardware. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e785591bf7 |
docs(windows-host): consolidate 5 scattered docs into one current source of truth
The Windows-host docs were scattered across a design plan, a staged-refactor plan, an audit, an audit-remediation tracker, and a game-capture-bug analysis — several badly stale (the audit/remediation predate the Goal-1 branch landing and call DONE items "not started"). Verified the true state of every audit finding / goal / milestone against current code+git (4-agent workflow), then rewrote windows-host-rewrite.md as ONE consolidated, accurate doc: - §1 Status scorecard (Goals 1-3, M0-M6, GB1, audit P0/P1/P2) with DONE/PARTIAL/ OPEN + commit evidence. - §2 Architecture as-built (layering, HostConfig→SessionPlan→SessionContext, the VirtualDisplayManager ownership model, IDD-push-primary capture incl. secure desktop + GB1 recovery, encode/EncoderCaps, pf-vdisplay-proto, the driver, service/packaging). - §3 Validated invariants (the jewels). - §4 Prioritized open tasks (the genuine remaining work). - §5 Operations (RTX-box recipe, CI, env, build). - §6 Deep reference (/INTEGRITYCHECK answer, the 6 iddcx bindgen knobs, the driver port checklist, resolved decisions). Deleted the four now-redundant docs (content folded in; history in git): windows-host-goal1-plan.md, windows-host-rewrite-audit.md, windows-host-rewrite-remediation.md, windows-host-rewrite-game-capture-bug.md. Repointed the 6 code/proto/driver doc-comment refs that targeted them at the consolidated windows-host-rewrite.md sections. Linux cargo check clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d32e161070 |
feat(windows-host): OutputFormat into the capturer — kill the dxgi back-reference (Goal-1 stage 5, tightening 1)
The headline §2.3 seam tightening (the explicit Stage-3 deferral; §5's "highest-severity
coupling"): the capturer is now TOLD its output format instead of re-deriving the encode backend.
New `capture::OutputFormat { gpu, hdr }`, resolved once per session and passed INTO
capture_virtual_output:
* native punktfunk/1 path: `SessionPlan::output_format()` (gpu = encoder.is_gpu(), from the
already-resolved plan.encoder — no second probe; hdr = plan.hdr).
* GameStream + spike paths: `OutputFormat::resolve(hdr)` (gpu from the single `gpu_encode()`
source, which maps windows_resolved_backend()).
`capture/dxgi.rs DuplCapturer::open` takes `gpu` in and its internal
`!matches!(windows_resolved_backend(), Software)` recompute is DELETED — the capture layer no
longer re-calls the encode layer (the back-reference that could let capture and encode disagree
on whether frames are GPU-resident, plan §2.3/§5). The relay's secure-desktop DDA passes
`gpu_encode()` likewise.
Behavior-preserving: the `gpu` passed in equals the value the capturer used to compute (same
encode-backend resolution). The DDA opens keep `want_hdr=false` (the SDR fallback, unchanged).
Tightenings 2 (HDR/release -> VirtualLease) and 3 (EncoderCaps) split off: (2) needs the
monitor-generation carried on the lease + the keepalive becoming Box<dyn VirtualLease> — that's
the §2.5 ownership-model change (CURRENT_MON_GEN / sudovda::wait_for_monitor_released), so it
moves there; (3) is a small additive follow-on. Documented in the plan.
Verified: Linux cargo check + clippy (-D warnings) + fmt clean. Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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d40f96c3da |
feat(windows-host): SessionPlan — resolve capture/topology/encoder once per session (Goal-1 stage 3)
New src/session_plan.rs: a Copy `SessionPlan { capture, topology, encoder, bit_depth, hdr }`
resolved ONCE from HostConfig (+ the negotiated bit_depth) at the top of `virtual_stream`,
logged, and threaded through build_pipeline_with_retry/build_pipeline. The three scattered
Windows dispatch points now read this one typed artifact instead of re-deriving from config
(plan §2.4, the "capture and encode disagree on the backend" hazard):
* capture: capture::capture_virtual_output takes a CaptureBackend IN (was re-reading
config().idd_push / capture_backend / no_wgc internally). CaptureBackend::resolve() is the
single resolver, shared with the GameStream + spike call sites.
* topology: virtual_stream reads plan.topology; should_use_helper is deleted (its body is
session_plan::resolve_topology, verbatim). The IDD-push reconnect-preempt guard reads
plan.capture too.
* encoder: recorded as EncoderBackend from encode::windows_resolved_backend (config-backed +
GPU-vendor cached since stage 2 -> already a single source). Threading encoder/input_format
into the encoder+capturer opens (which removes the capture->windows_resolved_backend()
back-reference recomputed in dxgi.rs) is stage 5.
Behavior-preserving by construction: each resolved decision is provably equivalent to the
pre-stage-3 reads (same config() + the same cached running_as_system()/GPU-vendor probes), so
old==new. SessionPlan is platform-neutral so it threads the shared virtual_stream/build_pipeline
signatures; on Linux it resolves to the single portal/single-process path.
Also fixes a pre-existing mod-ordering fmt drift in main.rs (mod config; / mod capture;).
Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. Box build
(Windows compile) + on-glass (NVENC + IDD-push + mode switch) pending on the RTX box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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