802e98d3a308b0cb4d5df85d04e85bb49e05fddc
9 Commits
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3167c936c0 |
feat(android): mDNS host discovery (NsdManager) in the connect screen
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M4 Android stage 1 (discovery). Kotlin-only — browse _punktfunk._udp and present a tappable host list above the manual Host/Port fields. - clients/android/kit: HostDiscovery — NsdManager browse + resolve (registerServiceInfoCallback on API 34+ for reliable TXT, legacy resolveService on 31-33), MulticastLock while running, and a pure parseTxt(proto/fp/pair/id). Exposes the live host set via an onChange callback (NSD callbacks land on the main thread). DiscoveredHost(name, host, port, fingerprint?, pairingRequired). + a JVM unit test of parseTxt. - clients/android/app: ConnectScreen renders discovered hosts (tap -> fill host/port + connect); discovery scoped to the screen (start on enter, stop on connect/leave). Manifest adds CHANGE_WIFI_MULTICAST_STATE + ACCESS_WIFI_STATE (NEARBY_WIFI_DEVICES already declared). Trust stays TOFU (pin=None); fp shown advisory; pairingRequired shown (SPAKE2 PIN wiring is later). Verified: parseTxt unit test (5/5 green); on the emulator a loopback NsdManager.registerService of a fake _punktfunk._udp host was discovered + resolved + TXT-parsed and rendered as a card (name/host:port/TOFU/fp) -- the full browse->resolve->parse->UI path. Real cross-LAN discovery needs a physical device on the host LAN (the emulator's SLIRP NAT drops mDNS multicast). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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104639bcc1 |
feat(android): DualSense host->client feedback — rumble + lightbar/LEDs/triggers
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M4 Android stage 1 (DualSense feedback, host->client). Two Kotlin poll threads drain the connector's rumble (0xCA) + HID-output (0xCD) planes via blocking native pulls and render in Kotlin (Option B — no JNI upcalls, Android APIs stay in Kotlin). - crates/punktfunk-android: feedback.rs — nativeNextRumble (returns (low<<16)|high, or -1) + nativeNextHidout (writes [kind][fields] into a caller's direct ByteBuffer). Ungated; no new Cargo deps (next_rumble/next_hidout are on the quic feature already). - clients/android: GamepadFeedback.kt — rumble -> VibratorManager (two-motor amplitude), HID Led -> lightbar + PlayerLeds -> player LED via LightsManager (API 33+), adaptive triggers parsed + logged (no public Android API); resolves the connected pad, emulator -> logged no-op. Started/stopped in the StreamScreen lifecycle (stop + join before nativeClose). Verified live (emulator -> synthetic host, PUNKTFUNK_TEST_FEEDBACK=1): client received + decoded the full burst -- rumble low=16384 high=32768, Led r=10 g=20 b=30, PlayerLeds bits=4 player=1, Trigger which=1 mode=0x21 -- matching the host hook exactly. Rendering is a logged no-op on the emulator (no controller); real haptics/lightbar/player-LED need a physical pad. Deferred (need a physical DualSense + device enumeration): client->host rich input (touchpad/motion send_rich_input) and DualSense controller-type negotiation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1e871854cd |
feat(android): gamepad forwarding — buttons + sticks/triggers/dpad → send_input
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M4 Android stage 1 (gamepad). One controller forwarded as pad 0; mirrors the Linux/Apple gamepad mapping (byte-identical GamepadButton/GamepadAxis events). - crates/punktfunk-android: 2 JNI fns (nativeSendGamepadButton/Axis) building the GamepadButton/GamepadAxis InputEvents (flags = pad index 0). - clients/android: Gamepad.kt — BTN_*/AXIS_* wire constants, KEYCODE_*->BTN_* map, and an AxisMapper (joystick MotionEvent -> sticks +-32767 +y-up / triggers 0..255 / HAT->BTN_DPAD_* with on-change gating + release-all reset). MainActivity routes gamepad-source KeyEvents in dispatchKeyEvent (DPAD only when from a gamepad, so keyboard arrows still map to VK) and adds dispatchGenericMotionEvent for joystick axes. Verified live (emulator -> gamescope host, `adb input gamepad keyevent`): host created the virtual X-Box 360 uinput pad (index=0) and received the gamepad datagrams (input=22). Axes can't be adb-injected (joystick MotionEvents) -- build/clippy + code-review this increment; live stick/trigger test deferred to a physical controller. Deferred: device enumeration/selection, controller-type negotiation, DualSense rich input. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ff1cc6c6d9 |
feat(android): input forwarding — keyboard + touch trackpad → send_input
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M4 Android stage 1 (input). Kotlin captures input and forwards it over JNI to NativeClient::send_input (the connector is linked as a Rust crate). - crates/punktfunk-android: 4 JNI send fns (pointer move / button / scroll / key) building InputEvent with the GameStream wire codes — ungated, &self on the Sync connector (safe from the UI thread). - clients/android: Keymap.kt (Android KEYCODE_* -> Windows VK, the host's wire contract, mirroring the Linux/Apple tables); Activity-level dispatchKeyEvent forwards hardware keys to the active session (above the Compose focus system, so it's reliable); a Compose touch-trackpad overlay -- 1-finger drag -> relative move, tap -> left click, 2-finger drag -> scroll. Verified live (emulator -> gamescope host on the LAN box, synthetic `adb input`): host received 31 input datagrams (input=31) and libei injected KeyDown/KeyUp, MouseButtonDown/Up and MouseMove all emitted=true. Physical-mouse pointer capture + gamepad are next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8c8d576e52 |
feat(android): host→client audio — Opus → AAudio (LowLatency)
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M4 Android stage 1 (audio). An audio thread pulls Opus packets from the connector (next_audio), decodes to interleaved f32 stereo, and feeds AAudio via its realtime data callback through a jitter ring ported from the Linux client (prime ~3 quanta, drop-oldest cap, re-prime on drain). All in Rust on native threads — symmetric with the video decode path. - crates/punktfunk-android: audio.rs (Opus decode + jitter ring + AAudio callback); SessionHandle gains an audio slot; nativeStartAudio/nativeStopAudio JNI; Drop stops it. Android-only deps: opus 0.3 (libopus via cmake, static) + ndk "audio" (AAudio) — pure C/NDK, no libc++_shared to bundle. - clients/android: NativeBridge start/stop audio, called in the SurfaceView lifecycle. - kit/build.gradle.kts: cargo-ndk env for the libopus cmake build (NDK root, Ninja, LIBOPUS_STATIC/NO_PKG) + --platform 31 (libaaudio is API 26+). Verified live (emulator -> gamescope host on the LAN box): AAudio opened 48k/stereo/f32; a 440 Hz tone played into the host capture sink reached the client decoded -- opus ~200/s, pcm_frames climbing in lockstep, peak=0.089 (real content, not silence), with video streaming concurrently. Some underruns under emulator jitter (verify on hardware). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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de7b8ac282 |
feat(android): video decode pipeline — NDK AMediaCodec → SurfaceView
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M4 Android stage 1 (video). Pull HEVC access units from the connector and render them to the SurfaceView entirely in Rust (NDK AMediaCodec → ANativeWindow) — no per-frame JNI, honoring the native-thread hot-path invariant. - crates/punktfunk-android: decode.rs (one-in/one-out AMediaCodec loop; in-band VPS/SPS/PPS so no out-of-band csd; dims from NativeClient::mode). SessionHandle now holds an Arc<NativeClient> + the decode thread; nativeStartVideo/nativeStopVideo. - clients/android: connect screen (host/port) + full-screen SurfaceView stream screen — surfaceCreated -> nativeStartVideo, leaving -> stop + close. Verified live (Android emulator -> m3-host on the LAN box, ABI v2): QUIC handshake, 8-round clock-skew sync, HEVC decoder configured at 1280x720, and the data plane delivered + fed all 299 access units (the punktfunk/1 NAT hole-punch worked through the emulator's SLIRP). Real-pixel render is pending a non-synthetic source: `m3-host --source synthetic` emits dummy transport payloads (not HEVC), so the decoder correctly produces nothing; `--source virtual` (a compositor on the host) is needed to verify decode-to-screen. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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79217eb93d |
feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
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Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate crates/punktfunk-android links punktfunk-core and exposes the JNI seam; Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't import the C header the way Swift can, so the bridge is written in Rust to reuse the Linux client's orchestration rather than re-port it. - crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link proof + session connect/close handle; plane pumps stubbed for M4 stage 1. - clients/android: Gradle project — :app (Compose) + :kit (Android library with a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 / Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten. - .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner. - punktfunk-core: switch rcgen to the ring backend so the whole quic tree is aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets). Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator first-light renders the bridge linked (core ABI v2) with logcat confirmation; clippy -D warnings + cargo fmt clean; core tests green on the ring backend. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a913042367 |
feat: M1 lumen-core (FEC/crypto/packet/session + C ABI) and workspace scaffold
Ground-up low-latency streaming stack per docs/implementation-plan.md. M1 is
complete and tested; Linux host backends are cfg-gated stubs to be filled in on
real hardware (M0/M2).
lumen-core (built + tested on macOS/aarch64 — 21 tests):
- fec: ErasureCoder over GF(2^8) (reed-solomon-erasure, Moonlight-compatible)
and GF(2^16) Leopard-RS (reed-solomon-simd, the >1 Gbps wall-breaker); proptested
- packet: zero-copy #[repr(C)] framing, multi-block, FEC-aware reassembly
- crypto: AES-128-GCM with per-direction nonce salts + sequence-as-AAD
- session: host submit / client poll hot paths + input; loopback & UDP transports
- abi: opaque handles, versioned LumenConfig, panic guards; cbindgen-generated header
- acceptance: Rust loopback+proptest and a C harness that links the staticlib
Scaffold (compiles green on all platforms): lumen-host (vdisplay/capture/encode/
inject/web/pipeline seams under cfg(linux)), lumen-client-rs, tools/{loss-harness,
latency-probe}, Apple/Android client stubs, Gitea CI, docs.
Hardened against a multi-agent adversarial review (13 verified findings fixed,
regression-tested): reassembler memory-DoS bounds + block-consistency validation,
GCM nonce-reuse direction separation, ABI struct_size guard + range checks, FEC
shard-length guards, shard_payload datagram bound, key zeroization + Debug redaction.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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