The whole client now runs on iPadOS/iOS from the same sources, first-lit live in the
iPad simulator against the real host at 1280x720@60 (60 fps on the HUD, capture state
machine active, mic permission flow shown).
- PunktfunkCore.xcframework grows iOS device + universal-simulator slices
(BUILD_IOS=1; rustup targets aarch64-apple-ios{,-sim} + x86_64-apple-ios).
- The decode pump is extracted into a shared StreamPump (identical IDR re-gate logic on
both platforms); the iOS StreamView (StreamViewIOS.swift) has the same name/signature
as the macOS one, so ContentView & co. are byte-identical across platforms — hosted
in a UIViewController for prefersPointerLocked (the iPadOS cursor capture; see README
note 9 for the UIHostingController forwarding caveat).
- Touch is always forwarded: per-finger wire ids, coordinates mapped through the
aspect-fit letterbox into LIVE host-mode pixels (surface == host mode, identity
rescale host-side; follows mid-stream requestMode switches).
- InputCapture is cross-platform: GC works the same on iPadOS, ⌘⎋ is detected from the
HID stream there; stale-⌘ tracking after focus loss fixed on both platforms
(releaseAll now drops the modifier/latch state — a ⌘ released in another app
otherwise hijacked Esc forever).
- SessionAudio: AVAudioSession on iOS (.playAndRecord + .defaultToSpeaker — without it
iPhones route host audio to the EARPIECE; deactivated with
notifyOthersOnDeactivation on stop so interrupted background audio resumes); HAL
device pinning + the Settings pickers stay macOS-only.
- New Punktfunk-iOS app target (shared synchronized sources, generated Info.plist with
mic + local-network usage descriptions — QUIC to a LAN host trips local network
privacy on real devices — scene manifest + indirect input events for Stage Manager /
external displays), shared scheme, macOS min-window frames gated off iOS.
For the iPad-on-an-external-screen idea: with multiple scenes + indirect input enabled,
Stage Manager iPads can drag the punktfunk window onto the external display and drive
the PC with keyboard/mouse/touch. Known gaps (README note 9): the pointer-lock
preference isn't consulted through UIHostingController (relative mouse works, the local
cursor just stays visible) and AVAudioSession interruptions don't auto-restart audio.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>