7e5ec7eba9d315b3b7aada28e8a3a9062077d8bd
27 Commits
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c6caeca5bc |
feat(encode): RGB-direct (EFC) is now the DEFAULT on capable hosts — gated by a session cursor-blend hint
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B2 default-on (design/vulkan-rgb-direct-encode.md): wherever the probe
passes, Vulkan Video sessions now take the EFC RGB source by default —
direct import on aligned modes, padded-copy staging on unaligned ones
(1080p). PUNKTFUNK_VULKAN_RGB_DIRECT becomes the override: =0 disables,
=1 forces, unset = the default below.
The one session class that must NOT default on: cursor-as-metadata
captures (every non-gamescope compositor), where the CSC shader's blend
IS the visible pointer — the EFC cannot composite, and defaulting there
would silently drop the cursor from the stream. The hint rides the
existing plumbing:
- SessionPlan gains cursor_blend, resolved once where the compositor is
known (gamescope embeds the pointer itself → false; kwin/mutter/
wlroots/hyprland → true), and shows up in the logged plan line.
- open_video/open_video_backend thread it through (native pump: all
three encoder-open sites read plan.cursor_blend; GameStream monitor
capture: true — it negotiates metadata cursor; spike: false).
- VulkanVideoEncoder::open resolves: env override, else ON iff the
session never hands us cursor bitmaps. The warn-once for a cursor on
an RGB session (forced via =1) stays.
Verified on-hw box (Linux): pf-encode + punktfunk-host compile, clippy
clean, unit suite green. The GPU paths themselves are unchanged from the
smoke-validated
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c5402cb1f7 |
feat(core+host): LN1 phase-2 — VIDEO_CAP_STREAMED_AU streamed access units
The wire half of sub-frame slice output (latency §7 LN1, planning
design/nvenc-subframe-slice-output.md Phase 2): toward a client that
advertises the new cap bit (0x20), a chunked-poll encoder session ships each
AU's completed FEC blocks while the tail of the frame is still encoding —
the AU's last packet leaves the host as the encode finishes instead of
after it.
Wire semantics (negotiated; zero change for anyone else):
- Non-final blocks ride SENTINEL headers: block_count = 0 (a value no legacy
sender emits) + frame_bytes = 0 + exactly max_data_per_block data shards,
so the receiver's shard-offset formula needs no total.
- The final block's headers carry the real frame_bytes/block_count (+
FLAG_EOF) and RETRO-VALIDATE the whole frame: totals under which a
received sentinel block is out of range or not full-K kill the frame
wholesale (no spliced delivery) and the index can't be resurrected.
- Firewall: sentinels are bounded by the negotiated limits (full-K exactly,
never the last block the limits allow, no total to lie about); the exact
derived-geometry check runs unchanged on every non-sentinel packet and
retroactively at pinning. Sentinel opens commit a max_frame_bytes buffer,
bounded by the existing IN_FLIGHT_BUF_FACTOR budget (amplification test).
- Order-agnostic like legacy: a reversed frame (final block first) opens
legacy-shaped and still accepts its sentinels against the pinned totals.
- Small/empty streamed AUs degenerate to byte-identical legacy headers.
Host: Packetizer::{begin,push,finish}_streamed seal full-K blocks (data +
parity per block) as chunks arrive; Session::seal_streamed_* share the
pooled-wire + two-lane seal machinery via the new seal_run; the send thread
paces each flush under the frame's existing deadline (pace_sealed split out
of paced_submit) and runs the whole-AU accounting at the last chunk; the
encode pump forwards poll_chunk output as ChunkMsg when the client has the
cap AND the encoder chunks (re-queried per AU — an escalation falls back
seamlessly). Probes never run mid-AU. PUNKTFUNK_STREAMED_AU=0 = host escape
hatch. Client core ORs the cap into Hello (the shared reassembler carries
the support). Sampled first_slice_us vs encode_us PERF log measures the
overlap; the 0xCF stage-field extension stays a follow-up.
Core tests: streamed round-trip (clean/loss/reorder/duplicate, both orders),
sentinel firewall bounds, lying-final wholesale kill + no-resurrect,
open-amplification budget, header-shape pins. Gates still owed before
default-on: security review pass, loss-harness curve, GameStream smoke
(plane untouched structurally), bitrate A/B.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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ae67315804 |
perf(encode/nvenc-linux): LN3 — pipelined-retrieve escalation replaces the depth-1 async foot-gun
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PUNKTFUNK_NVENC_ASYNC gains a real tri-state: 1 = always (as before, now documented as ~+1 tick at depth-1), 0 = never (vetoes escalation), unset = ADAPTIVE — off until the session loop's cadence-overrun detector escalates. The host loop's adaptive-depth leaky bucket grows a second stage: once the capturer's depth is maxed (Linux portal is permanently depth-1), it asks the encoder for pipelined retrieve via the new Encoder::set_pipelined hook (asked exactly once; default impl declines, Windows untouched). nvenc_cuda engages at a safe point via a clean session rebuild WITHOUT the IO-stream binding: with input==output stream bound, later stream work waits on prior encode completions and would serialize a pipelined session — stream-ordered submit and two-thread retrieve are mutually exclusive. The ordered gate now also requires async_rt absence (belt-and-braces for the runtime switch). Re-open's first frame is the standard session IDR. On-hardware test: escalate mid-session → retrieve thread live, binding gone, all AUs deliver, first post-escalation AU is the IDR. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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810d918d36 |
fix(core/quic): make the control-stream read cancel-safe
`io::read_msg` frames a message with two `quinn::RecvStream::read_exact` calls, and quinn documents `read_exact` as explicitly NOT cancel-safe: the bytes it has already taken out of the stream live only in the future's own buffer and nothing puts them back on drop. Both long-lived control loops drive that read from a `tokio::select!` arm — the client pump alongside `ctrl_rx.recv()` and the resync tick, the host alongside probe/reconfig/clip-offer channels — and neither uses `biased;`, so any sibling that becomes ready ends the iteration and drops a partially-progressed read. `clock_sync` has the same shape via `tokio::time::timeout`, which can fire mid-frame before the session even starts. A control frame only has to straddle two wakeups for this to bite: a ClipOffer carries up to 16 kinds x 128 bytes of MIME, ~2 KB, which exceeds one QUIC packet and is subject to the pacer; any frame whose second half is lost or reordered does it too. Losing the consumed length prefix misaligns the stream permanently — the next read takes two payload bytes as a length, so Reconfigured, ProbeResult, BitrateChanged, ClockEcho and ClipState all decode as garbage and are silently dropped, and a bogus length up to 64 KiB parks the read forever. Mode switches, adaptive bitrate, mid-stream clock resync and clipboard are dead for the rest of the session; only a reconnect recovers, and the log shows at most one `warn!`. Add `io::MsgReader`, which keeps the frame in progress in the reader rather than the future and reads via quinn's cancel-safe `read`, and switch the three cancelling sites to it (client control loop, host control loop, clock_sync). The sequential handshake/pairing callers keep the plain `read_msg`, whose doc comment now states the constraint. No wire bytes and no ABI change — only how the same length-prefixed frames are assembled. Tests: a frame split across two wakeups with the read cancelled in between must resume and leave the following frame correctly framed (confirmed to fail — it hangs on the desynced stream — against the old behavior), plus a zero-length frame round-trip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6f52397342 |
fix(encode): bound NVENC async pipelining by the capturer's texture ring
The Windows direct-NVENC backend registers and encodes the capturer's textures IN PLACE (no CopyResource), so how deep it may pipeline is a property of the CAPTURER, not of the encoder. It was bounded only by `async_inflight_cap()` — `PUNKTFUNK_NVENC_ASYNC_DEPTH`, default 4, clamped to the output-bitstream pool — which consults nothing about the capturer, while the comment at the backpressure loop claimed it "keep[s] in-flight depth within the capturer's texture ring". It never did. The IDD-push capturer rotates `OUT_RING = 3` per delivered frame with no regard for encode completion (its own invariant note says OUT_RING(3) > max pipeline_depth(2)). With the default async depth of 4 the encoder can therefore still be reading a texture the capturer has already handed out again and overwritten: torn or mixed frames. It is visual corruption rather than UB, so it fails silently and intermittently — the worst shape to diagnose from a field report. Adds `Encoder::set_input_ring_depth`, reported from `Capturer::pipeline_depth`, and bounds the async backpressure loop by `min(async_inflight_cap(), depth)`. For IDD-push that yields 2, matching the capturer's stated contract; backends that copy their input, or are synchronous, ignore it. Wired at ALL THREE encoder-creation sites (initial open, stall/resize rebuild, ABR rebuild) and forwarded through `TrackedEncoder` — this crate has a documented trap where an unforwarded defaulted trait method silently no-ops through that wrapper, which has already bitten the direct-NVENC work once and the wire-chunking probe once. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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940a260506 |
fix(host): retry the audio first-open instead of running the session silent
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Session start is peak endpoint churn on Windows — the virtual-display attach and the wiring plan's own IPolicyConfig default flips race the first WASAPI activate, which then fails transiently (IAudioClient 0x80070002, endpoint mid-re-registration) — and a first-open failure killed audio for the WHOLE session: wasapi_cap's capture thread sent the error through the ready handshake and exited, and the native plane's audio thread returned instead of entering its reopen loop (each layer's comment claimed the other retried; neither did). Two-layer fix: the WASAPI capture thread gives the first open three attempts a second apart before failing the handshake, and the native audio thread treats a failed first open like a mid-session capture death — it enters the existing reopen-with-backoff loop, so audio starts a few seconds late instead of never. The GameStream plane gets the WASAPI-level retry for free. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fecbec2daf |
fix(encode): make LTR-RFI loss recovery sound under sustained loss
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Field report (lid-closed Intel laptop, ~6-19% sustained loss): the stream never healed — permanent macroblock soup. Three stacked bugs: - QSV answered RFI with PreferredRefList only, a reorder HINT per the VPL spec — the recovery frame could keep predicting from tainted short-term refs. Now rejects every other DPB candidate (RejectedRefList) and caps L0 at one active entry (AVC/HEVC), matching AMF's hard ForceLTRReferenceBitfield / NVENC invalidation semantics. - Neither QSV nor AMF taint-swept LTR slots across losses: a slot marked inside the client's corrupt window became the "known-good" anchor of the NEXT loss, propagating corruption through every recovery. Both now drop slots at-or-after the loss start before picking an anchor, and guard a queued force whose slot the sweep emptied (no false recovery_anchor tag). - The native plane re-anchored the FULL IDR cooldown on every successful RFI, so under sustained loss the client's escalating keyframe requests were coalesced away indefinitely (field log: dozens swallowed, one IDR per ~8 s). RFI now anchors a 300 ms echo window with a 2-swallow budget per loss episode; a client still asking past that gets its IDR. Live-validated on Arc (qsv feature): 6/6 including the new qsv_live_ltr_rfi_taint_sweep_declines (a loss covering every live mark declines the RFI and falls back to IDR recovery). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0e977817f9 |
feat(hdr): GNOME 50 HDR screencast capture + Linux Main10 encode
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GNOME 50 (Mutter MR 4928, PipeWire >= 1.6) added HDR screen sharing for monitor streams: 10-bit PQ formats (xRGB_210LE/xBGR_210LE) with MANDATORY BT.2020 + SMPTE-2084 colorimetry props, advertised while the mirrored monitor is in BT.2100 colour mode. Wire the Linux host into it end-to-end on the GameStream desktop-mirror path (PUNKTFUNK_VIDEO_SOURCE=portal): * pf-frame: PixelFormat::X2Rgb10/X2Bgr10 (DRM XR30/XB30; X2Bgr10 is the Windows Rgb10a2 layout) + fourccs. * pf-capture: want_hdr portal offer — HDR-only LINEAR-dmabuf pods with MANDATORY PQ/BT.2020 props (SHM excluded: Mutter's SHM record path paints 8-bit ARGB32 regardless of format; tiled excluded: the EGL de-tile blit is 8-bit RGBA8), negotiated-colorimetry parse, generic HDR10 hdr_meta(), packed-10-bit CPU cursor blend, a process-wide SDR downgrade latch on negotiation timeout, and a DisplayConfig BT.2100 colour-mode probe (gnome_hdr_monitor_active). * pf-encode: libav NVENC X2RGB10->P010 swscale (BT.2020 limited) -> HEVC Main10 / 10-bit AV1 with PQ VUI; VAAPI 10-bit on both paths (CPU P010 upload + dmabuf XR30 scale_vaapi p010/bt2020); can_encode_10bit now probes for real on Linux; 10-bit sessions route around the 8-bit-only Vulkan-video/direct-NVENC backends. * GameStream: host_hdr_capable() Linux arm, live monitor-HDR check at RTSP honor time, capturer-pool reuse keyed on HDR-ness, gs_bit_depth covers the new formats. New `punktfunk-host hdr-probe` diagnostic and a PUNKTFUNK_SPIKE_HDR spike lever. * Native plane stays honestly 8-bit via capturer_supports_hdr(): Mutter RecordVirtual streams are SDR-only upstream (GNOME 50 and 51-dev), so virtual-display sources cannot deliver HDR yet. Validated on the RTX 5070 Ti (GNOME 50.3 / PipeWire 1.6.8): the Main10 probes pass and the ignored nvenc_hdr10_smoke GPU test emits an IDR that ffprobe reads as Main 10 / yuv420p10le / bt2020nc / smpte2084 / limited. Live HDR capture negotiation still needs an HDR monitor on glass; VAAPI 10-bit needs the AMD box. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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75474dcc90 |
fix(pyrowave): guard 4:4:4 modes that overflow the rate controller's block index
The vendored rate controller packs its wavelet block index into 16 bits (RDOperation.block_offset_saving), so a mode whose 32x32-block count exceeds u16::MAX wraps inside the controller and corrupts the bitstream — ~8K-class 4:4:4 territory. Compute the exact count (`block_count_32x32`, the counting walk of upstream init_block_meta, pinned against the validated Apple WaveletLayout) and expose `pyrowave_mode_fits_rdo`; the negotiator downgrades such a session to 4:2:0 before the Welcome (the honest-downgrade channel), and both encoders refuse outright if one slips through rather than emit a wrapped stream. Vendor patches: 0002-rdo-saving-clamp (analyze_rate_control.comp clamps the saving accumulation to the target, same overrun class as 0001; slangmosh.hpp regenerated), 0003-devel-encode-16bit-read (devel tool y4m 16-bit plane reads; tool-only, kept so the vendored source stays honest). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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dc20e4452e |
fix(pyrowave): anchor frame-driven pacing to arrival, hold full framerate
The frame-driven capture loop set its rate-limit floor (`earliest`) relative to `next`, which is re-based to the instant AFTER submit(). For an async encoder (NVENC) submit() returns in ~0, so that anchor is ~frame-arrival and the loop correctly waits for the next vsync — full framerate. But PyroWave's encode is SYNCHRONOUS (~2 ms inline in submit()), so the anchor lands ~2 ms late every frame: the loop misses the next arrival and samples one interval behind, making the period `interval + encode`. That capped a 240 Hz source at ~158 fps (and a 360 Hz request at ~200) with the link and the encoder both idle — no drops. Anchor the floor to this frame's arrival (`t_cap`) instead. The synchronous encode now overlaps the interval rather than stacking onto it; the ≥0.9×interval spacing from the last grab still caps the rate at ~1.11× target. No-op for async NVENC (t_cap ≈ post-submit there), which is why H.26x already held full rate. Measured on-glass (5120x1440@240, RTX 4090 host, macOS client): desktop now holds 240 fps. Also reduces latency (samples fresher frames). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b89dbfa979 |
feat(gamescope): end dedicated stream on Steam game exit + auto --steam
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Dedicated single-game sessions now end cleanly when the launched game quits, and Steam launches get gamescope's Steam integration without an operator env knob. End-on-exit: the existing APP_EXITED close only fired when gamescope's PipeWire node vanished, which never happens for Steam — the nested `steam` is the resident singleton client and stays up after a game quits, so gamescope (and its node) never die and the stream sat on a hidden Steam session forever. Add a Steam AppId reaper watcher (pf-vdisplay .../gamescope/discovery.rs): steam_appid_from_launch() parses steam://rungameid/<id>; wait_for_steam_game_exit() waits for the game to start (<=300s grace) then exit (3s confirm); steam_game_running() scans same-uid /proc for Steam's launch reaper matching both the `SteamLaunch` and `AppId=<id>` argv tokens (exact-match; reaper lifetime == game lifetime, so shader precompile can't false-trigger). The host spawns a pf1-gamewatch thread for nested Steam launches that closes the connection with APP_EXITED (launcher clients return to their library) and sets quit/stop; cancelled via stop if the session ends first. Non-Steam nested launches keep the node-death path (gamescope's child IS the game). Flags: auto-enable `--steam` whenever the launch is a Steam launch (was only the global PUNKTFUNK_GAMESCOPE_STEAM knob, default-off) — in-game overlay / Steam+X / gamepad-UI nav for Steam titles with no operator config. New opt-in PUNKTFUNK_GAMESCOPE_GRAB_CURSOR adds `--force-grab-cursor` for a real game launch (FPS mouselook); default OFF because it forces relative mode, which breaks absolute-pointer games/menus. Verified: fmt clean; clippy -D warnings clean on the three crates; pf-vdisplay 64/0 (incl. new steam-appid parse test); punktfunk-host builds + 186/0; reaper /proc detection smoke-tested (detect, exact non-match, gone-after-exit). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5eb930e71d |
feat(pyrowave): negotiation plumbing for 4:4:4 + HDR — thread chroma/depth/ColorInfo end to end
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Phase 1 of design/pyrowave-444-hdr.md. No behavior change yet: the handshake's
4:4:4 gate now admits PyroWave (probe = can_encode_444(codec), capture gate
inherently satisfied — the wavelet path always ingests an RGB source and does
its own CSC), but can_encode_444 stays false for PyroWave until the per-OS
full-res-chroma CSC variants land (Phase 2 Linux, Phase 3 Windows), so every
session still resolves 4:2:0/8-bit.
- Both host encoders take the negotiated ChromaFormat (bail on 444 for now);
the PUNKTFUNK_ENCODER=pyrowave lab override pins 4:2:0.
- Bitrate: the automatic ~1.6 bpp pin resolves AFTER depth+chroma and scales
x1.625 for 4:4:4 / x1.15 for 10-bit (factors from the Phase-0 fixture
matrix); the mid-stream mode-switch re-resolve threads the session's values.
- Client: PyroWaveDecoder builds its plane ring (full-res chroma when 444) and
creates the upstream decoder from the negotiated chroma, keeps chroma fixed
across mid-stream resizes, drops the even-dims requirement for 444, and
returns the negotiated Welcome ColorInfo as the frame colour contract
instead of hardcoded BT.709 (the wavelet bitstream has no VUI).
Verified on .21 (RTX 5070 Ti): clippy -D warnings (host+client+encode), host
186 tests, client + pf-encode tests, fmt, and the pyrowave_smoke GPU
round-trip through the patched vendored lib (
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8e75f3d8bf |
perf(latency): adaptive IDD pipeline depth — depth-1 default, escalate on contention
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From the 2026-07-17 on-glass finding (.173 RTX 4090): the IDD-push capturer's
depth-2 pipeline measured ~13ms of glass-to-glass latency over depth-1 at
60fps (17ms → 4ms) — the AU is ready in µs but depth-2 holds it a whole frame
interval unpolled while N+1 is submitted. Depth-2 only earns its keep under
GPU contention (it overlaps the convert of N+1 with the encode of N, avoiding
the depth-1 ~50fps collapse). So the native encode loop now runs depth-1 by
default and escalates to the capturer's max ONLY when it can't hold cadence at
depth-1 (a leaky-bucket over 'the frame's work overran its pacing deadline',
with a startup warmup skip), then holds there for the session (no oscillation;
de-escalation is a v2 item). PUNKTFUNK_IDD_ADAPTIVE=0 pins the capturer's full
depth (pre-adaptive behaviour); no effect where the capturer's max is already
1 (every non-IDD backend). GameStream plane untouched.
Pairs with the shipped REALTIME auto-gate (
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bbe4380b41 |
perf(latency): T1.1 frame-driven encode trigger + T1.4 time-based flush thresholds
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design/latency-reduction-2026-07.md tier 1, remaining halves: - T1.1: the native encode loop wakes on the capture's ACTUAL arrival instead of sampling at a free-running tick — deletes the sample-and-hold (~half a frame interval on average, a full one worst-case: ~8ms avg @60fps). New Capturer::supports_arrival_wait/wait_arrival pair (IDD-push waits its frame-ready event against the shared-header token; the PipeWire portal blocks its channel with a pending stash); backends without an arrival signal — and PUNKTFUNK_FRAME_DRIVEN=0 — keep the legacy tick bit-identically. A 0.9x-interval rate floor caps encode at ~1.11x target when the compositor outruns the session; a +0.5x-interval keepalive keeps static desktops re-encoding at 1.5x-interval cadence. Pacing deadlines re-anchor to the actual submit so they can't drift against the arrival clock. GameStream plane untouched. - T1.4: the jump-to-live detectors run on WALL-CLOCK now (STANDING_TIME / FLUSH_AFTER = 250ms) instead of 30-frame counts whose meaning scaled with fps (500ms @60 but 125ms @240 — and stretching further under T1.1's slower static-scene repeats). The queue trip also requires depth still >= high, so a hysteresis-band hover can't fire on elapsed time alone. Validated: .21 Linux 185 core + 177 host + pf-capture tests, clippy -D warnings; .133 Windows cargo check of pf-capture + punktfunk-host green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aedee2a4e3 |
perf(latency): tier-0 attribution + tier-1 send-path levers from the latency plan
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design/latency-reduction-2026-07.md T0.1/T0.2/T1.2/T1.3:
- T1.2 rate-capped front-loaded pacing: the paced overflow's budget is now
min(0.9x slack, overflow wire time at ~3x the live encoder bitrate)
(PUNKTFUNK_PACE_FACTOR, 0 = legacy deadline-only spread). A 300 KB-1 MB
frame's tail leaves in ~2-5 ms instead of smearing across ~15 ms at 60 fps;
GameStream schedule byte-identical (pins unchanged).
- T1.3 data-first wire order: packetize emits every block's data shards before
any parity (per-block parity pools keep all blocks' parity alive for the
second pass), so lossless completion stops waiting behind the parity tail.
EOF = last emitted packet; receiver already order-agnostic.
- T0.1 staged 0xCF: HostTiming gains an append-extensible per-stage tail
(queue/encode/pace us; seal+channel-wait derived as residual) - no cap bit
needed, old peers read the 13-byte prefix. Joined client-side into
Stats::host_{queue,encode,xfer,pace}_ms, the OSD detailed tier, and the
probe's report.
- T0.2 true on-glass present timing: VK_KHR_present_id/present_wait enabled
when supported; a PresentTimer waiter thread resolves each present id to
real visibility, replacing the submit-time display stamp (which undercounts
by up to a refresh and hides a silent-FIFO standing queue).
Validated on .21: core 185 + host 185 tests, pf-presenter 19, clippy
-D warnings across all five touched crates; loss-harness recovery curve
unchanged; C ABI harness round-trips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4d89dcd3d7 |
fix(audio/windows): explicit-endpoint capture, client-only playback, self-healing watchdog
Root cause of the field report (Android client, Windows host: no audio until the user manually cycled Sound-output devices, then audio on BOTH PC and phone): the WASAPI loopback captured whatever the default render endpoint was at open time — not the wiring plan's chosen endpoint — the plan's IPolicyConfig default-set is warn-only and racy, and nothing reacted to mid-stream default-device changes. - Explicit-endpoint capture: the capture thread opens the plan's loopback_render by id, never "the default" (KEEP_DEFAULT preserves the old default-capturing behavior with the echo guard). - Client-only playback default: wiring_plan::plan(..., host_audio) prefers a silent sink (Steam Streaming Microphone render side — loopback-validated, silent on host) over real hardware, so stream audio plays on the client only; PUNKTFUNK_HOST_AUDIO=1 restores real-hw-first (audible on the host). The capture side auto-installs the Steam pair once per process when no silent sink exists; open() handshake timeout 3s -> 30s to cover it, and a handshake timeout now stops the detached thread (it used to run for the process lifetime with the default still parked). - Self-healing capture thread (wasapi_cap): outer capture_once loop (Assert|Follow) with a ~1s watchdog on the default render id. A user switch to a capturable endpoint is followed (their choice wins, audio on both); a switch to a dud (cable/SSS/mic target) re-asserts the plan; IPolicyConfig-denied converges to Follow instead of churning. Device errors reopen with 2s backoff; only the FIRST open failure is fatal. Zero-packets breadcrumb after 30s distinguishes broken-loopback from quiet-desktop. - Park/restore of the default playback device (audio_control): wire_now(set_playback) parks the default on the loopback sink only for the capture's lifetime (the mic pump passes false — it runs while the host is idle); crash marker audio-default.prev + recover_orphaned_default() at first wire; restore is skipped if the operator changed the default themselves. A mic-default hygiene pass keeps VB-Cable installs audible and never records the mic target as the restore target. - Session-end park_audio_capture(): Windows DROPS the capturer (thread join restores the default) instead of caching it; Linux keeps the parked PipeWire thread. Composes with the stream-sink idle() hook at all three park sites (idle is a no-op on Windows). Verified: Linux (.21) clippy -D warnings + 176 punktfunk-host tests green (incl. the new wiring-plan preference tests); Windows (.173) clippy with nvenc,amf-qsv --all-targets -D warnings green at this exact tree. On-glass winbox/Android validation still owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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97c5778a36 |
merge(audio): land feat/linux-stream-sink — Linux host-owned stream sink
Merges
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18a5d93ae3 |
fix(host): allow too_many_arguments on the two fns the v4 merge grew
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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09849906e9 |
Merge perf/first-frame-latency: driver proto v4 + first-frame/resize latency (P0-P2)
Brings the first-frame-latency branch (P0.1 transition tracing, P1.1/P1.2 Welcome-time display prep, P2 in-place resize; pf-driver-proto v3 -> v4 with IOCTL_UPDATE_MODES) onto current main. The branch predates the W6.2/W7 splits, so git's rename detection carried most of it into the moved crates (pf-capture idd_push, pf-vdisplay manager/pf_vdisplay, pf-win-display, pf-driver-proto, the driver workspace) and the punktfunk1.rs remainder was re-homed by hand: - native/handshake.rs: welcome/start trace marks + the Welcome-time display prep spawn (the prep thread BECOMES the stream thread; hand-off via a SyncSender<SessionContext>). negotiate() gains bringup/quit/stop and returns the PrepHandle. - native.rs: bringup/resize_ms creation + the stop/quit flags hoisted BEFORE the handshake (the close watcher splits: flags pre-handshake, lifecycle events post-handshake where `hello` exists); punch_done stamp; the data plane adopts the prep thread's result or builds inline. - native/stream.rs: SessionContext/SendStats carry the trace; send_loop finishes it on the first video packet; the resize path gains the in-place fast path (try_inplace_resize) with the full rebuild as fallback, restructured so both share the post-rebuild bookkeeping; prepare_display/PreparedDisplay/ PrepHandle; build_pipeline(+retry) thread the stage marks. - session_status/mgmt: ttff_ms + last_resize_ms per session (union with the lifecycle-events fields main added to the same spots). - pf-capture: Capturer gains capture_target_id() + resize_output() defaults. - pf-vdisplay manager: perf's faster activation poll (60x50ms) + the settle floor before the PnP sweep, on main's knobs/no-trait shape. Also: packaging/windows/build-gamepad-drivers.ps1 is ASCII again (an em-dash from the pf-mouse work tripped windows-host.yml's locale-safety gate on main). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2064c0780c |
merge(core): reconcile the W7/W8 client refactor with origin's shared-clipboard feature
origin/main landed the shared clipboard (design/clipboard-and-file-transfer.md) while
this branch split quic/msgs.rs -> quic/{caps,control,...} and client.rs ->
client/{mod,control,worker,pump,planes,...} (W7) and deleted the two monoliths. The
feature had modified both deleted files, so its delta is re-applied onto the split
instead of resurrecting the monoliths:
- HOST_CAP_CLIPBOARD -> quic/caps.rs
- MSG_CLIP_* / CLIP_* consts, the six Clip*
structs, and their encode/decode impls -> quic/control.rs (beside the clock codecs)
- CtrlRequest::{ClipControl,ClipOffer} +
Negotiated.host_caps -> client/control.rs
- WorkerArgs.{clip_event_tx,clip_cmd_rx} -> client/worker.rs
- CLIP_EVENT_QUEUE -> client/planes.rs
- NativeClient clip fields, the 7 clip_* /
host_caps / next_clip methods, connect()
channel wiring -> client/mod.rs
- the control-task encode/decode arms and
the clipboard-task spawn -> client/pump.rs
Cargo.lock reconciled (adds pf-clipboard), punktfunk-host/Cargo.toml unions the W6
pf-* subsystem deps with pf-clipboard, and include/punktfunk_core.h is the cbindgen
union (clipboard + rumble C-ABI). punktfunk-core builds --all-features and its 174
lib tests pass, including quic::tests::clip_loopback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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391f8fb9f7 |
feat(clipboard): Linux + Windows host clipboard backends as the pf-clipboard crate (Phase 1 host + Phase 3)
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The host half of the shared clipboard (design/clipboard-and-file-transfer.md §4),
ported from feat/shared-clipboard (
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b168790e0a |
refactor(host/W6.2): extract the shared frame/format vocabulary into the pf-frame leaf crate
The captured-frame types both capture (producer) and encode (consumer) speak —
PixelFormat, OutputFormat, CursorOverlay, CapturedFrame, FramePayload,
DmabufFrame, drm_fourcc — move into crates/pf-frame, alongside the small pure
helpers that ride the same seam: hdr (HDR static metadata / in-band SEI),
metronome (the metronomic-stall detector), thread_qos (per-thread scheduling
QoS), session_tuning (Windows process tuning), and the Windows DXGI capture
IDENTITY (WinCaptureTarget, D3d11Frame, pack_luid, make_device + the GPU
scheduling-priority hardening it applies) (plan §W6).
This is the crate that breaks the capture<->encode cycle: FramePayload's GPU
variants own their backends from BELOW (Cuda -> pf_zerocopy::DeviceBuffer,
D3d11 -> dxgi::D3d11Frame), so encode can speak the vocabulary without a path to
capture, and vice versa. The Windows DXGI identity moving here lets capture,
encode, and pf-vdisplay share ONE WinCaptureTarget/device factory instead of the
old capture<->encode<->vdisplay reach-in.
The host keeps thin facades: capture.rs re-exports the vocabulary
(crate::capture::{PixelFormat,…} unchanged); capture/windows/dxgi.rs keeps the
win32u GPU-preference hook + HDR/video-engine converters + self-test and
re-exports the identity; native.rs re-exports boost_thread_priority from
pf_frame. crate::hdr/metronome/session_tuning callers rewired to pf_frame::*.
metronome's Metronome::new gained a Default impl (new_without_default fires once
the type is public across the crate boundary).
Verified: Linux clippy -D warnings (pf-frame --all-targets + host
nvenc,vulkan-encode,pyrowave --all-targets) + 9/9 pf-frame tests; Windows clippy
nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3495d189e1 |
refactor(host/W6.1): extract the config() global into the pf-host-config leaf crate
Third de-coupling for the host crate carve (plan §W6.1 leaf). HostConfig + the config() OnceLock (config.rs, pure std, zero deps) move to a new pf-host-config leaf so every subsystem crate (pf-encode/pf-capture/pf-vdisplay/pf-gpu) can read process config WITHOUT depending on the orchestrator. 34 crate::config::config() call sites across 19 files repoint to pf_host_config::config(). thread_qos stays in the host for now (it calls session_tuning::on_hot_thread — its own leaf-ification rides the encode carve). Granular-crate decision (supersedes the plan's single pf-media): split capture/encode/ vdisplay into separate crates rather than one broad crate — the capture↔encode cycle is broken by a shared frame-types leaf, and vdisplay→encode (can_open_another_session) is a legal one-way edge since encode never references vdisplay. Verified: Linux (home-worker-5) clippy -p pf-host-config -p punktfunk-host --all-targets -D warnings; Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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47587827ec |
refactor(host/W6.0): hoist GamepadEvent/GamepadFrame to punktfunk_core::input
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First de-coupling for the host crate carve (plan §W6.0 / §2.4): the GameStream (Moonlight-plane) decoded controller types were defined in gamestream/gamepad.rs — the "junk drawer" — yet consumed 18× by the platform-neutral input injectors AND by the Moonlight decode path. Once inject becomes pf-inject, reaching them via crate::gamestream would be an illegal upward edge. Move the two types to core::input (below both planes; inject already depends on core) and repoint every consumer. Also consolidate the duplicated MAX_PADS onto the existing core::input::MAX_PADS. The gamestream BTN_* const aliases stay for now (separate follow-up); decode()/rumble/tests remain in the Moonlight plane, now importing the types from core. Verified: Linux (home-worker-5) clippy -p punktfunk-core -p punktfunk-host --all-targets -D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host --features nvenc,amf-qsv --all-targets green (the inject/windows/* consumers compile). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aaa3dcec32 |
refactor(host/W4): make the capture→encode edge one-way (OutputFormat back-ref)
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The capture.rs facade no longer re-derives the encode backend. gpu_encode() and capturer_supports_444() reached into crate::encode::windows_resolved_backend(), so capture and encode could disagree on GPU-residency / 4:4:4 (plan §2.4). Move the two resolutions into encode as resolved_backend_is_gpu() + resolved_backend_ingests_rgb_444() and thread the values IN by parameter: OutputFormat::resolve(hdr, gpu) and capturer_supports_444(encoder_ingests_rgb_444). Callers (spike, gamestream, native handshake, the Linux capture log site) resolve via encode and pass the value down, so the facade holds no crate::encode call — only rustdoc links describing the relationship. Completes task #8 of W4. Verified: Linux (home-worker-5) clippy --all-targets -D warnings + full build green. Windows (.173) verify owed — box was offline this session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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68bcfdac3e |
refactor(host/W1): split native.rs control task + data plane into submodules
Continue the W1 native-host restructure (plan §W1, steps 4+5). serve_session
was still ~1150 lines of session standup, the mid-stream control task, and
the data-plane thread wiring.
- native/control.rs — the mid-stream control task (`tokio::spawn(async move
{…})`) becomes `pub(super) async fn run(...)`: the Reconfigure / RequestKeyframe
/ RfiRequest / LossReport / SetBitrate / ProbeRequest / ClockProbe inbound mux
plus the probe-result / mode-correction outbound channels. Call site is now
`tokio::spawn(control::run(...))`.
- native/stream.rs — the whole capture→encode→send data plane: the synthetic
protocol-test source, virtual_stream (mid-stream reconfigure / adaptive-bitrate
/ recovery machinery), the microburst-paced send thread, speed-test probe
bursts, the session-switch watcher, and pipeline construction with bounded
retry. Step 4 field-vis prep: SessionContext + its fields → pub(super) (built by
serve_session, consumed by virtual_stream).
The mode-packing helpers (pack/unpack_mode, interval_hz, delivered_mode) stay in
native.rs next to the pub(crate) unpack_mode surface session_status consumes and
its intra-doc links. native.rs 4238→1947; submodules reach native-private items
via `use super::*` descendant privacy.
Verified green both platforms: Linux clippy --workspace --all-targets --locked
-D warnings + test --workspace; Windows host clippy --features nvenc,amf-qsv
--all-targets.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ecfa71212d |
chore: consolidate all in-progress parallel-session WIP
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Wholesale commit of every uncommitted change across the tree, at the user's explicit request — host refactor-campaign W1 (native.rs facade + native/ dir, library/ + mgmt/ splits), Android, core. These streams were mid-flight and not individually built/tested together; this supersedes the per-session HOLD markers. Consolidating so everything lands on main in one pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |