A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- install (host): add a Windows (NVIDIA) section with signed-installer and
certificate-trust steps; note the .cer is the same across releases.
- install-client: clarify the Windows MSIX certificate is the same every
release (trust once, updates need nothing).
- Move "Project & Internals" out of the public docs site: relocate
implementation-plan, apple-stage2-presenter, gamescope-multiuser,
dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from
the nav. Move windows-host into Host Setup.
- Rewrite roadmap as a lean public page with an at-a-glance grid and
current statuses (Windows host shipped/beta, Apple incl. tvOS shipped,
Android shipped, concurrent sessions + delegated pairing done).
- Fix status.md link to the now-internal implementation plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refresh the README and documentation for public visitors:
- README: public-facing rewrite with accurate status for all four native
clients (macOS, Linux, Windows, Android) and the Windows host.
- docs site: fix stale client status (Android is a full client, not a
scaffold; Windows client is stage-1 complete + signed MSIX), add the
missing Android client section, correct "which client" guidance.
- Windows host: corrected from "deferred/scoped" to implemented & shipping
(NVIDIA-only, x64-only) across windows-host, roadmap, status,
requirements, running-as-a-service, and the README.
- Remove internal infrastructure from public docs (box names, private IPs,
SSH/token commands, deploy topology); rewrite status.md as a public
project-status page; sanitize ci.md and implementation-plan.md.
- Update clients/android and clients/apple READMEs to current state.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Apple is TestFlight-only (no App Store) — link the join URL; drop the App Store
placeholder. Add the live Google Play listing for io.unom.punktfunk.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per-device install steps in one place: Linux (Flatpak via flatpak.unom.io +
native apt/rpm/Arch), Steam Deck, Windows (signed MSIX from the registry),
macOS (notarized DMG from releases), and iOS/Android (store/beta links). Adds
it to the Connecting nav and cross-links clients.md, whose Linux/Flatpak bullet
now points at the hosted flatpak.unom.io repo instead of the bundle README.
Mobile store/TestFlight URLs are placeholders pending the public listings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>