Two disk-write fixes:
- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
unconditionally — the file log is now opt-in (debug builds, or the
PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
fix pf-vdisplay already got: a release driver never writes the world-writable
Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
dumps stop being a sustained per-rumble disk-write path during gameplay.
OutputDebugStringA stays unconditional; the host's driver-silence WARN and
the gamepad-driver-health failure-mode table now say the log is opt-in.
- service.log/host.log get one-generation rotation: at each (re)open a file
over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
left in host.env can't grow the append-forever logs without bound. Rotation
runs only before an open (never under a live appender — host.log's handle
lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).
Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\
objects (openable by any sibling LocalService) to UNNAMED sections/events whose
handles the host DuplicateHandles into the driver's verified WUDFHost with least
access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL,
pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded;
HID minidrivers have no control device). Driver-validated pad_index kills
cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides.
Sibling-LocalService denial proven empirically (design/idd-push-security.md,
design/gamepad-channel-sealing.md).
Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the
forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad
drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI.
driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created
SwDevice REVIVES the old devnode with its previously-bound driver (never
re-ranks), so an upgrade otherwise leaves the old driver serving — or, across
the v1→v2 fence, a dead pad (found live on the RTX box).
On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms
cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via
both the test harness and a real streaming session; phantom-sweep repro.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so
until now the host had ZERO visibility into whether a driver ever
bound: a pad could be "created" with no driver installed and nothing
was logged. Two health fields are carved from reserved shm space
(layout-compatible; pf-driver-proto pins the offsets): driver_proto —
stamped by pf-xusb at device add + per serviced XInput IOCTL (movement
= the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer
— and driver_heartbeat. Host-side, every pad owns a DriverAttach
watcher fed from the existing service() poll: INFO on attach (WARN on
proto mismatch), and after 3s of silence ONE diagnosis WARN combining
a cached pnputil /enum-drivers store check, the devnode's CM problem
code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now
captured from the create callback, with plain-language hints: 28 = not
installed, 52 = signature/Memory Integrity, …) and the driver's debug
log path. Also fixes a real bug both SwDeviceCreate wrappers shared:
the 10s WaitForSingleObject result was ignored and the callback
HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL
init + explicit timeout error). Failure-mode table:
design/gamepad-driver-health.md.
Linux workspace green; Windows host + drivers CI-compile only, on-box
recipe at the bottom of the design doc.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
wlroots injector: the virtual keyboard keymap now defers to the standard
XKB_DEFAULT_RULES/MODEL/LAYOUT/VARIANT/OPTIONS env vars (libxkbcommon
built-ins as fallback) instead of hardcoding evdev/pc105/us, matching the
libei path where the session compositor's own keymap applies. Android:
Keymap gains the same positional-key coverage for non-US layouts (+ tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First-party punktfunk clients send US-positional VKs (the physical key's
US-layout VK), GameStream/Moonlight clients send layout-semantic VKs
(Sunshine's model). The SendInput injector previously resolved everything
through the SYSTEM service's layout - on a German host that is the y/z swap
and u-umlaut-on-o-umlaut scramble. GameStream ingest now tags its key events
KEY_FLAG_SEMANTIC_VK (stripped from punktfunk/1 wire events so a network
client can't flip the convention); the injector maps semantic VKs under the
foreground app's layout and positional VKs through a fixed scancode table.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Steam Deck pass-through (design/steam-deck-passthrough-plan.md), code-complete +
all CI checks green on Linux + adversarially reviewed; on-glass validation pending:
- usbip/`vhci_hcd` virtual Deck transport (inject/linux/steam_usbip.rs) for
non-SteamOS hosts (Bazzite/generic) — presents a real interface-2 USB Deck so
Steam Input promotes it. In-process vhci attach (loopback OP_REQ_IMPORT handshake
→ sysfs attach) with a bounded `usbip`-CLI fallback; detach on drop.
- Backed by a vendored, libusb-free trim of the `usbip` crate
(crates/punktfunk-host/vendor/usbip-sim, MIT + NOTICE; host/cdc/hid + rusb/nusb
removed; interrupt-IN paced by bInterval).
- Selection ladder raw_gadget (SteamOS fast-path) → usbip (universal) → UHID,
with PUNKTFUNK_STEAM_USBIP / PUNKTFUNK_USBIP_ATTACH knobs.
- Shared Deck descriptors + the 0x83/0xAE feature contract + a Steam-accepted
serial consolidated into steam_proto.rs; the raw_gadget backend reuses them.
- Linux client leave-shortcuts: Ctrl+Alt+Shift+D + holding the escape chord
(L1+R1+Start+Select) >=1.5s end the session (short press still exits
fullscreen); the chord state resets across sessions.
Also bundles in-progress work already staged in the tree:
- host(kwin): xdg-output logical-geometry mapping so the KWin fake_input backend
places absolute coordinates correctly under display scaling.
- docs: design/README index entries + design/controller-only-mode.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The virtual Steam Deck is validated glass-to-glass on a Deck: it appears as a
distinct second Steam controller, a held A drives Steam's overlay ("Resume
Game"), and a button press registers in a real game (confirmed in-game).
gadget_preferred() now defaults ON for SteamOS hosts (/etc/os-release ID=steamos
or ID_LIKE), OFF elsewhere where the universal UHID path stays the default;
PUNKTFUNK_STEAM_GADGET=1/0 forces it. A Deck-as-host with a physical Deck never
reaches this path — resolve_gamepad's conflict gate degrades SteamDeck → DualSense
first, so the two-Deck case never happens in production (it was only a test-rig
confound on the dev Deck).
The feature is complete: a virtual Steam Deck that Steam Input recognizes +
promotes, churn-free, with input flowing to games. Workspace clippy/fmt/test
green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The virtual Deck's gamepad evdev was churning (destroyed + recreated) because
Steam kept re-probing: GetControllerInfo reads HID feature reports, and the gadget
served zeros for them. Captured the real contract off a physical Deck
(packaging/linux/steam-deck-gadget/get_deck_attrs.c, hidraw HIDIOCGFEATURE — usbmon
truncates to 32B) and implemented it in steam_gadget.rs::feature_reply:
- 0x83 GET_ATTRIBUTES_VALUES: [83, 2d, 9×(attr-id, u32-LE)] — product id 0x1205, a
per-instance unit serial (0x0a/0x04, so a gadget never collides with a real Deck
or another gadget), and the capability attrs (0x09=0x2e, 0x0b=0x0fa0, rest 0).
- 0xAE GET_STRING_ATTRIBUTE: [ae, len, attr, ascii] — serial (attr 1) / board
serial (attr 0).
- other commands (0x87 settings): echo the last write.
Validated on the Deck: 1 connect / 0 disconnect / 1 gamepad evdev (was constant
churn), Steam activates the gadget cleanly (no GetControllerInfo failed, no zombie)
and emits its X-Box 360 pad. usbmon on the gadget's bus confirms our state reports
(pressed button at byte 8) are delivered on the interrupt-IN and consumed by
hid-steam — so with M1/M2's byte-8→BTN_SOUTH decode the input chain is proven
end-to-end. Remaining: a foreground-game confirmation of Steam Input's XInput
mapping, then default the gadget on for SteamOS.
Workspace clippy/fmt/test green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Port the proven raw_gadget virtual Deck to a Rust host gamepad backend, the
SteamOS-only transport that gets Steam Input to actually promote the Deck.
- inject/linux/steam_gadget.rs (new): SteamDeckGadget — a userspace raw_gadget
emulator of the real 3-interface USB Deck (mouse=0/keyboard=1/controller=2,
28DE:1205) on a dummy_hcd loopback UDC, descriptors captured from a physical
Deck, answering every control transfer incl. the HID feature reports. Driven by
the same steam_proto::serialize_deck_state as the UHID pad; rumble feedback via
parse_steam_output. The raw_gadget UAPI is funneled through 4 documented ioctl
wrappers (the crate denies undocumented unsafe).
- inject/linux/steam_controller.rs: the manager pad is now a DeckTransport enum
(Uhid | Gadget); ensure() prefers the gadget when PUNKTFUNK_STEAM_GADGET=1
(best-effort modprobe dummy_hcd+raw_gadget), gracefully falling back to the
universal UHID SteamDeckPad. write/pump/heartbeat dispatch through the enum.
Validated on a real Deck via a static musl harness that #[path]-includes the
module: enumerates, hid-steam binds + reads our serial + creates the Steam Deck +
Motion Sensors evdevs — identical to the C PoC. Caught a real portability bug:
raw_gadget's no-arg ioctls (RUN/CONFIGURE/EP0_STALL) reject a non-zero `value`
with EINVAL, and on musl an omitted ioctl vararg is a garbage register — so they
must pass an explicit 0.
Opt-in (default off) while the Steam GetControllerInfo feature contract is
hardened (to stop the gamepad-evdev churn). Workspace clippy/fmt/test green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Keep the rich Steam inputs from silently dropping when the resolved backend
isn't the virtual hid-steam device, and fix a cross-device motion-scale bug.
- inject/proto/steam_remap.rs (new, pure + unit-tested):
* motion_wire_to_deck — the wire carries DualSense-convention units (20 LSB/
deg.s gyro, 10000 LSB/g accel — what every client capture emits), but the
Deck's hid-steam report wants 16 LSB/deg.s + 16384 LSB/g. The Deck backend
now rescales (gyro x16/20, accel x16384/10000): a real Deck<->Deck gyro/
accel correctness fix (the DualSense/DS4 backends consume the wire 1:1).
* fold_paddles + RemapConfig (PUNKTFUNK_STEAM_REMAP=paddles=drop|stickclicks|
shoulders, default drop) — the DualSense + DS4 managers fold a client's back
grips onto standard buttons rather than dropping them (those pads have no
back-button HID slot; the uinput Xbox pad already exposes them as Elite
paddles BTN_TRIGGER_HAPPY5-8).
- resolve_gamepad: a runtime degrade ladder — a UHID backend (DualSense / DS4 /
Steam Deck) on a host where /dev/uhid isn't writable now falls back to the
uinput Xbox 360 pad instead of a dead controller (the device-create would
just fail). Separate from pick_gamepad's compile-time platform check, so the
existing pick_gamepad tests are untouched.
- Delete the throwaway M0/M1 spike (src/bin/steam_uhid_spike.rs) — M2's
#[ignore]d backend test subsumes its validation, and removing it frees
steam_proto to reference steam_remap cleanly.
On-box backend test still green; workspace clippy/fmt/test green (incl. the new
steam_remap tests). Deferred as optional RemapConfig growth: gyro->mouse /
trackpad->stick synthesis on an Xbox target (no slot — documented drop today).
Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Carry the rich Steam Controller / Steam Deck inputs end-to-end on the wire —
strictly additive + forward-compatible (unknown kinds/bits drop on old peers).
Core (punktfunk-core):
- input.rs: BTN_PADDLE1..4 + BTN_MISC1 in Moonlight's buttonFlags2<<16 namespace
(so the GameStream paddle path and native grips share one host injector map;
Steam L4/L5/R4/R5 reuse the four Xbox-Elite paddle slots).
- quic.rs: RichInput::TouchpadEx (kind 0x03 — surface 0/1/2, touch+click, signed
coords, pressure; the second trackpad the single Touchpad can't express) and
HidOutput::TrackpadHaptic (kind 0x04 — the SC voice-coil pulse). Round-tripped.
- abi.rs: PUNKTFUNK_GAMEPAD_STEAMDECK=6 / _STEAMCONTROLLER=5, the paddle bits,
RICH_TOUCHPAD_EX / HIDOUT_TRACKPAD_HAPTIC constants. from_hid packs
TrackpadHaptic into the existing which + effect[0..6] — the legacy structs do
NOT grow (guarded by new size_of==20/19 asserts); GamepadPref lockstep +
paddle-bit lockstep asserts extended. include/punktfunk_core.h regenerated.
Host (punktfunk-host):
- steam_proto::from_gamepad maps the wire paddles -> the four Deck grips + QAM;
apply_rich routes TouchpadEx left/right -> the matching pad.
- every DualSense/DS4 manager (Linux + Windows) gained a TouchpadEx arm
(surface 0/2 -> its one touchpad; surface 1 ignored) so the variant compiles
everywhere and a Steam client streaming to a DS host keeps its right pad.
- the xpad BUTTON_MAP finally consumes the GameStream paddle bits
(BTN_TRIGGER_HAPPY5-8) — Sunshine/Moonlight paddle clients were silently
no-op'd before (design §5.6).
- Android feedback: drop TrackpadHaptic (no coils; rumble rides 0xCA).
Validated on-box: the ignored backend test now drives the full wire path —
from_gamepad (BTN_A + the L4 grip) + apply_rich (a left-pad TouchpadEx) reach the
evdev as BTN_A + ABS_HAT0X=-8000. Wire round-trips + paddle/TouchpadEx mapping
unit-tested. Workspace clippy/fmt/test green. Not pushed.
Deferred to M4: the C-ABI PunktfunkRichInputEx + send_rich_input2 (only the
Apple/embedder *send* path needs it; the host decodes TouchpadEx today).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make the virtual hid-steam device a selectable per-session host gamepad,
end-to-end on Linux: PUNKTFUNK_GAMEPAD=steamdeck now builds a
SteamControllerManager that creates a /dev/uhid 28DE:1205 Deck, enters
gamepad_mode, and feeds the byte-exact Deck report (M1).
- inject/linux/steam_controller.rs: SteamControllerManager / SteamDeckPad,
mirroring dualsense.rs (open/create2, GET/SET_REPORT pump, heartbeat, RAII
destroy). Two Steam-specific quirks beyond the DualSense path:
* gamepad_mode entry — best-effort `lizard_mode=0` via sysfs, plus a b9.6
creation pulse (MODE_ENTER) so steam_do_deck_input_event stops
early-returning, plus an anti-toggle guard (MENU_HOLD_CAP) so a long
in-game Start-hold can't flip gamepad_mode back off.
* UHID_SET_REPORT answered err=0 (DualSense omits it; the kernel stalls
~5s/cmd otherwise); the 0xEB rumble report parsed onto the 0xCA plane.
- core config.rs: GamepadPref::SteamDeck (wire byte 6) + SteamController
(byte 5, reserved — folds to Xbox360 until its backend lands); from_u8 /
from_name / as_str. Forward-compatible (unknown byte -> Auto); the C-ABI
PUNKTFUNK_GAMEPAD_* constants stay M3, so no generated-header drift.
- punktfunk1.rs: PadBackend::SteamDeck variant + select / handle / apply_rich
/ pump / heartbeat arms; pick_gamepad Linux arm.
On-box: an #[ignore]d backend test (backend_binds_and_input_flows) drives the
real SteamDeckPad — it binds hid-steam (gamepad + IMU evdevs), enters gamepad
mode, BTN_A reaches the evdev, and the device tears down on drop. Workspace
clippy/fmt/test green. Not pushed. Next: M3 (protocol/ABI wire) + M4 (client
capture).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flesh out inject/proto/steam_proto.rs into the full Steam Deck HID contract,
transcribed verbatim from the kernel steam_do_deck_input_event /
steam_do_deck_sensors_event and validated field-for-field against kernel 7.0:
- SteamState: the u64 button map (bytes 8..16), sticks/triggers/trackpads/IMU
stored as raw little-endian report values; serialize_deck_state is a pure,
byte-exact memcpy into the 64-byte unnumbered frame.
- from_gamepad (XInput frame -> Deck buttons/sticks/triggers) + apply_rich
(RichInput touchpad -> right pad, motion -> IMU).
- parse_steam_output: the 0xEB ID_TRIGGER_RUMBLE_CMD feedback -> (low, high)
for the universal rumble plane.
- serial_reply fixed: prepend the report-id-0 byte the kernel strips
(steam_recv_report does memcpy(data, buf+1, ...)); M0's reply lacked it, so
the kernel fell back to the "XXXXXXXXXX" serial.
- SteamModel (Deck now; classic Controller later), command/feature IDs.
The spike is repurposed as the M1 validator: it pulses the b9.6 mode-switch to
enter gamepad_mode (steam_do_deck_input_event early-returns under the default
lizard_mode otherwise), then holds a known test pattern. Reading both evdevs via
EVIOCGABS/EVIOCGKEY, every field matched: ABS_X/Y/RX/RY (incl. the kernel
Y-negation), both triggers, the touched right-pad HAT1X/Y, the IMU accel/gyro
(with ABS_Z/RZ negations), and the 6 expected buttons incl. the L4/R5 grips.
5 unit tests + workspace clippy/fmt/test green. Next: M2 (SteamControllerManager
UHID backend + PadBackend wiring). Not pushed — pipeline not yet shippable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Greenfield virtual Steam Deck controller, the Steam analogue of the shipped
virtual DualSense. Proves the kernel hid-steam driver binds a /dev/uhid
28DE:1205 device, registers it as a real Steam Deck, and parses our input
reports — the go/no-go gate for the full Steam Controller/Deck pipeline.
- inject/proto/steam_proto.rs: keeper module — the vendor HID descriptor (one
feature report, the sole thing steam_is_valve_interface() checks), the
command/feature IDs, serialize_deck_state, and the serial GET_REPORT reply.
Unit-tested.
- src/bin/steam_uhid_spike.rs: throwaway M0 spike (Linux-only) — opens
/dev/uhid, creates the device, services the handshake including
UHID_SET_REPORT (which the DualSense backend omits and which hid-steam
stalls ~5s/cmd without), and heartbeats a neutral report.
- design/steam-controller-deck-support.md: full design + M0–M7 plan; the two
walls (Steam Input capture ownership; virtual-Steam recognition) and the
fidelity ceiling. Status: M0 GREEN.
On-box (headless Ubuntu 26.04, kernel 7.0, no Steam): journalctl -k shows
hid-steam binding the device (rebind off hid-generic), "Steam Controller
connected", and the kernel creating BOTH a "Steam Deck" gamepad evdev and a
"Steam Deck Motion Sensors" IMU evdev (INPUT_PROP_ACCELEROMETER). A
layout-agnostic mash-probe drove 23 distinct BTN_* codes through
hid-steam -> evdev, proving the input-report parse path. M1 line-checks the
exact per-bit report layout against the lab kernel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gamepad host<->UMDF-driver shared sections (Global\pfds-shm-*, pfxusb-shm-*)
and the IDD-push frame ring/event (Global\pfvd-*) were created with
`D:(A;;GA;;;WD)` — GENERIC_ALL to **Everyone** — on the assumption the driver's
WUDFHost ran under a restricted token needing broad access. So any local
unprivileged user could OpenFileMapping the section to inject controller input,
tamper the trusted HID channel, or read captured screen frames
(security-review 2026-06-28 #5).
On-box validation (RTX box, 2026-06-29) disproved the restricted-token premise:
the WUDFHost token is NT AUTHORITY\LocalService (S-1-5-19), SYSTEM integrity,
with ZERO restricted SIDs. So the section only needs SYSTEM (the host creates +
writes it) and LocalService (the driver opens it). Scope both SDDL sites to
`D:(A;;GA;;;SY)(A;;GA;;;LS)`; rename the now-misnamed `permissive_sa` ->
`shared_object_sa`; correct the stale "restricted-token / Everyone" docs.
Validated live: a full DualSense + 1280x720x60 session — 6943 frames received,
HID output round-tripped, device status OK (pf_dualsense + pf_vdisplay WUDFHosts
both LocalService open the scoped sections fine), while OpenFileMapping from a
non-SYSTEM admin session now returns ACCESS_DENIED (was a granted handle under
WD). Host-only change (the SDDL is set when the host CREATES the section);
drivers unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Remediations from design/security-review-2026-06-28.md verified on Linux
(cargo check/clippy/test green; Windows-gated paths verify in CI):
- S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185,
pre-auth out-of-order STREAM reassembly memory exhaustion on the
always-on default QUIC listener).
- #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the
GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a
network client can no longer submit its own displayed PIN and self-pair.
- #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired
`/launch` and bind it to the launching client's source IP (threaded
through the HTTPS handler), so an unpaired peer can neither start capture
on an idle host nor ride a paired client's active launch.
- #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a
pre-auth peer can't pin unbounded 300s handshakes. +regression test.
- #10: throttle the per-packet ENet control GCM-decrypt-failed warn
(exponential backoff) so a junk flood can't spam the log.
- #7 [MED->LOW]: serialize all process-global env mutation on the
session-setup path under a new vdisplay::ENV_LOCK (apply_session_env /
apply_input_env / the launch-cmd set_var / the gamescope env read), so
concurrent native sessions can't race set_var/getenv (data-race UB ->
host-wide DoS). Full per-session SessionContext threading remains a
follow-up for cross-session value confusion.
- #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to
$XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a
local user can't intercept (keylog) or deny the remote session's input.
- S2: a malformed client Opus mic frame now drops that frame instead of
tearing down the shared host-lifetime virtual mic (cross-session DoS).
- S3: track held buttons/keys in capped HashSets (was unbounded Vec with
O(n) scans) so a paired client can't grow per-session input state.
- S5: reject fps==0/absurd at the open_video chokepoint (covers Hello,
ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0.
- S6: bound the shared mic mpsc (drop-newest when full).
- S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant
can't OOM the host during library enumeration.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Desktop-mode (KWin) streaming had no input: the path was libei via the
RemoteDesktop portal, which (a) isn't reachable from the host service env
and (b) requires a human to approve "Allow remote control?" — a
non-starter on a headless box. KWin's own headless RDP server (krdpserver)
solves this with org_kde_kwin_fake_input, authorized by the exact same
.desktop X-KDE-Wayland-Interfaces grant we already ship
(org_kde_kwin_fake_input is listed alongside zkde_screencast_unstable_v1).
Add a fake_input injector: vendor the protocol XML, bind the global as an
ordinary Wayland client, authenticate (auto-accepted for an
interface-authorized client — no dialog), and translate pointer (rel/abs),
button, scroll, keyboard (raw evdev keycodes resolved by KWin's own keymap)
and touch. Select it for KWin (compositor=="kwin" or XDG_CURRENT_DESKTOP
KDE); GNOME stays on libei (it has neither fake_input nor the wlr
protocols). PUNKTFUNK_INPUT_BACKEND=kwin forces it.
cargo check + clippy + fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in 8897286, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the unsafe-proof program now that the parallel WIP has landed:
- idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on
every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context
single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD,
register/map/lock-bitstream pairing), cross-process shm reads (atomic
magic/generation handshake), and the C-ABI harness (each call cross-checked
against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks.
- capture.rs / encode.rs: the parent-module deny is restored (their WIP children
are now proven), and main.rs gains a crate-root
#![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so
no future unsafe block anywhere in the crate can land without a proof.
- Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)`
macro args (the comment-above-statement didn't associate) — hoisted to a `let`.
- rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some
pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND
cargo fmt -p punktfunk-host --check both green with the crate-root deny active.
Windows cfg(windows) re-verified on the box next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:
capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
(windows-rs COM: interface validity, same-D3D11-device textures,
immediate-context single-thread, borrowed args outlive the call)
windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
liveness, no double-close/signal race), win_display, wgc_helper, interactive
vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
liveness via the OnceLock VDM singleton + OwnedHandle)
encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
unlike the vaapi sibling), sw.rs
cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
session_tuning.rs, vdisplay.rs
Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
!Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
(it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
get the file deny yet — it would propagate the lint into the undocumented WIP
children. The deny lands there once those are documented (after the WIP commits).
Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continues the structural unsafe-proof program (every unsafe carries a documented
proof of soundness; the file gains #![deny(clippy::undocumented_unsafe_blocks)]
so it stays proven). This batch covers all 10 remaining pure-Linux files
(104 blocks), each proof stating the REAL invariant — not boilerplate:
zerocopy/cuda.rs (26) leaked process-lifetime libcuda fn-ptr table; opaque
CUcontext never dereferenced; free-exactly-once via the
Arc<Mutex<PoolInner>> ownership graph; dmabuf fd take/close split
zerocopy/egl.rs (18) eglGetProcAddress'd procs with the GL context current;
EGLImage liveness; the two-call modifier-query bounds
zerocopy/vulkan.rs (4) copy-bounds arithmetic (src_size>=span); Send = thread
confinement to the punktfunk-pipewire thread
dmabuf_fence.rs (4) poll/ioctl/close fd liveness + ownership
capture/linux/mod.rs (16) spa_data repr(transparent) cast; null-checked spa
derefs; single-loop-thread buffer ownership until requeue
inject/linux/gamepad.rs (10) uinput ioctl request-number ↔ struct-size match
(static-asserted); InputEventRaw no-padding for the byte cast
encode/linux/vaapi.rs (15) + encode/linux/mod.rs (9) ffmpeg object ownership/
free ladders; VAAPI/DRM graph; Send = single-thread transfer
inject/linux/wlr.rs (2), vdisplay/linux/kwin.rs (1)
No memory-unsafety SUSPECT blocks were found — the unsafe is sound. The vaapi
agent did flag two real AVBufferRef *leaks* (not UB) in DmabufInner::open; marked
inline with NOTE(leak) and addressed in a follow-up.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings is clean
(each file's deny gate hard-errors on any undocumented block).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the
SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared
section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver
needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` +
`CloseHandle` — three copies, each a chance to drift or leak on an error path.
New `inject/windows/gamepad_raii.rs` owns both resources with RAII:
- `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)`
does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer,
`Drop` unmaps then closes (in that order).
- `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`.
All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw
`hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual
`Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use
`Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still
written before the magic, the SwDeviceCreate `None` fallback still works, and the
field drop order (devnode removed, then section unmapped+closed) matches the old
manual order.
Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII
module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check`
clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated.
Drafted + adversarially verified (no double-free, imports correct under
-D warnings, behavior preserved); my own spot-checks confirm.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shared host<->driver ABI crate already contains more than the virtual
display: the IDD-push frame ring + control plane AND the gamepad shared-memory
layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now
represents all the drivers it serves.
Mechanical rename, no behavior change:
- git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name +
path-deps in the host crate and the driver workspace).
- pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock
files, the workspace members, the CI path triggers (windows-drivers.yml), and
the docs/INF comments. The runtime Global\pfvd-* shared-object names are a
SEPARATE contract and are deliberately untouched (host<->driver name matching).
- The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay,
UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full
`pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name.
Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) +
cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The
driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in 416862a),
and F1 (d5c6b7e/03da47b) already moved the display-utility helpers out of the
backend into neutral modules (win_adapter/win_display), breaking the reach-in.
So the backend is now cleanly removable:
- Deleted crates/punktfunk-host/src/vdisplay/windows/sudovda.rs (350 lines: the
SudoVdaDisplay VirtualDisplay impl + its VdisplayDriver/probe).
- vdisplay::open()/probe() are now unconditional pf-vdisplay; deleted the
windows_use_pf_vdisplay() backend selector. open() now ensure!s
pf_vdisplay::is_available() with a clear "driver not installed" error instead
of the old silent SudoVDA fallback (no fallback driver exists anymore).
- Scrubbed the dangling references to the deleted symbols (manager/sendinput/dxgi
comments, the config + host.env PUNKTFUNK_VDISPLAY docs); the var stays as an
informational forward-seam. Updated the F1 module docs (Goal 2 now done).
All changes are #[cfg(windows)] except the config doc; Linux clippy
-p punktfunk-host -D warnings clean; zero `sudovda::`/`SudoVdaDisplay` code refs
remain (comments only). Windows build is CI-gated.
Scorecard Goal 2 -> DONE; recorded the E1 "do NOT do it" stability decision in
windows-host-rewrite.md §4 (the process-global driver design is sound given
ProcessSharingDisabled; a device-owned variant adds a use-after-free window for
no gain).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
§4.2h (C2): the host already pins the discrete GPU via IOCTL_SET_RENDER_ADAPTER on the IDD-push path; now that the pf-vdisplay driver implements it (cdccec6), correct the stale 'driver returns STATUS_NOT_IMPLEMENTED / STEP-4 stub' comments. Hybrid iGPU+dGPU boxes now actually pin the NVENC GPU.
§6.1 (C5): switch the host gamepad SHM consumers (inject/{dualsense,gamepad}_windows.rs) to derive size/offsets/magic/name from pf_vdisplay_proto::gamepad::{PadShm,XusbShm} via offset_of!/size_of!/helpers, instead of hand-literal OFF_*/140 — proto is now the single source of truth (driver-side switch follows with the gamepad-driver unification). The DualShock4 backend reuses the same pub(super) consts unchanged.
Verified: host clippy (nvenc) clean on the RTX box (x86_64-pc-windows-msvc).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed.
- DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs),
reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves
the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into
shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature.
- Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers
GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic
XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten
to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path.
- Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/
+ install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss).
- Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the
driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with
UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics).
Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor,
XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
dualshock4.rs left `cargo fmt --all --check` red on main (it landed with the
Windows-host DualSense work): a standalone comment placed directly after a line
ending in a trailing comment gets absorbed and re-aligned to the trailing-comment
column. A blank line before the comment block keeps rustfmt happy — and the
comment readable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
create_swdevice now succeeds. The two requirements (each E_INVALIDARG otherwise): the
enumerator name must have no underscore (use "punktfunk"), and the completion callback is
mandatory (the docs mark pCallback [in], not optional -- NULL is rejected). Back on the
typed windows-rs SwDeviceCreate (a raw-FFI diagnosis confirmed it's the OS, not the
binding), parameterized by pad index (instance pf_pad_<index>), waiting on the callback.
Per-session device: created on connect, SwDeviceClose'd on drop -- no leftovers, no phantom.
Live-verified on the RTX box: device materializes, the UMDF driver binds, SDL3 identifies it
as a PS5 ("DualSense Wireless Controller"), input flows; removed on disconnect. The
dualsense-windows-test CLI now cycles input + prints any 0x02 feedback for diagnosis.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
DualSenseWindowsManager now SwDeviceCreate's the pf_dualsense devnode per session
(SwDeviceClose on drop), matching the Linux UHID pad's lifecycle. It's best-effort:
SwDeviceCreate currently hits an unresolved E_INVALIDARG when a completion callback is
passed (an underscore in the enumerator name was a second cause, fixed by using
"punktfunk"), so on failure the host keeps the section + data plane and falls back to
an out-of-band devnode (installer/devgen) — see docs/windows-dualsense-scoping.md.
Add a `dualsense-windows-test` host CLI that drives the manager (create devnode + push
a frame + hold), used to validate the path. Live on the RTX box: the manager creates
the section + pushes report 0x01 and a devnode serves it to a HID read (b1=0xC0,
b8=0x28) — the host-side data plane works end to end.
cargo check + clippy -D warnings clean on x86_64-pc-windows-msvc.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the Windows UMDF DualSense driver into the host as a real pad backend, so a
client that requests a DualSense gets a genuine one on a Windows host (instead of
folding to Xbox 360).
- Extract the transport-independent DualSense contract (DsState + from_gamepad,
serialize_state, parse_ds_output, DUALSENSE_RDESC, feature blobs, DS_* consts)
out of the Linux-only UHID backend into inject/dualsense_proto.rs, shared by both
platforms; dualsense.rs is now just the /dev/uhid plumbing.
- Add inject/dualsense_windows.rs: DualSenseWindowsManager mirroring the Linux
DualSenseManager (same new/handle/apply_rich/pump/heartbeat surface) over a
DsWinPad that creates the Global\pfds-shm-<idx> section (CreateFileMappingW +
SDDL D:(A;;GA;;;WD) so WUDFHost can open it), writes serialize_state -> input
slot, polls output_seq -> parse_ds_output -> rumble/hidout callbacks.
- Un-gate the seam: PadBackend::DualSenseWindows arm; pick_gamepad gains a
windows flag (DualSense honored on linux||windows; DS4/Xbox One stay Linux-only).
Verified: Linux cargo test gamepad_resolution_precedence + clippy clean; Windows
cargo check + clippy -D warnings clean (on the RTX box). Device lifecycle still
uses an out-of-band devnode (devgen/installer); SwDeviceCreate per session is next.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a
physical Xbox One or PS4 pad on the client gets a near-native matching virtual
pad on the host, auto-resolved from the controller type.
Protocol/core:
- GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/
from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants
(compile-time guard ties them to the enum). Single-byte wire form is
unchanged, so it's forward-compatible (older peers degrade to Auto).
Host (Linux):
- New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation:
lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers /
player LEDs / mute. Reuses the DualSense pure state + button mapping; only the
report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake
(0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad
resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane,
lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane.
- Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S
USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise.
- PadBackend dispatch + resolver handle both; off Linux the UHID pads and
One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred.
Clients (auto-resolve physical pad -> virtual type, plus manual settings):
- Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE ->
Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture +
lightbar already type-agnostic. Linux settings combo + label updated.
- Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4
touchpad capture, settings picker entries.
- Android (Kotlin): InputDevice VID/PID auto-detect (matching the other
clients) + settings entries.
- probe: --gamepad help/aliases.
Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in
catch_unwind so a panic degrades to a logged no-op instead of aborting the app.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The injector reattached the input desktop (OpenInputDesktop + SetThreadDesktop,
two syscalls) before EVERY event. Now it stays bound to its desktop and only
reattaches on a SendInput short write (the input desktop switched into UAC/lock)
+ retries once — Sunshine's model. No steady-state per-event overhead; still
follows the desktop across the secure boundary, serving both desktops.
Validated on the RTX 4090 (host as SYSTEM): client-rs --input-test injected for
~6s with no "blocked desktop" errors. Completes all 6 steps of the two-process
secure-desktop build; only a real-UAC user smoke test remains.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wire the host→client rumble path on Windows, the analogue of the Linux
uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360
pad is delivered by ViGEm's notification API (`request_notification` →
`spawn_thread`, gated by the crate's `unstable_xtarget_notification`
feature). A per-pad background thread stores the latest motor levels;
`pump_rumble` relays changes to the client on the universal 0xCA plane
(motors scaled 0..255 → 0..65535). Dropping the target aborts the
notification, so the thread exits with the session. Live verification
still needs a physical pad.
Also fix the Windows backends' clippy debt — these modules are cfg-
excluded from Linux CI, so `clippy -D warnings` never saw them, and the
VM's rustc 1.96 clippy is stricter on shared code than the CI image:
- dxgi: manual checked division → checked_div().map_or
- sendinput: `x = x | y` → `x |= y`
- sudovda: `.then(|| ptr)` → `.then_some(ptr)`
- m3 pick_compositor: drop the needless early return (match form)
- m3 resolve_compositor: Windows arm is a tail expr, not `return`
All Windows backends now build + clippy clean (default and --features
nvenc); Linux unaffected (fmt/clippy/check green).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
"Controller disconnected every few seconds" (Forza Horizon, held steady): the
virtual UHID DualSense emitted HID report 0x01 ONLY on state change, but a real
DualSense streams it continuously (~250 Hz). When the player holds the
wheel/throttle steady the client sends no wire events, so the host wrote nothing
and /dev/uhid went silent for seconds — the kernel hid-playstation driver / Proton
/ SDL treat that as an unplugged controller. (The uinput X-Box pad is immune:
evdev holds last-known state with no periodic-report requirement.)
Add DualSenseManager::heartbeat(max_gap): re-emit each live pad's CURRENT report
when it's been silent for max_gap (idempotent — a stale-but-correct frame, never a
phantom input; write_state bumps seq+timestamp). write() resets the per-pad timer,
so an actively-used pad emits no extra reports — the heartbeat only fills genuine
silence. PadBackend::heartbeat() drives it at an 8 ms gap (~125 Hz) for DualSense
(no-op for X-Box), called every input-thread tick (the loop already runs ≤4 ms).
GET_REPORT feature replies + the pad lifecycle were ruled out by the investigation
(pad is created once, never torn down mid-session). Compiles, clippy/fmt clean, 78
host tests pass. Verify on the box: held-idle DualSense stays present in evtest /
no SDL CONTROLLERDEVICEREMOVED; Forza no longer toasts "controller disconnected".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows InputInjector via SendInput (Win32 KeyboardAndMouse), mirroring the wlroots backend: absolute mouse (MOUSEEVENTF_VIRTUALDESK normalized to the virtual desktop), relative mouse, scancode keyboard (MapVirtualKeyExW + extended-key flagging), scroll (no sign flip — Windows wheel matches GameStream), buttons. Client already sends Windows VK codes (no keycode table). Reattaches the thread to the input desktop (OpenInputDesktop/SetThreadDesktop) to survive UAC/lock switches. New Backend::SendInput, the Windows auto-default in default_backend(), open() arm, windows-crate features. Compiles clean on Windows + Linux. Live injection validates with the in-session host run (SendInput is desktop-isolated from an SSH network logon).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two DualSense (UHID) fixes surfaced live on the Bazzite host:
- Battery: serialize_state never set the input report's status byte (struct off 52 →
r[53]), so hid-playstation read battery capacity 0 and SteamOS warned "low battery"
even on a fully-charged pad. Set it to 0x0A (discharging, low nibble 0xA → 100 %) —
a virtual pad has no real cell. (Forwarding the client pad's real charge is a later
feature.) Regression assert added to the layout test.
- Rumble diagnostic: log the silent→active transition when forwarding a buzz on the
0xCA plane, so a live test can tell "host never receives rumble from the game"
(Steam Input / parse) apart from "client doesn't render it". Once per buzz, no spam.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The libei backend forwarded mouse wheel only via scroll_discrete (120-per-detent).
Mutter floors a sub-detent delta — a trackpad, a precise/high-res wheel, or a
fractional smooth-scroll event — to zero whole clicks, so small scrolls never land and
you have to spin the wheel a lot before anything moves. Emit the continuous `scroll`
axis (logical px, ~15 px/detent) alongside the discrete steps, matching the wlroots
backend's 15-px/notch behaviour, so every delta moves proportionally while full
detents still drive line/page scrolling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Deep dive into the two GNOME-only host bugs (KWin/gamescope clean):
1. Stale-frame flashes (windows at old positions, typed text reverting):
Mutter renders its virtual monitors DIRECTLY into the PipeWire buffer
pool, and NVIDIA has no implicit dmabuf fencing — our zero-copy
import raced the render and encoded each pool buffer's PREVIOUS
contents. Fix, in order of preference:
- Consumer-side PipeWire explicit sync (SPA_META_SyncTimeline): new
drm_sync module (DRM timeline-syncobj wait/signal via raw ioctls,
unit-tested incl. a live signal->wait round trip); announced
post-format via update_params (the OBS pattern — at connect time
the meta makes producers fail allocation, observed on KWin), with
a blocks=3 Buffers filter so the producer's sync pod wins; acquire
point awaited before any read (GPU import or CPU mmap), release
point signaled on every path.
- Where the producer can't do explicit sync (Mutter on NVIDIA today:
no cogl sync_fd, "error alloc buffers"), a sticky fallback flips
the capture to the synchronous CPU/shm path — Mutter's glReadPixels
download orders against its render, so frames are correct by
construction. First session pays one ~10 s probe+retry; later
sessions go straight there. Validated live on home-worker-3
(GNOME 50 + RTX 4090): clean fallback, 30 MB HEVC streamed.
- Sync is only announced on Mutter sessions (new VirtualOutput.mutter
tag): KWin+NVIDIA fails allocation when merely asked, and doesn't
need it (verified unchanged: zero-copy CUDA import + 1.1 MB/10 s).
PUNKTFUNK_EXPLICIT_SYNC=0 disables the probe outright.
2. Clicks wedged in the focused app after disconnect+reconnect: a client
vanishing mid-press left keys/buttons latched in the compositor —
Mutter keeps the destroyed EIS device's implicit grab and the focused
app stops taking clicks until restarted. EiState now tracks held
keys/buttons/touches (wire codes) and synthesizes releases through
the normal inject path before the EIS connection goes away.
GNOME hosts on NVIDIA temporarily lose zero-copy (correctness over
throughput); the moment Mutter+driver gain working explicit sync, the
sync path engages automatically and zero-copy returns.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On a headless GNOME host the xdg-desktop-portal RemoteDesktop Start() blocks on an
interactive "Allow remote control?" approval nobody can click, so libei input timed out
("EIS setup timed out") and neither mouse nor keyboard worked — even though video worked
(it uses Mutter's direct RemoteDesktop API).
Add EiSource::MutterEis: obtain the EIS fd from
org.gnome.Mutter.RemoteDesktop.Session.ConnectToEIS (CreateSession → Start → ConnectToEIS),
no portal and no approval. Selected for GNOME/Mutter; KWin keeps the RemoteDesktop portal,
gamescope keeps its own EIS socket.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Comment reflow only — the pinned "stable" channel moved and CI checks
formatting with the current toolchain.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From a bug-hunt + unsafe-audit pass (4 reviewers + adversarial verify). It
confirmed ZERO real bugs in the recent batched/paced data-plane work — these are
the surfaced cleanups + one genuine soundness fix:
- SOUNDNESS (reduce unsafe): inject/gamepad.rs::pump_ff did `ptr::read` of an
InputEventRaw (align 8, holds a timeval) out of a 1-aligned [u8; N] buffer — UB
per the reference (x86_64 tolerates it, but it can miscompile under LTO). Use
ptr::read_unaligned + a SAFETY note. Zero behavior change.
- recv parity: recv_batch (recvmmsg) didn't drop an oversized/truncated datagram
the way scalar recv does — poll_frame now skips a message whose len fills the
buffer (> MAX_DATAGRAM_BYTES), matching recv's `n >= RECV_BUF` drop. (AEAD
already rejected these on encrypted sessions; this restores the documented
invariant on the batched path.)
- dedup unsafe FFI: factor the identical mmsghdr-from-iovec construction out of
send_batch + recv_batch into one `mmsghdrs()` helper — the raw-pointer
scaffolding + its lifetime SAFETY note now live in one place.
- docs: TARGET_SOCKBUF no longer calls paced sending future work (it landed,
m3.rs::paced_submit); gamescope.rs input is no longer "(TODO)" (wired +
live-validated); the PUNKTFUNK_PERF `wire_mbps` field is renamed `tx_mbps` and
noted as attempted/sealed bytes (send_dropped shows what didn't reach the wire).
Full suite (35 + loopback round-trip + 6) + clippy + fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The uinput X-Box 360 backend logs "virtual gamepad created" on success, but
the UHID DualSense backend logged only on failure — so a working DualSense
session was silent and indistinguishable in the logs from one where no pad
was ever created. Add the matching success log.
This makes a DualSense-not-working report self-diagnosing: the host now logs
either "virtual DualSense created (UHID hid-playstation)" or the existing
"virtual DualSense creation failed — controller input disabled" (which fires
when /dev/uhid isn't writable — i.e. the 60-punktfunk.rules uhid rule isn't
installed or the user isn't in the 'input' group).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate
the virtual pad type:
- Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte
back-compat pattern as the compositor; echoed resolved in Welcome at 54).
Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360,
DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 +
punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the
trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad.
- Swift client: GamepadManager (app-lifetime discovery + selection — Settings
lists every controller with capabilities/battery/"In use"; exactly ONE pad
forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture
(snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the
rich-input plane, held state released on switch/deactivate/stop),
GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar →
GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the
table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger,
exact for the 10-zone positional modes). The pad type auto-resolves from the
physical controller at connect time, user-overridable in Settings.
- Host DualSense fixes surfaced by adversarial review against hid-playstation /
SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one
(the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks
were swapped (the report is right-trigger-first), feedback now gates on the
report's valid-flags (a plain rumble write no longer blanks lightbar/
triggers), and the touchpad rescale clamps to the advertised ABS_MT extents.
- Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence,
byte-exact input-report layout, valid-flag gating, per-mode trigger-parser
table (incl. packed 3-bit zones), wire conversions, and a scripted loopback
feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework
on the rumble + HID-output planes.
Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift
build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense
motion sign/scale is derived from the calibration blob, not yet live-verified
(constants isolated in GamepadWire).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The host-lifetime libei injector could connect to a gamescope EIS socket whose
listen socket exists but whose server never drives the EI handshake — a stale
socket left by a SIGKILLed prior session, or one created early in a new
gamescope's startup before its libei server is ready. `UnixStream::connect` to a
socket *file* succeeds the moment the path exists, so the worker sailed past the
connect and then hung forever in `handshake_tokio` (or sat connected with no
device ever resumed). Because `LibeiInjector::inject` only enqueues onto a
channel (the !Send worker owns the connection), the send never errors, so
InjectorService never noticed the dead worker and never reopened — every input
event for the whole session was silently swallowed. The 30s setup timeout didn't
help: a typical session ends first, so input just died with no error logged.
Reconnecting made it worse (more stale sockets to land on).
Two self-heal bounds, both paths (gamescope socket + KWin/GNOME portal):
- Bound the EI handshake at 8s — a non-responding EIS server now errors instead
of hanging, so the worker exits and the next inject() reopens.
- Watchdog: if no input device resumes within 5s of connecting, treat the
connection as dead-on-arrival and exit (same reopen path). Healthy servers
add+resume a device within a beat of the handshake.
Verified on-box: clean gamescope + KWin paths connect/resume/emit unchanged; a
stale listener that accepts-but-never-handshakes now errors in 8s; two
back-to-back gamescope sessions both inject (session 2 reopens against the fresh
socket). Independently confirmed end-to-end delivery on KWin — a focused wev got
the injected motions/keys/buttons — i.e. injection itself was never broken, only
its recovery from a bad connection.
Also adds permanent low-volume diagnostics so the next "input dead" report is
instantly triageable: log each EIS device's capabilities on resume, the first of
each InputKind a client sends + whether it emitted, and no-resumed-device drops.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause of "input doesn't work" on the unified host: a single fresh session
injects fine (EIS connects, "Gamescope Virtual Input" device added), but the
host-lifetime injector reused a STALE per-session EIS socket across sessions →
"connect EIS socket …: Connection refused". (Headless gamescope is EIS-only — it
ignores uinput — so libei/EIS is the one input path for both gamescope and KWin;
no second path needed.)
- connect_socket_file: re-READ the relay file and RETRY the connect on
refused/missing (the live gamescope's EIS appears shortly), bounded at 15s,
instead of connecting once and bubbling ECONNREFUSED.
- GamescopeProc::drop: clear the relayed EIS socket name on teardown so a dead
session can't hand a stale path to the next reconnect.
Validated: two sessions back-to-back each reconnect (EIS connected + device added).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PUNKTFUNK_GAMEPAD=dualsense now routes a session's gamepad through a real virtual
DualSense (UHID + hid-playstation) end to end:
- host: a `PadBackend` enum (m3.rs) selects `GamepadManager` (uinput xpad, default)
or the new `DualSenseManager` (dualsense.rs) per session. The manager keeps each
pad's full DsState so touchpad + motion (rich-input plane) persist across
button/stick frames, and services the !Send /dev/uhid fd only on the input thread
(which cycles <=4ms, so the GET_REPORT init handshake completes).
- feedback: `service()` now returns `DsFeedback { hidout, rumble }`. Motor rumble
stays on the universal 0xCA plane (so non-DualSense clients still feel it; manager
dedups change); lightbar / player LEDs / adaptive-trigger effects ride the new
0xCD HID-output plane (host->client) as `HidOutput`.
- rich input: touchpad contacts + motion ride the 0xCC plane (client->host) as
`RichInput`, applied via `DualSenseManager::apply_rich` (merged with button state;
touch normalized 0..65535 -> the touchpad resolution).
- connector + C ABI: `NativeClient::next_hidout` / `send_rich_input`, exported as
`punktfunk_connection_next_hidout` (-> PunktfunkHidOutput) and
`punktfunk_connection_send_rich_input` (<- PunktfunkRichInput); header regenerated.
- reference client: `--rich-input-test` drives the DualSense touchpad + motion and
logs the 0xCD feedback that comes back.
Validated live on-box: a synthetic-source m3-host + client-rs created the real
kernel DualSense, drove 0xCC, and decoded 12 live 0xCD events (the kernel's actual
lightbar/trigger init reports) with the data plane unaffected (600/600 frames).
Adversarial review fixes folded in: the input loop no longer skips the rich drain +
feedback pump on a dropped gamepad event, and the touch contact id is clamped to its
slot. Remaining: the Apple client renders triggers/rumble on a real DualSense.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Roadmap #5 (rich DualSense). A UHID device presents a real Sony DualSense to the kernel's
hid-playstation driver (matched by VID 054C/PID 0CE6), which exposes the full controller —
gamepad, motion sensors, touchpad, lightbar/player LEDs, adaptive triggers — unlike the
uinput X-Box-360 pad.
- inject/dualsense.rs: hand-rolled /dev/uhid codec (no bindgen) mirroring the uinput style;
the canonical inputtino 232-byte USB HID report descriptor + the feature-report replies
(calibration 0x05 / pairing 0x09 / firmware 0x20) — answering hid-playstation's GET_REPORTs
during init is REQUIRED or it creates no input devices. DsState::from_gamepad maps a
GameStream/XInput frame → the DualSense input report (buttons/sticks/triggers/dpad, +
touchpad/motion fields); service() answers GET_REPORTs and parses HID OUTPUT (rumble /
lightbar RGB / player LEDs / adaptive triggers) into quic::HidOutput.
- scripts/60-punktfunk.rules: grant /dev/uhid to the 'input' group (like /dev/uinput).
- `punktfunk-host dualsense-test`: standalone validation (no streaming session).
Validated live: `dualsense-test` → hid-playstation binds + loads ff_memless + led_class_
multicolor; the kernel creates "Punktfunk DualSense 0" (event/js gamepad + Motion Sensors +
Touchpad + Headset Jack) at VID 054c/PID 0ce6, plus the lightbar at /sys/class/leds/
input*:rgb:indicator; js shows the Cross button firing + the left-stick sweep. Clippy/fmt
clean, workspace tests green. Wiring into the session (pad-type select, touchpad/motion
routing, HID-output back-channel) is the next commit.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>