Commit Graph

4 Commits

Author SHA1 Message Date
enricobuehler 4cc57d5c39 perf(host/windows): move capture→encode off the 3D engine (NV12/P010 video-processor path, zero-copy, GPU priority)
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The Windows host capped at ~60 fps with 35-40 ms latency on a GPU-heavy game:
the per-frame capture→encode path shared the 3D engine with the game and got
scheduled behind it. Rework to minimize 3D-engine work per frame:

- VideoConverter (D3D11 video processor): capture → NVENC-native NV12/P010 so
  NVENC skips its internal RGB→YUV (a 3D/compute step). Wired into both DDA
  (dxgi.rs) and WGC (wgc.rs). New PixelFormat::Nv12/P010 + NVENC YUV input.
- GPU scheduling hardening (Apollo-style): D3DKMTSetProcessSchedulingPriorityClass
  HIGH, absolute SetGPUThreadPriority, SetMaximumFrameLatency(1).
- WGC SDR zero-copy (hold pool frames; no CopyResource). DDA keeps a fast
  CopyResource to decouple its single-frame acquire/release from the async convert.
- Pipelined helper encode loop (PUNKTFUNK_ENCODE_DEPTH, default 1) + perf split
  (cap_wait / encode / write).

Live on the RTX 4090: hard 60 fps ceiling removed (now scene-scaling 40-200+),
latency much reduced. Residual cap in GPU-pinned scenes is the irreducible RGB→YUV
convert (no fixed-function unit on NVIDIA — VideoProcessing engine reads 0%) waiting
behind an uncapped game under WDDM context time-slicing; Linux avoids it via
gamescope capping the game to the display refresh.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:08:03 +00:00
enricobuehler bbabc04bca feat(hdr): Windows HDR10 + 10-bit end-to-end, negotiated; non-blocking capture recovery
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Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.

Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
  both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
  PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
  the native clients). Regenerated punktfunk_core.h.

Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
  PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
  pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
  an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
  (R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
  (ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
  BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
  repeating the last good frame between attempts (format-tagged last_present). During a
  secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
  send loop for seconds so the client timed out and disconnected — now the session stays
  fed (frozen) until the desktop returns. Also seeds a black frame on recovery.

Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
  and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
  Switches automatically on a mid-session HDR toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 20:28:52 +00:00
enricobuehler 2448a33698 style(host/windows): rustfmt the Windows backends
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:50:16 +00:00
enricobuehler cbbeaa5c29 feat(host/windows): openh264 software H.264 encoder (GPU-less path)
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Windows Encoder impl via the openh264 crate (statically-bundled, BSD-2): low-latency screen-content config (Baseline/no-B-frames, bitrate RC, BT.709 limited, near-infinite GOP + forced-IDR recovery via request_keyframe), packed CPU pixels (BGRx/BGRA/RGB/RGBA/RGBx/BGR) -> I420 -> AnnexB with in-band SPS/PPS each IDR. Synchronous: submit encodes immediately, poll hands back the one AU, flush is a no-op. Windows open_video factory selects it (PUNKTFUNK_ENCODER=software|nvenc|auto; NVENC arm lands later), H.264-only with a clear error otherwise, SW bitrate ceiling. Unit-tested live on the VM: synthetic BGRx -> AnnexB IDR + SPS NAL. Unblocks the GPU-less capture->encode->FEC->send pipeline. Compiles clean on Windows + Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 00:43:19 +00:00