70586472646bebe219658c2277f49a4bf97701dc
12
Commits
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0619af391e |
fix(linux/inject): map absolute pointer/touch into the streamed output's region
The libei absolute device advertises one region per logical monitor, and both MouseMoveAbs and touch mapped into regions().first() — whichever output the compositor announced first. Next to a physical monitor (on-glass: GNOME with a dummy HDMI beside the virtual primary) that put the pointer and every click on the WRONG output: the seat cursor never entered the streamed monitor, so neither embedded nor metadata cursor capture could ever see it, and the cursor channel had nothing to forward. Pick the region whose logical size matches the streamed mode (the wire flags already carry it); fall back to first() for the single-monitor case. Region geometry now rides the device-RESUMED log line for diagnosability; matching the screencast mapping_id instead of the size is the follow-up for same-sized-monitor ambiguity. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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abe6228b42 |
feat(core+host+android): committed-text input plane (IME path) — InputKind::TextInput
The VK key-event vocabulary cannot express text an input method COMMITS (autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class text event and negotiate it: - punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps. - Host advertises the cap only where the session's inject backend can type text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb keymap grows Unicode keysyms on demand (the wtype model), so keymap re-uploads never disturb the main device's layout/modifier state. The KWin-fake-input/libei/gamescope backends can only press layout keycodes, so those sessions don't set the bit and clients keep the VK fallback. - GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously recognized-and-dropped) now decodes to the same TextInput events. - Android: KeyCaptureView picks a real editable InputConnection when the host has the cap — the IME runs its full machinery, mirrored to the host live via common-prefix diffs of the composition (backspaces + new suffix), with setComposingRegion adopting committed text so autocorrect-revert flows diff instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete. Older hosts keep the TYPE_NULL raw-key path unchanged. - keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on Linux hosts too. Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux (Ubuntu box), clippy clean; Android app+native builds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35923080fb |
fix(host/linux): scale degenerate-region absolute coords by the session's real output size
The raw-client-pixels fallback is exact only while the managed session runs at the client's mode. When they diverge — foreign-gamescope attach at its own resolution, supersample/under-render, transitions — raw pixels drift or land out of range. The EIS relay file now carries the session's current output size as a second "WxH" line (from current_gamescope_output_size()); the injector scales normalized client positions into it, keeping raw pixels only as the last resort. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0c9461242c |
fix(host/linux): don't normalize absolute coords into gamescope's degenerate INT32_MAX EIS region
The previous commit's no-region fallback never fired: gamescope DOES advertise a region — (0,0,INT32_MAX,INT32_MAX), meaning "coordinates are raw". Mapping normalized positions into it explodes a center tap to x≈1e9, clamped by gamescope to the far corner — the cursor pinned at (1279,799) and every degraded-touch tap landing there. Treat a region as an output geometry only when plausibly sized (≤16384 px); otherwise emit raw client pixels. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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cc6b37fef0 |
fix(host/linux): emit absolute pointer/touch on region-less EIS devices + abs input-test probe
gamescope's "Gamescope Virtual Input" advertises pointer_abs but no region, so every MouseMoveAbs (and the degraded-touch moves built on it) was silently dropped (emitted=false) — clicks then landed at a stale cursor position. With no region, the managed session runs at the client's mode, so client pixels are output pixels: emit them raw. Also: log region count/dims at device-resume, and add PUNKTFUNK_INPUT_TEST_ABS=WxH to `input-test` (corners + center, 1s apart) so the degraded-touch path is verifiable with xdotool alone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1927077cbe |
fix(host/linux): degrade touch to absolute pointer when the EIS has no touchscreen device
gamescope's EIS ("Gamescope Virtual Input") advertises pointer/
pointer_abs/button but never a touchscreen — so in Game Mode every
remote TouchDown/Move/Up was dropped on the floor (Desktop Mode works
via KwinFakeInput, which does touch). Headless KWin's libei has the
same gap. Instead of dropping: degrade to a single-finger absolute
pointer — down = abs-move + left press, move = abs-move, up = release —
synthesized through the normal Mouse* inject paths so region mapping,
held-state tracking, and release_all apply. First finger drives the
pointer; later fingers are ignored (a pinch degrades to a drag). A
touchscreen device appearing later takes over on the next touch —
checked per event, never latched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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a53369bf21 |
fix(ci): green main again — clock_sync callers, two clippy denials, an unused import
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`ci.yml`'s clippy gate has been failing on main since the pre-0.16.0 sweep landed, and because clippy stops at the first crate it can't compile, the visible error was only ever the first of four. `ci.yml` is not tag-triggered, so v0.16.0 cut and shipped over a red main; none of this reaches the release artifacts (the two E0308s are in a test binary and a dev tool, and the rest are lints) but the gate has been blind since. Fixed, in the order clippy surfaced them: - clients/probe failed to COMPILE (E0308, x2). `810d918d` moved `clock_sync` onto the resumable `io::MsgReader` but only updated the client pump, leaving the probe passing a bare `&mut RecvStream`. The probe now wraps the control stream in a `MsgReader` at `open_bi` and threads that everywhere — Welcome, the --remode and --bitrate watchers, and the speed-test result read — which is also what the refactor was for: those reads sit behind timeouts and `select!`, exactly where a straddling frame would desync the stream for the rest of the run. - pf-capture: `SPA_META_Cursor as u32` is a `u32 -> u32` no-op (`clippy::unnecessary_cast`). Line 1274 already passes the same constant uncast, so the type is not in question. - pf-inject: `noop as usize` on the SIGUSR1 wake handler added in `986402f7` trips `clippy::function_casts_as_integer`; goes via `*const ()` as the lint asks. Same value in the `usize`-typed `sa_sigaction` slot. - punktfunk-core: the `ctrl_framing` test module's `use super::*` is unused, which `-D warnings` promotes to an error. Verified with CI's own commands on a Linux box (this is all Linux-gated code, so a Mac cannot check it): `cargo clippy --workspace --all-targets --locked -- -D warnings` finishes clean, `cargo build --workspace --locked` succeeds, and `cargo test --workspace --locked` exits 0 with no failures — including punktfunk-core's 196-test suite, which covers the control-stream framing the probe change touches. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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134fba1424 |
fix(inject): heap the SwDeviceCreate callback context; stop latching a pad slot on a failed create
Two medium findings from the round-1 sweep, each applied to both siblings. - create_swdevice stack-allocated the SwCreateCtx that the async PnP completion callback writes through (result + up to 127 u16 of instance id) and then SetEvents. The wait is bounded at 10s, so on a wedged-PnP timeout the callback can still be PENDING: the frame is popped, the input thread reuses that stack, and a late callback corrupts it and SetEvents an already-closed (possibly recycled) handle. The context is now heap-allocated and reclaimed only where the callback provably ran; on the timeout path the box is deliberately leaked and the event left open, so a late write always targets live memory. Costs a one-off ~264 B + one HANDLE on that rare path. Applied to the DualSense path and its XUSB sibling in gamepad_windows.rs. - Ds4WinPad::open swallowed a create_swdevice failure into a WARN and returned Ok with no devnode. PadSlots::ensure then stored Some(pad) AND called gate.on_success(), so the slot short-circuited on is_some() forever and the capped-backoff retry that exists precisely to self-heal a transient PnP failure never ran — the game saw no controller for the rest of the session unless the client unplugged the pad. Now propagates, matching the XUSB sibling. Same fix applied to steam_deck_windows.rs. Windows .173: pf-inject 53/0. Linux .21: pf-inject 74/0 (8 ignored). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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986402f731 |
fix(inject,zerocopy,capture): teardown deadlock, GL→CUDA copy race, cursor-meta OOB read
The three high-severity defects from the round-1 sweep of pf-inject / pf-zerocopy / pf-capture (adjudicated against source — all 7 reported criticals in these crates downgraded; these were the real highs). - pf-inject steam_gadget: `SteamDeckGadget::drop` set `running=false` then joined the control thread, which spends steady state parked in a blocking, no-timeout `EVENT_FETCH` ioctl that only tests `running` at its loop top. The flag never reaches it, closing the fd can't wake an in-flight ioctl (the syscall holds a file reference, and the fd is shared via Arc by the very threads being joined), so the join hung — and it runs on the session input thread via `PadSlots::sweep`, driven by the client's `active_mask`, so a remote peer clearing its pad bit could freeze all session input. Now wakes the parked threads with SIGUSR1 (no-op, non-SA_RESTART handler → the ioctl returns EINTR and the loop exits), retried until each reports done and bounded (~1s). - pf-zerocopy cuda: the GL→CUDA "sync point" was never established for the copy. `cuGraphicsMapResources`/`UnmapResources` were issued on the NULL stream, but the D2D copy runs on `copy_stream()`, a `CU_STREAM_NON_BLOCKING` stream exempt from implicit NULL-stream ordering — and the GL de-tile/CSC that produced the texture ends with only `glFlush` (no fence). So the copy could race ahead of the not-yet-retired GL draw: intermittent stale/torn frames under GPU load, on the default NVIDIA capture→encode path. Map, copy, and unmap now share `copy_stream()`, so map's device-side guarantee orders the GL work before the copy. Zero-copy preserved (no GPU→CPU→GPU roundtrip). - pf-capture cursor meta: `update_cursor_meta` trusted three producer-written fields (bitmap_offset, pixel offset, stride) with no bound against the metadata region, driving OOB pointer arithmetic and an oversized `from_raw_parts` — an OOB read that SIGSEGVs inside the PipeWire `.process` callback (uncatchable by the surrounding `catch_unwind`). Switched to `spa_buffer_find_meta` to obtain the region's real `size` and validate every offset with checked arithmetic before each deref/slice, mirroring the fd-length guard the main frame path already applies. Compile + existing tests green on Linux .21 (real RTX 5070 Ti): pf-inject 74/0, pf-zerocopy 17/0, pf-capture 1/0. The gadget deadlock path only executes on a SteamOS host with raw_gadget/dummy_hcd (not reproducible on the CachyOS box), so that fix is reasoned + compile-verified, not runtime-exercised. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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59b766fb6c |
chore(release): bump workspace version to 0.14.0
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MINOR, not patch: 31 commits since v0.13.0 carry 10 features, including a new
/api/v1/plugins surface with a regenerated OpenAPI spec + SDK client. Since
sdk-publish pushes this version to consumers, a patch bump would understate a
new API surface for anyone pinning ~0.13.
Headline work: GNOME 50 HDR screencast capture + Linux Main10 encode, PyroWave
4:4:4 + HDR end to end (Linux/Windows/Apple), the console-hosted plugin UI
surface, and the pyrowave perf work that lifted the 2.5 Gbps wall. Notable
fixes: the RSA host-identity keygen that broke every fresh Windows install on
0.13.0, and SDR negotiation on the Windows IDD-push path.
pf-clipboard / pf-inject / pf-vdisplay were still hardcoding 0.12.0 — the three
the
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9e6fc6e071 |
fix(host/inject,drivers): rumble root fixes A-C — lossless report ring + rumble-keyed idle watchdogs
B: PadFeedback.game_drove -> rumble_drove, keyed on vibration-asserting reports — an LED/adaptive-trigger stream can no longer feed the abandoned-rumble force-off while a coalesced stop never re-asserts (the confirmed unbounded stuck-ON path). C: Linux parity — every UHID backend now arms the shared watchdog (Steam Input drives these pads over hidraw with Windows abandonment semantics) and the uinput mixer force-stops abandoned infinite-replay FF effects (FfState, unit-tested). Shared PUNKTFUNK_RUMBLE_IDLE_MS hatch (0 = off; non-zero floored above SDL's ~2 s rumble resend). A: PadShm v2.1 — a 1024 B tail extension carrying an 8-slot lossless output-report ring, feature-negotiated via zeroed reserved fields (out_ring_ver; deliberately NO GAMEPAD_PROTO_VERSION bump — mixed generations degrade to the legacy latest-report slot instead of failing closed). The pf-dualsense driver dual-writes both planes (publish_output); the host's shared OutputDrain drains oldest->newest with a torn-read recheck and an overflow->resync path (PadFeedback.resync force-stops + re-arms dedups). pf-umdf-util grows a min_data_size map fallback. Ds*Feedback.fresh removed (dead). design/rumble-root-fix.md par. A-C. Verified: pf-inject tests+clippy Linux+Windows (53/53 on winbox incl. the stop-coalesce repro); drivers ws check+clippy on the CI runner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f6c6e4e594 |
refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.
The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.
Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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