6d8c7a51853240092387445bd30a03c9680a482d
10 Commits
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b0c82333d2 |
feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
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Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed. - DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs), reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature. - Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path. - Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/ + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss). - Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics). Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor, XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4a73102d48 |
feat(gamepad): virtual DualSense on the Windows host (UMDF shm channel)
Wire the Windows UMDF DualSense driver into the host as a real pad backend, so a client that requests a DualSense gets a genuine one on a Windows host (instead of folding to Xbox 360). - Extract the transport-independent DualSense contract (DsState + from_gamepad, serialize_state, parse_ds_output, DUALSENSE_RDESC, feature blobs, DS_* consts) out of the Linux-only UHID backend into inject/dualsense_proto.rs, shared by both platforms; dualsense.rs is now just the /dev/uhid plumbing. - Add inject/dualsense_windows.rs: DualSenseWindowsManager mirroring the Linux DualSenseManager (same new/handle/apply_rich/pump/heartbeat surface) over a DsWinPad that creates the Global\pfds-shm-<idx> section (CreateFileMappingW + SDDL D:(A;;GA;;;WD) so WUDFHost can open it), writes serialize_state -> input slot, polls output_seq -> parse_ds_output -> rumble/hidout callbacks. - Un-gate the seam: PadBackend::DualSenseWindows arm; pick_gamepad gains a windows flag (DualSense honored on linux||windows; DS4/Xbox One stay Linux-only). Verified: Linux cargo test gamepad_resolution_precedence + clippy clean; Windows cargo check + clippy -D warnings clean (on the RTX box). Device lifecycle still uses an out-of-band devnode (devgen/installer); SwDeviceCreate per session is next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3e6c9f6060 |
feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a physical Xbox One or PS4 pad on the client gets a near-native matching virtual pad on the host, auto-resolved from the controller type. Protocol/core: - GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/ from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants (compile-time guard ties them to the enum). Single-byte wire form is unchanged, so it's forward-compatible (older peers degrade to Auto). Host (Linux): - New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation: lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers / player LEDs / mute. Reuses the DualSense pure state + button mapping; only the report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane, lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane. - Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise. - PadBackend dispatch + resolver handle both; off Linux the UHID pads and One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred. Clients (auto-resolve physical pad -> virtual type, plus manual settings): - Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE -> Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture + lightbar already type-agnostic. Linux settings combo + label updated. - Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4 touchpad capture, settings picker entries. - Android (Kotlin): InputDevice VID/PID auto-detect (matching the other clients) + settings entries. - probe: --gamepad help/aliases. Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in catch_unwind so a panic degrades to a logged no-op instead of aborting the app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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450bcf1e7b |
feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code). Lands four items end-to-end plus a Windows-DualSense scoping doc. - #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel on AppState.paired and reports a real PairStatus; save_paired writes atomically (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test. - #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI), rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller keyframes); the Windows NVENC path implements real RFI (multi-ref DPB + nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the 0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK. - #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos: grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5 video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up). - #8/#45 — GameStream input injection off the ENet service thread. on_receive no longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it forwards to a dedicated injector thread. The hardened InjectorService moved from punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering. Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending). fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2448a33698 |
style(host/windows): rustfmt the Windows backends
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8cba886c17 |
feat(host/windows): ViGEm virtual gamepad backend
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Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cce2eb60f6 |
feat(host/windows): SendInput input-injection backend
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Windows InputInjector via SendInput (Win32 KeyboardAndMouse), mirroring the wlroots backend: absolute mouse (MOUSEEVENTF_VIRTUALDESK normalized to the virtual desktop), relative mouse, scancode keyboard (MapVirtualKeyExW + extended-key flagging), scroll (no sign flip — Windows wheel matches GameStream), buttons. Client already sends Windows VK codes (no keycode table). Reattaches the thread to the input desktop (OpenInputDesktop/SetThreadDesktop) to survive UAC/lock switches. New Backend::SendInput, the Windows auto-default in default_backend(), open() arm, windows-crate features. Compiles clean on Windows + Linux. Live injection validates with the in-session host run (SendInput is desktop-isolated from an SSH network logon). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0c4cfa40be |
fix(inject/mutter): GNOME input via Mutter's direct EIS, not the xdg portal
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On a headless GNOME host the xdg-desktop-portal RemoteDesktop Start() blocks on an
interactive "Allow remote control?" approval nobody can click, so libei input timed out
("EIS setup timed out") and neither mouse nor keyboard worked — even though video worked
(it uses Mutter's direct RemoteDesktop API).
Add EiSource::MutterEis: obtain the EIS fd from
org.gnome.Mutter.RemoteDesktop.Session.ConnectToEIS (CreateSession → Start → ConnectToEIS),
no portal and no approval. Selected for GNOME/Mutter; KWin keeps the RemoteDesktop portal,
gamescope keeps its own EIS socket.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2372b02620 |
feat(host): virtual DualSense via UHID (hid-playstation) — device + report mapping
ci / rust (push) Has been cancelled
Roadmap #5 (rich DualSense). A UHID device presents a real Sony DualSense to the kernel's hid-playstation driver (matched by VID 054C/PID 0CE6), which exposes the full controller — gamepad, motion sensors, touchpad, lightbar/player LEDs, adaptive triggers — unlike the uinput X-Box-360 pad. - inject/dualsense.rs: hand-rolled /dev/uhid codec (no bindgen) mirroring the uinput style; the canonical inputtino 232-byte USB HID report descriptor + the feature-report replies (calibration 0x05 / pairing 0x09 / firmware 0x20) — answering hid-playstation's GET_REPORTs during init is REQUIRED or it creates no input devices. DsState::from_gamepad maps a GameStream/XInput frame → the DualSense input report (buttons/sticks/triggers/dpad, + touchpad/motion fields); service() answers GET_REPORTs and parses HID OUTPUT (rumble / lightbar RGB / player LEDs / adaptive triggers) into quic::HidOutput. - scripts/60-punktfunk.rules: grant /dev/uhid to the 'input' group (like /dev/uinput). - `punktfunk-host dualsense-test`: standalone validation (no streaming session). Validated live: `dualsense-test` → hid-playstation binds + loads ff_memless + led_class_ multicolor; the kernel creates "Punktfunk DualSense 0" (event/js gamepad + Motion Sensors + Touchpad + Headset Jack) at VID 054c/PID 0ce6, plus the lightbar at /sys/class/leds/ input*:rgb:indicator; js shows the Cross button firing + the left-stick sweep. Clippy/fmt clean, workspace tests green. Wiring into the session (pad-type select, touchpad/motion routing, HID-output back-channel) is the next commit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |