Map Apollo's architecture for future agents and compare against punktfunk,
with a deep-dive on the Windows host (the focus area). Produced by the
apollo-vs-punktfunk multi-agent workflow; every claim carries file:line into
both codebases.
Contents: Apollo architecture map + Apollo->punktfunk file index; subsystem
parity; a reference-grade Windows-host deep-dive (DXGI/WGC capture, cursor
compositing, HDR, NVENC-on-D3D11, SendInput/ViGEm, SudoVDA, SYSTEM/secure
desktop); and a prioritized 96-item improvement backlog (89 Windows-host,
24 high-severity). Top confirmed Windows gaps: GameStream TLS accepts any
client cert (verify_client_cert returns assertion()), no NVENC reference-frame
invalidation, SudoVDA watchdog ignores its ioctl result, absolute-mouse mapping
discards the virtual-desktop rect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>