6c4ba77606cf4d31762acffc3a51696aa810afb6
9 Commits
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b488bd1d99 |
feat(client-linux): in-process GL presenter — hardware decode ships on the Steam Deck
VAAPI decode stays; what changes is who touches the YUV. The direct path hands the NV12 dmabuf (tiled AMD modifier since Mesa 25.1) to GdkDmabufTexture, and GTK's tiled-NV12 import renders corrupt/gray/washed-out on the Deck. Moonlight and mpv are clean on the same box because they import the dmabuf into their own EGL context and convert with their own shader — video_gl.rs is that architecture for the GTK client: per-plane EGLImages (R8 + GR88, modifier passed through) → our YUV→RGB shader (matrix/range from the stream's CICP signaling, unit-tested) → RGBA texture in a GdkGLContext-shared context → fence-synced GdkGLTexture. GTK composites plain RGBA; no YUV negotiation, no compositor CSC. The Deck's decoder default flips back to hardware (the software stopgap is gone); desktops keep the direct dmabuf path (offload/scan-out eligible). PUNKTFUNK_PRESENT=direct|gl overrides either way. New failure ladder: GL converter init failure or a convert-error streak raises a shared flag and the session pump demotes the decoder to software with a keyframe re-request — the same mechanism also closes the old silent-black-screen gap where a rejected dmabuf import had no recovery at all. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5310176ab5 |
fix(client-linux,host): Deck video defaults to software decode + input-interception diagnostics
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Video (Deck): the VAAPI zero-copy path renders corrupt/gray/washed-out on the Deck — root-caused to Mesa >= 25.1 exporting radeonsi VCN decode surfaces TILED (the Flatpak runtime's Mesa 26 drives both the decoder and GTK's GL, and GTK's tiled-NV12 dmabuf import mishandles it; desktop Tier-1 validations ran distro Mesa with linear export). `auto` now resolves to software on a Deck (clean, correct-colour, easily handles 1280x800 HEVC); PUNKTFUNK_DECODER=vaapi still forces the hw path, with the descriptor modifier dump + GSK_RENDERER as the bisect levers. Also reserve extra_hw_frames=4 on the VAAPI decoder: the presenter pins mapped surfaces past receive_frame, and the fixed pool recycling a surface the renderer still samples is intermittent block corruption anywhere. Input (Deck): with Steam Input ON for Punktfunk, SDL sees only Steam's virtual X360 pad — the right trackpad arrives as a plain right stick and the left trackpad/paddles/gyro not at all, silently. The client now checks once the post-attach enumeration settles and raises a toast + warn naming the fix (disable Steam Input for the shortcut). The host logs a one-shot warning when InputPlumber is running (Bazzite default) since it can grab the virtual Deck pad and re-emit it under a different identity. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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57ae00a9c8 |
fix(clients): GTK + Decky polish batch from live Deck/Windows testing
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GTK Linux client: - hosts/library: clicking a card was dead — the handler was on FlowBoxChild::activate (never emitted on click); bridge child-activated → child.activate() on the FlowBox (ui_hosts, ui_library). - stream: the Ctrl+Alt+Shift+D/Q/S chords (and all key forwarding) were dropped because the key controller sat on the overlay, which loses focus to the header back button after nav.push+fullscreen — move it to the window and remove it on teardown. - video: a mid-session VAAPI decode error rebuilt a software decoder but never requested a keyframe, so under the infinite GOP the picture stayed gray/frozen forever. Request an IDR on any VAAPI error, keep the hardware decoder, and demote to software only after repeated failures. - stream: fix a per-session Capture↔overlay reference cycle that leaked the overlay subtree + the Arc<NativeClient> on every session end — hold the overlay weakly. - stream: accumulate the fractional wheel remainder so precision-scroll (Deck trackpad / hi-res wheels) sub-unit deltas aren't dropped. - gamepad library: keep the launcher smooth on the Deck — freeze the aurora and trim the visible card range (fewer 3D offscreen passes) on low-power. - gamepad: log full pad identity (vid:pid:name:type:virtual) on attach to diagnose an empty controller list on the Deck. - cli: --connect host:<badport> silently did nothing; default to 9777 + warn. - css: add the missing .pf-neutral pill rule; fix the clipped most-recent accent (inset outline instead of a corner-clipped box-shadow bar). Decky plugin: - surface the on-screen library browser: label the host-row Games button. - fix silent pin data-loss — the detached Games modal captured a frozen pins array, so pinning a second game clobbered the first; mirror pins in a ref and track the modal's pinned ids locally for a live label. - route pair-required hosts through the pairing modal from the fullscreen Stream button (parity with the QAM panel). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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09a5957c6d |
feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e8196b33b8 |
feat(client/linux): Steam Deck batch — idle gamepad grab, fullscreen streams, in-band HDR colors, gamescope-safe settings, pad-pin persistence
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Root-caused fixes from on-Deck testing (owner + first external tester): - System input broke while the app was merely OPEN: SDL's Steam Deck HIDAPI driver clears the built-in controller's "lizard mode" (trackpad-mouse, clicky pads) at device ENUMERATION and keeps feeding the firmware watchdog (SDL_hidapi_steamdeck.c InitDevice/UpdateDevice) — and we enabled that driver at startup and held every pad open app-lifetime. The Valve HIDAPI hints are now enabled only while a session is attached, and only the active pad is opened (Settings enumerates via SDL's ID-based metadata getters, no open). Close/detach hands the hardware back; the watchdog restores lizard mode within seconds. This also unblocks click-to-capture on the Deck (the dead trackpad made "input not passed through" a symptom, not a cause). - Washed-out colors from a Windows host with an HDR desktop: the host ships Main10 BT.2020 PQ IN-BAND (correct VUI) while the Welcome still says SDR; this client rendered everything as BT.709 narrow. Colour signaling is now read per-frame (video::ColorDesc from the AVFrame CICP fields) and drives the GdkDmabufTexture color state, the software path's swscale matrix/range plus a tagged MemoryTexture for PQ, and an "· HDR" HUD chip — GTK tone-maps correctly on SDR displays, mid-session SDR↔HDR flips included. Regression- tested against a checked-in Main10 PQ fixture (tests/pq-frame.h265). - Streams start fullscreen by default (Settings toggle; F11 / the controller chord lead out, and the pointer at the top edge reveals the header while input isn't captured — a Deck desktop has no F11). Gaming-Mode launches (--fullscreen / Deck env) build the stream page with NO header bar at all: gamescope doesn't reliably ACK xdg_toplevel fullscreen, so anything keyed on is_fullscreen() could leave the title bar drawn over the stream. - Game Mode settings were uneditable: GTK popovers are xdg_popups, which gamescope never maps for nested apps — every ComboRow dropdown flashed and died. Under gamescope the preferences dialog now uses in-window selection subpages (PreferencesDialog::push_subpage) via a ChoiceRow that stays a stock ComboRow on desktops. Covered by an in-process GTK test (choice_row_modes, #[ignore]d — needs a display). - Forwarded-controller pin persists across restarts (Settings::forward_pad, stable vid:pid:name key — SDL instance ids are per-run) and survives disconnects; automatic selection skips Steam Input's sensor-less virtual pad (28de:11ff) so gyro doesn't silently die on Bazzite/Deck. - "Punktfunk" branding in the About dialog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e925d00194 |
feat(linux): game library browser; split app.rs into cli/launch/ui_trust
- library.rs + ui_library.rs: the host's unified game library over the management API (the Apple LibraryClient/LibraryView ported) — mTLS with the paired identity, host verified by its pinned cert fingerprint (ureq + rustls, unified with the workspace rustls 0.23); posters load async with monogram placeholders, and picking a title starts a session that asks the host to launch it (the library id rides the Hello). - app.rs (~800 lines lighter) splits into cli.rs (argv/headless pairing/--connect/screenshot scenes), launch.rs (mode resolve + session worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN / delegated-approval dialogs); ui_hosts/ui_stream reworked around the split. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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12843fe253 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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3526517eb1 |
feat: HDR Step-0 colour-metadata transport + security-audit hardening
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Two strands, entangled in punktfunk1.rs, committed together (one builds-green tree). HDR pipeline Step 0 — glass-to-glass colour-metadata transport (docs/hdr-pipeline-plan.md): - Protocol/ABI: ColorInfo on the Welcome + a 0xCE HdrMeta datagram carry the source colour space + HDR10 static mastering metadata (quic.rs, abi.rs connect_ex5 fixing caps=0). - New platform-independent, unit-tested HDR static-metadata helpers (hdr.rs): chromaticities (1/50000), mastering luminance (0.0001 cd/m2), MaxCLL/MaxFALL in HDR10/ST.2086 units. - Capture/encode hooks (capture.rs, encode.rs set_hdr_meta) + Linux client / probe plumbing. Security-audit hardening — top 3 from docs/security-review.md, each adversarially verified: - #1 [HIGH] Secret file permissions. The host key.pem/cert.pem and both trust stores are now written owner-only: 0600 + dir 0700 on Unix (mirrors mgmt_token), best-effort SYSTEM/Administrators/OWNER-only icacls DACL on Windows (%ProgramData% is Users-readable). Closes a local key-disclosure -> host-impersonation gap. New gamestream::{create_private_dir, write_secret_file} + a 0600 regression test. - #2 [HIGH] Native SPAKE2 PIN is single-use. The PIN is consumed the moment the host sends its key-confirmation (which lets the client test its one guess), before reading the proof, so any completed attempt -- right OR wrong -- disarms the window. A wrong PIN isn't observable host-side (the client aborts before sending its proof), so consuming on first attempt is what delivers the documented "one online guess" instead of an unbounded brute-force of the static 4-digit PIN. Test verifies single-use. - #3 [MEDIUM] RTSP packetSize is bounded ([64,2048] in stream_config) and VideoPacketizer::new uses saturating .max(1), killing a PRE-AUTH div-by-zero/underflow panic of the video thread. Tests for {0,15,16,17} + out-of-range rejection. fmt + clippy -D warnings clean; full workspace test suite green (93 host tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9c8fa9340c |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |