69c13b5aae55bc257bd7e34bb6abfc7406c316bb
32
Commits
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944c03dd32 |
feat(client): the desktop clients wear the host's OS mark
The client half of the host's new `os=` advert, shared once in pf-client-core: `sanitize_os` (mDNS is unauthenticated input — lowercase `[a-z0-9._-]` tokens, capped) and `os_icon_tokens`, the most-specific-first walk with the brand aliases (`macos`→apple, `steamos`→steam) every platform resolves through. `DiscoveredHost` carries the chain, `KnownHost` persists it (`serde(default)`, elided when empty — older stores load unchanged and older clients read back exactly what they wrote), `upsert` moves it only when carried, and `learn_os` mirrors `learn_mac` — no-op, no disk write when unchanged — so the mark survives the host going to sleep. GTK shells: the card's status row leads with a recolorable symbolic glyph. That needed real embedded assets — the shells had none — so `data/` gains the ten `pf-os-*-symbolic` SVGs compiled into a gresource (new build.rs, glib-build-tools) and registered on the icon theme at startup; the Adwaita theme then tints them like every other status glyph. WinUI shell: reactor renders raster-from-URI only, so the embedded mid-gray PNGs (legible on both themes) materialize once into %LOCALAPPDATA%\punktfunk\os-icons\ — the library's poster-art pattern — and the tile's status row leads with a 16px image. The couch UI plumbs `HostRow.os` (live advert preferred, else the store) for a Skia glyph that is a declared follow-up; `--list-hosts` / `hosts --json` emit the stored chain so the Decky plugin can read it. A host that advertises no `os` renders everywhere exactly as it did before the field existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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61bdf11e4d |
fix(client/session): declare the GTK deps the session shell has been using
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b0ea1e6b51 |
fix(client/linux): the override marker appears on touch, profiles get a colour, and 4:4:4 gets a switch
Three things found by actually driving the client. **The marker didn't appear until you reopened the dialog.** It was rendered once, at build time, from the stored overlay — so changing a setting inside a profile looked like it did nothing. The design says touching a control creates the override and the marker appears immediately, and it has to: a user who changes a row and sees no acknowledgement has no reason to believe it took. Every profileable row now builds its dot and reset hidden, and the same handler that records the touch reveals them. Resetting a row touched in the same sitting also un-touches it, so the commit can't re-write what the reset just removed. **Profiles had no colour.** `accent` has been in the schema since P0 and nothing could set it, which left every chip the same grey — and telling profiles apart at a glance across a grid is the entire reason chips exist. Creating a profile now picks a colour in the same breath as its name (hunting for it afterwards is what leaves them all grey), an existing profile has a Colour row, and host-card chips are tinted with it. A palette of eight rather than a free picker: legibility across light and dark is the job, and the schema still accepts any `#RRGGBB` a hand-edit or a future picker writes. Anything that isn't `#RRGGBB` is refused rather than interpolated into CSS, and each distinct colour registers one display-wide rule (per-widget providers are gone since GTK 4.10). **4:4:4 had no switch anywhere but Apple.** `VIDEO_CAP_444` has been on the wire for a while with only `punktfunk-probe`'s env var to set it. It is now a setting — and a profileable one, which is the point: full chroma is what makes small text and thin UI lines crisp, so a "Work" profile wants it where "Game" usually doesn't. The host still gates it on its own policy, HEVC, and a GPU that can actually encode it; advertising only says "I can decode this and I want it". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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bf98102714 |
feat(packaging): ship punktfunk everywhere, and deprecate the session's stray pairing flag
ci / web (push) Successful in 57s
ci / docs-site (push) Successful in 1m5s
android / android (push) Canceled after 3m17s
apple / swift (push) Canceled after 3m18s
apple / screenshots (push) Canceled after 0s
arch / build-publish (push) Canceled after 3m18s
ci / rust (push) Canceled after 3m19s
ci / rust-arm64 (push) Canceled after 3m20s
ci / bench (push) Canceled after 3m18s
deb / build-publish (push) Canceled after 2m23s
deb / build-publish-host (push) Canceled after 2m13s
deb / build-publish-client-arm64 (push) Canceled after 0s
decky / build-publish (push) Canceled after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Canceled after 0s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Canceled after 0s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Canceled after 0s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Canceled after 0s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Canceled after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 0s
docker / build-push-arm64cross (push) Canceled after 0s
docker / deploy-docs (push) Canceled after 0s
flatpak / build-publish (push) Canceled after 2s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 0s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 0s
windows-host / package (push) Canceled after 3m25s
windows-host / winget-source (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 0s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Canceled after 0s
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 0s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
The rest of C1. A CLI that only exists in a dev tree is not a door anyone can use, so it now builds and installs in deb, rpm, arch, nix, flatpak and MSIX alongside the client and the session. On Windows it gets its own `AppListEntry="none"` application with the alias `punktfunk.exe` — a command, not a Start-menu tile — which is what the Playnite importer will shell to for `punktfunk library <host> --json`. `punktfunk-session --pair` prints a deprecation notice and forwards. Pairing is a trust ceremony and belongs to the brain, fronted by `punktfunk pair` or a shell; a renderer owning one is precisely the mixing of concerns this split exists to undo. It keeps working for a release, because someone's provisioning script is calling it today. Decky's invocations are untouched and verified still working (`--list-hosts` JSON shape unchanged, `--reachable` exit codes unchanged): those flags are a frozen compat contract until Decky migrates to the verbs at its own pace. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f32c3aaa71 |
feat(session): spec mode — the renderer stops resolving policy and stops writing settings
C2 of design/client-architecture-split.md, and the last of the session's overreach.
`--resolved-spec <path>` hands the session everything it needs already resolved —
effective settings, the host's clipboard decision, the profile's name — and in that mode it
performs ZERO store reads. It had been re-deriving all three, which meant policy was being
evaluated inside the thing that draws pixels, and that the spawner and the child could
disagree about a file either of them might have written in between. First-party spawns
(the shells, the CLI) always pass one now.
The compat path stays for hand-run `punktfunk-session --connect` and old Decky scripts —
but it calls the SAME helper, so the two modes cannot drift; it is the identical function
invoked in-process instead of by the parent. A spec that is named but unreadable fails
loudly rather than quietly falling back: a spawner that asked for exact settings must not
get store-derived ones instead.
The match-window write-back is gone too. The callback used to load-modify-save the shared
settings file from inside the renderer — one of that file's five concurrent writers, for a
value only the parent needs. It now reports `{"window":{w,h}}` on stdout and the spawner
persists it, on a real change only. A hand-run session still persists its own window,
because nobody is listening to its stdout there and the event alone would drop the value.
Verified on .21: a spec naming a profile that doesn't exist in the catalog is honoured
(proving no lookup happened), a missing spec errors instead of falling back, and the CLI's
spec file is written and cleaned up per launch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5219107177 |
chore(unsafe): the workspace adopts the drivers' unsafe discipline
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
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983ff8e78d |
fix(session/console): a profile must not advertise a cursor channel the presenter isn't drawing
Found reviewing the P0 wiring. The console builds its window and input models ONCE, from
the global defaults, and they live across every launch — but each launch now re-resolves
the host's profile. So a profile that sets `mouse_mode: desktop` on a host, while the
global stays `capture`, made the session advertise `CLIENT_CAP_CURSOR` ("this client
draws the host cursor itself") to a presenter latched in capture mode, which draws no
cursor: the host stops compositing the pointer and the stream has no visible cursor at
all — the exact failure the capability's own doc comment warns about.
The advertisement now follows the LATCHED mouse model, which is the one that is actually
true of the presenter. Everything the host is told about the stream itself — mode,
bitrate, codec, audio, pad — keeps honoring the binding, and the comment says which
fields are latched and why, so the console's presentation-tier gap is documented rather
than rediscovered.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a2be3f4de9 |
feat(client): settings profiles — the override catalog, the one resolver, and the session flag
A client setting is global today: pick 4K@120 HDR and the retro box gets it too.
The one escape hatch (per-host `clipboard_sync`) proves the shape works but covers a
single field. This is P0 of design/client-settings-profiles.md — the headless core the
shells, Apple, Android and the deep-link grammar all build against. No UI yet.
A profile is a NAMED BUNDLE OF OVERRIDES, not a snapshot: `SettingsOverlay` is sparse
`Option`s, so a field the user never touched keeps following the global value live, and
fixing a global once fixes it everywhere. `Some(x)` equal to today's global is still
meaningful — it pins x against a later global change — which is why the UI will write
`Some` on touch and `None` on an explicit reset, never by diffing.
The catalog is its own `client-profiles.json`, deliberately not part of the settings
file: that file has five whole-file load-modify-save writers with no merge, so a profile
written by one would be dropped by the next. Which host uses which profile is a field on
the host record instead of a map keyed by host — that is what dissolves the client's
long-standing "what identifies a host record" question for this feature.
Resolution has exactly one implementation, `trust::effective_settings()`:
effective = overlay(profile).apply(global)
profile = one-off pick ?? host binding ?? none
Both session construction sites go through it (`main.rs` AND `console.rs` — touching one
and not the other is a Windows-only build break), so the console, and therefore Decky,
honor host bindings with no work of their own. Nothing here can fail a connect: a
deleted binding resolves as "no profile", and a one-off that can't be honored falls back
to the DEFAULTS rather than to the host's own profile — "connect with Work" must never
quietly stream "Game". `--profile <id|name>` is the one-off door for the shells' coming
"Connect with ▸" and for `punktfunk://…&profile=`; `--profile ""` forces the defaults on
a bound host. The active profile's name closes the stats overlay's first line, so
"which profile am I on?" is answerable without leaving the stream.
Also here, because this effort touches every one of these anyway:
- `KnownHost` gains `profile_id`, `pinned_profiles` and a lazily minted stable `id`. The
id is groundwork (design §4.5) — no lookup is re-keyed, `fp_hex`/`addr:port` stay.
- `upsert` now preserves the state the USER set on a record — the profile binding, its
pins, the clipboard decision, the id — against refreshes that carry none of it.
`clipboard_sync` survived that only because the function happened not to mention it.
- `KnownHost::default()` exists so construction sites read `..Default::default()`; five
hand-written literals were exactly how a new field gets silently dropped on re-pair.
- All three client stores now write temp+rename. A torn settings file loads as `Default`
— i.e. silently resets every setting the user has.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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6edd700910 |
fix(client/gamepad): honor an explicit controller type — the per-pad arrival was re-declaring the physical pad
The "Controller type" setting reached the Hello and stopped there. Every pad then opened with a GamepadArrival carrying its DETECTED kind, and the host builds each virtual device from that arrival — the session default is only the fallback for a pad that never declares one. So "emulate my DualSense as a DualShock 4" put a DualSense on the host the instant the controller connected, and no amount of reconnecting helped. Apple and the native clients both; Android already applied the setting per pad. The setting now rides the declaration too: explicit wins for every slot, Automatic keeps per-pad detection so a mixed session stays honest. The physical kind still drives the LOCAL feedback paths — a DualSense emulated as a DualShock 4 keeps its lightbar and adaptive triggers, and a Deck keeps its rumble keep-alive. Regressed in |
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915fc3ef9e |
feat(session): headless --pair, so a box with only SSH can enrol
`punktfunk-session --pair <PIN> --connect host[:port]` runs the SPAKE2 ceremony with no window and no toolkit, prints the same `paired <addr>:<port> fp=<hex>` line as `punktfunk-client --pair`, and exits. Until now the PIN ceremony lived only in the GTK shell or the Skia console, so enrolling an embedded/kiosk client meant installing a desktop on it — or copying the identity store by hand. Dispatches above every graphics call (the machine may have no display) and is in the `--no-default-features` build: enrolling must never be the reason a minimal image pulls in Skia. `--name` defaults to the hostname instead of the desktop path's hardcoded "Steam Deck". `forget_placeholder` and `device_name` move into pf_client_core::trust so the two binaries share one implementation rather than the session re-deriving them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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4a01bc4463 |
feat(core+host+client): cursor channel — remote-desktop sweep M2a+M2b
The host cursor stops riding the video and becomes a real OS cursor on the client (the Parsec/RDP model): pointer feel no longer pays the capture→encode→network→decode→present round trip. Wire (M2a): - Hello grows a client_caps trailing byte (CLIENT_CAP_CURSOR) after the fixed display_hdr block — presence disambiguated by remaining length, which caps the post-HDR tail at 27 bytes (documented); Welcome answers HOST_CAP_CURSOR (capable-and-asked, the 444/clipboard precedent). - CursorShape (0x50, control stream): serial + dims + hotspot + straight RGBA, ≤120px/side so the u16 frame always fits (128² would overshoot); client caches by serial — re-showing a known shape costs 14 bytes, not a bitmap (RDP pointer-cache for free). - CursorState (0xD0 datagram): serial + visible/relative_hint flags + position, sent once per encode-loop tick — latest-wins, self-healing under loss, no refresh timer. relative_hint is reserved for M3. - Client core: two new planes (control-task + datagram-task arms) → next_cursor_shape/next_cursor_state; connect() grows client_caps (C ABI passes 0 until the v11 cursor poll fns exist). Host (M2b, Linux portal only): - handshake::cursor_forward is THE predicate (client asked ∧ Linux ∧ compositor ≠ gamescope) — Welcome bit and session wiring both read it. - SessionPlan.cursor_blend goes false for a forwarding session; the encode loop ticks a CursorForwarder every iteration: shape-serial diff → control-task bridge (mirrors probe_result), state datagram → conn. - CursorOverlay/capture CursorState carry the hotspot through (nearest-neighbor downscale backstop for XL cursors, unit-tested). Presenter: - CursorChannel drains both planes per loop iteration; shapes become SDL color cursors (from_surface + hotspot), applied while the desktop mouse model is engaged; visibility follows the host; capture/released hands back the system cursor. Sessions advertise the cap when they START in desktop mode. Verified on .21: fmt + clippy -D warnings (7 crates) + tests green (core 218 incl. new wire roundtrips, host 245 incl. e2e + forwarder downscale tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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df04880273 |
feat(client/input): desktop (absolute) mouse mode — remote-desktop sweep M1
New physical-mouse model beside capture: Desktop leaves the pointer uncaptured and sends absolute positions through the letterbox (MouseMoveAbs — every host injector already consumes it). Capture stays the default and the game model. - pf-client-core: MouseMode (capture|desktop) persisted in Settings, default capture so existing stores are unchanged. - pf-presenter: Capture grows a desktop model — latest-wins pending abs position coalesced per loop iteration (same 1000 Hz discipline as relative), flushed before clicks/keys/wheel so they land where the cursor is; Ctrl+Alt+Shift+M flips the model live; local cursor stays hidden over the window (the host's composited cursor is the one you see until the M2 cursor channel); Windows keyboard grab only engages for capture (a desktop stream is something you Alt-Tab away from). - gamescope gating: its EIS is relative-only, so desktop mode is pinned off there (resolved_compositor), with a log note. - Settings surfaces: GTK row (dynamic caption), WinUI combo, console-UI row + step test, capture-hint line. Verified: fmt + clippy -D warnings + tests (33/40/19) on Linux .21; clippy -D warnings for all five crates incl. punktfunk-client-windows native on .173. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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134874b3c8 |
fix(client/windows): repair the v0.15.0 MSIX build — ARM64 feature leak + illegal XML comment
ci / docs-site (push) Successful in 52s
ci / web (push) Successful in 54s
decky / build-publish (push) Successful in 24s
apple / swift (push) Successful in 1m20s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 15s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 11s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 9s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 8s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m21s
ci / bench (push) Successful in 6m57s
flatpak / build-publish (push) Successful in 6m21s
deb / build-publish (push) Successful in 9m54s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 6m58s
android / android (push) Successful in 13m35s
apple / screenshots (push) Has been cancelled
arch / build-publish (push) Has been cancelled
deb / build-publish-host (push) Has been cancelled
ci / rust (push) Failing after 20m38s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 7m56s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 15m9s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 20m26s
docker / deploy-docs (push) Successful in 25s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 9m18s
Both MSIX matrix jobs failed at the v0.15.0 tag, for two unrelated reasons, both introduced by this release. 0.13.0 and 0.14.0 shipped both packages; 0.15.0 shipped neither. ARM64 failed to BUILD. The PyroWave Windows un-gating ( |
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40c2f68231 |
feat(client): device-pick plumbing — GPU enumeration + audio endpoint targeting
The Settings GPU pick existed (adapter → PUNKTFUNK_VK_ADAPTER) but no Linux shell could enumerate anything to pick: the GTK shell deliberately links no Vulkan. pf_presenter::vk::list_adapters() reads the physical devices' marketing names (no surface, discrete first, deduped — the name is the whole match key in pick_device), surfaced as `punktfunk-session --list-adapters`. Audio gets the same treatment for the new speaker_device/mic_device settings (PipeWire node.name; empty = default): session main maps them onto PUNKTFUNK_AUDIO_SINK/SOURCE — a hand-set env still wins, like the adapter — and the playback/mic streams pass them as `target.object` (raw key: the keys::TARGET_OBJECT constant is feature-gated on a newer libpipewire than we require). pf_client_core::audio::devices() is the registry roundtrip the pickers read, exposed for debugging as `punktfunk-session --list-audio`. The WASAPI leg (Windows endpoint IDs) is still to come; the fields are ignored there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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aa45757a72 |
feat(client/windows): per-host clipboard toggle
The bridge landed always-on whenever the host permitted it; sharing a clipboard is a trust decision about a specific host, so it needs to be opted into. Mirrors the Apple client's per-host model (StoredHost.clipboardSync, "Share clipboard with this host") rather than a global switch: KnownHost::clipboard_sync, toggled from the host card's overflow menu, default off. The session binary resolves the stored flag itself in session_params, so a direct connect and the console's own launches honor the same decision without every caller having to remember to pass it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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51f7ff1b3f |
feat(client/windows): invert scroll direction
The Apple client's toggle, wired through the shared session presenter: Settings::invert_scroll -> SessionOpts -> Capture, applied at the single seam where wheel deltas enter (before accumulation, so the fractional remainders stay consistent with what was actually sent). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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871ebb31ce |
feat(clients): render-scale setting on every client — shared punktfunk_core::render_scale
Client-side supersampling/downscaling: the client asks the host to render and encode at chosen-resolution × scale (the host does no scaling) and the presenter rescales the decoded frame to the display. >1 supersamples for sharpness; <1 lightens the host GPU and the link. Default 1.0 = Native, the prior behavior. The geometry lives once in punktfunk_core::render_scale (multiply, preserve aspect ratio, floor to even, clamp to the codec's per-axis ceiling — 4096 for H.264, 8192 otherwise), the Rust twin of the Apple client's RenderScale.swift, consumed by the native session client, the presenter's match-window path, the Windows/Linux settings UIs, Decky, and Android (settings + host connect + unit test). Implemented and platform-verified by the Apple-client-features session (Linux+Android+Apple green there); the punktfunk-core wiring (pub mod render_scale) is restored here after being lost in a working-tree reconciliation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f24379c2f8 |
feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 4m7s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 4m14s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 5m16s
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m7s
decky / build-publish (push) Successful in 19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
android / android (push) Successful in 12m17s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 51s
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ci / bench (push) Successful in 6m18s
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apple / swift (push) Successful in 5m8s
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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1fc9ef0050 |
feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in
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fa4df1de9e |
feat(client): PyroWave session wiring — advertisement, opt-in, decoder selection (Phase 2b, part 3)
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The pump now advertises decodable_codecs_for(presenter device) — the CODEC_PYROWAVE bit rides only when the device passed the compute-feature probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that names the codec in preferred_codec (the only route resolve_codec will take it, plan §3; a Settings toggle is Phase-3 productization). A negotiated PyroWave session builds Decoder::new_pyrowave on the presenter's device instead of an FFmpeg decoder. clients/session grows the `pyrowave` feature forwarding both crate features. With this the Phase-2 client chain is code-complete: Hello bit → preference → Welcome::codec → pyrowave decode on the presenter device → planar CSC → present. On-glass .21 run + latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2 exit criteria). Validated on .21: session client + all crates compile with and without the features, clippy clean, 26 + 308 tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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927a571414 |
feat(console): touch-mode setting + request-access pairing + polish
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients: - Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer / Touch passthrough), the one couch-relevant Settings field the screen lacked. - The pair screen adds the no-PIN delegated-approval path: a "Request access" action (only when the host advertises a fingerprint to pin) opens a connect the host PARKS until the operator approves this device, then persists it as paired. A role-based row model keeps the cursor off stale indices; manual hosts stay PIN-only, matching the desktop shells. - Threads request_access through OverlayAction::Launch and ConnectIntent; the shell shows a "Waiting for approval…" takeover, and the session binary parks on a 185 s budget (PendingApproval → persist-as-paired via on_connected). Auto-wake (WoL) was already implemented end-to-end and is left as-is. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f88d0ae4dc |
feat(touch): cross-client touch-input modes on Linux + Windows
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Bring the SDL presenter (Linux/Deck + Windows) to parity with the Android and
Apple clients: a persisted TouchMode selects how a touchscreen drives the host —
* Trackpad (default): relative cursor with pointer ballistics + the shared
gesture vocabulary (tap = left click, two-finger tap = right click,
two-finger drag = scroll, tap-then-drag = held left drag, three-finger tap =
cycle the stats overlay).
* Direct pointer: the cursor jumps to and follows the finger (absolute).
* Touch passthrough: every finger is a real host touchscreen contact.
Previously the presenter had no finger handling, so SDL synthesized mouse events
from touch and — under the stream's relative-mouse lock — walked the host cursor
into the corner (the reported Deck bug). SDL touch->mouse synthesis is now off;
DIRECT touchscreens route through a new incremental gesture engine (a port of
Android TouchInput.kt / Apple TouchMouse.swift), while INDIRECT trackpads keep
driving the mouse. Fingers map through the aspect-fit letterbox onto the content
rect.
TouchMode lives in the shared trust::Settings (default trackpad, so passthrough
is opt-in like the other clients); the GTK and WinUI settings screens both gained
a "Touch input" picker. Gesture engine, letterbox mapping, and settings
back-compat are unit-tested (28 tests green); clippy -D warnings clean; full
Linux client + session build verified on-host.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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2271f67202 |
style: rustfmt the recovery + resize changes (Windows CI fmt check)
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The `cargo fmt --check` step on the x86_64-pc-windows-msvc job was failing: the mid-stream loss-recovery and resize-overlay commits landed with unformatted wraps across pf-presenter, pf-client-core, punktfunk-core, pf-console-ui, and a few host files. Applied `cargo fmt`, and hand-relocated two trailing comments in session.rs (a decoded-frame note and the wrap-counter note) to their own lines so rustfmt no longer column-aligns the following comment block to a deep indent. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d0d9bd5bfb |
feat(resize): mid-stream resolution resize — host hardening (H1–H5) + session-binary Match window (C1)
design/midstream-resolution-resize.md Phase 0 + Phase 1. Host (Phase 0): - H1/H5: per-backend Reconfigure acceptance gate — reject for gamescope (all sub-modes; a resize must never relaunch the title) and under the per-client-mode identity policy (a resize would resolve a different display slot). Synthetic stays reconfigurable on purpose (the protocol test source; the C-ABI roundtrip test rides it). Plus a 500 ms host-side min-interval backstop against Reconfigure spam. - H2: rollback/corrective ack — the data plane reports the mode actually live after a failed rebuild (or a refresh the backend capped) through a reconfig_result channel; the control task forwards it as a second accepted Reconfigured so the client's mode slot self-corrects. - H3: live stats mode — SendStats reads a packed AtomicU64 (w|h|hz) updated on every switch instead of latching the session-start mode. - H4: registry::retire(gen) — a mode-switch rebuild force-releases the superseded Linux display, so linger/forever keep-alive policies don't accumulate kept monitors at stale modes. VirtualOutput carries pool_gen (fresh AND reused) and the Pipeline tuple threads it to the switch arm. Client (Phase 1, default off): - Settings: match_window policy + persisted last window size; exposed as the Resolution tri-state (Native / Match window / explicit) in the Skia console, GTK and WinUI settings pages. - pf-presenter: window opens at the persisted size; Hello mode follows the window's pixel size; D2 trigger discipline (400 ms debounce to resize-end, ≥1 s spacing, even-floor + ≥320×200 clamp, each distinct size requested at most once — covers rejects and host rollbacks) as a pure, unit-tested decision; HUD line + title refresh on a switch. - Session binary wires both --connect and --browse paths; the WinUI shell is session-always, so this covers Windows too. Verified: workspace tests + clippy green; synthetic --remode end-to-end; live session-binary run (window at persisted 1000×600 → Hello 1000×600@60). On-glass per-backend matrix (Mutter/KWin/gamescope-reject, keep-alive accumulation) still pending before any default flip. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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35d97ae6ac |
feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ef39050dbc |
docs: repo-wide housekeeping — sync README & docs with the code as shipped
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Six parallel audits swept the root docs, docs-site, every per-directory README, and the packaging docs; every claim below was verified against the source before editing. - README: Layout gains the six missing crates (pf-client-core, pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray), clients/session, api/ and ci/; Linux/Windows client rows reflect the shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA -> software decode chains; the "every client over a C ABI" claim is corrected (Rust clients link the core directly); tiered stats overlay + console shell noted; Apple row mentions AV1. - CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked); point at the README's build/invariants sections. SECURITY: 0.9.0. - host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy names — pairing is required by default, --allow-tofu is the real flag; document --data-port and --idle-timeout-ms. - configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT. - virtual-displays/gnome: GNOME per-client scaling shipped (host- persisted) — flip the ❌ to ✅ and describe how it works. - stats: new "Detail levels" section (Off/Compact/Normal/Detailed + per-platform cycle gestures); retire the GTK hand-off note. - clients/install-client/status/roadmap: decode chains, Windows client validation narrowed to HDR-only pending, adaptive bitrate, console shell, Apple AV1, Windows host vendor list. - Sub-READMEs: clients/linux rewritten for the re-architecture; session Windows decode rung + d3d11va knob; Windows tiered overlay; Android minSdk 28; decky file table; host zerocopy/ path; scripts port 47992 and steamos-host.md; pf-dualsense source path. - packaging: canary version bases are tag-derived (<next-minor> via pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers. - Convert 15 dangling design/*.md links to the punktfunk-planning prose convention (those docs live in the private planning repo). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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38b9f310e2 |
feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f508d3213f |
polish(clients/windows): name the session exe "Punktfunk Session" in its version info
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UAC prompts, Task Manager and Properties→Details show FileDescription; without one the exe appeared as its raw filename. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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180ac3aa61 |
feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f4850625bd |
feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6): - D: a mouse/keyboard game library page over pf-client-core::library (the GTK ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits, store badge, monogram placeholder while art streams in), loading / error+retry / empty / grid states, tap-to-play via a normal spawn carrying --launch id. Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the Image widget loads file:/// URIs (reactor has no from-bytes source) and revisits render instantly. Reached from a paired host's "Browse library..." menu item behind the new "Show game library (experimental)" Settings toggle (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen generation guard keeps a superseded fetch from publishing (speed-test pattern). - E5: the session window opens at the shell's own top-left (--window-pos, new SessionOpts::window_pos) instead of centered on the primary display - streams land on the monitor the shell is on, and the hide/restore handoff reads as one window changing content. Fullscreen follows that display. - E6: the Help shortcuts add Alt+Enter and the controller escape chord (LB+RB+Start+Back, hold to disconnect). Also: rustfmt normalization of the merged probe helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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573b2af334 |
feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):
- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
re-exports pf-client-core's, so the shell and the spawned session binary share
ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
shell's saves no longer drop session-side fields; the stats-overlay toggle
(show_hud -> show_stats, serde alias migrates old files) and the forwarded-
controller pick now actually reach the spawned session. The "Streaming engine"
Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).
- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
format): persisted as forward_pad, applied by the shell's own service at
startup AND by the session binary in session_params (both OSes — the session
never applied the pin before).
- A1 single window: the shell hides itself when the spawned session window
presents its first frame ({"ready":true}) and restores + foregrounds on the
child's exit — exactly one visible Punktfunk window at any time. Restore runs
before the request-access cancel gate so a Ready/Cancel race can't strand the
shell hidden.
- C console UI: punktfunk-session --browse gains --json-status (ready when the
library window presents; error line on a failed start), and the shell
surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
detected hint card targeting the most recent paired host (x64 only; aarch64
ships no skia ui feature). Browse spawns hide/restore the shell like streams.
- B responsive: minimum window size (420x360); the hosts header collapses to
icon-only buttons below 700 px; the session status card shrinks instead of
clipping (max_width); busy pages, help actions, licenses and long labels wrap.
- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
pf-presenter win32.rs); both exes share an explicit AppUserModelID on
unpackaged runs (packaged identity wins) so the windows group as one taskbar
app across the visibility handoff; "Start streams fullscreen" toggle passes
--fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
target is stashed for every route so "Connecting to X" always names the host.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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d6647b9183 |
feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |