68744d57439b6b9153b6a50849d1d1103189a829
5 Commits
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f5eae24c87 |
feat(apple): tabbed macOS Settings + stats-overlay placement/toggle + Stream menu
ci / rust (push) Failing after 42s
apple / swift (push) Successful in 54s
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docker / deploy-docs (push) Successful in 20s
The macOS Settings window had outgrown one scrolling pane — split it into a tabbed preferences window (General / Display / Audio / Controllers / Advanced). Each settings group is now a shared @ViewBuilder section, so iOS keeps its single grouped Form and tvOS its pushed-picker layout, each defined once. No setting moved or dropped. New statistics-overlay controls (Settings → Display → Statistics): a show/hide toggle (DefaultsKey.hudEnabled) and a corner picker (HUDPlacement / DefaultsKey.hudPlacement) — the HUD moves to the chosen corner and aligns its text to that edge. A Scene-level "Stream" menu (StreamCommands) carries Show/Hide Statistics (⌘⇧S) and Disconnect (⌘D). Disconnect moved off the HUD button into the menu so it survives the overlay being hidden, wired via .focusedSceneValue. On iOS a material-backed exit chip appears when the HUD is hidden (touch users have no menu/⌘D); tvOS disconnect is unchanged (Siri-Remote Menu button). Builds on macOS/iOS/tvOS; swift test green. Adversarially reviewed (8 findings refuted, 2 minor — the iOS exit-chip contrast fix is included here). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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36a04e667c |
fix(apple): capture the PS/Home button + fullscreen only while streaming
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 30s
apple / swift (push) Successful in 1m16s
ci / bench (push) Successful in 1m34s
ci / rust (push) Successful in 2m11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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deb / build-publish (push) Successful in 2m26s
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Two issues from live Mac testing, plus a requested fullscreen option: - PS button: the Home/PS button (→ guide; the host maps it to the DualSense PS bit) does not reliably fire GCExtendedGamepad.valueChangedHandler on macOS, so its presses were dropped. Add a dedicated buttonHome.pressedChangedHandler that re-syncs. The host already maps BTN_GUIDE→PS, so this is the missing client half. - Fullscreen: a macOS FullscreenController (NSViewRepresentable) takes the window fullscreen while a session is up (incl. the trust prompt over the blurred stream) and restores it on the host list — so only the stream is fullscreen, not the picker. New `fullscreenWhileStreaming` setting (default on) + a Settings "Window" toggle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1b610d6bf5 |
feat(apple/library): experimental game-library browser (flagged off)
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 31s
apple / swift (push) Successful in 1m15s
ci / rust (push) Successful in 2m4s
ci / bench (push) Successful in 1m38s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
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deb / build-publish (push) Successful in 2m23s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m55s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m28s
Plan step 3 — the Apple client surfaces the host's game library, behind a feature flag (`DefaultsKey.libraryEnabled`, default OFF). Browsing only; launching a chosen title is step 4. - PunktfunkKit `LibraryClient`: Codable GameEntry/Artwork/LaunchSpec mirroring crates/punktfunk-host/src/library.rs, and an async fetch of GET /api/v1/library with a bearer token. Typed LibraryError guides setup (the common case is "needs a --mgmt-token"). `Artwork.posterCandidates` = portrait → header → hero. - `LibraryView`: cross-platform poster grid (LazyVGrid, AsyncImage that walks the art candidates past load failures to a text placeholder), a store badge, and an inline Connection form (mgmt port + token) that surfaces when the API is unreachable / 401 / no token set. Read-only. - StoredHost gains `mgmtPort`/`mgmtToken` (the mgmt API is a distinct port from the data plane and needs a token off-loopback). Both OPTIONAL — synthesized Decodable ignores property defaults but treats a missing Optional as nil, so older saved hosts decode unchanged (a defaulted non-optional would wipe the list). HostStore.setMgmt. - Entry point: a flag-gated "Browse Library…" host-card context action → LibraryView (sheet on macOS/iOS, pushed on tvOS), mirroring the pair/speed-test plumbing. Plus a Settings "Experimental" toggle. Can't compile Swift on the Linux dev box; CI (apple.yml: swift build + swift test on the mac mini) verifies the macOS path. Added LibraryClientTests (decode + art order) for `swift test`. iOS/tvOS-only branches mirror existing patterns. Live-verify on the Mac pending. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c64816c70a |
feat(apple): client-side cursor for gamescope sessions (toggle + shortcut)
ci / web (push) Successful in 28s
ci / docs-site (push) Successful in 31s
apple / swift (push) Successful in 1m14s
ci / rust (push) Successful in 2m9s
ci / bench (push) Successful in 1m42s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
deb / build-publish (push) Successful in 2m17s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 4m51s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 4m24s
gamescope's PipeWire capture carries no cursor (verified upstream — it never
composites the cursor or adds SPA_META_Cursor), so the cursor must be drawn on the
client. New macOS "cursor-visible" capture mode: instead of disassociating+hiding
the system cursor and sending relative deltas (the game path, unchanged), it keeps
the system cursor visible over the stream and sends ABSOLUTE positions
(MouseMoveAbs), mapped through the video's aspect-fit (AVMakeRect) to host pixels
with the letterbox bars dropped. The visible system cursor IS the client cursor —
zero added latency, no double cursor (gamescope draws none), accurate (the client
drives the host's absolute mouse).
- Default: on iff the session's resolved compositor is gamescope (via the new
punktfunk_connection_compositor getter,
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9e8135ccec |
refactor(apple): code-quality pass — audit fixes + centralized defaults keys
A 6-agent adversarial audit of the client (11 confirmed of 39 findings, the rest
filtered) drove these:
- fix: SessionAudio ring buffer — guard a write larger than the ring (would push
readIdx past writeIdx and corrupt the buffer; never happens, but guard not corrupt).
- fix: CADisplayLink retain cycle (stage-2 presenter) — a weak-target DisplayLinkProxy
so the view can deallocate (the link retains its target); stage-2 teardown added to
both StreamView/StreamViewController deinits as a safety net.
- fix: GamepadFeedback deinit { flag.stop() } — the drain thread holds the connection
strongly and self weakly, so an abrupt teardown without stop() would leak it.
- refactor: centralize the 12 UserDefaults/@AppStorage key literals (scattered across
8 files) into one DefaultsKey enum — a typo silently splits a setting's reader from
its writer.
- docs: RumbleRenderer @unchecked Sendable invariant; the HID digit-row table; the
stage-2 layer compositing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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