655ec31ef92c7c19b95bb48addf219cdbeecbc5b
14 Commits
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1dc8dc7f0d |
fix(packaging): open mgmt/library port 47990 on the LAN firewall profiles
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The mgmt REST API has bound 0.0.0.0:47990 by default since
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0001940cee |
merge: display-management (Stages 0-5 §6A + keep-alive hardening + gaming-rig)
Merges display-mgmt-stage0 — the user-configurable virtual-display policy layer above the
per-compositor backends. On-glass validated (KWin .116 + Mutter .21; Windows compile-verified .173):
- Policy surface (keep_alive · topology · conflict · identity · layout · max) →
display-settings.json, console-editable via /api/v1/display/{settings,state,release,layout} + a
dedicated "Virtual displays" console section. All five axes enforced, not just stored.
- Lifecycle: pure state machine + Linux keep-alive pool (registry + DisplayLease ownership split),
incl. keep_alive=forever/Pinned (freed via /display/release); topology extend/primary/exclusive
(group-aware); per-client identity (KWin per-slot names → KDE scaling round-trips); mode_conflict
admission (Windows default reject, single-capturer IDD); §6A multi-monitor (display groups +
layout engine + console arrangement table — several clients as monitors of one desktop).
- Keep-alive reconnect hardened: same-client zombie preempt (never a 2nd display), deliberate-quit
skip-linger (QUIT_CLOSE_CODE), tunable idle timeout (PUNKTFUNK_IDLE_TIMEOUT_MS).
Conflicts (packaging/{arch,debian}/README.md firewall docs): kept main's ufw/nft port commands +
the branch's --data-port documentation. build + clippy -D warnings + cargo test --workspace
(18 suites, 0 failed) green on the merged tree.
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cef2f6780c |
fix(packaging): correct CachyOS firewall to ufw + ship ufw openers + web-console opener
CachyOS ships ufw enabled by default (firewalld is not installed) — verified live on the .21 box — but the docs and shipped firewall openers claimed "CachyOS enables firewalld by default". Correct that everywhere and ship a ufw application profile (the one-liner analogue of the firewalld service files): - packaging/linux/punktfunk.ufw (new): [punktfunk-native], [punktfunk-gamestream], [punktfunk-web] profiles, installed to /etc/ufw/applications.d/punktfunk by the Arch (CachyOS) and .deb host packages. `sudo ufw allow punktfunk-native`. - packaging/linux/punktfunk-web.xml (new): firewalld service for the optional web console (TCP 47992), installed by the host package on arch/deb/rpm. Neither the native nor gamestream opener covered 47992, so a firewalld/ufw host that enabled punktfunk-web could not reach the console over the LAN. - Fix the "CachyOS enables firewalld" claim in arch.md, arch/README.md, debian/README.md, both firewalld service .xml comments, and the pacman scriptlet; firewalld now attributed to the spins that use it (EndeavourOS, Fedora/RHEL). - Docs present both one-liners (ufw + firewalld) whichever firewall you run, plus a console-opener step; postinst/scriptlet hints detect ufw as well as firewalld. The native data plane stays hole-punched (ephemeral UDP, no fixed port) — its openers correctly open only 9777/udp + mDNS; the stale "open a UDP range" note is replaced with the accurate outbound-UDP explanation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5c6ae43ed2 |
feat(punktfunk1): configurable data-plane UDP port (--data-port)
The native data plane used a random ephemeral UDP port (hole-punched), which a strict firewall can't pre-open — so remote clients behind one couldn't connect. Add an optional fixed data port: - `Punktfunk1Options`/`NativeServe` gain `data_port`; `bind_data_socket` binds the fixed port (→ direct, no hole-punch) or falls back to a random port + hole-punch when unset or the fixed port is busy (a concurrent session already holds it). - `UdpTransport::from_socket`/`from_socket_punch` adopt an already-bound socket, so the host keeps the SAME data socket from handshake through streaming — no drop-then-rebind window in which a concurrent session could steal a fixed port. - `main.rs` wires the CLI flag through to `NativeServe`. - Firewall docs updated (troubleshooting.md + apt/pacman/bazzite READMEs): control plane is the fixed UDP 9777; the data plane is a separate random port that usually needs no rule, with the fixed-port option for strict firewalls. Unit-tested: default random+hole-punch, and fixed-port-then-fallback-when-busy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f818f1ec3d |
packaging: ship firewalld services on rpm + deb too, share from packaging/linux
Mirror the Arch firewalld service definitions into the RPM spec and the Debian
host package so every Linux packager installs them, and move the two XML files
to the shared packaging/linux/ home (alongside the .desktop files both the
PKGBUILD and deb scripts already source there) so there's one source of truth
instead of three drifting copies.
- rpm: install punktfunk-{gamestream,native}.xml to /usr/lib/firewalld/services/,
list them in %files host, and print the firewalld enable command in %post
(gated on firewall-cmd). Fedora/RHEL run firewalld by default, so this is where
it matters most; Bazzite inherits it via the sysext built from the package /usr.
- deb: install both XMLs in build-deb.sh and add the same firewalld-gated hint to
the postinst. Debian/Ubuntu ship no active firewall, so it's a no-op unless the
admin runs firewalld.
- PKGBUILD + arch README updated to the packaging/linux/ path.
- Firewall docs (bazzite README now leads with --add-service; debian README gains
a firewalld block) point at the shipped services; XML comments made
distro-neutral. Never auto-enabled — packages don't touch the admin's firewall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8a06c7545b |
docs(arch): fish-safe repo setup, firewalld services, fix client label
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.
Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.
Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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af74c9ca67 |
feat(web,host/windows): move the web console off :3000 to :47992
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Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6e41356919 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6d370f7ed9 |
ci(release): split canary/stable tracks + unified Gitea Releases
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0de648f106 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2f2147b093 |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7de473936b |
docs(dist): end-user install front door + serve/pairing/firewall accuracy fixes
Make the host docs match the real distribution path and the actual CLI. Reviewed by a multi-agent pass (6 editors against one verified fact sheet + an accuracy reviewer); its findings (a wrong client-Recommends claim, a native-concurrency overstatement) folded in. - Install front door: new README "Install (host)" method-picker + docs-site/install.md (+ nav), routing each distro to its package registry; source build demoted to a fallback. - Registry-first install: ubuntu-gnome/ubuntu-kde now lead with the apt registry (not a cargo build); bazzite leads with the Gitea RPM registry (was COPR/source). Source builds moved to an appendix. - CLI accuracy: serve --native arms pairing from the web console (NOT --allow-pairing, which with --require-pairing/--max-concurrent is m3-host-only); --open disables mandatory pairing. host-cli/configuration/pairing/quickstart/troubleshooting corrected; mgmt API documented as always HTTPS+token. Native host serves one session at a time (extras queue) — not multi. - Firewall: real ports documented (native UDP 9777 + the ephemeral data port caveat + GameStream ports) for Debian + Arch (ufw + nftables), not just Bazzite. - Sync/accuracy: punktfunk-client (GTK4) presented as a shipping client (not "roadmap"), punktfunk-client-rs as the headless tool; host Recommends punktfunk-web only (not the client); COPR chroots f43/44; bootc header says Gitea registry not COPR. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ba65febe84 |
ci(deb): publish punktfunk-host .deb to the Gitea apt registry
Wires up the half-built Debian packaging: build-deb.sh existed but nothing invoked or published it. Adds a `deb` workflow that builds the release host in the Ubuntu 26.04 rust-ci image, packages it (dpkg-shlibdeps-resolved Depends, NVIDIA driver filtered out), and uploads to Gitea's public Debian registry on every main push (rolling 0.0.1~ciN.<sha>) and v* tag (clean X.Y.Z). Ubuntu hosts then track it with `apt update && apt upgrade`. Also: box-setup docs (packaging/debian/README.md), a pointer from the packaging README, ignore dist/, and drop backticks from the package Description (the unquoted control heredoc ran them as a command substitution). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |