Local per-box assistant instructions (incl. internal environment detail) don't
belong in the published tree; the file stays on disk, now gitignored.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Host-free UI screenshots of the GTK4/libadwaita client under a virtual X display
(clients/linux/tools/screenshots.sh) — Xvfb + software GL (llvmpipe) + a root-window
grab, one app launch per scene. PUNKTFUNK_SHOT_SCENE routes build_ui to render one
mock-populated REAL view (hosts grid / settings dialog / TOFU + PIN dialogs) and
print PF_SHOT_READY once it has settled; the saved-hosts grid is driven by a seeded
client-known-hosts.json. NON_UNIQUE in shot mode so back-to-back launches don't
collide. The stream scene is deferred — its page needs a live NativeClient.
Gated to stable release tags in a standalone best-effort workflow that builds the
client in the rust-ci image and captures under Xvfb; PNGs upload as a 30-day
artifact, not committed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A DEBUG-only "shot mode" renders one mock-populated screen full-bleed
(PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView),
so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh
drives it: screencapture for the mac window, `simctl io booted screenshot`
for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes.
ImageRenderer was tried first and rejected: it can't rasterize this app's
chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render
black or the "can't render" placeholder). Capturing the live window/Simulator
avoids that. Only the stream hero is synthetic (StreamView needs a live
connection) - a synthwave frame + the real glass HUD, overridable via
PUNKTFUNK_SHOT_HERO.
CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort)
xcframework slices, runs the harness per platform best-effort, and attaches
the result as a single zip artifact (punktfunk-appstore-screenshots). It is
isolated from the build/test job and skipped on PRs, so a capture gap (missing
Simulator runtime, or no Screen Recording grant for the mac window capture)
never reds the core signal.
Generated PNGs (clients/apple/screenshots/) are gitignored.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two bodies of work in one commit (the rename moved files the fixes also touched).
Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
clients/probe (crate punktfunk-probe), client-linux->clients/linux,
client-windows->clients/windows, punktfunk-android->clients/android/native
(crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
kept only in docs/implementation-plan.md. docs/m2-plan.md->
docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.
Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
tracked it for the client keyframe-recovery loop; it was never reachable from
the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
frames_dropped and request a keyframe when it climbs -- the same loss-driven
recovery Linux/Windows already had. Under infinite GOP the decoder silently
conceals reference-missing frames, so the decode-error trigger rarely fires.
Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
interruption / server reset) and drop the permanent `broken` latch on a
transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.
Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaces the winit + raw-HWND-D3D11 shell with a native WinUI 3 UI via windows-reactor (a
declarative React-like framework backed by WinUI). The earlier "Reactor can't host a
swapchain" read was wrong — PR #4499 (merged 2026-06-01) added a SwapChainPanel widget with
`set_swap_chain` over `CreateSwapChainForComposition`. Builds + clippy + fmt green on
x86_64-pc-windows-msvc.
- Cargo: drop winit/raw-window-handle; add windows-reactor + the `windows` crate, both pinned
to the SAME windows-rs commit (b4129fcc) so the `IDXGISwapChain1` handed to `set_swap_chain`
satisfies reactor's `windows_core::Interface`. Reactor's build.rs downloads the Windows App
SDK NuGets + stages the bootstrap DLL/resources.pri — it requires `CARGO_WORKSPACE_DIR` set
(now in the VM build env); /temp + /winmd gitignored.
- present.rs: composition swapchain (B8G8R8A8 FLIP_SEQUENTIAL premultiplied) bound to the
SwapChainPanel; WARP fallback, runtime D3DCompile shaders, dynamic RGBA texture, Contain-fit
letterbox; driven by reactor's per-frame `on_rendering`.
- app.rs: the WinUI 3 shell — host list (live mDNS + saved + manual), settings (resolution/
refresh/mic combos+toggle), in-app SPAKE2 PIN pairing screen, and the stream page. Trust gate
mirrors the GTK client (pinned → silent, pair=optional → TOFU, else PIN); a pinned-fp
mismatch routes to re-pair. The session pump + decoded-frame handoff cross to the UI thread
via a Mutex side-channel + thread-locals (the SwapChainPanel sample's pattern).
- gamepad: `ctl` sender now `Arc<Mutex<…>>` so GamepadService is `Sync` (shared across the UI
and session-pump threads). main.rs: windowed = in-app UI; `--headless`/`--discover` keep the
CLI paths.
Not yet wired: raw stream keyboard/mouse input (next commit — reactor exposes no raw key/
pointer events, so it needs Win32 low-level hooks or Microsoft.UI.Xaml bindings). On-glass
validation pending a display (the dev VM is headless/GPU-less).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wires up the half-built Debian packaging: build-deb.sh existed but nothing
invoked or published it. Adds a `deb` workflow that builds the release host in
the Ubuntu 26.04 rust-ci image, packages it (dpkg-shlibdeps-resolved Depends,
NVIDIA driver filtered out), and uploads to Gitea's public Debian registry on
every main push (rolling 0.0.1~ciN.<sha>) and v* tag (clean X.Y.Z). Ubuntu hosts
then track it with `apt update && apt upgrade`.
Also: box-setup docs (packaging/debian/README.md), a pointer from the packaging
README, ignore dist/, and drop backticks from the package Description (the
unquoted control heredoc ran them as a command substitution).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
clients/apple was a bare Swift package — fine for swift run/test, but app icons, a real
bundle (Info.plist, signing identity, TCC), and the normal Xcode build/run flow need an
app target. Punktfunk.xcodeproj (synchronized-folder format) wraps the SAME sources as
the CLI dev shell (Sources/PunktfunkClient) plus App/Assets.xcassets, and links
PunktfunkKit from the local package — no source duplication, both flows stay green:
swift build / swift test / swift run PunktfunkClient, and xcodebuild -scheme Punktfunk.
The asset catalog ships an empty AppIcon slot ready for the Icon Composer .icon
(drag in + set as App Icon + drop the placeholder; see README — including the actool
crash observed with the current icon bundle). Package tests on ⌘U need one GUI step
(Edit Scheme → Test → +); a hand-written package-test scheme reference doesn't resolve
headlessly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
(Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.
Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.
Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The clients/apple scaffold is now a working macOS client, validated live against this
repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC +
AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60,
mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector
(~3.7k events injected in one session).
LumenKit:
- LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as
integers while the enum constants import as a distinct Swift type — bridge by rawValue);
close() is now safe from any thread (a close flag + pumpLock held across the blocking
poll enforce the C contract "never close with a next_au in flight"; flag prevents
lock-starvation by back-to-back polls).
- StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate
on the next in-band parameter sets when the layer fails, no stale enqueue after restart.
- InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away),
pressed-state tracking with release-all on focus loss and stop() (nothing sticks down
host-side), global-singleton ownership guard (GC has one handler slot per process),
X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs.
- LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD,
LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs.
- Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded
HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels);
test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of
c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN).
Host/build fixes that fell out:
- The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching
are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule.
- Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the
ei/wl axes, but GameStream's horizontal convention is positive = right
(moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also
un-inverts real Moonlight clients.
- AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's
policy, instead of leaking them into the preceding NAL.
- build-xcframework.sh: deployment targets pinned to the package floor + an otool guard —
cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship
too-new minos objects.
Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified):
14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged
here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>