Commit Graph

9 Commits

Author SHA1 Message Date
enricobuehler f3b6ccaa7f fix(gamepad/windows): Steam-accepted Deck unit serial un-mangles the controller name
Steam validates the Deck unit serial's format before accepting it. Our
"PFDK..." serial was REJECTED ("Invalid or missing unit serial number"), so
Steam substituted a hash identity and mangled the displayed name to
"Steam Deck Controllerggg" on every host tested. An 'F'-leading serial passes,
so switch to "FVPF..." — keeps the PunktFunk marker one slot in, still distinct
from a real Deck's "FVZZ..." for the Linux self-detection in
physical_steam_controller_present(). The name now shows a clean "Steam Deck
Controller" with a serial-derived handle (verified on .173).

Also fix the UMDF driver's 0xAE GET_STRING_ATTRIBUTE handler to echo the
requested attribute id faithfully instead of collapsing board-serial (0x00)
requests to unit-serial (0x01). Steam still logs a benign "Deck Controller PCB
Serial# invalid" for the board serial — it validates that against a
Valve-internal format for ANY value, including an empty one (verified) — but
that line does not mangle the name, change the handle, or block promotion.

Applied to both transports: host inject/proto/steam_proto.rs::deck_serial
(Linux gadget/usbip) and the pf-dualsense UMDF driver (Windows), which mirror
each other's serial format.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:07 +02:00
enricobuehler d8e8529cd7 feat(gamepad): Windows Steam Deck backend — Steam-Input-promoted UMDF virtual Deck
windows-drivers / probe-and-proto (push) Successful in 18s
windows / build (aarch64-pc-windows-msvc) (push) Has been cancelled
windows / build (x86_64-pc-windows-msvc) (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
windows-host / package (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
release / apple (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
decky / build-publish (push) Has been cancelled
deb / build-publish (push) Has been cancelled
ci / web (push) Successful in 51s
windows-drivers / driver-build (push) Successful in 1m51s
ci / docs-site (push) Successful in 54s
ci / bench (push) Successful in 5m20s
arch / build-publish (push) Successful in 13m32s
android / android (push) Successful in 15m7s
ci / rust (push) Successful in 21m11s
apple / swift (push) Successful in 4m59s
apple / screenshots (push) Successful in 20m53s
The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.

- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
  over the sealed shm channel, sharing the whole Linux Deck codec
  (steam_proto now compiles on Windows too — it was already pure). The
  SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
  token hidclass mirrors into the HID child and Steam parses as the
  wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
  0xEB rumble / 0x8F haptic pulses are republished to the host through
  the output slot (report-id-0 prefixed, so parse_steam_output sees the
  Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
  per-pad (read from the section's pad_index; PFDK<unit-id> matches
  steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
  SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
  dualsense-windows-test grows --deck.

ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).

Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.

Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:36:26 +02:00
enricobuehler 69f30f30b6 style(pf-dualsense): rustfmt the N4-spike additions (CI fmt gate)
windows-drivers / probe-and-proto (push) Successful in 18s
windows-drivers / driver-build (push) Successful in 1m37s
windows-host / package (push) Successful in 9m1s
ci / rust (push) Failing after 40s
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m7s
decky / build-publish (push) Successful in 24s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 10s
arch / build-publish (push) Successful in 10m21s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 8s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 7s
ci / bench (push) Successful in 5m20s
android / android (push) Successful in 16m58s
apple / swift (push) Successful in 4m31s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 7m19s
deb / build-publish (push) Successful in 11m39s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m8s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 16m27s
docker / deploy-docs (push) Successful in 10s
apple / screenshots (push) Successful in 20m45s
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:55:47 +02:00
enricobuehler 8d8168b0e0 feat(gamepad): N4 spike kit — software-devnode Steam Deck probe for Windows
The gamepad-new-types §6 go/no-go rig, ready to run the moment .173 is
back (the box is currently down, so the observation itself is still
owed): does Steam Input on Windows promote a software-devnode HID Deck
(28DE:1205), or does it need a real USB bus identity (the documented
GameInput instance-path gap — the Linux 'Interface: -1' lesson)?

- Driver: scratch device_type=3 serves the Deck identity — the captured
  38-byte controller-interface descriptor, 28DE:1205 attributes, Valve
  strings, the Deck neutral frame, and the Steam 0x83/0xAE feature
  contract (SET_FEATURE latches the command, GET_FEATURE answers it —
  attribute blob + unit serial mirroring steam_proto::feature_reply).
  Never stamped by a session. INF gains pf_steamdeck.
- Host: deck_spike_hold() + the `deck-windows-spike` subcommand — stamps
  devtype 3, spawns the devnode under VID_28DE&PID_1205, streams the
  neutral frame, prints what to observe (Steam logs/controller.txt,
  controller settings) and logs any output reports Steam writes.

Run recipe (on .173, once the updated signed driver is staged): install
driver, start Steam, `punktfunk-host.exe deck-windows-spike`, watch
controller.txt. GO -> plan a proper N4 phase (the Deck codec is already
shared); NO-GO -> document next to the Linux Interface:-1 note and keep
the SteamDeck->DualSense Windows fold.

Verified: .133 clippy -D warnings + the driver workspace cargo check
(WDK) both green; .21 clippy + 304/0 tests unaffected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 11:44:59 +02:00
enricobuehler 1830e095f8 feat(gamepad): DualSense Edge backend — Linux UHID + Windows UMDF (N1)
The plain-DualSense transport + report codec under the Edge USB identity
(054C:0DF2, verbatim 389-byte real-device descriptor cross-checked against
the raw usbmon capture + hhd's production virtual Edge), so the wire back
grips (BTN_PADDLE1..4: Deck L4/L5/R4/R5, Elite P1-P4) land on the Edge's
NATIVE buttons[2] bits instead of the fold/drop policy: PADDLE1/2 -> the
right/left back buttons, PADDLE3/4 -> the right/left Fn buttons (kernel
BTN_TRIGGER_HAPPY1..4 on >= 7.2; SDL/Steam read hidraw on any kernel).

- proto: Edge descriptor + btn2 bits + edge_paddle_bits(), pinned against
  hid-playstation DS_EDGE_BUTTONS_* and SDL_hidapi_ps5 (tests).
- Linux: DsUhidIdentity parameterizes the UHID create; DsEdgeLinuxProto /
  DualSenseEdgeManager. Headless-validated on .21 (7.1): driver=playstation
  binds 0DF2, all 4 input devices created, probe lightbar/player-LED
  feedback round-trips; dualsense-test grew --edge (cycles all 4 paddles).
- Windows: UMDF driver serves device_type=2 (Edge descriptor/attrs/strings,
  DS feature blobs); WinDsIdentity parameterizes the SwDevice profile +
  devtype stamp; DsEdgeWinProto / DualSenseEdgeWindowsManager; INF gains
  pf_dualsenseedge. Driver change => resign + reinstall before on-glass.
- Router: DualSenseEdge arms in route_handle/apply_rich/pump/heartbeat;
  pick_gamepad folds Edge -> itself on linux||windows; degrade_if_no_uhid
  covers it.
- Client (SDL): 054C:0DF2 declares DualSenseEdge (no distinct SDL type);
  Edge physical pads take the raw DS5 effects path; console-UI glyphs =
  Shapes. Apple/Android pickers follow separately.

Verified: .21 clippy -D warnings + 292/0 host tests + on-box UHID bind
smoke; .133 clippy pending in this push.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 10:49:31 +02:00
enricobuehler 796d381926 fix(windows): opt-in pad-driver file logs + size-capped service log rotation
Two disk-write fixes:

- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
  unconditionally — the file log is now opt-in (debug builds, or the
  PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
  fix pf-vdisplay already got: a release driver never writes the world-writable
  Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
  dumps stop being a sustained per-rumble disk-write path during gameplay.
  OutputDebugStringA stays unconditional; the host's driver-silence WARN and
  the gamepad-driver-health failure-mode table now say the log is opt-in.

- service.log/host.log get one-generation rotation: at each (re)open a file
  over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
  left in host.env can't grow the append-forever logs without bound. Rotation
  runs only before an open (never under a live appender — host.log's handle
  lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).

Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:03:32 +00:00
enricobuehler 8b47be668f feat(host/windows): seal the host↔driver channels (frame + gamepad, proto v2)
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\
objects (openable by any sibling LocalService) to UNNAMED sections/events whose
handles the host DuplicateHandles into the driver's verified WUDFHost with least
access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL,
pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded;
HID minidrivers have no control device). Driver-validated pad_index kills
cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides.
Sibling-LocalService denial proven empirically (design/idd-push-security.md,
design/gamepad-channel-sealing.md).

Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the
forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad
drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI.

driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created
SwDevice REVIVES the old devnode with its previously-bound driver (never
re-ranks), so an upgrade otherwise leaves the old driver serving — or, across
the v1→v2 fence, a dead pad (found live on the RTX box).

On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms
cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via
both the test harness and a real streaming session; phantom-sweep repro.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 12:08:56 +00:00
enricobuehler 6bbe7ae137 feat(host/windows,drivers): gamepad driver attach/heartbeat health surfaced in logs
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so
until now the host had ZERO visibility into whether a driver ever
bound: a pad could be "created" with no driver installed and nothing
was logged. Two health fields are carved from reserved shm space
(layout-compatible; pf-driver-proto pins the offsets): driver_proto —
stamped by pf-xusb at device add + per serviced XInput IOCTL (movement
= the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer
— and driver_heartbeat. Host-side, every pad owns a DriverAttach
watcher fed from the existing service() poll: INFO on attach (WARN on
proto mismatch), and after 3s of silence ONE diagnosis WARN combining
a cached pnputil /enum-drivers store check, the devnode's CM problem
code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now
captured from the create callback, with plain-language hints: 28 = not
installed, 52 = signature/Memory Integrity, …) and the driver's debug
log path. Also fixes a real bug both SwDeviceCreate wrappers shared:
the 10s WaitForSingleObject result was ignored and the callback
HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL
init + explicit timeout error). Failure-mode table:
design/gamepad-driver-health.md.

Linux workspace green; Windows host + drivers CI-compile only, on-box
recipe at the bottom of the design doc.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 16:33:56 +00:00
enricobuehler 8d5e33da0f fix(windows-installer): build the gamepad drivers from source in CI too
Fold the pf-dualsense (DualSense / DualShock 4) and pf-xusb (Xbox 360 / XInput)
UMDF drivers into the in-tree drivers workspace (their source had stale
../../crates/wdk-* path-deps from before the wdk vendoring reorg and could no
longer build at all) and build them from source per release, exactly like
pf-vdisplay - same anti-stale reasoning. One `cargo build --release` now builds
all three drivers against the vendored wdk-sys (incl. the bindgen 0.72 pin), and
build-gamepad-drivers.ps1 signs pf_dualsense + pf_xusb (clear FORCE_INTEGRITY ->
sign dll -> stampinf -> Inf2Cat -> sign cat) with one shared cert + .cer,
matching the layout install-gamepad-drivers.ps1 expects. pack-host-installer.ps1
builds + stages them instead of the retired checked-in binaries.

Validated on the runner: the whole workspace (pf-vdisplay + pf-dualsense +
pf-xusb) builds with CARGO_TARGET_DIR=C:\t set, and build-gamepad-drivers.ps1
produces signed pf_dualsense.{dll,inf,cat} + pf_xusb.{dll,inf,cat} + the .cer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:08:40 +00:00