Both directions of the audio plane, on CoreAudio's built-in Opus codec
(kAudioFormatOpus — no bundled libopus; OpusCodec.swift, round trip unit-tested):
- Playback: a drain thread pulls nextAudio() packets, decodes, and writes a priming
jitter ring feeding an AVAudioSourceNode (~20 ms prefill, adaptive to the device's
render quantum so large-buffer devices don't oscillate prime/dropout; a high-water
clamp sheds stall backlog so one network hiccup can't permanently lag audio behind
video; underrun re-primes — one dip, not sustained crackle).
- Mic: a second engine taps the input device, resamples to 48 kHz stereo, Opus-encodes
20 ms chunks and sendMic()s them into the host's virtual PipeWire source. Permission
via AVCaptureDevice (NSMicrophoneUsageDescription added to the Xcode target).
- Settings: Speaker + Microphone pickers (CoreAudio HAL enumeration, persisted by
device UID — "System default" leaves the engine unpinned so it follows macOS device
changes) and a "Send microphone" toggle (default on). Applies from the next session.
- Audio starts with streaming, never during the trust prompt (no host sound — and no
mic uplink — before the user trusted the host); teardown stops audio before close().
Adversarial-review fixes baked in: stop() and the dangling mic-permission callback
share one lock+flag protocol (no hot mic with no owner), the connect-success handler
bails when the attempt was abandoned mid-handshake (no session/mic for a dead window),
SessionAudio gets a deinit backstop (a dropped instance can't pin the connection via
its drain thread), and the render scratch buffer is block-owned (was leaked per
session).
Verified live against the box: remote test decodes 100 host Opus packets to PCM and
the host opens its virtual mic on the first uplinked frame ("punktfunk/1 virtual mic
ready"); on-glass session runs with both engines up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adopts punktfunk_connect_ex from the compositor-selection batch: a Compositor enum on
PunktfunkConnection (auto/kwin/wlroots/mutter/gamescope, with the host's name aliases
for env parsing), a "Host compositor" picker in Settings (default Automatic — a
concrete choice is honored only if that backend is available host-side), and
PUNKTFUNK_COMPOSITOR / PUNKTFUNK_REMOTE_COMPOSITOR pass-throughs for the autoconnect
dev hook and the remote first-light test. The wire change is backward-compatible
(optional trailing byte), so no behavior changes at the default.
Validated live against the box: host with no compositor env (auto-detect = KWin)
logged "honoring client compositor request compositor=gamescope" and streamed 60/60
decoded frames from the spawned gamescope.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The app grows from a dev connect form into a real client shell:
- Home is a grid of saved hosts (UserDefaults-persisted; context menu: Remove / Forget
Identity), "+" in the toolbar opens the add-host sheet, the stream mode moved into
Settings (⌘, / gear) — native resolution stays the only mode, no scaling.
- Trust is now explicit: the protocol always supported certificate pinning, but the app
passed no pin and discarded the observed fingerprint — silently trusting any host.
First connect now shows the host's SHA-256 fingerprint (compare with the "clients pin
this fingerprint" line in the host log) over the live-but-blurred stream; the stream
must pump immediately (the opening IDR is the only guaranteed one), so StreamView gains
a capturesCursor switch to keep the cursor free while the prompt needs clicking, and
input capture starts only after confirmation. Trusting pins the fingerprint per host;
a changed host identity then refuses to connect.
- PUNKTFUNK_AUTOCONNECT keeps working (auto-trusts, doesn't touch the saved hosts).
Host→client authorization (pairing PIN) remains a punktfunk-core roadmap item — the host
still accepts any client that can reach its port.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>