Commit Graph

4 Commits

Author SHA1 Message Date
enricobuehler 57ae00a9c8 fix(clients): GTK + Decky polish batch from live Deck/Windows testing
ci / rust (push) Failing after 41s
apple / swift (push) Successful in 1m8s
ci / web (push) Successful in 55s
ci / docs-site (push) Successful in 1m6s
android / android (push) Successful in 3m20s
deb / build-publish (push) Successful in 2m55s
decky / build-publish (push) Successful in 27s
apple / screenshots (push) Successful in 5m46s
ci / bench (push) Successful in 5m5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 34s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m20s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m31s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m18s
docker / deploy-docs (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
GTK Linux client:
- hosts/library: clicking a card was dead — the handler was on
  FlowBoxChild::activate (never emitted on click); bridge child-activated
  → child.activate() on the FlowBox (ui_hosts, ui_library).
- stream: the Ctrl+Alt+Shift+D/Q/S chords (and all key forwarding) were
  dropped because the key controller sat on the overlay, which loses focus
  to the header back button after nav.push+fullscreen — move it to the
  window and remove it on teardown.
- video: a mid-session VAAPI decode error rebuilt a software decoder but
  never requested a keyframe, so under the infinite GOP the picture stayed
  gray/frozen forever. Request an IDR on any VAAPI error, keep the hardware
  decoder, and demote to software only after repeated failures.
- stream: fix a per-session Capture↔overlay reference cycle that leaked the
  overlay subtree + the Arc<NativeClient> on every session end — hold the
  overlay weakly.
- stream: accumulate the fractional wheel remainder so precision-scroll
  (Deck trackpad / hi-res wheels) sub-unit deltas aren't dropped.
- gamepad library: keep the launcher smooth on the Deck — freeze the aurora
  and trim the visible card range (fewer 3D offscreen passes) on low-power.
- gamepad: log full pad identity (vid:pid:name:type:virtual) on attach to
  diagnose an empty controller list on the Deck.
- cli: --connect host:<badport> silently did nothing; default to 9777 + warn.
- css: add the missing .pf-neutral pill rule; fix the clipped most-recent
  accent (inset outline instead of a corner-clipped box-shadow bar).

Decky plugin:
- surface the on-screen library browser: label the host-row Games button.
- fix silent pin data-loss — the detached Games modal captured a frozen
  pins array, so pinning a second game clobbered the first; mirror pins in
  a ref and track the modal's pinned ids locally for a live label.
- route pair-required hosts through the pairing modal from the fullscreen
  Stream button (parity with the QAM panel).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 07:37:04 +00:00
enricobuehler 8470419433 feat(decky): pinned-games library + self-update robustness; fix gamepad tab-nav
Decky client batch:
- Pinned games / library picker: per-host game grid (GamePickerModal),
  pin/unpin, one-tap streams surfaced on the Hosts tab and QAM
  (usePins/streamPin/resolvePinHost, new src/library.tsx).
- Self-update + client-update plumbing (main.py check_update, hooks.ts
  applyUpdate) with a CA-bundle-resolving SSL context and per-channel
  manifest polling; steam.ts / punktfunkrun.sh launch tweaks.
- scripts/test-backend.py harness for the backend RPCs; README refresh.

Fix: the fullscreen page wrapped <Tabs> in an overflow-visible box, so
Valve's L1/R1 tab slide + autoFocusContents scrollIntoView panned
#GamepadUI itself — the whole Steam UI slid left until a tab was clicked.
Clip the Tabs wrapper (overflow:hidden), matching Valve's own Tabs
containers. (On-glass verification pending — Deck offline this session.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:25:07 +00:00
enricobuehler 058630f542 feat(decky): visible branded Steam shortcut, one-tap client updates, fullscreen-page polish
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
  artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
  — a pure-stdlib SDF renderer drawing the lens mark + a monoline
  "punktfunk" wordmark) applied via SetCustomArtworkForApp /
  SetShortcutIcon. Existing installs are unhidden and re-arted once per
  ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
  user-scope installed commit against its remote, applyUpdate runs
  `flatpak update --user` first (awaited) and the plugin reinstall —
  which reloads the panel — last; docs spell out the sudo-less --user
  update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
  UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
  content + right-aligned now; the header drops its Update button (About
  tab + QAM banner keep the flow) and the back button gets a real 40px
  hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
  Deck that now forwards the built-in controller as a Steam Deck pad
  (paddles/trackpads/gyro), which needs Steam Input off for the shortcut.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 17:16:40 +00:00
enricobuehler fd699b3e2c feat(decky): plugin overhaul — on-Deck update check, exec-bit-free runner, About/host-detail UI, Punktfunk branding
Fixes from live debugging on the Deck:

- check_update() was dead on-device: Decky Loader's embedded (PyInstaller)
  Python has no usable default CA paths, so every HTTPS fetch failed with
  CERTIFICATE_VERIFY_FAILED. Build the SSL context explicitly: default paths
  first, then the known system bundles (SteamOS/Arch, Debian, Fedora/Bazzite,
  openSUSE), then certifi if importable. Verification stays on; the check
  stays offline-tolerant with its 30-min cache.
- "could not chmod runner" on every use: Decky extracts plugin zips without
  exec bits into a root-owned dir the unprivileged backend can't chmod. The
  Steam shortcut now launches the runner through /bin/sh with the script as a
  %command% argument — no exec bit needed, existing shortcuts migrate on
  reuse, the chmod attempt is gone.

UI/structure:

- index.tsx (660 lines) split into page/pair/settings/hooks/boundary modules;
  PluginErrorBoundary kept guarding every surface.
- New About section/tab: visible version + channel, explicit check-for-updates
  (forces past the cache, always toasts an outcome), setup-guide link, leave-
  chord help, and a Force-stop backstop for a wedged stream.
- Host rows open a details modal (address, protocol, pairing policy, paired
  state, fingerprint). Settings gain 1280×800 (Deck native), Xbox One and
  DualShock 4 pad types, and a host-compositor picker.
- Update flows note the Decky store contact can stall a couple of minutes on
  networks that blackhole plugins.deckbrew.xyz (observed live).
- "Punktfunk" in all user-facing strings; plugin id/paths/env unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 21:37:43 +00:00