560e663aefee9139b493a131093c4f726fd15969
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560e663aef |
fix(drivers): the pad channel asks the devnode who to trust, not the mailbox
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A LocalService principal could take over a virtual pad's shared input section and
forge HID input into the interactive desktop.
The host duplicates each pad's unnamed DATA section into the driver's WUDFHost, and
through gamepad proto v2 it learned that process from `driver_pid` in the named
bootstrap mailbox. That mailbox has to be LocalService-writable — that is what the
driver's own WUDFHost runs as — and the delivery gate, verify_is_wudfhost, only checks
that the target's IMAGE is %SystemRoot%\System32\WUDFHost.exe. That image is
world-executable. So anything running as LocalService — notably the deliberately
de-privileged plugin runner — could spawn its own WUDFHost (CREATE_SUSPENDED parks it
indefinitely with the right image path), publish that pid, and be handed
SECTION_MAP_READ|WRITE on a live section. For pf-mouse that section drives a real
absolute pointer, so it was desktop control; for the pads it was forged gamepad input
plus a read of the remote user's controller state.
The module docs claimed mailbox tampering "yields at worst a gamepad DoS, never a read
or an injection". That was wrong, and the reasoning behind it — that a LocalService
token is DACL-denied OpenProcess on a UMDF WUDFHost — only covers the REAL host, not
one the attacker spawned itself.
The pid now comes from the device stack (ChannelProof, proto 2 -> 3). The host asks the
devnode it SwDeviceCreate'd who is serving it, looked up by the instance id PnP handed
back, so a planted look-alike devnode is not a candidate and the kernel — not anything
the attacker supplies — does the routing. Only the driver PnP actually bound to that
device can answer. `driver_pid` survives as a liveness hint; a tamperer can still deny a
pad, which squatting the name always allowed, but can no longer choose the recipient.
Two rules keep the state machine honest around it: a delivery stands until its target
process EXITS (judged on a retained SYNCHRONIZE handle, so a recycled pid cannot fake
it, and UMDF's restart-after-driver-crash still re-attaches), and a pad with no
SwDeviceCreate devnode refuses to deliver rather than fall back — unless an operator
sets PUNKTFUNK_PAD_CHANNEL_TRUST_MAILBOX, which says so loudly.
Three transports, because Windows carries different things to different driver shapes,
and the obvious two did not survive contact with hidclass. Measured on .173 (Win11
26200): HidD_GetIndexedString is NOT forwarded to a UMDF HID minidriver at all — it
failed for every index including ones the driver demonstrably serves through the named
wrappers; and a private device interface registers and enumerates but cannot be OPENED
(ERROR_GEN_FAILURE), because hidclass owns IRP_MJ_CREATE on a devnode it is the FDO for.
That is exactly why pf-xusb was never affected: it is not a HID minidriver, so nothing
sits above it. What works:
* pf-xusb — a private IOCTL on its own GUID_DEVINTERFACE_XUSB.
* pf-mouse — the HID serial string. Verified: PFCP:3:0:7296, and 7296 was a genuine
service-spawned WUDFHost.exe. Safe here alone: nothing reads the virtual
mouse's serial, whereas a pad's is SDL/Steam dedup material.
* pf-gamepad — a HID feature report, and it cost NO report-descriptor change. The
captured descriptors already declare far more Feature ids than the driver
ever served: 0x85 is declared on DualSense, DualShock 4 and Edge alike and
used to fail with STATUS_INVALID_PARAMETER, so hidclass lets it through and
nothing can have depended on the old failure. The Deck's one feature report
is unnumbered and Steam drives it command->response, so its proof rides that
existing contract via a private two-byte command. Verified: feature 0x85
returned magic "PFCP", proto 3, pad_index 0, wudf_pid 18456 — and 18456 was
a WUDFHost — with the product string still 'DualSense Wireless Controller'.
Also renamed pf-dualsense -> pf-gamepad. One driver has always served four identities, so
the old name read as if the other three lived elsewhere. ONLY the package identity moved
(crate, INF/CAT/DLL, UMDF service, build script, CI lines, log file, env var). The four
HARDWARE IDS are deliberately unchanged — they bind every devnode the host creates and
every installed system — as are the Global\pfds-boot-<i> mailbox and PAD_MAGIC, which are
wire contract. `driver install --gamepad` now retires the pre-rename store package first,
matched on pf_dualsense.dll because that string appears only in the OLD inf; matching on
the hardware ids would delete what we are about to install. On .173 that separated 14
stale packages from the 1 new one with 0 ambiguous, and the renamed package binds the old
hwid (devgen root\pf_dualsense -> oem143.inf = pf_gamepad.inf).
The repo's own pre-commit/pre-push rustfmt hooks named the old crate, so they caught the
rename before the commit did — they now check pf-gamepad, and pf-mouse alongside it, which
they had been missing relative to the CI line.
Host and drivers MUST ship together: v2<->v3 fails closed in both directions by design,
with the existing "update host + drivers together" diagnostic.
The rename moved files that also carry the security change, so splitting this into two
commits would mean reconstructing an intermediate state that was never gated. It is one
commit on purpose.
Gated on the windows-amd64 runner with cargo clean first (the box's clock lags, so stale
artifacts would read as a vacuous green): clippy -D warnings clean for pf-inject,
pf-capture and pf-driver-proto, drivers workspace build + the CI clippy line clean,
cargo check --release -p punktfunk-host clean, 19 + 58 tests green. Also fixes pf-mouse
still writing its debug log to world-writable C:\Users\Public, which the 2026-07-17
review moved for the other three drivers and missed here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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087e7d0405 |
fix(inject/windows): map absolute input over the streamed output's rect, not the whole desktop
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Pen, touch, and absolute mouse arrive normalized to the STREAMED display's frame, but pointer_windows::to_screen and sendinput's MouseMoveAbs mapped them over the whole virtual desktop — correct only when the virtual display is the sole active display (Exclusive topology). In Extend — a physical monitor kept on beside the virtual output, or an Exclusive isolate degraded to the 0x57 keep-physicals fallback — the streamed output sits at a non-zero origin, so every sample landed shifted and mis-scaled. The pen exposed it first (field report 2026-07-24): a stylus is strictly absolute, with no closed-loop correction onto the target like a cursor. New pf-inject::stream_target (Windows): the host publishes the streamed output's CCD target id at capture bring-up (one central site — capture_virtual_output covers the native and GameStream planes); mapping sites resolve its current desktop rect through pf-win-display's source_desktop_rect — the same resolver the cursor-readback poller uses, so inject and readback always agree — TTL-cached (250 ms) because a group-layout re-arrange moves a live output's origin mid-session. No target set / never resolved falls back to the whole virtual desktop (the historical mapping, still right for Exclusive topology and devtest). One change in to_screen covers pen + touch; MouseMoveAbs converts the same desktop pixel into the 0..65535 MOUSEEVENTF_VIRTUALDESK coordinate, closing the identical latent absolute-mouse bug (apollo-comparison open item #14/#30). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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24a24734eb |
fix(inject/windows): follow the input desktop for pen + touch injection
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Same field report as the display-write fix, other half of the symptom: with a
UAC consent prompt up — one the user could SEE in the stream, because capture
already renders the secure desktop (
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bf2c4456bb |
fix(inject/windows): compact wire touch ids into slots — Moonlight native touch injected nothing
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On-glass report (iPad Moonlight vs the Windows host): pen inked, native touch did nothing. Cause: POINTER_INFO.pointerId was the client's raw wire id — Moonlight sends arbitrary large pointerIds, and synthetic-pointer injection rejects them (Apollo compacts ids into dense slots for exactly this reason); the failure was logged at trace, i.e. invisibly. Wire ids now map to the lowest free slot for the contact's lifetime, and the FIRST injection failure of a device logs at WARN (pen too) so an inert input plane is never silent again. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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45c9799aa6 |
feat(inject/windows): pen P3 — PT_PEN + PT_TOUCH synthetic pointer injection
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The Windows leg of design/pen-tablet-input.md §6, following Apollo's recipe: a per-session PT_PEN device (pressure rescaled 0..1024, polar tilt→tiltX/Y, barrel roll on rotation — Windows Ink renders Pencil Pro roll natively, barrel button, eraser via INVERTED/ERASER flags, hover) with a 40ms refresh thread against the ~100ms synthetic-pointer staleness auto-lift, plus a PT_TOUCH device closing the historical SendInput wire-touch no-op (full active-contact frames, per-id DOWN/UP edges, self-healing lost-DOWN synthesis). pen_supported now probes PT_PEN creation on Windows (1809+), which lights up HOST_CAP_PEN and the GameStream featureFlags there — Moonlight iPad + Pencil can ink on a Windows host. Frame grouping mirrors the Linux uinput backend. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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abe6228b42 |
feat(core+host+android): committed-text input plane (IME path) — InputKind::TextInput
The VK key-event vocabulary cannot express text an input method COMMITS (autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class text event and negotiate it: - punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps. - Host advertises the cap only where the session's inject backend can type text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb keymap grows Unicode keysyms on demand (the wtype model), so keymap re-uploads never disturb the main device's layout/modifier state. The KWin-fake-input/libei/gamescope backends can only press layout keycodes, so those sessions don't set the bit and clients keep the VK fallback. - GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously recognized-and-dropped) now decodes to the same TextInput events. - Android: KeyCaptureView picks a real editable InputConnection when the host has the cap — the IME runs its full machinery, mirrored to the host live via common-prefix diffs of the composition (backspaces + new suffix), with setComposingRegion adopting committed text so autocorrect-revert flows diff instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete. Older hosts keep the TYPE_NULL raw-key path unchanged. - keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on Linux hosts too. Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux (Ubuntu box), clippy clean; Android app+native builds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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134fba1424 |
fix(inject): heap the SwDeviceCreate callback context; stop latching a pad slot on a failed create
Two medium findings from the round-1 sweep, each applied to both siblings. - create_swdevice stack-allocated the SwCreateCtx that the async PnP completion callback writes through (result + up to 127 u16 of instance id) and then SetEvents. The wait is bounded at 10s, so on a wedged-PnP timeout the callback can still be PENDING: the frame is popped, the input thread reuses that stack, and a late callback corrupts it and SetEvents an already-closed (possibly recycled) handle. The context is now heap-allocated and reclaimed only where the callback provably ran; on the timeout path the box is deliberately leaked and the event left open, so a late write always targets live memory. Costs a one-off ~264 B + one HANDLE on that rare path. Applied to the DualSense path and its XUSB sibling in gamepad_windows.rs. - Ds4WinPad::open swallowed a create_swdevice failure into a WARN and returned Ok with no devnode. PadSlots::ensure then stored Some(pad) AND called gate.on_success(), so the slot short-circuited on is_some() forever and the capped-backoff retry that exists precisely to self-heal a transient PnP failure never ran — the game saw no controller for the rest of the session unless the client unplugged the pad. Now propagates, matching the XUSB sibling. Same fix applied to steam_deck_windows.rs. Windows .173: pf-inject 53/0. Linux .21: pf-inject 74/0 (8 ignored). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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9e6fc6e071 |
fix(host/inject,drivers): rumble root fixes A-C — lossless report ring + rumble-keyed idle watchdogs
B: PadFeedback.game_drove -> rumble_drove, keyed on vibration-asserting reports — an LED/adaptive-trigger stream can no longer feed the abandoned-rumble force-off while a coalesced stop never re-asserts (the confirmed unbounded stuck-ON path). C: Linux parity — every UHID backend now arms the shared watchdog (Steam Input drives these pads over hidraw with Windows abandonment semantics) and the uinput mixer force-stops abandoned infinite-replay FF effects (FfState, unit-tested). Shared PUNKTFUNK_RUMBLE_IDLE_MS hatch (0 = off; non-zero floored above SDL's ~2 s rumble resend). A: PadShm v2.1 — a 1024 B tail extension carrying an 8-slot lossless output-report ring, feature-negotiated via zeroed reserved fields (out_ring_ver; deliberately NO GAMEPAD_PROTO_VERSION bump — mixed generations degrade to the legacy latest-report slot instead of failing closed). The pf-dualsense driver dual-writes both planes (publish_output); the host's shared OutputDrain drains oldest->newest with a torn-read recheck and an overflow->resync path (PadFeedback.resync force-stops + re-arms dedups). pf-umdf-util grows a min_data_size map fallback. Ds*Feedback.fresh removed (dead). design/rumble-root-fix.md par. A-C. Verified: pf-inject tests+clippy Linux+Windows (53/53 on winbox incl. the stop-coalesce repro); drivers ws check+clippy on the CI runner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f6c6e4e594 |
refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.
The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.
Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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