55dfb4800f638f8261aad1f059d7b92e270efec2
18 Commits
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55dfb4800f |
fix(vdisplay/mutter): stop the teardown layout-restore from SIGSEGVing gnome-shell
After a session ends, the Mutter backend (with PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY=1) re-asserted the physical monitor layout with an explicit ApplyMonitorsConfig. On Mutter 50 + NVIDIA that monitor reconfig — issued while the just-removed high-refresh virtual output is still tearing down — SIGSEGVs gnome-shell. Observed live on home-worker-3: the teardown ApplyMonitorsConfig returns "recipient disconnected from message bus" (the shell died mid-call), GDM's crash-loop guard then drops to the greeter and STAYS there, so org.gnome.Mutter.RemoteDesktop/DisplayConfig vanish and every subsequent reconnect fails with RemoteDesktop.CreateSession ServiceUnknown — i.e. "after a disconnect I can't reconnect anymore." make_virtual_primary applies an APPLY_TEMPORARY config, which Mutter reverts on its own once the virtual output disappears and our DisplayConfig connection closes. So the explicit restore was both redundant and the crash trigger: drop it, drop the dc_pre connection at teardown, and let Mutter revert the temporary config itself. Setup is unchanged (the virtual output is still made primary so the desktop lands on the streamed surface). Removes the now-unused to_apply_logicals/apply_config helpers. Verified live on home-worker-3 (5120x1440@240, VIRTUAL_PRIMARY=1): 6/6 back-to-back connect/disconnect cycles streamed cleanly with gnome-shell holding the same PID throughout (previously it crashed within the first few disconnects). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92c6da9546 |
fix(capture/mutter): restore zero-copy + sync via dmabuf implicit fence
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8531135bb7 |
fix(capture/mutter): stale-frame flashes + stuck input after disconnect on GNOME
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Deep dive into the two GNOME-only host bugs (KWin/gamescope clean):
1. Stale-frame flashes (windows at old positions, typed text reverting):
Mutter renders its virtual monitors DIRECTLY into the PipeWire buffer
pool, and NVIDIA has no implicit dmabuf fencing — our zero-copy
import raced the render and encoded each pool buffer's PREVIOUS
contents. Fix, in order of preference:
- Consumer-side PipeWire explicit sync (SPA_META_SyncTimeline): new
drm_sync module (DRM timeline-syncobj wait/signal via raw ioctls,
unit-tested incl. a live signal->wait round trip); announced
post-format via update_params (the OBS pattern — at connect time
the meta makes producers fail allocation, observed on KWin), with
a blocks=3 Buffers filter so the producer's sync pod wins; acquire
point awaited before any read (GPU import or CPU mmap), release
point signaled on every path.
- Where the producer can't do explicit sync (Mutter on NVIDIA today:
no cogl sync_fd, "error alloc buffers"), a sticky fallback flips
the capture to the synchronous CPU/shm path — Mutter's glReadPixels
download orders against its render, so frames are correct by
construction. First session pays one ~10 s probe+retry; later
sessions go straight there. Validated live on home-worker-3
(GNOME 50 + RTX 4090): clean fallback, 30 MB HEVC streamed.
- Sync is only announced on Mutter sessions (new VirtualOutput.mutter
tag): KWin+NVIDIA fails allocation when merely asked, and doesn't
need it (verified unchanged: zero-copy CUDA import + 1.1 MB/10 s).
PUNKTFUNK_EXPLICIT_SYNC=0 disables the probe outright.
2. Clicks wedged in the focused app after disconnect+reconnect: a client
vanishing mid-press left keys/buttons latched in the compositor —
Mutter keeps the destroyed EIS device's implicit grab and the focused
app stops taking clicks until restarted. EiState now tracks held
keys/buttons/touches (wire codes) and synthesizes releases through
the normal inject path before the EIS connection goes away.
GNOME hosts on NVIDIA temporarily lose zero-copy (correctness over
throughput); the moment Mutter+driver gain working explicit sync, the
sync path engages automatically and zero-copy returns.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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c8099c0125 |
fix(vdisplay/mutter): stop screencast before monitor reconfig — fixes >60Hz teardown crash
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The high-refresh teardown SIGSEGV was caused by ApplyMonitorsConfig disabling the still-actively-captured high-refresh virtual output. Reorder teardown: Stop the screencast FIRST (Mutter removes the virtual + auto-reverts the temporary config), then re-assert the physical layout once the virtual is gone. Never reconfigure a live virtual CRTC. With this, PUNKTFUNK_MUTTER_VIRTUAL_REFRESH=1 is stable: validated at 5120x1440@240 on Mutter 50 + NVIDIA — virtual output Meta-0@240, real 240fps, gnome-shell survives back-to-back sessions + teardowns, physical (HDMI-1) restored each time. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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015f2ee47b |
fix(vdisplay/mutter): gate >60Hz virtual mode behind an env flag (teardown SIGSEGV)
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Pinning the virtual output to a high client refresh via RecordVirtual "modes" works mid-stream, but a high-refresh virtual CRTC SIGSEGVs gnome-shell on session TEARDOWN (observed at 5120x1440@240) — taking down the whole GNOME session, so subsequent connects fail with RemoteDesktop ServiceUnknown. Gate it behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF — Mutter then derives the virtual monitor's refresh from the PipeWire framerate (60Hz, stable). The >60Hz path stays in-tree for investigation; re-enable once the teardown crash is understood. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6a7f3c12d |
feat(vdisplay/mutter): pin the virtual output to the client's refresh (>60 Hz)
RecordVirtual without a "modes" property makes Mutter derive the virtual monitor's refresh from the PipeWire stream framerate and default to 60 Hz — so a 240 Hz client mode rendered at 60 (the encoder just padded to 240 with duplicate frames). Pass an explicit "modes" entry (size + refresh-rate + is-preferred) so Mutter creates the virtual monitor at the client's exact WxH@Hz. Mutter >= 47; older Mutter ignores the unknown key (60 Hz fallback, no regression). Confirmed first via raw D-Bus on the box, then validated end-to-end: the virtual output Meta-0 reports 1920x1080@240.00 and the host encodes 480 *immediate* (real, not paced) frames per 2 s. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2ed755f0c3 |
fix(vdisplay/mutter): make the virtual output the SOLE display, not primary + secondary
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Keeping the physical monitor enabled as a secondary let the cursor, windows, and keyboard focus land on it — relative pointer motion wandered off the streamed surface, so on the client the cursor "disappeared" and clicks/keys went nowhere visible. Omit the physical outputs from ApplyMonitorsConfig so Mutter disables them for the session; everything is confined to the streamed virtual output. Restored on teardown. Validated on-box: mid-session DisplayConfig shows only the virtual output (Meta-0) as the sole primary; the physical (HDMI-1) is restored after the session ends. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9fe7b7877f |
feat(vdisplay/mutter): optional virtual-output-as-primary for monitored GNOME hosts
PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY=1: after RecordVirtual, promote the per-session virtual output to the primary monitor (physical kept on, secondary) via org.gnome.Mutter.DisplayConfig.ApplyMonitorsConfig, restoring on teardown. Without it, a GNOME host that also has a physical monitor attached keeps the physical primary, so the virtual output is an empty extended desktop — the client streams only the wallpaper. (The backend was validated on headless GNOME, where the virtual output is the only display.) Best-effort + opt-in: default behavior is unchanged; any DisplayConfig failure just logs and streaming continues. method=temporary, so nothing is written to monitors.xml and Mutter auto-reverts the layout when the virtual output is torn down. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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86f463cf71 |
fix(housekeeping): unaligned read UB + recv-drop parity; dedup mmsghdr; doc fixes
ci / rust (push) Has been cancelled
From a bug-hunt + unsafe-audit pass (4 reviewers + adversarial verify). It confirmed ZERO real bugs in the recent batched/paced data-plane work — these are the surfaced cleanups + one genuine soundness fix: - SOUNDNESS (reduce unsafe): inject/gamepad.rs::pump_ff did `ptr::read` of an InputEventRaw (align 8, holds a timeval) out of a 1-aligned [u8; N] buffer — UB per the reference (x86_64 tolerates it, but it can miscompile under LTO). Use ptr::read_unaligned + a SAFETY note. Zero behavior change. - recv parity: recv_batch (recvmmsg) didn't drop an oversized/truncated datagram the way scalar recv does — poll_frame now skips a message whose len fills the buffer (> MAX_DATAGRAM_BYTES), matching recv's `n >= RECV_BUF` drop. (AEAD already rejected these on encrypted sessions; this restores the documented invariant on the batched path.) - dedup unsafe FFI: factor the identical mmsghdr-from-iovec construction out of send_batch + recv_batch into one `mmsghdrs()` helper — the raw-pointer scaffolding + its lifetime SAFETY note now live in one place. - docs: TARGET_SOCKBUF no longer calls paced sending future work (it landed, m3.rs::paced_submit); gamescope.rs input is no longer "(TODO)" (wired + live-validated); the PUNKTFUNK_PERF `wire_mbps` field is renamed `tx_mbps` and noted as attempted/sealed bytes (send_dropped shows what didn't reach the wire). Full suite (35 + loopback round-trip + 6) + clippy + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c894c6f897 |
feat(host): host-managed gamescope session at the client's mode (dynamic res + refresh)
ci / rust (push) Has been cancelled
Nested games on the Bazzite host saw the wrong display: refresh capped at 60 Hz, the box's connected TV's EDID modes leaking in (DOOM landed on 2560×1440@60), and the resolution fixed at whatever the always-on session was launched at — the client's requested mode never reached the game. Root causes: the session-plus gamescope command has no --nested-refresh (Xwayland advertises 59.96 Hz for every mode), --prefer-output HDMI-A-1 makes gamescope read the TV EDID, and the ATTACH model launches one fixed-resolution session. New vdisplay path: PUNKTFUNK_GAMESCOPE_SESSION=<client> — the host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode and relaunches it when the mode changes. Injected via a host-written GAMESCOPE_BIN wrapper (--nested-refresh $PF_HZ, the flag session-plus doesn't expose) + DRM_MODE=cvt (gamescope generates clean CVT modes at that refresh instead of the TV's EDID). The session runs as a transient `systemd-run --user` unit (clean cgroup teardown of the Steam tree); state lives in a host-lifetime static (MANAGED_SESSION), NOT in GamescopeDisplay (which is per-client-session) — so a same-mode reconnect REUSES the running session instantly (no Steam restart) while a different mode RELAUNCHES it (games can't change output mode live; a game/Steam restart on a mode change is unavoidable and acceptable). Reuses the existing node + EIS auto-discovery (find_gamescope_node / find_gamescope_eis_socket, factored into point_injector_at_eis) and the existing mid-stream Reconfigure → vd.create(mode) machinery — no protocol or m3 control-flow change. Validated live on bazzite (RTX 4090): games' Xwayland now advertises 5120×1440 @ 239.90 Hz as the preferred mode (was 59.96), the TV's 3840×2160/4096×2160@60 modes are gone, frames stream; reconnect at 1920×1080@120 relaunches and games see that; same-mode reconnect reuses with no restart and frames flow instantly. scripts: host.env.example documents PUNKTFUNK_GAMESCOPE_SESSION (mutually exclusive with the legacy NODE=auto attach); punktfunk-steam-session.service marked deprecated (superseded — must not run alongside the host-managed path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9128bc3836 |
feat(host): attach to a running gamescope session (Bazzite headless Steam)
Bazzite (and SteamOS-like hosts) run Steam Big Picture inside their OWN gamescope-session-plus session. Nesting a second gamescope+Steam can't work — the second Steam sees the first and exits, taking the nested gamescope down with it (crash in its exit handlers), killing both video and input. The robust model is to let punktfunk OWN that session: run gamescope-session-plus headless at the client's resolution (full Steam Deck UI polish: MangoApp, VRR, controller config) and have the host ATTACH to it rather than spawn its own. The video half already existed (PUNKTFUNK_GAMESCOPE_NODE=<id> attaches to a PipeWire node). This finishes it: - PUNKTFUNK_GAMESCOPE_NODE=auto discovers the gamescope Video/Source node, so the (dynamic) node id needn't be hand-wired. - The attach path now also points the libei injector at the running session's EIS socket: find_gamescope_eis_socket() scans XDG_RUNTIME_DIR for gamescope-<N>-ei, connect()-probes each (stale dead-session sockets refuse), and writes the newest live one to the relay file the injector reads. So input reaches the attached session with zero manual config. scripts/punktfunk-steam-session.service: a systemd --user unit that runs gamescope-session-plus headless at a configured resolution, with the one-time headless-appliance setup (linger + multi-user.target) documented inline. Validated live on bazzite (RTX 4090): the full Steam Big Picture session streams (1499 frames, p50 ~1ms) with mouse/keyboard injected into it (device resumed, all caps, emitted=true), node + EIS socket both auto-detected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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609136cd2d |
fix(inject): make the gamescope EIS injector reconnect robustly across sessions
ci / rust (push) Has been cancelled
Root cause of "input doesn't work" on the unified host: a single fresh session injects fine (EIS connects, "Gamescope Virtual Input" device added), but the host-lifetime injector reused a STALE per-session EIS socket across sessions → "connect EIS socket …: Connection refused". (Headless gamescope is EIS-only — it ignores uinput — so libei/EIS is the one input path for both gamescope and KWin; no second path needed.) - connect_socket_file: re-READ the relay file and RETRY the connect on refused/missing (the live gamescope's EIS appears shortly), bounded at 15s, instead of connecting once and bubbling ECONNREFUSED. - GamescopeProc::drop: clear the relayed EIS socket name on teardown so a dead session can't hand a stale path to the next reconnect. Validated: two sessions back-to-back each reconnect (EIS connected + device added). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6fdf7d1511 |
feat: client-selectable compositor (protocol → host → client → C ABI → mgmt → web)
A client can now request which compositor backend the host drives its virtual
output on (gamescope/KWin/Mutter/wlroots). The host honors the request if that
backend is available, else falls back to auto-detect and reports the resolved
choice back — wire-compatible both directions (no ABI bump).
Protocol (punktfunk-core):
- New CompositorPref (config.rs): Auto|Kwin|Wlroots|Mutter|Gamescope with
u8/name mappings. Appended as one optional byte to Hello (client preference)
and Welcome (host's resolved choice). Both decoders already tolerate trailing
bytes, so old↔new interop is preserved — ABI_VERSION stays 2. Round-trip +
back-compat (truncated-message) tests.
- C ABI: punktfunk_connect_ex(compositor) + PUNKTFUNK_COMPOSITOR_* constants;
punktfunk_connect delegates with AUTO, so the existing symbol is unchanged.
NativeClient::connect / worker_main thread the preference through.
Host:
- vdisplay::available() enumerates usable backends via cheap, side-effect-free
probes (KWin zkde global, gamescope binary+version, GNOME/Sway env), plus
Compositor id/label/as_pref/from_pref/all helpers.
- m3 handshake resolves the preference to a concrete backend during the
handshake (pick_compositor pure + resolved logging), reports it in Welcome,
and threads it into virtual_stream (replacing the unconditional detect()).
- mgmt GET /v1/compositors lists every backend with availability + the
auto-detected default (OpenAPI regenerated).
Client:
- punktfunk-client-rs --compositor NAME; logs the host's resolved choice from
the Welcome ("session offer … compositor=…").
Web console:
- Host page gains a Compositors card (availability + default badges) via the
codegen'd useListCompositors hook; en/de strings added.
Also fixes a pre-existing, env-dependent test-isolation bug:
mgmt::tests::paired_clients_list_and_unpair seeded the real
~/.config/punktfunk/paired.json (AppState::new loads it), so a real
GameStream-paired client leaked into body[0] on a dev box — now cleared first.
Live-validated against headless KWin: --compositor kwin honored, --compositor
mutter falls back to kwin (available=[kwin, gamescope]), resolved choice
round-trips to the client. Tests: +6 (wire/back-compat, resolution precedence,
endpoint); workspace green, clippy/fmt clean, C ABI harness PASS at abi_version=2,
web typecheck + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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75eb8fa0d6 |
feat(host): KDE-reliability phase 2 — pipeline retry, graceful capture teardown, refresh reconcile
Hardens the virtual-display → capture → encode bring-up against the transient failures that surfaced as black screens / wrong refresh on cold KDE sessions. - m3: build_pipeline_with_retry wraps the initial vd.create() + first-frame with bounded exponential backoff (4 attempts, 500ms→2s). is_permanent_build_error classifies config/version/missing-tool failures so they fail fast instead of burning the retry budget. Encoder + frame clock now pace to the *achieved* refresh reported in VirtualOutput::preferred_mode, not the requested rate. - capture/linux: PortalCapturer::Drop sends a pipewire channel quit and joins the thread, so a dropped/failed/retried capturer releases its PipeWire thread + EGL/ CUDA context promptly instead of leaking it to process exit. First-frame timeout now reports the node id and distinguishes "format never negotiated" from "negotiated but no buffers arrived" via a negotiated flag set in param_changed. - vdisplay/kwin: set_custom_refresh reads back the active mode from kscreen-doctor and returns the refresh KWin actually gave us (a rejected custom mode silently leaves the output at 60Hz); create() carries it into preferred_mode. - vdisplay/gamescope: find_gamescope_node requires the Video/Source object (the node.name=gamescope tag is on two objects; the other wedges the link); a version check warns on <3.16.22 (the PipeWire-1.6 capture-deadlock signature). Live-validated against headless KWin: 720p120 build with requested=120 achieved=120, zero-copy CUDA frames, and no per-session thread accumulation across back-to-back sessions. Tests: +3 unit (retry classifier, gamescope version parse); 49 host tests green, clippy/fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9fdc3c3246 |
feat(headless-kde): reliable bring-up — readiness probe, fix portal ordering/env (roadmap #1 phase 1)
ci / rust (push) Has been cancelled
Headless KDE startup was a chain of timing-sensitive handoffs gated by a blind `sleep 2`, the dominant source of black screens. Phase-1 fixes: - New `punktfunk-host probe-compositor` subcommand: exits 0 iff the detected compositor is up AND ready to create a virtual output now. KWin gets a real check (connect + registry roundtrip + the privileged zkde_screencast global must be advertised — what the backend needs); gamescope/Mutter/wlroots create on demand so the probe just confirms Linux. (vdisplay::probe dispatcher + kwin::probe; reuses kwin.rs's existing roundtrip path.) - run-headless-kde.sh: replace `sleep 2` with an active readiness wait (poll probe-compositor until ready, 30s deadline, and bail with kwin's log if kwin_wayland exits during init). Move the portal restart to AFTER readiness, and precede it with `systemctl --user import-environment` + `dbus-update-activation-environment` (the missing env import — the Sway script does this; without it a restarted portal inherits a stale/empty WAYLAND_DISPLAY, which is the "streams but eats no input/audio" failure). kwin's stderr → a log file. Validated: probe-compositor exits 0 "Kwin ready" against the live session, exit 1 with a clear diagnostic when the compositor is absent. 114 tests green, clippy/fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ff4fe197be |
fix(punktfunk/1): adversarial-review fixes — SPAKE2 pairing, renegotiation hardening, +more
ci / rust (push) Has been cancelled
Triaged the multi-agent review of the renegotiation + pairing + Sway + AV1/surround batch
(1 critical, 11 major/minor confirmed). Fixes:
CRITICAL — PIN pairing was offline-brute-forceable. The HMAC-of-PIN proof let an active
MITM who terminates the TOFU ceremony recover the 4-digit PIN by offline dictionary search
(all other inputs observable) and forge a correctly-bound proof. Replaced with **SPAKE2**
(balanced PAKE, `spake2` crate) + key-confirmation MACs, binding both cert fingerprints as
the SPAKE2 identities: an attacker gets exactly ONE online guess, no offline search, and
mismatched cert views (a real MITM) never reach a shared key. Also reworked the UX to an
"arming PIN" — one PIN per arming window shown at host startup (the SPAKE2 client needs the
PIN to build its first message, so it can't be minted per-connection). Validated live:
wrong PIN rejected in 0.1s, right PIN pairs + persists + the paired identity streams.
Pairing hardening: `--allow-pairing`/`--require-pairing` must arm pairing (default rejects
unsolicited ceremonies); per-host cooldown bounds online guessing; the client flushes its
CONNECTION_CLOSE so a refused ceremony can't wedge the sequential host for the full timeout;
atomic (temp+rename) paired-store writes.
Protocol: control/pairing messages use a distinct CTL_MAGIC (PKFc) — fully disjoint from
the positional Hello namespace (a future abi_version can't be misparsed as a control
message); all typed decodes are length-exact. ABI_VERSION → 2 (punktfunk_connect signature
gained the identity params; header regenerated).
Renegotiation: drain the reconfig channel to the NEWEST mode (one rebuild, not one per
stale step); validate refresh_hz; build the new pipeline BEFORE dropping the old so a
rebuild failure keeps the session on its current mode instead of killing it.
GameStream: packetDuration snaps to {5,10} (an in-between value isn't a legal Opus frame
size and would kill audio). Sway: chooser file moved to $XDG_RUNTIME_DIR (was a fixed
world-writable /tmp path — DoS / capture-misdirection by another local user).
Swift: fixed two compile breakers in the new pairing/identity APIs (Int32 status .rawValue,
UInt cap cast). New SPAKE2 + namespace-disjointness + pairing-roundtrip unit tests; the
in-process pairing test now also exercises the arming PIN + cooldown. 114 tests green,
clippy -D warnings clean (both feature sets), fmt, C-ABI harness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7381ba8218 |
feat(vdisplay): wlroots/Sway backend — swaymsg headless output + xdpw chooser
The fourth VirtualDisplay backend: `swaymsg create_output` adds a HEADLESS-N output (name found by diffing get_outputs), `output <NAME> mode --custom WxH@HzHz` sets the client's exact mode (and the refresh clock a fresh headless output needs to produce frames at all), and the PipeWire node comes from the ScreenCast portal. Headless output selection is non-interactive via xdg-desktop-portal-wlr's chooser hook: a managed config (chooser_type=simple, chooser_cmd cats /tmp/punktfunk-xdpw-output; portal try-restarted when the config changes) plus a per-session `Monitor: <NAME>` written to that file. Teardown is RAII: drop ends the portal thread (zbus connection drop ends the cast) then `swaymsg output <NAME> unplug`. swaymsg commands go after `--` so tokens like `--custom` reach sway instead of swaymsg's getopt. Validated live on headless sway 1.11 (gles2-on-NVIDIA, xdpw 0.8.1), zero-copy dmabuf→CUDA on both runs: 720p60 257 frames p50 0.77 ms, 1080p60 480/480 frames p50 1.18 ms, output unplugged with the session both times. The checked-in xdpw.config sample now matches the managed config (the old chooser_type=none/HEADLESS-1 form would pin capture to the wrong output). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |