Commit Graph

1043 Commits

Author SHA1 Message Date
enricobuehler 4c99b78366 fix(flatpak): prune pf-client-core's windows-rs git dep from the sandbox manifest — offline build broken since a69a83b5
apple / swift (push) Successful in 1m8s
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android / android (push) Successful in 9m51s
arch / build-publish (push) Successful in 9m53s
deb / build-publish (push) Successful in 51s
decky / build-publish (push) Successful in 26s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 34s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 55s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m42s
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rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 12m59s
The flatpak's offline cargo build has failed on every run since the D3D11VA push:
pf-client-core now declares the same git-pinned `windows` dependency as the Windows
client (cfg(windows)-gated, never compiled on Linux), and `cargo --offline` needs
every DECLARED dependency's source just to build the unit graph — but windows-rs is
deliberately not vendored into cargo-sources.json (flatpak-builder would full-clone
the multi-GB repo; the reason prune-windows-lock.py exists). Removing the workspace
member alone no longer covers it.

New packaging/flatpak/prune-windows-toml.py (dependency-free, like its lock sibling)
strips windows-rs git entries from a manifest in place — single- or multi-line —
and the flatpak manifest runs it on crates/pf-client-core/Cargo.toml right after the
existing clients/windows member sed. Registry deps in the same cfg(windows) table
(wasapi, sdl3) are kept; they vendor normally.

Verified in a scratch worktree with both prunes applied: the TOML stays valid and
`cargo metadata` resolves ZERO windows-rs packages and zero git-source declarations
— nothing left for --offline to fetch. End-to-end proof is the flatpak CI run on
this push.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 12:52:26 +02:00
enricobuehler f4c3a5d0c3 fix(clients): shared-VkQueue race + swapchain recreate destroy-in-use — the intermittent device-lost stream killer
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ci / bench (push) Successful in 6m12s
apple / screenshots (push) Successful in 5m18s
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flatpak / build-publish (push) Failing after 5m25s
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ci / rust (push) Successful in 20m9s
android / android (push) Successful in 20m11s
Live-diagnosed on the RTX box during the adaptive-bitrate A/B: 2 of 3 streams died
with VK_ERROR_DEVICE_LOST at stream start or at a mid-stream encoder rebuild, then
zombied — the demote-to-software path rebuilt the decoder against the same dead
device, FFmpeg wedged inside the rebuild, and the pump flushed a never-draining
backlog every 2 s forever. No OS TDR: the client's own Vulkan misuse. Two causes:

1. The presenter creates ONE graphics-family queue and hands FFmpeg's
   AVVulkanDeviceContext the same family (nb_graphics_queues=1 ⇒ queue 0) for its
   transfer/compute prep — so the pump thread and the presenter thread submitted to
   the SAME VkQueue with no shared lock, violating vkQueueSubmit's external-sync
   rule exactly when FFmpeg puts work on the graphics queue (decoder open /
   frames-context rebuild = stream start and every ABR encoder re-target). New
   guard-less QueueLock (FFmpeg's lock_queue/unlock_queue callbacks are a raw pair)
   shared by all four queue users: FFmpeg (callbacks installed via user_opaque),
   the presenter's submit/present/wait-idle, and the Skia overlay's flushes.

2. Swapchain recreation destroyed the old swapchain + render semaphores after ONE
   fence cycle — the fence proves our submit, not the presentation engine's
   semaphore consumption (VUID-vkDestroySemaphore-05149 +
   VUID-vkDestroySwapchainKHR-01282 on every recreate). Recreate now drains the
   queue (vkQueueWaitIdle under the shared lock — safe now that FFmpeg honours it)
   and destroys immediately; the deferred DisplayGarbage machinery is gone.

Resilience: VK_ERROR_DEVICE_LOST anywhere in a present error chain is now fatal —
the run loop fails the session loudly instead of demoting to software on a dead
device (the zombie path).

Verified on the RTX box (RTX 4090 → host .21) under VK_LAYER_KHRONOS_validation:
3/3 stream start/stop cycles clean, then 8 mid-stream encoder rebuilds in one
session (4 ABR down-steps under 10% induced loss + 4 clean-link recovery up-steps
— the exact scenarios that previously killed the device): 0 device losses, 0
wedges, both recreate VUIDs gone (previously fired on every path). Remaining
validation messages are FFmpeg's own video-session VUIDs, untouched by this
change. Linux: clippy -D warnings + tests green (home-worker-2).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 12:42:11 +02:00
enricobuehler 4839c0e6f6 fix(ci): windows clippy + rustfmt debt from the D3D11VA push
apple / swift (push) Successful in 1m16s
windows-host / package (push) Successful in 8m34s
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release / apple (push) Successful in 9m12s
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windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m22s
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apple / screenshots (push) Successful in 5m42s
android / android (push) Successful in 4m53s
arch / build-publish (push) Successful in 7m9s
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ci / docs-site (push) Successful in 1m12s
ci / rust (push) Successful in 5m28s
deb / build-publish (push) Successful in 4m9s
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ci / bench (push) Successful in 6m13s
flatpak / build-publish (push) Failing after 5m1s
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The windows workflow has been red since a69a83b5: clippy 1.96 rejects the two
field-reassign-with-default view-desc initializers in video_d3d11.rs (now struct
literals), and with clippy failing first, the rustfmt step never ran — cargo fmt
--all had genuine misses queued up in video_d3d11.rs / pf-presenter d3d11.rs +
vk.rs / core abr.rs + client.rs (plus this session's config.rs). Formatting only
beyond the two initializers; no behaviour change.

Verified: clippy -p pf-client-core --all-targets -D warnings clean on the RTX
Windows box, cargo fmt --all --check clean, core lib tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 11:47:06 +02:00
enricobuehler d0f68cbbcd feat(core,host): per-family MTU shard sizing — the IPv6 gating item
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Phase 1 of the dual-stack plan (design/client-parity-and-network-resilience.md, plan 5):
the host sizes each session's shard_payload from the QUIC remote's address family instead
of assuming IPv4 — 1408 over v4 (unchanged), 1388 over v6 (40-byte header). Rides the
existing Welcome::shard_payload negotiation, so there is zero wire change and old clients
simply follow.

This has to land before any v6 data path exists: the v4-maximal 1408 makes every sealed
video datagram overshoot a 1500-MTU IPv6 hop, and v6 routers never fragment — that's a
blackhole (every datagram dropped), not the graceful-ish degradation of the b5c30df v4
fragmentation saga. IPv4-mapped v6 remotes (::ffff:a.b.c.d, what a dual-stack [::] socket
reports for a v4 client) correctly keep the v4 size — they ride IPv4 on the wire.

New mtu1500_shard_payload_v6()/mtu1500_shard_payload_for() in core config with the same
pinned never-fragments/maximality tests as the v4 constant, plus a family-selection test.
Verified: 82 core lib tests + loopback/c_abi green and host check/clippy clean on Linux
(home-worker-2); core tests green on macOS.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 11:35:28 +02:00
enricobuehler 13d1aa5738 feat(clients/android): OnFrameRendered display stage — HUD headline becomes capture→displayed
The long-deferred Android display stage (design/stats-unification.md; plan 4.1 of
design/client-parity-and-network-resilience.md): AMediaCodec_setOnFrameRenderedCallback
(API 26, under the minSdk-28 floor ⇒ hard-linked via ndk-sys) reports SurfaceFlinger's
per-frame render timestamp, giving the HUD the spec's `display` = decoded→displayed term
and the directly-measured capture→displayed end-to-end headline on both decode loops.
Falls back per spec to the v1 capture→decoded endpoint on any window without render
callbacks (the platform may drop them under load), and to it permanently if registration
is refused.

- The render timestamp arrives on CLOCK_MONOTONIC; it's re-based onto CLOCK_REALTIME
  against monotonic-now at callback time, which also cancels the (batchable) callback
  delivery lag.
- The `ndk` crate exposes neither the callback nor the codec pointer needed to bind it
  raw, so the workspace pins `ndk` 0.9.0 to a vendored copy (clients/android/native/
  vendor/ndk) whose ONLY change makes MediaCodec::as_ptr public — the "as_ptr patch".
  Workspace-excluded so host builds never compile it; drop when upstream exposes either.
- nativeVideoStats grows to 26 doubles (22–25: dispValid, displayP50, e2eDispP50/P95;
  0–21 unchanged for older readers); StatsOverlay moves headline endpoint + equation
  together so the equation always tiles the headline interval.

Verified: host cargo check/test/clippy, aarch64-linux-android check/clippy, Kotlin
app+kit+tests compile, roborazzi HUD render shows the full 4-term equation. Device
verification rides plan 4.2's phone A/B.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 11:35:16 +02:00
enricobuehler f508d3213f polish(clients/windows): name the session exe "Punktfunk Session" in its version info
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UAC prompts, Task Manager and Properties→Details show FileDescription; without one the exe
appeared as its raw filename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler a69a83b545 feat(clients/windows): D3D11VA hardware decode in the session client — Vulkan chain becomes vulkan → d3d11va → software
The vendor-agnostic DXVA path for GPUs without Vulkan Video (Intel's Windows driver foremost,
which previously landed on CPU decode). Ported from the retired WinUI presenter's decoder with
its Intel-safe discipline intact (decode pool stays libavcodec-derived — a hand-built pool
broke Intel at the first SubmitDecoderBuffers), on a decode device LUID-matched to the
presenter's adapter.

Hand-off is a ring of shareable BGRA8 textures (SHARED_NTHANDLE | SHARED_KEYEDMUTEX) filled by
the fixed-function ID3D11VideoProcessor (NV12/P010 → BGRA8, colour spaces from the per-frame
CICP; PQ is tone-mapped to SDR by the processor — HDR-first boxes take Vulkan Video). BGRA is
deliberate: importing a multiplanar NV12 D3D11 texture device-losts on NVIDIA however it is
consumed (plane-view sampling and DMA copy both validation-clean, both TDR — bisected), while
single-plane RGBA D3D11↔Vulkan interop is the path Chromium/ANGLE exercise on every driver.
The presenter imports a slot's NT handle per frame (VK_KHR_external_memory_win32, gated on the
spec-required external-format probe) and blits it into the video image — no CSC pass; the DXGI
keyed mutex (key 0 both sides, drop-tolerant) is the cross-API lock and visibility barrier.

Verified live vs a real host at 5120x1440@240 HEVC on an RTX 4090: 240 fps, e2e 2.7/3.0 ms
p50/p95 under the Khronos validation layer — parity with Vulkan Video (2.6 ms); auto still
resolves vulkan on NVIDIA. PUNKTFUNK_DECODER=d3d11va forces it; import/present failures demote
to software on the existing streak contract.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler d0fa8bd3ee fix(clients): pin mDNS discovery to IPv4 on every client
Host machines' OS mDNS responders answer AAAA for hostname.local even though the punktfunk
stack binds IPv4 sockets exclusively, so a v6-resolved address rendered a host card whose
connect always failed. Apple's Network.framework prefers IPv6 (RFC 6724) — force the resolve
connection to v4; pf-client-core (Linux/Windows/Deck shells) now picks get_addresses_v4()
instead of an arbitrary first address. Android already did exactly this, for the same reason.
Lift all three when the stack actually speaks IPv6 (per-family shard sizing is the gating
item — the IPv6 header costs 20 bytes of the MTU budget shard_payload is maximal against).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler 8e6e8bb25c feat(core,host): adaptive bitrate — mid-stream encoder re-targeting when set to Automatic
New SetBitrate (0x05) / BitrateChanged (0x06) control messages: the host clamps like the
Hello request, acks the resolved rate, and rebuilds the ENCODER ONLY in place (same mode,
first new-rate frame is an IDR — the proven mode-switch resync, minus the pipeline churn).
The client side is an AIMD controller (core abr.rs) in the data-plane pump, armed only when
the user's bitrate is Automatic (Hello bitrate_kbps == 0): ×0.7 after two bad 750 ms windows
(FEC-unrecoverable frames, ≥2% loss, one-way-delay rise above its rolling baseline — the
pre-loss bufferbloat signal off the clock-skew handshake — or a jump-to-live flush), ~+6%
after ~10 s clean, ceiling = the session's starting rate, 3 s cooldown, self-disables against
a host that never acks (older build). Division of labour: adaptive FEC keeps answering fast
random loss; bitrate now answers persistent congestion, closing the FEC death-spiral gap.
The web-console sample reports the live rate. Also: join_host_port() brackets bare IPv6
literals before SocketAddr parsing (parse-side IPv6 groundwork, pairs with the next commit).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 10:57:41 +02:00
enricobuehler 180ac3aa61 feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
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The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00
enricobuehler c3fa6c1514 feat(clients/apple): AV1 decode support — OBU plumbing, hardware-gated advertisement
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The Apple client was HEVC/H.264-only: the receive path spoke Annex-B NALs
exclusively, so AV1 was never advertised and the codec picker hid it. Add
the OBU flavor of the same plumbing (AV1.swift, sibling of AnnexB.swift):
a zero-copy OBU walker, a full spec-5.5.1 sequence-header parser, an av1C
CMVideoFormatDescription with colorimetry extensions (so isHDRFormat and
the presenter stay codec-agnostic), and an ISOBMFF 'av01' sample repack
(temporal delimiter stripped, everything size-fielded, one copy per AU).

VideoCodec gains .av1 (wire 0x04); both pumps and VideoDecoder route
through dispatching formatDescription(fromKeyframe:)/sampleBuffer(au:) —
keyframe gating keys on the in-band sequence header exactly as the NAL
codecs key on in-band parameter sets, so loss recovery and mid-session
reconfigure work unchanged. AV1 sessions require a hardware decoder
(VideoToolbox has no software AV1; same fail-fast policy as 4:4:4), and
both the Hello advertisement and the Settings picker are gated on
VTIsHardwareDecodeSupported — AV1 only appears on devices that can
actually decode it (M3-class Macs, A17 Pro-class iPhones; no Apple TV).

Tests: real SVT-AV1 blobs (generation recipe in the file) cover the walk,
the parse against an independent reference, av1C bytes, delta-TU gating,
repack byte-exactness, and — on AV1 hardware — a real
VTDecompressionSession decode through VideoDecoder. Host precedence stays
HEVC > AV1 > H.264, so AV1 engages only when explicitly picked.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 01:22:56 +02:00
enricobuehler bf9be59f0b feat(clients/windows): rename the Help button to Shortcuts
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"Shortcuts" says what the page actually is — the in-stream keyboard/controller
reference — and the keyboard glyph reads better than the generic help icon
(user feedback from the live-test round). Page title follows.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 01:07:03 +02:00
enricobuehler a3332aedae fix(clients/apple): return to windowed after a stream error, not just an active disconnect
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A session error tears down the same as a deliberate disconnect (connection
→ nil flips FullscreenController's `active` off), but ALSO sets
`errorMessage`, raising the "Connection failed" alert. On macOS that alert
is a window sheet, and AppKit drops `-toggleFullScreen:` while a sheet is
attached — so the exit was swallowed and the window stayed fullscreen on
the home screen (an active disconnect sets no error, so it never stuck).

Defer the alert while a forced-fullscreen exit is pending: no sheet
attaches during the exit, the window returns to windowed, then the alert
presents over it. Not gated when fullscreen is the user's own manual
choice (opt-out setting), where nothing is auto-exiting.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler 069fcdfca6 feat(clients/apple): user-configurable Allow VRR (macOS + iOS)
Add an "Allow VRR" toggle (Settings → Display; default on, non-tvOS) that
hands the presenter's display link a wide frame-rate RANGE — preferred =
the stream rate — so a ProMotion / adaptive-sync display can vary its
physical refresh to match the stream. `SessionPresenter.syncFrameRate`
now runs on macOS too: on it requests min 24 / max display / preferred
stream Hz; off restores the prior behavior (macOS free-runs at the native
rate, iOS keeps its 30 Hz floor). A no-op on fixed-refresh displays.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler f58d91ba19 polish(clients/apple): tighten settings copy, fix stale ⌃⌥⇧S shortcut
The Statistics footer still advertised the old ⌘⇧S toggle after the
cross-client shortcut migration — corrected to ⌃⌥⇧S (StreamCommands).
Split the Audio footer into a platform-aware string (the "System default
follows device changes" note only applies to macOS, where the device
pickers live). Trim the overloaded Video-quality, Controllers, gamepad-UI,
touch/pointer, presenter and library footers to the load-bearing facts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:47:15 +02:00
enricobuehler f4850625bd feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6):

- D: a mouse/keyboard game library page over pf-client-core::library (the GTK
  ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits,
  store badge, monogram placeholder while art streams in), loading / error+retry
  / empty / grid states, tap-to-play via a normal spawn carrying --launch id.
  Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the
  Image widget loads file:/// URIs (reactor has no from-bytes source) and
  revisits render instantly. Reached from a paired host's "Browse library..."
  menu item behind the new "Show game library (experimental)" Settings toggle
  (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen
  generation guard keeps a superseded fetch from publishing (speed-test pattern).

- E5: the session window opens at the shell's own top-left (--window-pos, new
  SessionOpts::window_pos) instead of centered on the primary display - streams
  land on the monitor the shell is on, and the hide/restore handoff reads as one
  window changing content. Fullscreen follows that display.

- E6: the Help shortcuts add Alt+Enter and the controller escape chord
  (LB+RB+Start+Back, hold to disconnect).

Also: rustfmt normalization of the merged probe helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:43:46 +02:00
enricobuehler f5f186b691 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	clients/windows/src/app/mod.rs
2026-07-09 00:28:38 +02:00
enricobuehler 573b2af334 feat(clients/windows): single-window handoff, shared settings store, console-UI surfacing
UX polish batch 1 (clients/windows/ui-polish-plan.md, workstreams W0/A1/B/C/E):

- W0: the shell's duplicated trust/settings structs are gone — src/trust.rs
  re-exports pf-client-core's, so the shell and the spawned session binary share
  ONE Settings shape over client-windows-settings.json. Fixes real bugs: the
  shell's saves no longer drop session-side fields; the stats-overlay toggle
  (show_hud -> show_stats, serde alias migrates old files) and the forwarded-
  controller pick now actually reach the spawned session. The "Streaming engine"
  Settings combo is gone (PUNKTFUNK_BUILTIN_STREAM=1 stays as the dev A/B knob).

- Forwarded-controller pinning by stable key (vid:pid:name, pf-client-core's
  format): persisted as forward_pad, applied by the shell's own service at
  startup AND by the session binary in session_params (both OSes — the session
  never applied the pin before).

- A1 single window: the shell hides itself when the spawned session window
  presents its first frame ({"ready":true}) and restores + foregrounds on the
  child's exit — exactly one visible Punktfunk window at any time. Restore runs
  before the request-access cancel gate so a Ready/Cancel race can't strand the
  shell hidden.

- C console UI: punktfunk-session --browse gains --json-status (ready when the
  library window presents; error line on a failed start), and the shell
  surfaces it — "Open console UI" on paired hosts' menus, plus a controller-
  detected hint card targeting the most recent paired host (x64 only; aarch64
  ships no skia ui feature). Browse spawns hide/restore the shell like streams.

- B responsive: minimum window size (420x360); the hosts header collapses to
  icon-only buttons below 700 px; the session status card shrinks instead of
  clipping (max_width); busy pages, help actions, licenses and long labels wrap.

- E polish: session exe gets the app icon (winresource + WM_SETICON via the new
  pf-presenter win32.rs); both exes share an explicit AppUserModelID on
  unpackaged runs (packaged identity wins) so the windows group as one taskbar
  app across the visibility handoff; "Start streams fullscreen" toggle passes
  --fullscreen (GTK parity); connects stamp KnownHost::last_used; the connect
  target is stashed for every route so "Connecting to X" always names the host.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:25:02 +02:00
enricobuehler 01428ced58 feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and
surface it everywhere saved-host presence is shown, so a host reached over a
routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline
just because it isn't advertising — the display-side companion to the 0.8.4
dial-first connect fix.

Core:
- punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even
  on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI
  (ABI_VERSION 3->4, header regenerated).
- pf-client-core: trust::probe_reachable_many (parallel per-host sweep).

Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s
background sweep off the UI thread:
- Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep.
- Windows (windows-reactor): pf-probe worker -> HostsProps.probed.
- Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task.
- Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated),
  online dot added to the touch HostCard.
- Decky already probes via --list-hosts --probe.

Decky client: make the flatpak client's known-hosts store the single source of
truth via new headless CLI modes (--list-hosts / --add-host / --set-host /
--forget-host / --reset / --reachable). The plugin can now add a host by address,
edit/forget hosts, reset all state (keeping the client identity), and shows
probe-backed online pips — state is shared with the desktop client, not duplicated.

Also lands in-progress Android 17 LNP groundwork (targetSdk 37 +
ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in
the working tree.

Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux,
android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup
build clean; probe true/false-positive behaviour exercised against a live host.
Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 00:14:56 +02:00
enricobuehler 6198da3daf feat(clients/apple): cross-client shortcuts + start banner, opt-in V-Sync, presenter rework
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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set
the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect
(⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture
toggle, and surface them on a 6-second banner at stream start.

Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF =
lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for
A/B), with the presenter reworked to a frame-arrival-triggered render
thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter,
plus the windowed title-bar safe-area handling.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:12:02 +02:00
enricobuehler c511462536 feat(clients/apple): enable Game Mode across Apple platforms
Opt macOS and iOS into system Game Mode (GCSupportsGameMode=YES) and
unify the App Store category to Games across macOS/iOS/tvOS (tvOS omits
the key — no Game Mode there). Game Mode engages automatically when the
stream is native-fullscreen (already the default), giving GPU/CPU
priority and doubling controller/AirPods Bluetooth polling for lower
input/audio latency — parity with the Android client's appCategory=game.

Verified: macOS/iOS/tvOS Debug builds succeed and the produced bundle
Info.plists carry the expected keys.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:11:54 +02:00
enricobuehler d6647b9183 feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session)
builds and runs on Windows; the WinUI shell spawns it for every stream. Verified
live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at
130 fps / 8 ms end-to-end on the RTX 4090.

- pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no
  pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309).
- pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped
  via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline
  (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores
  (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled
  (serde-defaulted; Linux stores unaffected).
- pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab
  while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over
  integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and
  honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session).
- run loop: block in one SDL wait woken by input AND decoded frames (a per-
  session forwarder pushes a FrameWake user event) instead of a 1 ms poll —
  measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged.
  The pump's decode-fence wait became once-per-window sampling (no per-frame
  pipeline stall; the stat now shows true backlog).
- pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls
  through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI)
  — browse/coverflow works, verified against a live host.
- WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port —
  CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status
  card (chips + stage lines from the child's stats). The legacy in-process
  D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_
  STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps
  makes the HDR toggle real.
- clients/linux-session renamed to clients/session (builds for both OSes).
- CI/MSIX: both workflows build/test both bins with widened path filters; the
  MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features
  (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does).

A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms
e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN
saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is
slower on APU silicon; discrete RDNA validation gates Phase 8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 23:21:36 +02:00
enricobuehler 2003d8a75c style(host): rustfmt the bit_depth ternary in serve_session
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Collapse the manually-wrapped if/else to rustfmt's canonical form; fixes
the cargo fmt --all --check CI failure at punktfunk1.rs:895.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 22:07:54 +02:00
enricobuehler 838a1239cf feat(codec): make client codec selection real — GPU-aware native advertisement
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The clients' codec pickers sent a preference the host threw away:
host_wire_caps() hardcoded HEVC for every GPU backend, so the native
path never emitted H.264/AV1 regardless of what the user chose.

Host: advertise what the backend actually encodes, mirroring the
GameStream serverinfo logic — software openh264 emits H.264; probed
backends (Linux VAAPI, Windows AMF/QSV) advertise their per-GPU
CodecSupport via the new wire_mask(); NVENC keeps the
Moonlight-validated H.264|HEVC|AV1 static superset; an empty probe
falls back to the superset so auto clients still resolve HEVC. Gate
10-bit to HEVC (like the 4:4:4 gate) now that a client can steer the
codec — Main10 is the only 10-bit encode path. Fix the web-console
stats label hardcoded to "hevc" (new Codec::label(), shared with the
GameStream register_session mapping).

Android: replace the hardcoded H264|HEVC Hello advertisement with a
videoCodecs param fed by VideoDecoders.decodableCodecBits() (AV1 bit
only when a real hardware video/av01 decoder exists — the decode loop
was already mime-driven); offer AV1 in the codec picker on capable
devices.

Decky: add the missing "Video codec" dropdown (auto/hevc/h264/av1) to
the plugin settings, round-tripping the same codec key the flatpak
client reads.

Apple: unchanged by design (AnnexB.swift is NAL-only, AV1 is never
advertised); refresh the stale "hosts don't emit AV1 on the native
path yet" comments here and host-side.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:45:37 +02:00
enricobuehler 0290bf7285 fix(clients/windows): hide the local cursor while captured
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set_locked() hid the OS cursor with a one-shot ShowCursor(false), but the
WinUI content island answers WM_SETCURSOR and re-asserts the arrow on every
pointer move, so the cursor reappeared the instant the mouse moved while the
pointer lock was engaged. A low-level mouse hook never sees WM_SETCURSOR, so
it couldn't suppress it.

Subclass the WinUI window and all its descendants (the video is a composition
SwapChainPanel, so the pointer actually sits over WinUI's internal input-site
child, which is the window that receives WM_SETCURSOR) and, while the lock
wants the cursor hidden, answer WM_SETCURSOR ourselves with SetCursor(None)
and return TRUE — halting WinUI's arrow re-assertion. ShowCursor(false) stays
as the coarse first-frame hide. The subclass is removed on teardown so the
reused app window (host list) is left pristine.

Adds the Win32_UI_Shell feature for the subclassing APIs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 16:45:20 +02:00
enricobuehler e28160ebb3 chore(release): bump workspace version to 0.8.4
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Release 0.8.4 — reconnect reliability and streaming polish over 0.8.3.

The headline fix: a reconnect to a saved host that had stopped advertising on
mDNS (but still had a learned Wake-on-LAN MAC) was routed into a wait-for-mDNS
wake flow instead of being dialed — so a host reached over a routed network
(Tailscale/VPN/another subnet) could never be reconnected, reading as "Offline"
with no connection attempt in the host log. All four full clients now dial
first and only fall into the visible "Waking…" wait when the dial actually
fails. On the host side, the same investigation surfaced Windows-only gaps: a
deliberate quit (⌘D) now tears the pf-vdisplay virtual monitor down immediately
(no 10 s linger churning the reconnect's REMOVE→ADD), while keep_alive=forever
(the gaming-rig preset) correctly outranks the quit on both platforms so a
pinned screen stays alive. Silent deaths are no longer invisible: a panic hook
tees panics into the web console's Logs, a Windows SEH filter names the faulting
module on a native GPU-driver crash, and a watchdog flags a wedged monitor
teardown.

Also in this release: the presenter switches to MAILBOX present, pushes HDR10
mastering metadata, and tags HDR honestly; DualSense rumble accepts the v2
vibration valid-flag and bounds a stale buzz; the core caps the QUIC datagram
send buffer so audio/rumble go latest-wins; the host folds a Steam Deck to a
DualSense on Windows (split-pad touch + pad clicks) and applies input motion on
arrival rather than after the 4 ms tick; Android gains a tiered stats HUD with
windowed lost/skipped/FEC counters; and Windows surfaces a Help/shortcuts
screen and exits fullscreen when the stream stops.

The [workspace.package] version (inherited by every crate via version.workspace)
is the release being cut; the 14 workspace entries in Cargo.lock and the
api/openapi.json info.version are refreshed to match (CI builds --locked).
Canary derives from the tag as minor+1 of the latest stable
(scripts/ci/pf-version.sh), so cutting 0.8.4 keeps canary at 0.9.0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.8.4
2026-07-08 14:17:01 +02:00
enricobuehler 0b7e4a00ee fix(host): crash visibility + Windows deliberate-quit teardown; pin outranks quit
Two strands from the "Windows host went Offline after reconnect, zero errors in
the logs" investigation.

Crash visibility — the field reports kept arriving with nothing in the Logs
tab because every way the host can die silently was unlogged:
- A panic hook tees each panic (thread, location, backtrace) through `tracing`
  into the in-memory ring + host.log before the default hook runs — a panicking
  thread otherwise only hit stderr, absent from the web console and gone when
  stderr is detached.
- A last-resort Windows SEH filter (windows/crash.rs) logs an unhandled native
  exception with its code, faulting address, and faulting MODULE — the smoking
  gun that separates our bug from a GPU runtime/driver DLL (amfrt64, the UMD,
  d3d11) crashing under us.
- A 10 s watchdog around the vdisplay monitor teardown logs an ERROR when the
  driver REMOVE/CCD-restore looks wedged (it runs under the manager state lock,
  so a hang there silently blocks every future acquire).

Deliberate-quit teardown (Windows pf-vdisplay) — the Windows manager never
wired the linger skip the Linux registry has: on ⌘D (the QUIT close code) the
monitor lingered 10 s, so a quick reconnect hit the Lingering-preempt's
back-to-back REMOVE→ADD churn. A per-lease quit flag (VirtualDisplay::
set_quit_flag) now tears the monitor down immediately on a deliberate quit, so
the reconnect finds the manager Idle and does a clean fresh ADD.

Pin outranks quit (both platforms) — keep_alive=forever (the gaming-rig preset)
promises "the screen stays alive", so a deliberate quit must skip only the
linger WINDOW, never the pin. Windows release() checks keep_alive_forever()
before the quit; the Linux registry had the inverse bug (force_immediate tore
down even a pinned display) — fixed via effective_linger() with a unit test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:17:01 +02:00
enricobuehler ab6790ef6c fix(clients): dial-first reconnect — don't gate the connect on mDNS presence
A saved host that stopped advertising on mDNS but has a learned Wake-on-LAN
MAC was routed into a wake-and-WAIT-for-mDNS flow instead of being dialed. For
a host reached over a routed network (Tailscale/VPN/another subnet) mDNS never
sees it, so the wait could never succeed and reconnects were impossible — the
host log showed no connection attempt at all. The tile's Offline pip and this
connect gate shared the same LAN-only `advertises`/`liveAdvert` predicate, so a
perfectly reachable host read as unreachable. The first connect worked only
because the MAC hadn't been learned yet (a direct dial); once learned, every
reconnect wedged in the waker.

All four full clients carried this pattern (deliberate mirrors of the Apple
`HostWaker`). Each now DIALS FIRST: fire the magic packet up front
(fire-and-forget — harmless if the host is awake, and a genuinely-asleep box is
booting while the dial times out) and attempt the connection unconditionally.
Only a FAILED dial falls into the visible "Waking…" wait, whose redial carries
no fallback so it can't loop. A fingerprint-mismatch/trust-rejection failure
means the host ANSWERED, so it never takes the wake path.

- apple: SessionModel.connect gains `onUnreachable`; startSession dials first.
- linux (relm4): AppMsg::WakeConnect wakes+dials; a per-request wake_fallback
  is armed and consumed in SessionExited, matched by fingerprint/address.
- windows: initiate_waking + ConnectOpts.wake_on_fail; the worker's Failed arm
  escalates to wake_and_connect only on a non-trust failure.
- android: doConnectDirect gains onFailure; doConnect wakes+dials first.

Decky was already correct (always launches `--connect`; WoL fire-and-forget).
Explicit "Wake host" menu actions are unchanged — waiting on mDNS is right when
the user explicitly asked to wake a box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 14:17:01 +02:00
enricobuehler 52856d4b6b chore(web): refresh bun.lock
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Dependency bumps within the existing package.json semver ranges; no
manifest changes.
2026-07-08 13:12:01 +02:00
enricobuehler 6bbd2a9ed6 feat(windows): add deploy-all.ps1 wrapper; fix web console health check
deploy-all.ps1 chains deploy-host.ps1 + build-web.ps1 so a full redeploy is
one command; stops before the web step if the host build/start fails.
build-web.ps1's post-restart check was probing http:// while web-run.cmd
serves HTTPS-only, so it always reported a false failure - probe https via
curl.exe (no -SkipCertificateCheck on the Windows PowerShell 5.1 this runs
under) with a short retry loop for the task's cold start instead.
2026-07-08 13:11:59 +02:00
enricobuehler ade4266336 fix(presenter): MAILBOX present; push HDR10 metadata; honest HDR tag
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Three Deck-test findings in the Vulkan presenter:

MAILBOX over FIFO when the surface offers it (PUNKTFUNK_PRESENT_MODE=
fifo restores the old default): both are tear-free, but an arrival-
paced presenter blocking in FIFO's present queue eats most of a vblank
whenever gamescope holds images for its composite pass or cadence
drifts against refresh — the display stat flipping 1 ms → 11-13 ms.

VK_EXT_hdr_metadata wired up: the host's 0xCE mastering metadata (or
the Windows presenter's generic HDR10 baseline until it arrives) is
pushed via vkSetHdrMetadataEXT whenever an HDR10 swapchain is (re)-
created. Compositors key their HDR-app signaling on this — colorspace
alone leaves gamescope treating the app as SDR (no SteamOS badge).

And the OSD's HDR tag now reports the display path, not the stream: a
PQ stream tone-mapped onto an SDR surface shows HDR→SDR, so the next
test distinguishes "badge missing" from "HDR never engaged".

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler dc834ea478 fix(rumble): accept the v2 vibration valid-flag; bound stale buzz to 1.5 s
Two hardenings against runaway vibration (one Deck session buzzed on a
~2 s cadence): the DualSense output-report parse now also treats
valid_flag2 COMPATIBLE_VIBRATION2 (data[39] BIT2) as rumble-carrying —
a writer hardcoding the ≥2.24-firmware convention previously had its
rumble INCLUDING stops silently ignored, and a missed stop re-sends
stale nonzero state forever via the host's 500 ms refresh. And the
client's SDL rumble duration drops 5 s → 1.5 s: long enough that a
couple of lost 500 ms refreshes don't gap genuine rumble, short enough
that stale state dies on its own.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler 4516bd48e1 perf(core): cap the QUIC datagram send buffer — audio/rumble go latest-wins
quinn's default 1 MiB datagram FIFO holds tens of seconds of Opus; on a
congested link the audio/rumble/input planes built a standing delay that
never drained while video (own latest-wins UDP path) stayed live —
observed on the Deck as audio and rumble lagging together by the same
experience-destroying amount. quinn sheds oldest-first at the cap, so a
4 KiB bound makes the plane latest-wins at the source: ~200 ms of stereo
Opus worst case, and sustained congestion costs concealable drops
instead of lag.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler 4c9c7e606e feat(android): tiered stats HUD + windowed lost/skipped/FEC counters
Stats overlay verbosity tiers (Off/Compact/Normal/Detailed, 3-finger tap
cycles live, old Boolean pref migrated) and the unified-spec line-4
reliability counters: lost/FEC windowed from the connector's cumulative
totals, skipped from the client's own newest-wins drops. Adds the
fec_recovered_shards accessor to NativeClient, mirrored from the
data-plane pump like frames_dropped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 12:29:56 +02:00
enricobuehler b12c7d3deb style(windows): satisfy rustfmt on the uninstall() teardown comments
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rustfmt 1.9.0 aligns standalone // lines out to the column of a preceding
trailing comment, so the two-line fullscreen note placed right after
`set_captured(...); // ...` failed `cargo fmt --check`. Make the first note a
leading comment so no standalone comment follows a trailing one.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 11:24:42 +02:00
enricobuehler 8a4b0c7bae feat(windows): surface shortcuts on a Help screen; exit fullscreen when the stream stops
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
The in-stream keyboard shortcuts were only reachable deep in Settings > Input.
Move them to a dedicated Help screen reached from a Help button on the host
list (mirrors the Licenses screen — a hook-free page routed from root), and drop
the reference card out of Settings so there's one home for it.

Fullscreen (F11) was a window-style toggle that stream stop never undid, so
disconnecting while fullscreen left the GUI borderless-fullscreen. Split
toggle_fullscreen into is_fullscreen/enter_fullscreen/exit_fullscreen sharing a
module-level SAVED_PLACEMENT, and have input::uninstall() call exit_fullscreen()
on teardown. exit_fullscreen is a no-op when nothing was saved, so it's safe on
every stream stop and idempotent with F11 — fullscreen is now streaming-only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 11:17:19 +02:00
enricobuehler d490397908 chore: gitignore the local flatpak-builder repo/build dirs
apple / swift (push) Successful in 1m12s
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windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m16s
deb / build-publish (push) Successful in 4m1s
decky / build-publish (push) Successful in 12s
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m1s
apple / screenshots (push) Successful in 5m55s
flatpak / build-publish (push) Successful in 4m31s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 11m4s
docker / deploy-docs (push) Successful in 19s
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:51:26 +02:00
enricobuehler a41f679516 perf(host): one input channel — motion applies on arrival, not after the 4 ms tick
Rich input (gyro at the pad's report rate, trackpad contacts) rode a second
mpsc channel that the input thread only drained after its main channel's
4 ms recv timeout — so during pure-gyro aiming (no button/pointer traffic,
the common case) every motion sample ate up to 4 ms of added latency and
quantization before reaching the virtual pad. At the Deck's 250 Hz sensor
cadence that is a full sample period of jitter.

Both planes now share one ClientInput channel: the thread wakes the moment
either arrives and applies rich input immediately. The 4 ms timeout stays
as the feedback-pump tick.

Also adds a debug-level motion-cadence metric (inter-arrival p50/p95/max
per 5 s window) so gyro delivery is measurable end-to-end instead of
'feels floaty'.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:51:04 +02:00
enricobuehler e6d9454251 feat(host): fold Steam Deck to DualSense on Windows; split-pad touch + pad clicks
A Deck client asking for 'steamdeck' on a Windows host resolved to Xbox360,
whose apply_rich is a no-op — gyro and both trackpads silently discarded.
Windows already ships a full DualSense backend (UMDF driver, touchpad +
motion, wire units 1:1), so pick_gamepad now folds SteamDeck -> DualSense
there.

The three near-identical DualSense-family appliers (Linux UHID, Windows
DualSense, Windows DS4) are hoisted into one shared
dualsense_proto::DsState::apply_rich, with two mapping upgrades for Steam
dual-pad clients everywhere:
 * the Deck's two pads SPLIT the single DualSense touchpad — left pad ->
   contact 0 on the left half, right pad -> contact 1 on the right half —
   mirroring the physical thumb layout and the split-pad zones games and
   Steam Input already use (the left pad was previously dropped outright)
 * TouchpadEx pad clicks now press the touchpad-click button (persisted
   in DsState::touch_click, OR-ed in by both serializers; previously
   dropped by every DualSense-family backend, Linux included)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:50:53 +02:00
enricobuehler 9ca672d434 fix(host): trackpad Y rides the wire in screen convention, flips at the Deck boundary
Both Deck trackpads were inverted on the virtual pad (first live Deck-to-Deck
session): the client sends SDL's screen-convention coordinates (+y down)
onto the wire, but the Deck's raw report fields are stick convention (+y up)
— and Steam Input parses our report as real Deck hardware — while the host
applier passed the value straight through.

Pin the wire meaning down (quic.rs: TouchpadEx/Touchpad are screen
convention, +x right +y down — what every client capture API produces) and
translate to device-raw in the host applier, the layer that knows the
quirk: steam_proto's apply_rich now negates y (saturating: -32768 has no
i16 negation) for both TouchpadEx surfaces and the DualSense-standin
Touchpad arm, which carried the same latent inversion.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:50:30 +02:00
enricobuehler b8fd652cb8 fix(packaging): autoload vhci-hcd and open its attach files for the usbip Deck pad
Steam Input only adopts the virtual Steam Deck controller when it arrives as
a real USB device (raw_gadget or usbip/vhci transports); the UHID fallback
has no USB interface and Steam ignores it. On a stock host neither
precondition for usbip held: vhci-hcd isn't loaded, and its sysfs
attach/detach files are root-only while the host runs as a user service —
so every session silently fell back to UHID and 'no controller appears on
the host' (live-debugged 2026-07-08: client events all arrived, the pad
existed, Steam just refused it).

Ship both preconditions with the host packages:
 * modules-load.d/punktfunk.conf loads vhci-hcd at boot (rpm/deb/arch;
   Bazzite gets it via the RPM payload + a modprobe in the sysext
   post-merge hook)
 * a udev rule in 60-punktfunk.rules grants the input group write on
   vhci_hcd's attach/detach whenever the device appears

Verified end-to-end on a live host: usbip in-process attach, hid-steam
binds all three interfaces, 'Steam Deck' + motion evdev appear, and Steam
adopts the pad (client-mode grab + its own virtual X360 emission).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:50:19 +02:00
enricobuehler 5042ffd935 fix(presenter): order the vk-frame layout transition after the decode semaphore
The submit waits the Vulkan-Video frame's decode-complete timeline semaphore
at FRAGMENT_SHADER, but the acquire barrier ran its layout transition
(VIDEO_DECODE_DST/DPB -> SHADER_READ_ONLY) from srcStage TOP_OF_PIPE — which
the wait does not cover, so no dependency chain formed and the transition
could execute while the decode queue was still writing the image. The race
window is real: the pump ships each frame to the presenter BEFORE its
decode-complete wait (that wait is stats-only).

On RADV the transition physically touches the image (metadata /
decompression), so the race rendered green/yellow block corruption exactly
at freshly-decoded regions — the Steam Deck 'artifacts around the moving
cursor' bug (the cursor is the only damage on an idle desktop). NVIDIA
treats the transition as a no-op, which is why the identical code looked
clean on the dev box.

srcStage is now FRAGMENT_SHADER, matching the semaphore's wait mask — the
standard acquire pattern (same as swapchain acquires) that chains the
transition after the decode signal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:50:06 +02:00
enricobuehler 8bef4e27f9 fix(client-linux): opt into RADV Vulkan Video decode at session start
Mesa gates RADV's video-decode support — the VK_KHR_video_decode_* device
extensions AND the decode-capable queue family — behind
RADV_PERFTEST=video_decode (Steam Deck / VANGOGH included). Without it the
presenter's device advertises no decode queue, Decoder::new's auto chain
skips Vulkan Video, and the session silently lands on VAAPI.

punktfunk-session now appends the token to RADV_PERFTEST before the driver
loads (all streams run through this binary, so every launch path and package
is covered). RADV-only knob: other drivers ignore it, and a Mesa where
decode is already default just no-ops. Verified on the Deck: decode_qf=2,
H264/H265/AV1 caps, first frame path="vulkan-video", 90 fps at 1.9 ms decode.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 10:49:51 +02:00
enricobuehler b664ae373d fix(screenshots): give PF_SHOT_READY headroom for the cold first scene
apple / swift (push) Successful in 1m14s
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The linux-client-screenshots job red-lit on a single scene — the first one
(`hosts`) — with "client never signalled PF_SHOT_READY", while the other six
captured fine (~1-2s each). Root cause: the first client launch pays a large
one-time cold-start under software rendering (llvmpipe GL-shader + fontconfig
cache build, plus first-run client-identity generation into the shared scratch
HOME), ~25s on the CI runner; the relm4 shell rebuilt in 0.8.3 tipped it just
over the 20s PF_SHOT_READY cap. Every scene rendered correctly — the cap was
simply too tight for cold start. Raise it to ~60s (warm scenes still break out
in ~1-2s, so the happy path is unchanged). Best-effort job; it never blocked the
release, but now it goes green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 08:30:58 +02:00
enricobuehler f97b5a3783 fix(rpm): drop the moved design/implementation-plan.md from %doc
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windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 2m58s
linux-client-screenshots / screenshots (push) Successful in 2m7s
The RPM %files %doc referenced design/implementation-plan.md, but the design/
docs live in the separate planning repo now — the file isn't in the public tree,
so rpmbuild failed at %files ("File not found: .../implementation-plan.md") once
the build got that far. Ship the two docs that actually exist (README.md +
packaging/README.md). Pre-existing spec rot, surfaced by the 0.8.3 release run.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.8.3
2026-07-08 00:44:28 +02:00
enricobuehler 0052a6ae30 fix(packaging): vulkan-headers build dep + ship punktfunk-session across desktop packages
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Failing after 13s
windows / build (x86_64-pc-windows-msvc) (push) Failing after 8s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 9m13s
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windows-host / package (push) Successful in 23m50s
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windows / build (aarch64-pc-windows-msvc) (push) Successful in 4m56s
The re-architecture split the Linux client into two binaries (shell + Vulkan
session streamer) and added the pf-ffvk crate, whose build.rs runs bindgen over
FFmpeg's libavutil/hwcontext_vulkan.h (#include <vulkan/vulkan.h>). Two release
regressions fell out of that on the desktop-package legs:

1. Missing build dep. The Arch build (archlinux:base-devel + its own pacman list)
   fatal-errored at `vulkan/vulkan.h file not found`. Add the Vulkan dev headers
   wherever the client compiles from a self-managed dep set: arch (PKGBUILD
   makedepends + arch.yml), rpm (spec BuildRequires + rpm.yml + fedora image),
   deb.yml (belt-and-suspenders; the rust-ci image already bakes libvulkan-dev),
   and the screenshots job. The flatpak builds offline against the GNOME SDK, so
   install Vulkan-Headers into /app as a pinned module and point pf-ffvk's bindgen
   at it via PF_FFVK_VULKAN_INCLUDE.

2. Only the shell shipped. arch/deb/rpm built and installed just punktfunk-client;
   the shell execs its sibling punktfunk-session for a connect, so desktop
   streaming would break exactly as Decky's did. Build and install BOTH binaries
   in all three, and declare the runtime Vulkan loader the session binary dlopens
   (vulkan-icd-loader / vulkan-loader / libvulkan1 — not a DT_NEEDED, so
   shlibdeps/auto-requires can't see it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:41:10 +02:00
enricobuehler 062a54e3a5 style: cargo fmt --all (rustfmt 1.96.0 drift across the re-arch branch)
`cargo fmt --all --check` (ci.yml) was red on main: the client re-architecture
commits and origin's windows-shortcut commit landed with rustfmt violations
(e.g. a 104-char .with_context line in hyprland.rs, an unsorted mod block in
vdisplay.rs, the input.rs `{`-placement CI flagged). Reformat the tree so the
fmt gate passes; no functional changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:33:40 +02:00
enricobuehler 966758e757 chore(release): bump workspace version to 0.8.3
apple / swift (push) Successful in 1m11s
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windows / build (x86_64-pc-windows-msvc) (push) Failing after 26s
windows-host / package (push) Failing after 9s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Failing after 9s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Failing after 8s
release / apple (push) Successful in 9m37s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 8m51s
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ci / rust (push) Failing after 1m0s
Release 0.8.3: the native Linux client is re-architected — the GTK4 shell + GL
presenter give way to a two-binary design (phases 0–6). A relm4/libadwaita
desktop shell (host discovery, pairing, library) now hands desktop connects to a
dedicated Vulkan session binary, punktfunk-session: an SDL3 window + ash
presenter carrying a Skia "console" UI — stats OSD, capture HUD, and a
gamepad-navigable coverflow library with --browse. The split lands the streaming
wins the GL path couldn't: VAAPI dmabuf → Vulkan zero-copy import + CSC (no GL
round-trip), Vulkan Video decode on the presenter's own device for NVIDIA
hardware decode (via a new pf-ffvk bindgen shim over FFmpeg's Vulkan hwcontext),
and HDR10/P010 end to end. The console background is now an animated mesh gradient
matching the Apple client's MeshGradient. Along the way: a resize crash fixed
(never vkDeviceWaitIdle while the pump decodes), keyframe recovery when the
decoder produces no output, decode-stage stats that measure GPU completion, an
Alt+Enter fullscreen alias, pointer-lock + per-iteration motion-flush input
fixes, and the host-card hover highlight made concentric.

Packaging + Decky: the flatpak now builds and ships BOTH client binaries (shell +
session) so the Deck's stream/browse paths survive the split — the session
binary's Skia is fetched offline from a pinned, sha256-verified archive; the
mgmt/library port 47990 is opened on the LAN firewall profiles; and the plugin's
install-from-URL uses the unom.io/pf-decky short link.

Other clients + core: Windows gains the two missing stream shortcuts
(Ctrl+Alt+Shift+S stats, F11 fullscreen) plus an in-stream shortcut reference on
both clients; Android promotes the low-latency pipeline to default and attaches
its APK to CI; the host coalesces keyframe-request storms into one IDR per
cooldown; the core jumps to live on a standing receive backlog instead of
ratcheting latency; and two security bumps clear the audits (crossbeam-epoch
RUSTSEC-2026-0204, vulnerable web transitive deps).

The [workspace.package] version (inherited by every crate via version.workspace)
is the release being cut; refresh the 14 workspace entries in Cargo.lock to match
(CI builds --locked). Canary derives from the tag as minor+1 of the latest stable
(scripts/ci/pf-version.sh), so with 0.8.3 the newest stable it stays at 0.9.0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:18:12 +02:00
enricobuehler 07afa8ee26 feat(console-ui): mesh-gradient background (Apple MeshGradient parity)
The console UI's animated background was a port of the Apple client's LEGACY
fallback — four drifting radial blobs. Apple's shipping look is a 4×4
MeshGradient. Replace the blob field with an SkSL shader that reproduces it: a
smooth bicubic (separable cubic-Bézier) blend of the same 16 sRGB mesh colours,
the four interior control points driving a bounded (weight-normalised) domain
warp so the bright brand-violet pools drift while the frame edges stay pinned —
then the same ±8°/~5-min hue sway, elliptical vignette, and vertical legibility
scrim as the Swift composite(). Same [u_res, u_t] uniforms, so the draw path is
untouched beyond the rename (draw_aurora → draw_background, aurora → mesh).

Verified: the SkSL compiles on Skia's CPU frontend (unit test), and CPU-raster
renders at several time points show the dark-cornered field, the centred bright
pool, warm-left/cool-right temperature split, and the slow interior drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00
enricobuehler b2451e6aea fix(flatpak): ship punktfunk-session so Decky streaming survives the two-binary split
The re-architected Linux client is now two binaries: the punktfunk-client shell
execs its sibling punktfunk-session (ash/Vulkan presenter + Skia console UI) for
--connect/--browse. The Decky plugin's stream and browse paths launch the shell
with exactly those flags, but the flatpak built and installed only the shell, so
streaming and the gamepad library from the Deck failed at exec with
"punktfunk-session: No such file" (pair/wake/library still worked — the shell
handles them in-process).

Build and install both binaries. The session binary pulls in Skia (skia-safe),
whose build script downloads a prebuilt libskia — dead in the offline sandbox —
so point skia-bindings at a pinned, vendored archive via SKIA_BINARIES_URL=file://
(read directly, no curl); the tarball rides along as a sha256-pinned flatpak
source. Widen the flatpak CI path filters to the session binary's crates
(linux-session, pf-presenter, pf-console-ui, pf-client-core) and fix the moved
library.rs path in the Decky error-classifier comment.

All other plugin↔client contracts (flags, pairing/library output, config files,
env vars, exit codes, the 47990 mgmt port) already match — no changes needed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 23:14:08 +02:00