4839c0e6f609310ae24f5ee5bb9df38c070e8f74
10 Commits
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01428ced58 |
feat(clients): reachability-probed presence + shareable Decky host management
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Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and surface it everywhere saved-host presence is shown, so a host reached over a routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline just because it isn't advertising — the display-side companion to the 0.8.4 dial-first connect fix. Core: - punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI (ABI_VERSION 3->4, header regenerated). - pf-client-core: trust::probe_reachable_many (parallel per-host sweep). Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s background sweep off the UI thread: - Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep. - Windows (windows-reactor): pf-probe worker -> HostsProps.probed. - Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task. - Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated), online dot added to the touch HostCard. - Decky already probes via --list-hosts --probe. Decky client: make the flatpak client's known-hosts store the single source of truth via new headless CLI modes (--list-hosts / --add-host / --set-host / --forget-host / --reset / --reachable). The plugin can now add a host by address, edit/forget hosts, reset all state (keeping the client identity), and shows probe-backed online pips — state is shared with the desktop client, not duplicated. Also lands in-progress Android 17 LNP groundwork (targetSdk 37 + ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in the working tree. Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux, android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup build clean; probe true/false-positive behaviour exercised against a live host. Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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08ab2b6bee |
fix(android): declare WAKE_LOCK — the stream's Wi-Fi locks never actually engaged
WifiLock.acquire() enforces the WAKE_LOCK permission, which the manifest never declared — every acquisition since the first Wi-Fi lock shipped threw SecurityException, silently swallowed by a bare runCatching. The phone's own accounting proved it (dumpsys wifi: high_perf/low_latency active_time_ms = 0 across weeks of streams): every on-device session ran with Wi-Fi power save fully active, whatever the code intended. Verified live after the fix: both locks registered in WifiLockManager, mPowerSaveDisableRequests=2, ping RTT to the streaming phone 3.8 ms avg. A failed acquire now logs loudly — this class of failure must never be invisible again. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5dc24a069f |
perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
Close the latency gap on the Android client with per-SoC decoder tuning, an event-driven decode loop, and full system integration. - Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor preferred, software avoided, FEATURE_LowLatency probed) and create the chosen one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon; MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm) vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no vendor key — covered by ranking + the standard low-latency key. - Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a decoded frame the instant it is ready instead of waiting out a poll interval. Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up. - System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml opting out of OEM downscaling / FPS overrides. - Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game, DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false), and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV. - lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now shows the resolved decoder name. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3775a39e70 |
feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish Wake-on-LAN. - Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow, and an input-aware legend that switches between gamepad face buttons and a TV-remote select-ring + arrows based on the last-used input. - Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry, fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects), plus host edit (touch dialog + console form) with an auto-filled MAC. - Android TV: brand banner (android:banner), density-aware console scaling, D-pad/ remote nav (Up = Settings, Down or the pad Select button = host Options), emergency stream-exit chord, and 120Hz console refresh. - Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware tab animation (horizontal on phones, vertical on the tablet rail), animated settings navigation, and a licenses screen with a back button + the real workspace version (read from Cargo.toml). - Vector Lock/controller icons (no emoji); bundled Geist font. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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495646b676 |
feat(client/android): Snapdragon latency tuning — ADPF pipeline hints, game mode, max-clock decode
Three levers to lower and steady decode latency on Snapdragon (Adreno) devices:
- ADPF (Adaptive Performance Framework): a new dlsym-resolved hint session
(native/src/adpf.rs; API-33+, resolved at runtime so there's no build-time
link dependency and libpunktfunk_android.so still loads on API 31/32) tells
the CPU governor the video pipeline runs a per-frame real-time workload, so it
keeps those threads on fast cores at high clocks. It now covers all three
latency-critical threads — the pf-decode feed/drain/present loop, the core
data-plane pump (UDP receive + FEC reassembly), and the audio thread — via a
new generic hot-thread registry on NativeClient (register_hot_thread /
hot_thread_ids; the pump self-registers). The session is built lazily on the
first presented frame, since ADPF createSession rejects a set containing any
not-yet-live tid.
- operating-rate -> Short.MAX ("as fast as possible"): pushes the Qualcomm
decoder to run each frame at max clocks instead of merely sustaining the
display rate at a power-saving clock that adds per-frame decode latency.
- appCategory="game": makes the app eligible for OEM Game Mode / Game Dashboard
performance profiles.
The core registry is cross-platform (gettid on Linux/Android, a no-op
elsewhere) — no Android-specific pollution of the shared core. Host workspace +
64 core tests green; Android arm64-v8a + x86_64 (platform 31) build + clippy
clean. On-device Snapdragon validation pending.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e9a0026a4c |
feat(android): native mDNS discovery, host naming, touch mouse, stock selects
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.
Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.
Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.
Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.
Docs updated (CLAUDE.md, client READMEs, docs-site status).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b503284d02 |
feat(android): adaptive launcher icon with Material You themed-icon support
Replace the placeholder system icon with the Punktfunk brand mark (two overlapping violet circles,
from the shared logo in clients/apple/.../punktfunk_Logo.icon).
- drawable/ic_launcher_foreground.xml: the violet logo (3 exact paths) scaled + centered into the
108dp adaptive-icon safe zone via a group transform.
- drawable/ic_launcher_monochrome.xml: single-tone silhouette for Android 13+ themed icons
(Material You) — the launcher recolors it to the wallpaper.
- mipmap-anydpi-v26/ic_launcher{,_round}.xml: adaptive-icon (background + foreground + monochrome);
dark-indigo background (@color/ic_launcher_background) so the violet pops.
- Manifest: android:icon=@mipmap/ic_launcher + roundIcon (was @android:drawable/sym_def_app_icon).
minSdk 31 → anydpi-v26 covers every device (no legacy PNG mipmaps needed). Verified on a physical
phone (Android 16): the icon renders centered + circle-masked; the themed-icon layer is wired.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1e8b7d40d6 |
feat(android): pairing/identity — persistent identity, TOFU pinning, SPAKE2 PIN ceremony
M4 Android stage 1 (trust). The client now presents a persistent self-signed identity on every connect, pins host certs trust-on-first-use, and runs the SPAKE2 PIN pairing ceremony — parity with the Apple/Linux clients. The Rust connector already exposed this; this wires it through the JNI + a Keystore-backed Kotlin store + the connect UI. - crates/punktfunk-android: nativeGenerateIdentity (mint), nativeConnect gains certPem/keyPem/pinHex (identity + TOFU/pinned), nativeHostFingerprint, nativePair (SPAKE2). hex32/parse_hex32 helpers. - kit/security: IdentityStore (AndroidKeyStore AES-256-GCM-wrapped PEM blob; StrongBox with TEE fallback; four-state load so a decrypt failure never shadow-mints), PinStore (host-id -> fp-hex in SharedPreferences). obtainIdentity mints once on genuine first run. - app: ConnectScreen loads/mints the identity, looks up the stored pin, and gates connect on a trust decision — TOFU prompt (first connect), fingerprint-changed warning, PIN dialog. - AndroidManifest: allowBackup=false (Keystore keys don't restore; a restored device re-mints rather than carrying a dead blob). Verified live (emulator -> home-worker-2, synthetic m3-host): - identity: host logs the presented client fingerprint; stable across an app restart. - TOFU: first-connect prompt -> Trust -> pins the observed host fp -> pinned reconnect skips the prompt. - SPAKE2: PIN ceremony -> "pairing complete — client trusted" -> auto-connect under --require-pairing; wrong PIN / host down -> "Pairing failed". Known follow-up: trust is keyed by mDNS instance id for discovered hosts but by "host:port" for manually-typed ones, so pairing via one path isn't recognized by the other. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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82122ff0b1 |
feat(android): mDNS host discovery (NsdManager) in the connect screen
M4 Android stage 1 (discovery). Kotlin-only — browse _punktfunk._udp and present a tappable host list above the manual Host/Port fields. - clients/android/kit: HostDiscovery — NsdManager browse + resolve (registerServiceInfoCallback on API 34+ for reliable TXT, legacy resolveService on 31-33), MulticastLock while running, and a pure parseTxt(proto/fp/pair/id). Exposes the live host set via an onChange callback (NSD callbacks land on the main thread). DiscoveredHost(name, host, port, fingerprint?, pairingRequired). + a JVM unit test of parseTxt. - clients/android/app: ConnectScreen renders discovered hosts (tap -> fill host/port + connect); discovery scoped to the screen (start on enter, stop on connect/leave). Manifest adds CHANGE_WIFI_MULTICAST_STATE + ACCESS_WIFI_STATE (NEARBY_WIFI_DEVICES already declared). Trust stays TOFU (pin=None); fp shown advisory; pairingRequired shown (SPAKE2 PIN wiring is later). Verified: parseTxt unit test (5/5 green); on the emulator a loopback NsdManager.registerService of a fake _punktfunk._udp host was discovered + resolved + TXT-parsed and rendered as a card (name/host:port/TOFU/fp) -- the full browse->resolve->parse->UI path. Real cross-LAN discovery needs a physical device on the host LAN (the emulator's SLIRP NAT drops mDNS multicast). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b55b7d0ef0 |
feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate crates/punktfunk-android links punktfunk-core and exposes the JNI seam; Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't import the C header the way Swift can, so the bridge is written in Rust to reuse the Linux client's orchestration rather than re-port it. - crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link proof + session connect/close handle; plane pumps stubbed for M4 stage 1. - clients/android: Gradle project — :app (Compose) + :kit (Android library with a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 / Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten. - .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner. - punktfunk-core: switch rcgen to the ring backend so the whole quic tree is aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets). Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator first-light renders the bridge linked (core ABI v2) with logcat confirmation; clippy -D warnings + cargo fmt clean; core tests green on the ring backend. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |