448986f41cfc11fd4b127ad7c8e32f405bc5aab3
7 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
448986f41c |
perf(core): UDP GSO send path (the multi-Gbps lever)
apple / swift (push) Successful in 1m16s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / rust (push) Successful in 1m31s
deb / build-publish (push) Successful in 2m36s
ci / web (push) Failing after 36s
ci / docs-site (push) Failing after 32s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m42s
rpm / build-publish (push) Successful in 4m38s
docker / deploy-docs (push) Successful in 17s
sendmmsg already batches syscalls but still builds one sk_buff per datagram — the kernel-side wall above ~1 Gbps. UDP Generic Segmentation Offload hands the kernel one big buffer it splits into gso_size datagrams, building ~1 GSO skb per ≤64 segments. Research (LWN/Cloudflare/Tailscale) measures ~2.4x throughput at equal CPU and 17-44x fewer syscalls, and that sendmmsg batching alone is insufficient — you need true segmentation offload. Adds Transport::send_gso (default = send_batch) + a UdpTransport Linux override: coalesces a frame's equal-size wire packets (shards are zero-padded to a constant size, so a whole frame is one gso_size) into ≤64-segment sendmsg(UDP_SEGMENT) calls. seal/send routes through it. Opt-in via PUNKTFUNK_GSO (new unsafe hot-path code) with automatic fallback to sendmmsg on any GSO error (unsupported kernel/ path), latched per process. Loopback unit test validates the cmsg segmentation; full session over loopback streams clean (0% loss). Linux-only; loopback/non-Linux keep sendmmsg/scalar. Next levers: in-place AES-GCM seal (kill per-packet allocs), UDP GRO on recv, drop the sleep-pacing in favor of the kernel qdisc, jumbo MTU. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
86f463cf71 |
fix(housekeeping): unaligned read UB + recv-drop parity; dedup mmsghdr; doc fixes
ci / rust (push) Has been cancelled
From a bug-hunt + unsafe-audit pass (4 reviewers + adversarial verify). It confirmed ZERO real bugs in the recent batched/paced data-plane work — these are the surfaced cleanups + one genuine soundness fix: - SOUNDNESS (reduce unsafe): inject/gamepad.rs::pump_ff did `ptr::read` of an InputEventRaw (align 8, holds a timeval) out of a 1-aligned [u8; N] buffer — UB per the reference (x86_64 tolerates it, but it can miscompile under LTO). Use ptr::read_unaligned + a SAFETY note. Zero behavior change. - recv parity: recv_batch (recvmmsg) didn't drop an oversized/truncated datagram the way scalar recv does — poll_frame now skips a message whose len fills the buffer (> MAX_DATAGRAM_BYTES), matching recv's `n >= RECV_BUF` drop. (AEAD already rejected these on encrypted sessions; this restores the documented invariant on the batched path.) - dedup unsafe FFI: factor the identical mmsghdr-from-iovec construction out of send_batch + recv_batch into one `mmsghdrs()` helper — the raw-pointer scaffolding + its lifetime SAFETY note now live in one place. - docs: TARGET_SOCKBUF no longer calls paced sending future work (it landed, m3.rs::paced_submit); gamescope.rs input is no longer "(TODO)" (wired + live-validated); the PUNKTFUNK_PERF `wire_mbps` field is renamed `tx_mbps` and noted as attempted/sealed bytes (send_dropped shows what didn't reach the wire). Full suite (35 + loopback round-trip + 6) + clippy + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
2f4f92a804 |
feat(1gbps): batched client recv via recvmmsg (increment C)
ci / rust (push) Has been cancelled
Final increment of the 1 Gbps data-plane rework — the recv counterpart of the sendmmsg work. The client recv path did one recvfrom + one Vec allocation per packet (and the pump's 300µs idle sleep could let packets pile up at line rate). - Transport gains recv_batch(&mut [Vec<u8>], &mut [usize]) -> count; default is a single scalar recv into out[0] (loopback + non-Linux). - UdpTransport overrides it on Linux with recvmmsg (MSG_DONTWAIT) draining up to N datagrams per syscall into the caller's reused buffers — no per-packet alloc. - Session::poll_frame owns a lazily-allocated recv ring (RECV_BATCH=32) and consumes it one packet at a time across calls, refilling with one recvmmsg when drained. Encapsulated: the punktfunk-client-rs + NativeClient pumps are unchanged, and draining a batch per syscall means the 300µs sleep no longer underdrains. Added UdpTransport::local_addr (used by the test, generally handy). ~125k → ~4k recv syscalls/sec at line rate, zero per-packet recv allocation. Verified: new recv_batch_drains_over_loopback test (50 datagrams drained intact via recvmmsg) + the existing loopback round-trip now runs through the batched poll_frame; full suite (35 + round-trip + 6) + clippy + fmt green. Decode-in-place (kill the per-packet open_from_wire alloc) is a separate later optimization. With A (sendmmsg) + B (paced send) + C (recvmmsg), the native data plane is batched + paced end to end. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
10a932d013 |
feat(1gbps): pace per-frame sends so high-bitrate frames don't burst-drop
ci / rust (push) Has been cancelled
Increment B of the send-path rework — the actual fix for "freezes get more common over ~150 Mbps, no image at all at 400 Mbps" on the native path. Cause: the encoder emits a frame and submit_frame blasted ALL its packets at once into the NIC; a real link drops the line-rate burst (host send buffer EAGAINs), and under infinite GOP one dropped frame freezes the decode until the next keyframe. (The speed-test probe showed 0 drops at 400 Mbps because the probe is self-paced; real video wasn't.) Adaptive pacing, no extra thread, no regression: - Session splits into seal_frame (FEC + packetize + seal → wire packets, no send) and send_sealed (one batched sendmmsg of a chunk, counts drops); submit_frame is now their composition (synthetic + probe paths unchanged). - virtual_stream's paced_submit seals a frame then sends it in 16-packet chunks spread over ~90% of the time until the next frame is due. At 60 fps desktop (fast encode → lots of slack) the frame spreads across the interval → no NIC burst → no freeze. At 240 fps@5K (encode ≈ interval → ~0 slack) the budget collapses and every chunk goes out immediately → never slower than before. Core suite (34 + loopback round-trip + 6) + clippy + fmt green. The seal/send split is covered by the existing loopback tests; the pacing is host timing, verified by review (live-test needs a real NIC — your Mac at a raised bitrate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
c24b571e37 |
feat(1gbps): batched send via sendmmsg (Transport::send_batch)
ci / rust (push) Has been cancelled
First increment of the 1 Gbps send-path rework (the measured bottleneck): the native data plane did one send() syscall per packet — at ~125k pkt/s (1 Gbps wire) that burns a core on syscalls. Port the proven GameStream sendmmsg path into the core Transport seam. - Transport gains `send_batch(&[&[u8]]) -> usize` (count handed to the kernel; caller counts the rest as send-buffer drops). Default = the scalar send loop (loopback transport + non-Linux). - UdpTransport overrides it on Linux with `sendmmsg` (64 datagrams/syscall); the connected socket needs no per-message address. Non-blocking-aware: a full send buffer yields a short count / EAGAIN, and we stop + report what went out rather than block or retry (same lossy, FEC-protected contract as send()). - Session::submit_frame seals every shard then hands the whole frame to send_batch in ONE call instead of looping send() — ~64x fewer syscalls per frame on the native + GameStream-over-core paths; send_dropped accounting preserved (total - sent). ~125k → ~2k syscalls/sec at 1 Gbps line rate. Verified: new loopback-UDP test send_batch_delivers_over_loopback (100 batched packets arrive intact, datagram boundaries preserved); full core suite + clippy + fmt green. Next increments: a paced send thread (microburst shaping so a real NIC doesn't drop line-rate bursts) and recvmmsg on the client. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
b8a33e21a2 |
feat(1gbps): raise bitrate/probe clamps + socket buffers, count send-buffer drops
ci / rust (push) Has been cancelled
First step of 1 Gbps+ readiness (the whole point of the GF(2^16) Leopard FEC): make 1 Gbps configurable and its dominant failure mode observable, before the real transport work (sendmmsg + paced encode|send split) lands. Investigation (6-way) verdict: we're ~halfway, and it's mostly clamps plus one real piece of work. The integer/type path, FEC (a 1 Gbps frame is only a few hundred shards in one GF(2^16) block, far under the 65535 ceiling), AES-GCM (AES-NI, ~10-25x headroom), and the M1 reassembler bounds (fully derived from the negotiated FecConfig) are ALL already 1 Gbps-ready and untouched. This commit (the configurable + observable foundation): - m3.rs: MAX_BITRATE_KBPS 500_000 -> 2_000_000 (2 Gbps headroom over the 1 Gbps+ target); MAX_PROBE_KBPS 1_000_000 -> 3_000_000 (probe can demonstrate headroom ABOVE the session cap so a client can confidently pick a 1 Gbps+ bitrate). - transport/udp.rs: TARGET_SOCKBUF 8 MB -> 32 MB (a multi-MB IDR keyframe burst no longer fills the buffer); scripts/99-punktfunk-net.conf bumped to match. - Observability: Transport::send now returns Ok(true|false) (false = WouldBlock send-buffer drop, previously a silent Ok(())). Session counts these as a new `packets_send_dropped` stat (distinct from recv-side packets_dropped) — in Stats, the C ABI PunktfunkStats (header regenerated), a PUNKTFUNK_PERF periodic wire-Mbps + drop dump in virtual_stream, and the speed-test probe completion log. This is the dominant 1 Gbps+ loss mode and was invisible. Loopback-verified: a probe now runs at 1.2 Gbps target (no longer truncated to 1 Gbps) with the drop counter live. NOT yet a sustained-1-Gbps proof — the single-send()-per-packet native path is the next, real piece of work (port the proven GameStream sendmmsg + paced send thread into the core Transport). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |