The "5-6 stale monitors that never tear down" failure (also seen with SudoVDA):
an orphan from a crashed/killed previous host lingers because the driver watchdog
is kept reset by a still-pinging new session, so it never fires for the orphan.
- Driver (pf-vdisplay control.rs): new IOCTL_CLEAR_ALL (0x804) -> tear down every
monitor. A pf-vdisplay extension; SudoVDA returns invalid for it (ignored), so
the host can issue it unconditionally.
- Host (vdisplay/sudovda.rs): send IOCTL_CLEAR_ALL once on startup (best-effort)
to reap orphans before creating ours; and surface a failing keepalive PING (the
old `let _ =` swallowed it, masking a lost control handle).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
HDR streamed nothing and "didn't persist" because build() forced the SudoVDA's
advanced-color state to match the handshake bit_depth on every build — with an
8-bit-negotiated session (the common case: clients advertise no 10-bit cap) that
meant set_advanced_color(false) on every connect, wiping a user's deliberate
Windows HDR toggle on the virtual display.
But the whole pipeline already follows the monitor's REAL HDR state: WGC captures
FP16 when HDR is on, NVENC forces Main10 + BT.2020 PQ from the 10-bit capture
format regardless of the negotiated depth (encode/nvenc.rs), and the client
auto-detects PQ from the HEVC VUI. So the negotiated bit_depth must NOT drive the
monitor's colorspace.
- build(): only ever ENABLE HDR (proactively, for a negotiated 10-bit session);
never force it off. A user-enabled HDR session now persists and flows end-to-end.
- secure-desktop mux: gate the HDR→SDR drop (for the DDA leg) on the monitor's
ACTUAL advanced-color state at switch time, not bit_depth — so an HDR session
with an 8-bit handshake still drops correctly for Winlogon and restores after.
- sudovda: add advanced_color_enabled() reader (DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Final cleanup after the DDA-parity work, plus an end-user service to replace the
PsExec/VBS/scheduled-task launch chain.
Cleanup (behavior-preserving):
- sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is
the sole isolation path), the always-empty Monitor.isolated field, and the
vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments.
- dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS,
hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR
per-frame test knob.
Windows service (src/service.rs, `punktfunk-host service`):
- SCM supervisor (windows-service crate) that duplicates its LocalSystem token,
retargets it to the active console session, and CreateProcessAsUserW's the host
there (Sunshine/Apollo model) — relaunching on exit and console session switch,
inside a kill-on-close job object so a service crash never orphans the host.
- install/uninstall/start/stop/status subcommands: one elevated `service install`
registers an auto-start LocalSystem service + firewall rules + a default host.env.
- Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to
%ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack),
with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\.
- merged_env_block (shared with the WGC helper) now also carries RUST_LOG.
- docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User: tearing down + recreating the monitor per session is wrong both ways — a
fixed GUID collides on overlapping sessions, but a per-session GUID makes a new
screen on every reconnect; host-lifetime would leave a phantom display for
physical-screen users. Correct model = rock-solid state machine.
Replace the per-session create/REMOVE with a host-level reference-counted
manager (global MGR):
- States: Idle / Active{refs} / Lingering{until}.
- Connect (acquire): Idle→create; Lingering→reuse (cancel teardown, reconfigure
if the mode changed) — the quick-reconnect reuse, no new screen/PnP chime;
Active→refs++ (concurrent / Reconfigure-overlap), reconfigure on a mode change.
- Disconnect (release, via the MonitorLease keepalive Drop): refs-- ; at 0 →
Lingering(now + PUNKTFUNK_MONITOR_LINGER_MS, default 10s).
- Background timer: Lingering past its deadline → REMOVE the monitor → Idle, so a
physical screen returns ~10s after streaming stops.
Eliminates BOTH the cross-session REMOVE collision (teardown only at refs==0 +
expired grace) and the new-screen-on-reconnect, without a persistent phantom
display. The control-device handle is opened once (host-level) — a handle, not a
screen. SudoVdaDisplay is now a marker; the old create() body is create_monitor.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User observed: 'display disconnected' + freeze with NO context change, and
'first switch happy, subsequent slower, then chaos under stress'. Log shows the
cause: MONITOR_GUID was a FIXED constant, so overlapping sessions (a client
RECONNECTING after a freeze before the old session tore down, or concurrent
sessions) all map to the SAME SudoVDA monitor (same GUID -> IOCTL_ADD reuses
target 257). When the old session ends, its IOCTL_REMOVE tears the monitor down
OUT FROM UNDER the live session -> 'display disconnected' + the late
E_INVALIDARG/MODE_CHANGE failures (output vanished mid-session) -> cascade.
Fix: next_monitor_guid() returns a unique GUID per (process, session) [base GUID
with low 48-bit node = pid<<16 | session#]; create() threads it into AddParams
AND the keepalive (which REMOVEs by it). Each session now owns its own monitor;
one ending can't kill another. (The 200ms DuplicateOutput1 retry confirmed
working — 'succeeded on retry' logged; the residual failures were this
collision, not the race.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Live result of the previous build: the MODE_CHANGE_IN_PROGRESS storm was FIXED
(0 occurrences) by dropping primary-promotion — but it exposed the regression
the review predicted: a non-primary EXTENDED SudoVDA is NOT DWM-composited on
this box, so DDA gets born-lost ACCESS_LOST (0x887a0026) + black frames. The
IDD genuinely must be the sole/primary/composited display here.
Apollo reaches that end state ('Virtual Desktop: 5120x1440', sole display) via
Windows AUTO-promoting the real WDDM display over the box's leftover 1024x768
basic display — but Windows does NOT auto-promote for us, leaving the IDD
extended. So make it sole explicitly, the clean way:
- create(): deactivate the other display(s) via the atomic CCD path
(isolate_displays_ccd) by DEFAULT (opt out with PUNKTFUNK_NO_ISOLATE). Drop
the legacy per-device GDI detach from the path (it misses iGPU-attached
monitors and churns; kept #[allow(dead_code)] for reference).
- set_active_mode(): CDS_UPDATEREGISTRY only — set the mode in place, NO
CDS_SET_PRIMARY / CDS_GLOBAL / DM_POSITION. A sole display is already primary,
so there's nothing to contest → no MODE_CHANGE storm (that storm came from
promoting primary at (0,0) WHILE the basic display was still active).
Net: sole SudoVDA → primary → composited → capturable, with no topology
contest. Keeps the prior MODE_CHANGE-as-transient handling + removed born-lost
escape as backstops.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ROOT CAUSE (verified by multi-agent compare vs Apollo + adversarial review):
set_active_mode() applied the SudoVDA mode with CDS_UPDATEREGISTRY | CDS_GLOBAL
| CDS_SET_PRIMARY + DM_POSITION(0,0) — promoting the freshly-added IDD to
PRIMARY at the virtual-screen origin and persisting it globally. On this box
(baseline active display = a 1024x768 basic 'WinDisc') that primary-promotion
contests the existing display so the desktop topology never reaches a stable
fixed point → every DuplicateOutput/AcquireNextFrame during the unending
settle returns DXGI_ERROR_MODE_CHANGE_IN_PROGRESS (0x887A0025). Apollo, live
on this EXACT box with an empty config, never promotes primary and captures
the same SudoVDA at 5120x1440 with zero DXGI errors. (Ruled out earlier on the
live box: win32u hook, DPI, independent-flip/overlay, isolation, render pin.)
Fixes (subtractive, gated per adversarial review):
- sudovda.rs set_active_mode: default to CDS_UPDATEREGISTRY only (no primary
promotion, no GLOBAL, no DM_POSITION) = Apollo-parity for the multi-display
default. Promote to primary (CDS_GLOBAL|CDS_SET_PRIMARY+DM_POSITION) ONLY
when PUNKTFUNK_ISOLATE_DISPLAYS=1 (sole display, where a blank extended IDD
would otherwise yield no frames). Avoids regressing headless/isolated +
mid-stream Reconfigure.
- dxgi.rs acquire: treat MODE_CHANGE_IN_PROGRESS (0x887A0025) as a TRANSIENT
(Ok(None), repeat last frame, wait it out) instead of falling through to the
fatal Err arm → cold-rebuild → create()→set_active_mode (which re-issued the
mode change and amplified the storm).
- dxgi.rs acquire: remove the born-lost cold-rebuild escape — it re-created the
SudoVDA (IOCTL REMOVE/ADD = the audible PnP chime the user heard) and never
converged; now repeat last frame in-process (never tear the IDD down mid-
session, like Apollo). Overlay + cheap-spin/HDR recovery left intact.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
GROUND TRUTH from Apollo streaming live on this exact box (empty config):
captures the SudoVDA at 5120x1440@240 on the RTX 4090 with ZERO ACCESS_LOST /
born-lost / MODE_CHANGE -- clean, no overlay, no isolation, no render pin. That
disproves the independent-flip theory (a sole SudoVDA captures fine here) and
points at something WE do that Apollo doesn't.
The concrete culprit: we call SET_RENDER_ADAPTER, which this driver IGNORES
(logs 'render adapter DIFFERS from pinned add=0x23664 pinned=0x15768') and the
IDD ends up rendering on adapter 0x23664 while its DXGI output is enumerated
under the 4090 (0x15768) where we create the capture device -- a cross-GPU
mismatch that is the real source of the perpetual ACCESS_LOST +
MODE_CHANGE_IN_PROGRESS (0x887A0025) storm. Apollo never pins (empty config),
so its IDD stays on its natural adapter, aligned with capture.
Make the render pin OPT-IN (PUNKTFUNK_RENDER_ADAPTER=<name>); default to NOT
pinning, matching Apollo. The startup log now shows the resulting AddOut LUID
so we can confirm the IDD lands on the 4090.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
CONFIRMED on the live RTX4090+iGPU box: hook fires+verified, DPI=2, overlay
running, yet the stream STILL freezes -- born-lost dropped but MODE_CHANGE_IN_
PROGRESS (0x887A0025) churn took over (2284x) and frames go stale. Root cause
is the topology itself: create() makes SudoVDA the SOLE active display
(CDS_SET_PRIMARY + isolate_displays + isolate_displays_ccd), and a sole display
on a hybrid box goes into fullscreen independent-flip / MPO that Desktop
Duplication cannot capture.
Apollo is rock solid on this EXACT box because it does the opposite: it keeps
the physical monitor ACTIVE and arranges the virtual display alongside it
(rearrangeVirtualDisplayForLowerRight, 'Do not change the primary'). Multi-
display is DWM-composited, so the output never independent-flips.
Make isolation OPT-IN (PUNKTFUNK_ISOLATE_DISPLAYS=1) and default to NOT
isolating -- match Apollo's multi-display topology. SudoVDA stays primary (so
it carries the shell -> frames) but other monitors stay active, which disables
independent-flip. reassert_isolation honors the same flag (re-isolating mid-
stream would itself trigger the storm). Keeps the overlay + born-lost escape
as belt-and-suspenders.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The freeze on context change is the lock/login rendering on a PHYSICAL monitor
instead of the captured SudoVDA display. Root cause: the legacy isolate_displays
(EnumDisplayDevices + ChangeDisplaySettings) found NOTHING to detach on this hybrid
box (4090 + AMD iGPU) — an iGPU-attached monitor isn't flagged ATTACHED_TO_DESKTOP
in the GDI enum, so it's never detached and the secure desktop lands on it while the
virtual output freezes. (Log: isolate ran, logged zero "detaching" lines.)
Add CCD-based isolation (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS) + SetDisplayConfig)
— the API Apollo uses, which sees every active path. Deactivate all active paths
except the SudoVDA target's, leaving the virtual display the sole desktop so ALL
content (incl. Winlogon) renders to it. Runs alongside the legacy pass (now a no-op
fallback); the original topology is saved and restored on teardown before REMOVE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When the DDA-on-secure path is enabled (PUNKTFUNK_SECURE_DDA=1), the mux now
toggles the SudoVDA's advanced-color (HDR) state via the CCD API
(sudovda::set_advanced_color → DisplayConfigSetDeviceInfo +
DISPLAYCONFIG_SET_ADVANCED_COLOR_STATE): on entering the secure (Winlogon)
desktop it disables HDR so the lock/UAC renders SDR/composed (no fullscreen
independent-flip → DDA can duplicate it instead of storming ACCESS_LOST/black),
opens DDA fresh on the now-SDR output; on returning to normal it re-enables HDR
and rebuilds the helper so WGC re-detects the restored colorspace.
Also debounce the DesktopWatcher (publish a Default↔Winlogon change only after it
is stable ~80ms) so transient flaps during the transition don't thrash the mux.
Default (no flag) is unchanged: WGC stays live through a lock, no DDA switch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The secure (Winlogon: UAC/lock/login) desktop presents via fullscreen
independent-flip/MPO — it scans out bypassing DWM composition, so DXGI Desktop
Duplication returns born-lost DXGI_ERROR_ACCESS_LOST (the client sees black; the
UAC only "flashes" during the brief composed transition). Confirmed live: stable
4090 LUID across the storm (NOT reparenting) on an FP16 HDR output, recovering
only when the screen changes.
Fix (non-input, no system-wide registry change): capture/composed_flip.rs keeps a
tiny click-through near-invisible TOPMOST LAYERED window alive on the current
input desktop. Any visible window on the output disqualifies independent-flip →
DWM composites → DDA can capture. A dedicated thread follows the input desktop
(Default↔Winlogon) and recreates the window there on each switch (a window is
bound to its desktop), re-asserting topmost + pumping messages every 200ms.
Started for the two-process stream's lifetime; gated by PUNKTFUNK_FORCE_COMPOSED
(default on, =0 to disable). Needs GENERIC_ALL on OpenInputDesktop for
DESKTOP_CREATEWINDOW (0x80070005 otherwise). Validated: overlay creates on the
Default desktop; live lock test pending.
Also includes SET_RENDER_ADAPTER (sudovda.rs, Apollo item #16): pins the IDD
render GPU to the NVENC GPU before ADD — issued + accepted live, though the
secure-desktop storm was proven to be independent-flip (stable LUID), not
reparenting, so it's correctness/hygiene here rather than this bug's fix.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- HDR cursor: sRGB→linear decode + scale to HDR graphics white (PUNKTFUNK_HDR_CURSOR_NITS, default
203 per BT.2408) in the FP16 cursor composite, so it's no longer ~2.5x too dim. SDR path unchanged;
the masked-color (I-beam) inversion blend left unscaled. Cursor cbuffer widened 16→32 + bound to PS.
(Validated live: cursor now correct brightness in HDR.)
- Secure-desktop recovery: recreate_dupl now PROBES the rebuilt duplication with a 50ms
AcquireNextFrame and only adopts it when live (Ok/WAIT_TIMEOUT); a born-lost one (immediate
ACCESS_LOST) is dropped so the caller repeats the last frame + retries. Plus reassert_isolation()
re-detaches physical displays on every recovery (re-routing the secure/HDR desktop to the virtual
output, the delta a fresh reconnect has). NOTE: the born-lost ACCESS_LOST storm in HDR is NOT yet
resolved by these — still under investigation (animations/secure-UI/cursor-trail in HDR remain).
- docs/windows-client-bootstrap.md: handoff for the native Windows Rust client (windows-rs Reactor +
WinUI 3 SwapChainPanel, D3D11VA decode, WASAPI audio, SDL3 input; ports crates/punktfunk-client-linux;
10-bit/HDR present; dev boxes + gotchas).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds true HDR (BT.2020 PQ) and 10-bit (HEVC Main10) streaming, negotiated so an
8-bit/SDR client is never sent a stream it can't decode, plus a robust fix for the
capture losing the stream across a secure-desktop transition.
Protocol (punktfunk-core/quic.rs):
- Hello gains `video_caps` (VIDEO_CAP_10BIT / VIDEO_CAP_HDR), Welcome gains `bit_depth`,
both as optional trailing bytes (back-compat). client-rs advertises 10-bit via
PUNKTFUNK_CLIENT_10BIT; the connector advertises 0 for now (in-band detection drives
the native clients). Regenerated punktfunk_core.h.
Windows host:
- 10-bit Main10: host enables it only when the client advertised VIDEO_CAP_10BIT AND
PUNKTFUNK_10BIT is set; threaded through open_video → NVENC (profile Main10,
pixelBitDepthMinus8).
- HDR: when the captured desktop is scRGB FP16 (R16G16B16A16_FLOAT, HDR on), copy it to
an FP16 surface, composite the cursor there, convert scRGB → BT.2020 PQ 10-bit
(R10G10B10A2) via a shader, and encode HEVC Main10 with the BT.2020/PQ colour VUI
(ABGR10 input). Fixes the freeze + cursor-trail that came from feeding FP16 into the
BGRA path. Reacts dynamically to the HDR toggle.
- Capture recovery: rebuild is now a single NON-BLOCKING attempt, throttled to ~4×/s,
repeating the last good frame between attempts (format-tagged last_present). During a
secure-desktop dwell SudoVDA's output is gone; the old blocking 12 s retry starved the
send loop for seconds so the client timed out and disconnected — now the session stays
fed (frozen) until the desktop returns. Also seeds a black frame on recovery.
Apple client (PunktfunkKit):
- Detects HDR in-band from the stream VUI (PQ transfer function), decodes to 10-bit P010,
and presents via an rgba16Float + BT.2020 PQ CAMetalLayer with EDR; SDR path unchanged.
Switches automatically on a mid-session HDR toggle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Live-validated Mac <-> RTX 4090 at the display's native 5120x1440@240:
- Resolution: set_active_mode enumerates the IDD's advertised modes and sets the
requested resolution at the best supported refresh (keeps 5120x1440@240; no more
silent fallback to the 1080p OS default when an exact mode is briefly unavailable).
- Bitrate auto-cap: NVENC init probes and steps the average bitrate down to the GPU's
codec-level max so a high client bitrate connects (matches the Linux host; we do not
split NVENC sessions).
- Mouse cursor: DXGI duplication excludes the HW cursor; capture the pointer
shape/position (GetFramePointerShape) and GPU-composite it before NVENC. Color cursors
alpha-blend; masked-color (the text I-beam) uses an INV_DEST_COLOR inversion blend so
the caret inverts the screen and shows on any background (no black box); monochrome
handled too.
- Secure desktop (lock / login / UAC): run as SYSTEM in the interactive session, follow
the input desktop via SetThreadDesktop, and on the WinSta switch recreate the D3D11
device and re-resolve the virtual output's GDI name from the stable SudoVDA target id
(the name changes across the topology rebuild; the old failure hunted the stale
\\.\DISPLAYn and dropped). ACCESS_LOST / INVALID_CALL / device-removed are recoverable,
and a mid-stream resolution change is followed (capturer + NVENC re-init at the new
size). isolate_displays detaches other monitors so Winlogon renders to the virtual
output. One real session recovered 1012 desktop switches and completed cleanly.
Windows-only backends; Linux/macOS unaffected. Builds clean on x86_64-pc-windows-msvc.
Deployment (windowless SYSTEM launch via PsExec + hidden VBScript) documented in
docs/windows-host.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wire the host→client rumble path on Windows, the analogue of the Linux
uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360
pad is delivered by ViGEm's notification API (`request_notification` →
`spawn_thread`, gated by the crate's `unstable_xtarget_notification`
feature). A per-pad background thread stores the latest motor levels;
`pump_rumble` relays changes to the client on the universal 0xCA plane
(motors scaled 0..255 → 0..65535). Dropping the target aborts the
notification, so the thread exits with the session. Live verification
still needs a physical pad.
Also fix the Windows backends' clippy debt — these modules are cfg-
excluded from Linux CI, so `clippy -D warnings` never saw them, and the
VM's rustc 1.96 clippy is stricter on shared code than the CI image:
- dxgi: manual checked division → checked_div().map_or
- sendinput: `x = x | y` → `x |= y`
- sudovda: `.then(|| ptr)` → `.then_some(ptr)`
- m3 pick_compositor: drop the needless early return (match form)
- m3 resolve_compositor: Windows arm is a tail expr, not `return`
All Windows backends now build + clippy clean (default and --features
nvenc); Linux unaffected (fmt/clippy/check green).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows VirtualDisplay backend driving SudoVDA (the Apollo IDD) via its DeviceIoControl IOCTL protocol: open by interface GUID, ADD at the client's exact WxH@Hz (mode baked into the IOCTL, no EDID seeding), mandatory watchdog ping thread, QueryDisplayConfig name resolution, RAII Drop -> REMOVE. Wired behind the existing VirtualDisplay trait (open()/probe() Windows arms). Validated live on the GPU-less VM (standalone + via the trait, env-gated test): version 0.2.1, ADD 1920x1080@60 -> target, watchdog hold, REMOVE. Monitor activation into a WDDM path (-> capturable \\.\DisplayN) needs a real GPU and is deferred with capture/NVENC. docs/windows-host.md updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>