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7 Commits

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enricobuehler 3ff1973d7f feat(pyrowave): Apple Metal 4:4:4 + HDR decode, EDR present — self-configured in-band
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Phases 4+5 of design/pyrowave-444-hdr.md. The Metal decoder needs NO new ABI:
every frame's sequence header carries chroma (444) and, since the Phase-3
stamps, the PQ/BT.2020 bits — so the decoder self-configures per session.

Decoder: WaveletLayout grows the 4:4:4 block space (chroma runs the full
pyramid like luma — no level-0 skip, no early half-res emit; the Metal
kernels were already chroma-agnostic, only the dispatch structure changes);
the parser accepts chroma_resolution=444, reads the PQ transfer bit, and
lifts the even-dims rule for 444; the plane ring allocates full-res chroma
and r16Unorm for PQ streams; CSC rows switch to depth-10 MSB-packed.

Presenter: planar HDR passthrough reuses pf_frag_planar on an rgba16Float
drawable (itur_2100_PQ + EDR metadata interpret the samples — same split as
pf_frag/pf_frag_hdr), plus a new pf_frag_planar_tm PQ->SDR tone-map (shared
pqToSdr tail refactored out of pf_frag_hdr_tv) for tvOS-without-headroom AND
macOS WINDOWED sessions, whose IOSurface present path (the DCP-panic
mitigation) is BGRA8-only. SessionModel stops stripping the HDR/10-bit/444
caps on the PyroWave opt-in.

New golden: au-dense444 + upstream's own 4:4:4 reference planes (regenerated
via the extended pyrowave_dump_golden); Metal decode matches at 64-67 dB
(420 fixtures re-verify 77-88 dB). Full Apple suite 157 tests green on a
real M-series GPU. Docs updated: the 8-bit-SDR-only wording is gone, the
Windows host is no longer 'on the roadmap', bpp scaling documented.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 13:21:23 +02:00
enricobuehler f407f41855 fix(apple): present windowed macOS PyroWave via IOSurface layer contents — swapID panic survives glass pacing
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The DCP "mismatched swapID's" kernel panic reproduced on a 240 Hz Mac
Studio with stage-3 glass pacing active: a fully serialized,
one-in-flight present stream still races WindowServer's own swap
submissions. So the mitigation has to change the MECHANISM, not the
rate — the CAMetalLayer image queue itself is the racing path in a
composited (windowed) session.

Windowed PyroWave now presents the way video players do: the planar
CSC renders into a pooled IOSurface (4 × BGRA8, in-use-aware LRU
reuse) and the render thread hands it to a plain CALayer's `contents`
on main inside an ordinary CATransaction. WindowServer treats that as
normal layer damage on its own composite cadence — no out-of-band
image-queue swaps to race. Fullscreen keeps the CAMetalLayer path
(direct scanout, no compositing, no panic reports); the hosting view
pushes the window's composited state on every layout, and flipping
modes just covers/uncovers the metal layer (no black flash).

VT codecs keep the metal path everywhere: no panic reports there, and
their HDR/EDR presentation has no surface-contents equivalent wired.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:51:31 +02:00
enricobuehler 739a5f76bf feat(apple): PyroWave Phase 5 — native Metal decode on Mac / Apple TV / iPad (§4.7)
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The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:

- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
  GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
  constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
  incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
  the >half-blocks partial rule), init_block_meta's block-index space, and the
  42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
  changes rebuild the size-dependent resources, which is also the mid-stream
  resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
  a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
  keyframe/re-anchor recovery (all-intra; partials render as localized blur by
  design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
  kernel-compile probe), selecting it advertises + prefers the codec and forces
  the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
  payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
  decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
  77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
  partial still decodes. Parser unit tests cover the window walk, FRAG chains,
  broken chains, the half-blocks gate, and the block-index layout.

Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:16:43 +02:00
enricobuehler c0fc2d8ee8 feat(apple): iPad ⌃⌥⇧Q release chord + click-to-recapture, pixel-grid snap, match-window opt-in
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- InputCapture / StreamViewIOS: iPad ⌃⌥⇧Q un-capture chord, recognized from the
  GCKeyboard HID stream (no NSEvent monitor on iOS) for cross-client parity with
  the macOS/Windows/Linux combo; and a click into the video re-engages capture —
  the iPad analogue of macOS mouseDown → engageCapture(fromClick:), with the
  engaging click suppressed toward the host.
- SessionPresenter: snap the aspect-fit sublayer frame to the backing pixel grid.
  AVMakeRect centers the fit rect at fractional points, so the compositor
  resampled the layer — a uniform "everything soft" blur even when the drawable
  was pixel-exact 1:1. Rounding origin + size to device pixels makes the composite
  a true 1:1 blit; idempotent when already aligned.
- MetalVideoPresenter: PUNKTFUNK_BILINEAR_LUMA=1 A/B lever — compiles the shader
  with Catmull-Rom luma off (plain bilinear) to isolate bicubic overshoot from
  upstream fringing.
- SettingsView / StreamView / StreamViewIOS: match-window reverted to opt-in
  (default OFF) — the explicit mode is used and never auto-resized unless enabled.
2026-07-13 01:22:09 +02:00
enricobuehler 1fcf9e11ec fix(video): honor the signaled CSC matrix end-to-end + tvOS HDR presentation
Clients derive Y'CbCr->RGB from the stream's SIGNALED matrix x range x depth
via shared csc rows (Rust csc_rows + Swift CscRows) instead of hardcoded
709/2020 - a BT.601-signaled stream (a Linux host's RGB-input NVENC) no longer
renders with a constant hue error. Host-side signaling made honest across
NVENC/VAAPI/openh264/GameStream and the session plan's chroma/bit-depth.
Decoded color-bar fixtures (601/709 x limited/full) pin the math in tests on
both cores.

Same presenter, tvOS HDR: tvOS has no Metal EDR API and a bare PQ colorspace
tag composites UNTONE-MAPPED (the "overblown" Apple TV report), so HDR now
splits on the display's live EDR headroom - PQ passthrough when the
per-session AVDisplayManager mode switch landed (a real HDR10 output
tone-maps itself), else an in-shader PQ->SDR tone-map (203-nit reference
white, extended-Reinhard 1000-nit knee, 2020->709) into the proven SDR layer
config. The 10-bit stream keeps its full decode depth either way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00
enricobuehler 6198da3daf feat(clients/apple): cross-client shortcuts + start banner, opt-in V-Sync, presenter rework
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Align the macOS/iPad Stream menu on the cross-client Ctrl+Alt+Shift set
the Windows and Linux clients reserve — Release Mouse (⌃⌥⇧Q), Disconnect
(⌃⌥⇧D), HUD toggle (⌃⌥⇧S) — with ⌘⎋ kept as the macOS/iPad capture
toggle, and surface them on a 6-second banner at stream start.

Add an opt-in V-Sync present mode (punktfunk.vsync, default OFF =
lowest-latency immediate present; PUNKTFUNK_PRESENT_MODE overrides for
A/B), with the presenter reworked to a frame-arrival-triggered render
thread across Stage2Pipeline / MetalVideoPresenter / SessionPresenter,
plus the windowed title-bar safe-area handling.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 00:12:02 +02:00
enricobuehler 34fe896ade feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit:
Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split
along the same seams.

The gamepad mode is couch-complete, and now on macOS too (the living-room
Mac case), not just iOS/iPadOS:

- GamepadSettingsView: a console-style, fully controller-navigable settings
  screen (X from the launcher) — up/down moves focus, left/right steps values
  (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a
  one-line description. Backed by GamepadMenuList, the vertical sibling of
  GamepadCarousel, and SettingsOptions — the option lists hoisted out of
  SettingsView statics and shared by the touch, tvOS and gamepad settings.
- GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad
  — field rows open an on-screen controller keyboard (dpad grid, A types,
  X backspaces, B done); the launcher carousel ends in an Add Host tile, so
  the dead-end "add one with touch first" empty state is gone.
- Launcher polish: contextual hint bar with the pad's real button glyphs,
  controller name + battery chip, one shared console chrome.
- GamepadScreenBackground: an animated aurora (TimelineView-driven drifting
  blobs in the brand's violet family, breathing radii, slow hue shift,
  legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a
  .metal library only bundles reliably in one of the two build systems (SPM vs
  the xcodeproj's synced folders) these sources compile under.
- macOS port: settings/add-host/library present as sized sheets (a macOS sheet
  takes its content's IDEAL size, and the GeometryReader-driven screens
  collapsed to nothing), NSScreen-based mode lists, scroll indicators .never
  (the "always show scroll bars" setting overrides .hidden), tray scrims so
  scrolled rows dim under the pinned title/hints, extra title clearance, and a
  PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/
  library render-verified live on a real Mac + LAN hosts.
- GamepadMenuInput: X button support, and (re)start now snapshots held buttons
  so a controller handoff press never fires twice (the B that closed the
  keyboard no longer also cancels the screen underneath).
- Cleanups: one "Connection failed" alert in ContentView instead of one per
  home screen; HostDiscovery.advertises/unsaved shared by both home screens.
- host: can_encode_444 stub for the non-Linux/Windows host build (the macOS
  synthetic-source loopback used by the Swift tests).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:24:44 +02:00