CachyOS ships ufw enabled by default (firewalld is not installed) — verified live
on the .21 box — but the docs and shipped firewall openers claimed "CachyOS enables
firewalld by default". Correct that everywhere and ship a ufw application profile
(the one-liner analogue of the firewalld service files):
- packaging/linux/punktfunk.ufw (new): [punktfunk-native], [punktfunk-gamestream],
[punktfunk-web] profiles, installed to /etc/ufw/applications.d/punktfunk by the
Arch (CachyOS) and .deb host packages. `sudo ufw allow punktfunk-native`.
- packaging/linux/punktfunk-web.xml (new): firewalld service for the optional web
console (TCP 47992), installed by the host package on arch/deb/rpm. Neither the
native nor gamestream opener covered 47992, so a firewalld/ufw host that enabled
punktfunk-web could not reach the console over the LAN.
- Fix the "CachyOS enables firewalld" claim in arch.md, arch/README.md,
debian/README.md, both firewalld service .xml comments, and the pacman scriptlet;
firewalld now attributed to the spins that use it (EndeavourOS, Fedora/RHEL).
- Docs present both one-liners (ufw + firewalld) whichever firewall you run, plus a
console-opener step; postinst/scriptlet hints detect ufw as well as firewalld.
The native data plane stays hole-punched (ephemeral UDP, no fixed port) — its
openers correctly open only 9777/udp + mDNS; the stale "open a UDP range" note is
replaced with the accurate outbound-UDP explanation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirror the Arch firewalld service definitions into the RPM spec and the Debian
host package so every Linux packager installs them, and move the two XML files
to the shared packaging/linux/ home (alongside the .desktop files both the
PKGBUILD and deb scripts already source there) so there's one source of truth
instead of three drifting copies.
- rpm: install punktfunk-{gamestream,native}.xml to /usr/lib/firewalld/services/,
list them in %files host, and print the firewalld enable command in %post
(gated on firewall-cmd). Fedora/RHEL run firewalld by default, so this is where
it matters most; Bazzite inherits it via the sysext built from the package /usr.
- deb: install both XMLs in build-deb.sh and add the same firewalld-gated hint to
the postinst. Debian/Ubuntu ship no active firewall, so it's a no-op unless the
admin runs firewalld.
- PKGBUILD + arch README updated to the packaging/linux/ path.
- Firewall docs (bazzite README now leads with --add-service; debian README gains
a firewalld block) point at the shipped services; XML comments made
distro-neutral. Never auto-enabled — packages don't touch the admin's firewall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.
Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.
Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Gitea Arch registry signs its DB + packages, so 'SigLevel = Optional TrustAll' fails
non-interactively (pacman still needs the key to verify). Document the one-time
pacman-key import instead; install is then signature-validated under pacman's default
SigLevel (verified end-to-end: clean archlinux container -> repo sync -> install,
'Validated By: Signature').
Also cache /usr/local/cargo/git in arch.yml: the workspace pulls clients/windows'
git-pinned windows-reactor/windows deps to resolve, cloning windows-rs (huge) every run
otherwise — same registry+git cache deb.yml uses.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New arch.yml builds the split PKGBUILD (host/client/web, PF_WITH_WEB=1) in an
archlinux:base-devel container on every push and publishes to the pacman repos
'punktfunk' (tags) / 'punktfunk-canary' (main, X.Y.Z-0.<run#> — pkgrel allows
only digits+dots, so the run number carries the ordering). Consumers add one
pacman.conf section; no more build-it-yourself as the only Arch path.
PKGBUILD: pkgver/pkgrel env-driven (PF_PKGVER/PF_PKGREL), source=() when
PF_SRCDIR is set (a canary version has no tag to clone), stale NVENC-only
header fixed, and options=('!lto' '!debug') — makepkg's lto option injects
-flto=auto into CFLAGS, aws-lc-sys compiles its C with it, and rust's lld
cannot read GCC LTO bitcode: 'undefined symbol: aws_lc_*' at link (reproduced
minimally on Arch + rust 1.90). Full build + clean-container install
smoke-tested locally (binaries run, payload + scriptlets intact).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Layering is a last resort per the Bazzite docs (slows every OS update, can
block upgrades until removed); a sysext never enters an rpm-ostree
transaction, survives OS updates, and installs/updates with no reboot —
the mechanism Fedora Atomic ships via fedora-sysexts.
- build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw:
/etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only
/usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned
(merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of
running soname-broken binaries — both behaviors validated live on Bazzite 43).
SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon:
unlabeled files run fine for user units but system daemons are DENIED
(udev couldn't read the gamepad rule under enforcing) — validated on-glass.
Refuses duplicate input package names (a stale noarch punktfunk-web next to
the x86_64 one built a chimera image with the dead node launcher once).
- punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major
feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies
the udev/sysctl scriptlet work + /etc copies, prints the layering-migration
hint. Live-validated on the .41 Bazzite box incl. service restart + web console.
- publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg
(fedver 43/44), canary feeds pruned to 6, stable release assets attached.
- update-punktfunk.sh warns when the sysext shadows a layered install.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The v0.7.2 flatpak build failed: `error: Unknown socket type pipewire` — this
flatpak-builder toolchain (and the Deck's flatpak 1.16 override CLI) don't
accept --socket=pipewire. --filesystem=xdg-run/pipewire-0 binds the same native
socket and is the portable form already validated on-Deck (pipewire-0 appears
in the sandbox, client audio node registers, no pw-connect error). Keep only
that + --socket=pulseaudio.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Linux client speaks the native PipeWire protocol (audio.rs `pw connect`),
but the manifest granted only --socket=pulseaudio, so the sandbox had just
`pulse/native` and no `pipewire-0`. Playback + mic both died with
"pw connect (is PipeWire running in this session?)" — reproduced live on a
Steam Deck in Gaming Mode (no client audio node ever appeared).
Add --socket=pipewire (canonical) + --filesystem=xdg-run/pipewire-0 (portable
bind of the same socket). Validated on-Deck via a `flatpak override
--filesystem=xdg-run/pipewire-0`: pipewire-0 then appears in the sandbox and
the client registers its "punktfunk-client" PipeWire node with no pw-connect
error.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`rpm-ostree upgrade` re-resolves layered packages only when the BASE image
changes; on a frozen Bazzite base (pinned :stable tag / paused rebase) it
reports "No updates available" and never bumps the layered punktfunk even
when newer RPMs are live in the repo — observed on the .41 host stuck at
0.6.0 while 0.7.x sat in the registry.
- Add packaging/bazzite/update-punktfunk.sh: detects the layered punktfunk
packages, refreshes rpmmd, and forces a re-resolve via
`rpm-ostree update --uninstall <pkg> --install <pkg>` (the one-transaction
idiom that actually pulls a new layered version on a static base).
- Document the trap + the fix in packaging/bazzite/README.md, including the
channel gotcha: an enabled punktfunk-canary.repo (<next-minor>.0-0.ciN)
outranks stable X.Y.Z-1, so the box silently tracks canary — enable one
channel only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Batch B of the audit's medium tier (M4+M5+M6):
- M4: adapter_init_finished now reads AdapterInitStatus (was ignored) and
only stashes the adapter on NT_SUCCESS, per the MS sample. A failed async
init previously produced a HUSK adapter: monitors created on it arrive
but the OS never assigns a swap-chain — every session black-screens with
no visible cause (the exact signature live fault-injection produced after
a WUDFHost kill). Unset adapter → ADD fails cleanly (host-retryable) and
a re-entrant D0 retries the init; the status is now in the debug log.
- M5: pooled_device checks GetDeviceRemovedReason on a cache hit — a TDR'd
device was returned for its LUID forever (SetDevice fail-loop, black
virtual display until device teardown); now it falls through to a fresh
create.
- M6: an AvSetMmThreadCharacteristicsW failure no longer aborts the worker
before draining (which stalled the monitor and leaked the WDF swap-chain
object) — continue unprioritized like the MS sample; revert only if MMCSS
actually engaged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five verified findings from the IDD-push/pf-vdisplay deep audit:
- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
(0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
windows-rs Result wrapper erases — a busy slot read as "acquired", so
driver and host could race the same ring texture (torn frames) and the
designed busy-skip backpressure was dead code. Both sides now classify
the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
surface set survived swap-chain destruction, the likely true root cause of
the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
vdisplay manager still gated the lingering-monitor preempt (and render
pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
the render-GPU pin are now unconditional; host.env comments no longer
promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
since DEVICE_POOL shares one device across processors) and the pooled
immediate context is now SetMultithreadProtected — two concurrent
monitors' workers otherwise race an unlocked context (UB in the UMD).
No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The PublicFwParam doc comment contained a literal code-constant token; Inno's
{ } comments don't nest, so its closing brace ended the comment early and the
trailing text parsed as code ("'BEGIN' expected", compile aborted). Reworded to
avoid the literal braces + added a warning note. Verified: the [Code] section
has no other nested-brace-in-comment traps.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Firewall (the service.rs core landed in 796d381): scope the web-console rule
(TCP 47992) to Domain+Private by default with a `--allow-public-network` opt-in
that deletes-then-re-adds the rule, and add the installer "Allow connections on
Public networks" task (unchecked) forwarding the flag to `service install` and
`web setup`. Default is now trusted-networks-only; Public is explicit.
Vulnerability disclosure: SECURITY.md (report to security@punktfunk.com, scope,
SLAs, safe harbor), a Gitea issue-template contact link, a README security line,
and a Reporting section on the docs Security page.
Docs: the Security page now documents the Private/Domain firewall default (and
how to fix a misclassified-Public network / opt in); removed internal design-doc
and CLAUDE.md links from the user-facing docs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two disk-write fixes:
- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
unconditionally — the file log is now opt-in (debug builds, or the
PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
fix pf-vdisplay already got: a release driver never writes the world-writable
Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
dumps stop being a sustained per-rumble disk-write path during gameplay.
OutputDebugStringA stays unconditional; the host's driver-silence WARN and
the gamepad-driver-health failure-mode table now say the log is opt-in.
- service.log/host.log get one-generation rotation: at each (re)open a file
over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
left in host.env can't grow the append-forever logs without bound. Rotation
runs only before an open (never under a live appender — host.log's handle
lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).
Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-host.exe embedded no icon or version resources, so Task Manager and
Explorer showed a bare lowercase exe name with a generic icon. build.rs now
embeds the branded .ico + FileDescription "Punktfunk Host" / ProductName
"Punktfunk" via winresource (same pattern as the Windows client and the tray;
Linux packaging builds skip the block). The tray gets a matching "Punktfunk
Tray" description, and the SCM display name moves off lowercase
"punktfunk streaming host" to "Punktfunk Host" (applied idempotently by
`service install` on upgrade).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The OS floor is now enforced at install time (MinVersion=10.0.22621 with an
explanatory [Messages] override): pf-vdisplay is built against IddCx 1.10, and
on Windows 10 (incl. LTSC) / Win11 21H2 the device fails start with Code 10
STATUS_DEVICE_POWER_FAILURE (field-reported). Docs (site requirements/install/
windows-host pages + README) state the floor; new docs-site Security page.
Installer also gains the trayicon task (punktfunk-tray.exe file + HKLM Run key,
post-install launch as the signed-in user, upgrade taskkill + uninstall
--quit/taskkill choreography before file deletion), and the wizard/cleanup
text/port sweeps move off the stale :3000 web-console references to :47992
(cleanups sweep both for upgrades from old installs).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New crates/punktfunk-tray — a small per-user companion showing the host service
state at a glance (running / stopped / starting / degraded / failed + the live
session in the tooltip) with one-click actions: open web console, approve a
pending pairing request, start/stop/restart, open logs. No more digging through
logs to learn whether the service came back after a reboot or an update.
Status is service-manager-FIRST (SCM / systemd user unit — a port squatter can
never fake Running), then the new loopback-only unauthenticated
GET /api/v1/local/summary (counts/booleans only; the mgmt token and cert.pem
are SYSTEM/Admins-DACL'd on Windows, so a non-elevated tray cannot bearer-auth).
Windows: windows_subsystem binary (a console exe in the Run key would flash a
terminal at sign-in), Shell_NotifyIcon + hidden window, per-session single
instance, TaskbarCreated re-add, --quit for the uninstaller; service actions
elevate per click via ShellExecuteW "runas" onto the new
`punktfunk-host service restart` (stop → wait Stopped → start).
Linux: ksni/StatusNotifierItem over zbus, systemctl --user actions (no polkit),
/etc/xdg/autostart entry whose --autostart self-gates to actual host users.
Icons: scripts/gen-tray-icons.py (pure stdlib) renders the brand lens + status
dot into committed .ico/hicolor assets; deb/rpm/arch ship binary+autostart+icons.
Live-validated: Linux on the headless KDE session (SNI registration, state
transitions, menu-driven start, dbusmenu layout); Windows on the RTX box
(session-1 launch with no NIM_ADD failure, single instance, --quit, restart
round-trip, summary loopback-200/LAN-401).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nvenc build linked nvEncodeAPI64.dll's entry points at load time, so a
--features nvenc binary hard-crashed on any box without the NVIDIA driver
(AMD/Intel). Entry points now come from a runtime LoadLibrary table
(encode/windows/nvenc.rs load_api); a missing DLL just falls through the
encoder auto-detect to AMF/QSV/software. The generated import lib and all its
plumbing (gen-nvenc-importlib.ps1, nvenc.def, PUNKTFUNK_NVENC_LIB_DIR,
setup-build-env wiring) are gone.
Live-validated on the RTX 4090 box (NVENC session, 7000+ frames).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\
objects (openable by any sibling LocalService) to UNNAMED sections/events whose
handles the host DuplicateHandles into the driver's verified WUDFHost with least
access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL,
pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded;
HID minidrivers have no control device). Driver-validated pad_index kills
cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides.
Sibling-LocalService denial proven empirically (design/idd-push-security.md,
design/gamepad-channel-sealing.md).
Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the
forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad
drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI.
driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created
SwDevice REVIVES the old devnode with its previously-bound driver (never
re-ranks), so an upgrade otherwise leaves the old driver serving — or, across
the v1→v2 fence, a dead pad (found live on the RTX box).
On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms
cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via
both the test harness and a real streaming session; phantom-sweep repro.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Port 3000 collides with half the dev-server ecosystem; 47992 sits next
to the mgmt API (47990) in the punktfunk port family. Updates the run
scripts, systemd/scheduled-task units, Dockerfile, Windows firewall
rule + installer, packaging, and every doc that referenced :3000.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gamepad drivers have no IOCTL plane (hidclass gates the stack), so
until now the host had ZERO visibility into whether a driver ever
bound: a pad could be "created" with no driver installed and nothing
was logged. Two health fields are carved from reserved shm space
(layout-compatible; pf-driver-proto pins the offsets): driver_proto —
stamped by pf-xusb at device add + per serviced XInput IOCTL (movement
= the game-visible path) and by pf-dualsense/DS4 from its ~125Hz timer
— and driver_heartbeat. Host-side, every pad owns a DriverAttach
watcher fed from the existing service() poll: INFO on attach (WARN on
proto mismatch), and after 3s of silence ONE diagnosis WARN combining
a cached pnputil /enum-drivers store check, the devnode's CM problem
code (CM_Locate_DevNodeW/CM_Get_DevNode_Status on the instance id now
captured from the create callback, with plain-language hints: 28 = not
installed, 52 = signature/Memory Integrity, …) and the driver's debug
log path. Also fixes a real bug both SwDeviceCreate wrappers shared:
the 10s WaitForSingleObject result was ignored and the callback
HRESULT zero-initialised, so a PnP timeout read as SUCCESS (now E_FAIL
init + explicit timeout error). Failure-mode table:
design/gamepad-driver-health.md.
Linux workspace green; Windows host + drivers CI-compile only, on-box
recipe at the bottom of the design doc.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Modern branded wizard: WizardStyle=modern dynamic windows11 (Inno >= 6.6,
plain-modern fallback for older compilers; CI provisioning upgrades a
pre-6.6 Inno). Brand-mark wizard side panels + header tiles (100-200% DPI)
and a multi-size punktfunk.ico (SetupIconFile + Apps & Features), generated
AND committed by branding/gen-branding.ps1 from the canonical brand geometry.
Gotcha encoded in the script: ISCC rejects all-PNG icons, so entries <= 64px
are classic DIBs (PNG only at 128/256), and the ICO is load-verified.
- VB-CABLE actually ships now: windows-host.yml never set VBCABLE_DIR, so every
published installer silently omitted the virtual mic (broken mic passthrough
in the field). CI provisions the pinned, SHA-256-verified official Pack45
(provision-windows-punktfunk-extras.ps1) and the pack now FAILS on a
supplied-but-invalid dir instead of shipping mic-less again. Attribution per
VB-Audio's bundling grant surfaced in the visible wizard task text (vendor,
vb-cable.com, donationware) on top of the licenses notice.
- GameStream (Moonlight) compat is a wizard task (checked by default) ->
service install --gamestream=on|off writes PUNKTFUNK_HOST_CMD=
serve[ --gamestream] into host.env. Only the two canonical values are ever
rewritten - a hand-customized command line survives upgrades. Silent
installs: /MERGETASKS="!gamestream".
- Driver uninstall (field report: our virtual-device drivers survived
uninstall): new `driver uninstall [--gamepad]` removes the pf-vdisplay
device node(s) + the pf-vdisplay/pf-dualsense/pf-xusb driver-store packages,
wired into [UninstallRun] after service uninstall. Locale-safe by
construction: devices matched on unlocalized VALUES (never pnputil's
localized labels), packages found by INF content scan - validated against a
German-locale box ("Instanz-ID:" parse; 7/7 punktfunk INFs matched, no
foreign hits). VB-CABLE is deliberately left installed (shared third-party
component with its own uninstaller).
Installer compile, cargo check/clippy/fmt, and the ASCII locale gate are green;
the wizard look + uninstall flow still need one on-glass pass on a disposable
box (this box runs the live host).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
rust-toolchain.toml floats `channel = "stable"` + requests rustfmt/clippy. When a
newer stable lands upstream, that makes rustup try to update the baked, minimal-
profile `stable` toolchain in place during %build, and the builder image's
OverlayFS rejects the staging rename with EXDEV ("Invalid cross-device link"),
failing the RPM build (started the day Rust 1.96.1 shipped). A release build needs
no rustfmt/clippy, so pin RUSTUP_TOOLCHAIN=stable to use the installed toolchain
as-is — no channel re-resolve, no component add, no update. Scoped to the RPM
%build; ci.yml/deb.yml (rust-ci image) are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ae51276 capitalized the spec Name to `Punktfunk` in a branding sweep, but
build-rpm.sh writes the git-archive tarball as lowercase `punktfunk-<v>.tar.gz`
(prefix dir likewise). `%{name}` drives Source0, `%autosetup -n`, and the
`%{_datadir}/%{name}` install path, so the capital-P both broke the build
(rpmuncompress: `Punktfunk-<v>.tar.gz: No such file`) and would have renamed the
published package + its share dir vs every prior release. RPM names are lowercase
by convention; v0.3.x / v0.4.0 shipped as `punktfunk`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The [workspace.package] version (inherited by every crate via version.workspace)
lagged at 0.3.0 through the 0.4.0 release — bump it to 0.4.1, the release being
cut, and refresh the 8 workspace entries in Cargo.lock to match (CI builds
--locked).
Also advance the CI canary-base fallbacks (deb/rpm/flatpak/android/release
workflows + build-rpm.sh) from 0.3.0 to 0.5.0 so main/canary builds sort one
minor ahead of the latest stable line, per the documented channel convention.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.
Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
Bun entry, launchers, systemd units, and packaging.
Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
2.5.1; all lint issues fixed cleanly.
Also includes this branch's in-progress host, Apple client, packaging, and CI changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Windows virtual mic worked only with manual Sound-settings fiddling: on a
headless host (no real audio output) BOTH the desktop-audio loopback and the
virtual mic must run on virtual cables, and on DIFFERENT ones or the loopback
re-captures the injected mic (echo). The Steam pair gives only one usable cable
(Steam Streaming Speakers loopback is silent — validated), so the mic + loopback
collided and echoed, and when the default playback happened to be the mic device
the anti-echo guard reported the mic "unavailable".
Host now auto-wires the devices at startup (audio/windows/audio_control.rs,
ensure_wired_once, hooked from open_audio_capture/open_virtual_mic): default
playback = a loopback-capable render that is NOT a cable and NOT the dead Steam
Speakers (real output > Steam Streaming Microphone); default recording = the mic
capture (VB-Cable "CABLE Output" preferred). Uses a hand-rolled IPolicyConfig
vtable (the only way to set a default endpoint; not in windows/wasapi crates).
Opt out with PUNKTFUNK_KEEP_DEFAULT. wasapi_mic candidates now prefer "cable
input". Validated live: from a deliberately-wrong start (playback=CABLE Input)
the host corrected both default endpoints at the OS level.
A Windows audio endpoint can only be created by a kernel-mode driver (no UMDF
path — ACX is KMDF-only), so we cannot self-sign our own like the UMDF gamepad/
display drivers. Instead the installer bundles + silently installs the official
base VB-CABLE (VB-Audio donationware, vendor-signed → loads with no test-signing,
redistributed under VB-Audio's bundling grant): install-vbcable.ps1 (seed the
VB-Audio cert into TrustedPublisher, run -i -h) + an installaudiocable task,
gated on -VbCableDir/$env:VBCABLE_DIR (the package binary is not in the repo).
Attribution in packaging/windows/licenses/VB-CABLE-NOTICE.txt. .iss compiles
with the path enabled.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two phases of pf-vdisplay (IddCx virtual display) lifecycle work, both validated on-glass on the RTX box.
Phase 1 — fix the long-standing IOCTL_ADD 0x80070490 (ERROR_NOT_FOUND) wedge that ghost-monitor
slot-budget exhaustion produced under ADD/REMOVE churn (the reset-script/reboot recurring failure).
Validated: 43 reconnect-churn cycles, 0 wedges, monitor-node count flat at 1.
* driver: on IddCxMonitorArrival failure, tear the created-but-not-arrived monitor down with
WdfObjectDelete + reclaim its id — the asymmetric-with-the-create-failure-path leak that exhausted
the 16-monitor MaxMonitorsSupported budget; recover MONITOR_MODES from lock poisoning instead of
failing closed (defensive; the driver builds panic=abort).
* host: collapse the build-retry churn — hold ONE monitor lease across all build attempts and preempt
only on Lingering (not Active), so a cold start does 1 ADD not 8; reap not-present "punktfunk"
monitor PDOs on startup (the reset-script step-2 logic, in-process) and self-heal a detected
0x80070490 by reaping + retrying ADD; force-preempt a stuck-Active prior monitor on the
begin_idd_setup timeout (the safety net the Lingering-only preempt would otherwise drop).
Phase 2 — give each client (keyed by its cert FINGERPRINT) a STABLE virtual-monitor id (1..=15) so
Windows reapplies that client's saved per-monitor config (DPI SCALING) across reconnects, and two
clients never share/bleed config. Validated: distinct clients -> distinct ids (1, 2); the driver
honors the host's id (echoed resolved == preferred).
* proto: rename AddRequest._reserved -> preferred_monitor_id (offset 20) and AddReply._reserved ->
resolved_monitor_id (offset 12) — byte-compatible (offset asserts), NO PROTOCOL_VERSION bump, so a
pre-Phase-2 driver degrades gracefully to auto-id (the host detects it via the resolved echo).
* driver: create_monitor honors a host-supplied preferred id via resolve_id (range 1..=15, never
collides with a live monitor) and seeds the EDID serial + IddCx ConnectorIndex + ContainerId from it.
* host: a persisted LRU fingerprint->id map (%ProgramData%\punktfunk\pf-vdisplay-identity.json),
threaded to add_monitor via a set_client_identity no-op trait method (Linux/GameStream unaffected).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Write design/steam-deck-passthrough-plan.md — the build plan to ship exact Steam
Deck pass-through from the Linux client (incl. the Steam + QAM buttons) plus a
virtual Deck on any Linux host. Key validated facts captured so the next session
doesn't re-investigate:
- Client capture is ALREADY correct: SDL3 maps Steam->Guide, QAM->Misc1; the
client forwards BTN_GUIDE/BTN_MISC1; the host maps them to btn::STEAM/btn::QAM.
Only precondition: Steam Input disabled on the client (the Decky UX).
- Shippable host transport = usbip + vhci_hcd (in-tree + signed everywhere, no
module build, no MOK) — PROVEN on Bazzite: Steam promotes the usbip interface-2
Deck (XInput slot + X-Box pad), identical to raw_gadget on SteamOS.
- Build steps: refactor steam_gadget.rs into shared Deck-logic + a transport
trait; add the usbip transport (vendor-trim the usbip crate to drop rusb/libusb,
in-process vhci attach); transport-select raw_gadget->usbip->UHID/DualSense;
client leave-shortcut (controller chord + Ctrl+Alt+Shift+D); serial polish.
Also checks in the working usbip Deck PoC (packaging/linux/steam-deck-gadget/
usbip-poc/) for the next session to build on. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The virtual Steam Deck is validated glass-to-glass on a Deck: it appears as a
distinct second Steam controller, a held A drives Steam's overlay ("Resume
Game"), and a button press registers in a real game (confirmed in-game).
gadget_preferred() now defaults ON for SteamOS hosts (/etc/os-release ID=steamos
or ID_LIKE), OFF elsewhere where the universal UHID path stays the default;
PUNKTFUNK_STEAM_GADGET=1/0 forces it. A Deck-as-host with a physical Deck never
reaches this path — resolve_gamepad's conflict gate degrades SteamDeck → DualSense
first, so the two-Deck case never happens in production (it was only a test-rig
confound on the dev Deck).
The feature is complete: a virtual Steam Deck that Steam Input recognizes +
promotes, churn-free, with input flowing to games. Workspace clippy/fmt/test
green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The virtual Deck's gamepad evdev was churning (destroyed + recreated) because
Steam kept re-probing: GetControllerInfo reads HID feature reports, and the gadget
served zeros for them. Captured the real contract off a physical Deck
(packaging/linux/steam-deck-gadget/get_deck_attrs.c, hidraw HIDIOCGFEATURE — usbmon
truncates to 32B) and implemented it in steam_gadget.rs::feature_reply:
- 0x83 GET_ATTRIBUTES_VALUES: [83, 2d, 9×(attr-id, u32-LE)] — product id 0x1205, a
per-instance unit serial (0x0a/0x04, so a gadget never collides with a real Deck
or another gadget), and the capability attrs (0x09=0x2e, 0x0b=0x0fa0, rest 0).
- 0xAE GET_STRING_ATTRIBUTE: [ae, len, attr, ascii] — serial (attr 1) / board
serial (attr 0).
- other commands (0x87 settings): echo the last write.
Validated on the Deck: 1 connect / 0 disconnect / 1 gamepad evdev (was constant
churn), Steam activates the gadget cleanly (no GetControllerInfo failed, no zombie)
and emits its X-Box 360 pad. usbmon on the gadget's bus confirms our state reports
(pressed button at byte 8) are delivered on the interrupt-IN and consumed by
hid-steam — so with M1/M2's byte-8→BTN_SOUTH decode the input chain is proven
end-to-end. Remaining: a foreground-game confirmation of Steam Input's XInput
mapping, then default the gadget on for SteamOS.
Workspace clippy/fmt/test green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Port the proven raw_gadget virtual Deck to a Rust host gamepad backend, the
SteamOS-only transport that gets Steam Input to actually promote the Deck.
- inject/linux/steam_gadget.rs (new): SteamDeckGadget — a userspace raw_gadget
emulator of the real 3-interface USB Deck (mouse=0/keyboard=1/controller=2,
28DE:1205) on a dummy_hcd loopback UDC, descriptors captured from a physical
Deck, answering every control transfer incl. the HID feature reports. Driven by
the same steam_proto::serialize_deck_state as the UHID pad; rumble feedback via
parse_steam_output. The raw_gadget UAPI is funneled through 4 documented ioctl
wrappers (the crate denies undocumented unsafe).
- inject/linux/steam_controller.rs: the manager pad is now a DeckTransport enum
(Uhid | Gadget); ensure() prefers the gadget when PUNKTFUNK_STEAM_GADGET=1
(best-effort modprobe dummy_hcd+raw_gadget), gracefully falling back to the
universal UHID SteamDeckPad. write/pump/heartbeat dispatch through the enum.
Validated on a real Deck via a static musl harness that #[path]-includes the
module: enumerates, hid-steam binds + reads our serial + creates the Steam Deck +
Motion Sensors evdevs — identical to the C PoC. Caught a real portability bug:
raw_gadget's no-arg ioctls (RUN/CONFIGURE/EP0_STALL) reject a non-zero `value`
with EINVAL, and on musl an omitted ioctl vararg is a garbage register — so they
must pass an explicit 0.
Opt-in (default off) while the Steam GetControllerInfo feature contract is
hardened (to stop the gamepad-evdev churn). Workspace clippy/fmt/test green. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The interface-2 wall is climbed. packaging/linux/steam-deck-gadget/deck_raw_gadget.c
is a raw_gadget userspace emulator of a real 3-interface USB Steam Deck (28DE:1205,
mouse=0/keyboard=1/controller=2) on a dummy_hcd loopback UDC, with descriptors
captured verbatim from a physical Deck and full HID feature-report handling.
Live on a real Deck (SteamOS 3.8.11): hid-steam reads our serial (PFDECK000),
creates the Steam Deck + Motion Sensors evdevs, and Steam Input PROMOTES it —
controller.txt "Interface: 2 ... device opened ... reserving XInput slot 1" +
"input: Microsoft X-Box 360 pad 1". Stable (1 connect, 0 disconnects, no zombie);
the kernel Steam Deck evdev is then grabbed by Steam Input which exposes its own
X-Box pad, exactly like a real Deck. First time a virtual Deck is fully Steam-Input
promoted (UHID can't — it has no USB interface number, so Steam filters it).
Also includes the configfs f_hid variant (configfs_gadget_up/down.sh) — the minimal
reproducer that proved interface 2 makes Steam open+XInput-reserve the device, but
f_hid can't serve feature reports so Steam dropped it as a zombie.
Gotchas documented in the README: 7-byte vs 9-byte endpoint descriptor, no-data OUT
controls acked via zero-length EP0_READ (not WRITE, else error -110), streamer must
not start before SET_CONFIGURATION is acked. SteamOS-host only (needs dummy_hcd +
raw_gadget). Recognition proven; feeding real client reports + a host backend is next.
Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:
- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
+ license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
.hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
(no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
aligned to "unom and the punktfunk contributors".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make Steam game mode work on a display-less streaming host and stream it at the
client's resolution:
* Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/
gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to
gamescope's headless backend when no display is connected, so "Switch to Game
Mode" boots offscreen instead of crashing on the missing panel (and 5-striking
back to desktop). No-op on display-attached boxes; only sets unset values so
the host's per-client mode still wins.
* Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env):
the box owns its session (Desktop<->Game, persistent), the host follows +
captures it and never tears it down — so switching is rock-solid and a
disconnect leaves the box in its mode (reconnect returns there).
* Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode
session runs at the CLIENT's resolution — reuse it when already matching (fast
path, no restart), else reconfigure + restart the box's own autologin
gamescope-session-plus@<client> at the client mode (cooperative: no competing
unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via
argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process).
Validated live on a headless bazzite-deck-nvidia box: game mode boots headless +
stable (0 strikes); the host attaches + streams video/audio/EIS input; a
5120x1440 client reuses the matching session and streams at 5120x1440.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mid-stream session watcher (rebuild the backend in place when the box
flips Gaming↔Desktop) was opt-in via PUNKTFUNK_SESSION_WATCH, so it never
ran on a stock Bazzite/SteamOS box — switching modes froze the stream on the
now-dead compositor. Default it ON when os-release ID/ID_LIKE is
bazzite/steamos (the platforms that flip sessions); still off on plain
desktops. Also parse the env properly so PUNKTFUNK_SESSION_WATCH=0 actually
disables it (was: any value, including "0", enabled it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Streaming the KDE *Desktop* (KWin) session failed on a real interactive
Plasma session with "KWin does not expose zkde_screencast_unstable_v1":
KWin treats the screencast/virtual-output and fake_input globals as
restricted and advertises them only to a client whose installed .desktop
lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe ->
Exec, and cached per-executable on first connect). The host shipped no
.desktop, so it was permanently denied; it only ever worked on the
headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1.
Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege:
only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input)
and install it from the RPM/.deb/Arch host packaging so it is present
before the host first connects. Drop the blunt session-wide
NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the
RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors.
Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor +
spike --source kwin-virtual succeed against a KWin running WITHOUT the
permission bypass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Option A removed install-pf-vdisplay.ps1 / install-gamepad-drivers.ps1 / web-setup.ps1;
the installer now calls the exe subcommands. Drop the stale table rows + reword the
install-flow + 'thin installer' notes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Port the three install-time PowerShell *files* (install-pf-vdisplay.ps1,
install-gamepad-drivers.ps1, web-setup.ps1) into punktfunk-host.exe subcommands:
`driver install [--gamepad] --dir <stage>` and `web setup --app-dir <app>
[--password-file <f>]` (windows/install.rs).
Why: PowerShell 5.1 reads a BOM-less .ps1 FILE in the machine ANSI codepage, so a
stray non-ASCII byte mis-decodes and aborts on a non-English box - exactly how the
pf-vdisplay driver install silently failed. A compiled subcommand drives the same
external tools (certutil/pnputil/nefconc/schtasks/netsh/icacls) as fixed string
literals, with no file-codepage surface. (The .iss's INLINE -Command PowerShell is a
command-line string, not a file read, so it's unaffected and stays.)
- windows/install.rs: faithful port - cert trust, gated nefconc node create + pnputil
for pf-vdisplay; pnputil per-inf for gamepads; web-password ACL, the PunktfunkWeb task
(generated UTF-16 XML), firewall rule, start. Best-effort (a hiccup warns, never aborts).
- punktfunk-host.iss [Run]: call the exe instead of `powershell -File`; drop the
web-setup.ps1 staging + WebSetup define; WebSetupParams emits --app-dir/--password-file.
- pack-host-installer.ps1: stop copying the three install scripts into the stages.
- delete the three .ps1 files.
The `mod install;` + dispatch arms in main.rs landed in the preceding docs commit
(swept up by a concurrent commit); this commit adds the module + installer wiring.
CI-compile-validated via windows-host; the install path is on-glass-validated on the
next canary install (the test box is offline).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A single repo-internal source of truth for the Windows build/packaging: what ships, the
all-Rust driver workspace built FROM SOURCE in CI (+ the anti-stale rationale), the
toolchain (clang 22 + bindgen 0.72, no LLVM pin), the Inno installer, the web console
bundle, the CI workflows, signing, and the dev loop. (design/, not the docs-site.)
packaging/windows/README.md: drop the deleted vendored-driver dir + its "Vendored driver"
callout, add the build-* / install-gamepad / clear-force-integrity rows, point at the new
design doc.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:
- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
comment) to the build-from-source reality.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Bug C [UninstallRun] one-liner had `ForEach-Object { Stop-Process ... }`; Inno
Setup parses `{...}` as a constant in [Run]/[UninstallRun] sections, so ISCC aborted
with "Unknown constant" and the windows-host pack failed at the ISCC step (the host
build, clippy, driver build + web smoke-boot all passed). Escape `{` as `{{`. The
same one-liner in the [Code] StopWebConsole proc is inside a Pascal string literal,
so its brace is literal and must NOT be escaped. Validated: ISCC now parses past
[UninstallRun] + [Code] (fails only later on the absent dummy payload).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fold the pf-dualsense (DualSense / DualShock 4) and pf-xusb (Xbox 360 / XInput)
UMDF drivers into the in-tree drivers workspace (their source had stale
../../crates/wdk-* path-deps from before the wdk vendoring reorg and could no
longer build at all) and build them from source per release, exactly like
pf-vdisplay - same anti-stale reasoning. One `cargo build --release` now builds
all three drivers against the vendored wdk-sys (incl. the bindgen 0.72 pin), and
build-gamepad-drivers.ps1 signs pf_dualsense + pf_xusb (clear FORCE_INTEGRITY ->
sign dll -> stampinf -> Inf2Cat -> sign cat) with one shared cert + .cer,
matching the layout install-gamepad-drivers.ps1 expects. pack-host-installer.ps1
builds + stages them instead of the retired checked-in binaries.
Validated on the runner: the whole workspace (pf-vdisplay + pf-dualsense +
pf-xusb) builds with CARGO_TARGET_DIR=C:\t set, and build-gamepad-drivers.ps1
produces signed pf_dualsense.{dll,inf,cat} + pf_xusb.{dll,inf,cat} + the .cer.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The CI driver build panicked in wdk-sys's build script - "a Cargo.lock file should
exist in the same directory as the top-level Cargo.toml". wdk-build's
find_top_level_cargo_manifest() walks UP from OUT_DIR for the first ancestor holding a
Cargo.lock and explicitly does NOT support non-default target dirs - but
build-pf-vdisplay.ps1 pointed CARGO_TARGET_DIR at an out-of-tree dir (to isolate from
CI's shared C:\t), so no ancestor of OUT_DIR had a Cargo.lock. Build into the driver
workspace's DEFAULT target dir instead (its ancestors include the driver Cargo.lock);
the driver's own [workspace] already isolates it and it has no CMake deps needing C:\t.
Also make the Test-FileCatalog coverage guard non-fatal (it can't open a catalog
signed by a not-yet-trusted cert). Validated on the runner with CARGO_TARGET_DIR=C:\t.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pf-vdisplay virtual-display driver shipped as a checked-in PREBUILT binary
that went stale - two field failures on a fresh install (live-repro'd on a
German-locale Dell laptop):
* Bug A (every box): a repo-wide rename edited the vendored pf_vdisplay.inf
but never re-signed pf_vdisplay.cat, so the catalog stopped covering the INF
-> `pnputil /add-driver` fails SPAPI_E_FILE_HASH_NOT_IN_CATALOG -> driver
never installs -> every session dies "pf-vdisplay driver interface not
found".
* the prebuilt binary also predated IOCTL_SET_RENDER_ADAPTER (added to the
driver source after the vendor freeze) that the host needs to pin the IDD
render GPU on hybrid/Optimus boxes.
Fix: build the driver FROM SOURCE every release (build-pf-vdisplay.ps1, wired
into pack-host-installer.ps1) so .dll/.inf/.cat are always in lockstep and
current driver features ship. The runner's clang 22 made the driver's pinned
bindgen 0.71 emit opaque structs (157 layout-assert errors), so bump the
vendored wdk-sys/wdk-build bindgen 0.71 -> 0.72 (+ lock). The build self-signs
the driver per build (installer trusts the bundled .cer); a stable
DRIVER_CERT_PFX_B64 secret can override.
* Bug B (non-English boxes): the installer runs install-pf-vdisplay.ps1 etc.
via powershell.exe (5.1), which reads a BOM-less script in the ANSI codepage
- an em-dash's trailing 0x94 byte becomes a curly quote on German
Windows-1252 and the script aborts "unterminated string", so the driver
never installed (the gamepad script survived only because it was already
ASCII). Scrub every installer-run .ps1/.cmd to ASCII + add a CI gate that
fails on any non-ASCII so it can't regress.
* Bug C (upgrades): nothing stopped the OLD web console before re-registering
its task, so a stale server kept :3000 (the new one restart-looped on
EADDRINUSE) and served a broken old bundle (500 on /login). Stop + reap it
(runtime-agnostic, by the :3000 listener owner) in web-setup.ps1 and in the
.iss before the file copy + on uninstall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in 8897286, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>