Remediations from design/security-review-2026-06-28.md verified on Linux
(cargo check/clippy/test green; Windows-gated paths verify in CI):
- S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185,
pre-auth out-of-order STREAM reassembly memory exhaustion on the
always-on default QUIC listener).
- #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the
GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a
network client can no longer submit its own displayed PIN and self-pair.
- #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired
`/launch` and bind it to the launching client's source IP (threaded
through the HTTPS handler), so an unpaired peer can neither start capture
on an idle host nor ride a paired client's active launch.
- #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a
pre-auth peer can't pin unbounded 300s handshakes. +regression test.
- #10: throttle the per-packet ENet control GCM-decrypt-failed warn
(exponential backoff) so a junk flood can't spam the log.
- #7 [MED->LOW]: serialize all process-global env mutation on the
session-setup path under a new vdisplay::ENV_LOCK (apply_session_env /
apply_input_env / the launch-cmd set_var / the gamescope env read), so
concurrent native sessions can't race set_var/getenv (data-race UB ->
host-wide DoS). Full per-session SessionContext threading remains a
follow-up for cross-session value confusion.
- #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to
$XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a
local user can't intercept (keylog) or deny the remote session's input.
- S2: a malformed client Opus mic frame now drops that frame instead of
tearing down the shared host-lifetime virtual mic (cross-session DoS).
- S3: track held buttons/keys in capped HashSets (was unbounded Vec with
O(n) scans) so a paired client can't grow per-session input state.
- S5: reject fps==0/absurd at the open_video chokepoint (covers Hello,
ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0.
- S6: bound the shared mic mpsc (drop-newest when full).
- S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant
can't OOM the host during library enumeration.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>