Two UX fixes on the Virtual displays Configuration card:
- Keep-alive is no longer implicitly "on" by typing in the seconds field. It's an
explicit two-button toggle — **Off** (tear down at disconnect) vs. **Keep for** [N]
seconds — and the seconds input only appears when "Keep for" is selected. The
duration is remembered across toggles, and the help text explains both modes.
- Opened up the cramped custom form: the fields container is `space-y-6` with more
padding (`p-5`, rounded-lg), each option group is `space-y-2.5`, and the Save button
sits below a divider — so it reads as sections with room instead of a pressed stack.
web tsc + vite build + biome-lint green; deployed on .21.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Host page was crowded (identity, codecs, ports, GPU, displays, compositors) and the
virtual-display config surface is large enough to warrant its own home.
- New **Virtual displays** nav section: `/displays` route + `sections/Displays` (moved
DisplayCard out of `sections/Host`), a `MonitorPlay` sidebar entry after Host, and
`nav_displays` i18n. Removed the displays card from the Host page/view.
- On its own page the card splits into two: **Configuration** (presets + custom axes) and
**Live displays** (the live list + arrangement table) — room to breathe.
- Presets now render in a max-2-column grid (`sm:grid-cols-2`) with larger padding, a bigger
section heading + preset titles (text-base semibold), roomier spacing, and bottom-aligned
"what it sets" badges so the cards line up.
web tsc + vite build + biome-lint green; deployed + verified on the Mutter box (.21).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Virtual displays card previously only exposed keep_alive/topology/max_displays as
editable custom fields; conflict/identity/layout (enforced since Stages 3-5) had no
controls, and the presets weren't surfaced as one-click options. Rework the card so the
whole policy is configurable WITHOUT any client connected:
- Presets front-and-center: each of the five (default/shared-desktop/hotdesk/workstation/
gaming-rig) is a one-click row showing its story AND what it sets (keep-alive · topology ·
conflict · identity badges), highlighting the active one. A click applies it immediately.
gaming-rig stays disabled + "coming soon" (keep_alive: forever isn't cross-platform yet).
- Custom mode reveals EVERY axis editably — keep-alive, topology, conflict, identity, layout,
max-displays — seeded from the current effective behavior, with a Save button. A reusable
`Choice` button-group + a tolerant `tr()` label lookup keep it tidy.
- The live-display list + multi-monitor arrangement table stay below (they need a live
session); the settings above work standalone.
- en+de i18n for the new controls; refreshed the effective-preview row to show all axes.
web tsc + vite build + biome-lint green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The native data plane used a random ephemeral UDP port (hole-punched), which a
strict firewall can't pre-open — so remote clients behind one couldn't connect.
Add an optional fixed data port:
- `Punktfunk1Options`/`NativeServe` gain `data_port`; `bind_data_socket` binds the
fixed port (→ direct, no hole-punch) or falls back to a random port + hole-punch
when unset or the fixed port is busy (a concurrent session already holds it).
- `UdpTransport::from_socket`/`from_socket_punch` adopt an already-bound socket, so
the host keeps the SAME data socket from handshake through streaming — no
drop-then-rebind window in which a concurrent session could steal a fixed port.
- `main.rs` wires the CLI flag through to `NativeServe`.
- Firewall docs updated (troubleshooting.md + apt/pacman/bazzite READMEs): control
plane is the fixed UDP 9777; the data plane is a separate random port that usually
needs no rule, with the fixed-port option for strict firewalls.
Unit-tested: default random+hole-punch, and fixed-port-then-fallback-when-busy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
FEC/Reed-Solomon packetization ran inline on the encode loop (~3 ms/frame at 4K),
serializing behind encode and capping the GameStream frame rate below what the
encoder alone can sustain. Split it into a 3-stage pipeline, each stage on its own
thread joined by a depth-2 bounded queue:
encode loop → [raw AUs] → packetizer (FEC/RS) → [wire batch] → paced sender
- `spawn_packetizer`: turns each `RawFrame`'s access units into wire datagrams via
the stateful VideoPacketizer, off the encode loop. Above-normal priority (on the
per-frame critical path). Tallies goodput (bytes to the wire) for the stats window.
- Backpressure chains up: a slow sender blocks the packetizer, which fills the
encode→packetizer queue, which makes the encode loop drop the NEWEST frame — encode
itself never waits.
- A dropped frame now consumes no client-visible frameIndex (packetization is
downstream), so the host re-anchors the reference chain: a drop arms a keyframe on
the next iteration (`recover_after_drop`), routed through the same coalesce gate as
client IDR requests so a burst of drops (congestion) can't become an IDR storm.
- Perf/stats relabeled: `pkt` = AU drain, `send` = enqueue to the pipeline (both
should be near-zero now; nonzero = encode being stalled by pipeline backpressure).
Goodput read from the packetizer's atomic at the 1 s stats boundary.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes Stage 5's web piece (design/display-management.md §6.2): a `DisplayArrangement`
editor in the Virtual displays card. For a ≥2-display group, it renders an x/y table over
the live displays that carry a stable identity slot (the manual-layout key), seeded from
the current computed positions; Save writes `PUT /display/layout` (via the generated
`useSetDisplayLayout`), which switches the host to a manual layout applied from the next
connect. Shared/anonymous displays (no identity slot) are omitted (they can't be pinned).
Also refreshes the now-stale `display_pending_note` copy (conflict/identity/layout ARE
enforced as of Stages 3-5) in en + de.
web tsc + vite build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Host-side completion of Stage 5 (§6A many-clients-as-monitors), all unit-tested;
two-session on-glass validation still pending (no GPU on the dev VM):
- Per-group topology restore (§6.1): the KWin `exclusive` restore no longer rides
the per-session StopGuard (which re-enabled the physical the moment the FIRST of
several exclusive sessions dropped, under a live sibling). KWin hands its restore
to the registry as a closure (new trait `take_topology_restore`); the registry
keeps it in the display group (`Entry.topology_restore`) and, on teardown, floats
it to a surviving same-group sibling (`hand_off_restore`) or runs it when the group
empties — outside the lock, before the last output's keepalive drops, so the
compositor never sees zero outputs. All three teardown paths (lease drop / linger
expiry / mgmt release) honor it. Single-display path byte-for-byte unchanged.
Unit-tested: float / run-on-last / non-carrier-first / never-cross-backend.
- Mutter group-aware (new trait `set_first_in_group`): the registry tells each
backend whether it's the first display of its group; a non-first Mutter session
EXTENDS into the already-exclusive desktop instead of re-applying a sole-monitor
ApplyMonitorsConfig that would disable the first session's virtual. (Mutter
connectors are un-nameable, so it can't build a keep-all-virtuals config; skipping
is the safe equivalent.) Single-session unchanged. Residual APPLY_TEMPORARY revert
documented.
- gamescope groups (§6.1): `registry::group_key` makes each gamescope spawn its own
group (independent nested session, no shared desktop) — never auto-rowed against or
restore-/topology-grouped with another gamescope. Applied in both the /display/state
assembly and the acquire-time position computation. Unit-tested.
Remaining Stage 5: the web console arrangement table, on-glass validation, and the
documented residuals (wlroots exclusive, Mutter APPLY_TEMPORARY). design doc updated.
cargo build/test (214)/clippy --all-targets/fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
§6A layout, riding the Stages 1-3 registry with no protocol change:
- vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in
acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row
fallback for unpinned members). Unit-tested.
- Registry group model (Linux): group = backend (one desktop per compositor
session). /display/state groups entries, orders by acquire (gen), and computes
each member's position via the engine (pure `assemble_displays`, unit-tested).
DisplayInfo carries group/display_index/position/identity_slot/topology. The
backend reports its resolved slot via the new VirtualDisplay::last_identity_slot
(KWin only), so the arrangement + state key on per-client identity.
- Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default
no-op; KWin drives kscreen-doctor). Right after create the registry computes the
new display's position over its whole group (pure `position_for_new`, unit-tested)
and applies it — one seam for BOTH deterministic auto-row AND manual placement.
Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session
(and every non-KWin backend) issues no positioning — the historical single-display
path is unchanged. On-glass-validation-pending.
- PUT /api/v1/display/layout: persists the console's manual arrangement via the pure
EffectivePolicy::with_manual_layout transform (locks current effective behavior
into explicit Custom fields + sets a manual layout, so arranging is orthogonal to
the other axes). OpenAPI regenerated.
- /display/settings `enforced` now lists all five axes (keep_alive, topology,
mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at
keep_alive+topology; the console reads it to know which controls are live.
Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware
analogues, per-group topology restore, the web arrangement table, gamescope decline.
cargo build/test/clippy/fmt green; OpenAPI in sync.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The critical latent bug Stage 3 introduced: per-slot output names mean a 2nd
exclusive session's other_enabled_outputs() (which disabled 'everything not named
Virtual-punktfunk') would black out the 1st session's Virtual-punktfunk-<id>
output. Fix: recognise the whole managed group by the shared Virtual-punktfunk
prefix — exclusive now disables only NON-managed outputs (bootstrap/physical),
never a group sibling. Plus first-slot-wins for the group primary
(a_managed_output_is_primary): a later session joins as a secondary monitor of the
shared desktop instead of stealing the shell off the first. Unit-tested.
Start of Stage 5 (§6A many-clients-one-desktop). Remaining: Mutter/wlroots
group-aware analogues, layout (auto-row/manual + /display/layout + console),
per-group topology restore, gamescope groups.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two concurrent Windows sessions both drive the same pf-vdisplay monitor's
single-capturer IDD-push channel (newest-delivery-wins), which freezes the live
client and can wedge the driver (observed live: a concurrent-session test wedged
.173 → Moonlight 'no video'; needed a reboot). True multi-session capture is §6.6/
Stage 7. So on Windows 'separate' (incl. the unconfigured default) now resolves to
REJECT — a 2nd client gets a clean 503 and the live session is protected — instead
of join (which would freeze it). join/steal stay explicit opt-ins; Linux keeps
separate (real multi-view). Centralized as admission::effective_conflict(), shared
by the native handshake + GameStream h_launch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the GameStream mode-conflict decision out of h_launch into a pure
gamestream_admission(live, req_fp, policy) -> GsDecision so the 503/join/take-over
logic is unit-tested (no live session / same-client → Serve; different client →
Reject/Join/Serve per policy; anonymous requester treated as different) — the
GameStream path can't be driven without a Moonlight client, so this covers the logic.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the mode-conflict admission surface deferred from the initial Stage 4:
- REJECT now delivers the reason to the client: punktfunk/1 closes the QUIC
connection with a distinct BUSY code (0x42) + the 'host busy: streaming WxH@Hz to
<client>' string, which the client reads from ApplicationClosed (validated on
loopback: the probe logs 'closed by peer: host busy … (code 66)').
- Windows default: separate (incl. the unconfigured default) resolves to JOIN — the
Windows native host admits a second client at the live mode instead of the old
silent last-wins reconfigure of the shared monitor (release-note behavior fix; the
reconfigure is now opt-in as steal). separate stays multi-view on Linux.
- GameStream 503: h_launch tracks the session owner fp (LaunchSession.owner_fp, kept
[u8;32] for Copy) and applies the policy when a DIFFERENT paired client launches —
reject → 503 (Moonlight 'host busy'), join → serve the live mode, steal/separate →
take over. Same-client re-launch is never a conflict.
Native reject-reason loopback-validated; Windows join-default pending .173 rebuild;
GameStream 503 pending a Moonlight client (can't drive /launch autonomously).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mode_conflict policy is now enforced at ADMISSION, before the punktfunk/1
Welcome, when a DIFFERENT client connects while another client's session is live:
- separate (default, unconfigured → no change): each client its own display.
- join: admit at the live display's mode (honest-downgrade — the Welcome carries it).
- steal: signal the victim session(s)' stop flags, wait the release grace, serve.
- reject: refuse the handshake with a busy reason (live mode + client label).
New vdisplay/admission.rs: the pure decide() (unit-tested — same-client never
conflicts, anonymous clients each distinct, join targets the oldest session) + a
live-session registry (identity + mode + stop flag) sessions register in once up.
Wired into punktfunk1 serve_session: admit() before validate_dimensions, register
after the data plane binds. A same-client reconnect never conflicts.
Validated on loopback (two probes, distinct identities, differing modes) across all
four policies: separate→own mode, join→live mode, steal→victim interrupted,
reject→handshake refused.
Remaining Stage-4 surface (deferred): GameStream 503 path, Windows-specific
defaults (separate→join map, silent-reconfigure→steal), reject reason delivered to
the client as a typed message (currently host-side log + connection close).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Exclusive (topology=exclusive) was fire-and-forget — a field-reported bug had a
physical monitor STAY ACTIVE. isolate_displays_ccd now re-queries after each apply
and RETRIES (up to 4x) until count_other_active()==0, never trusting rc alone;
logs SOLE-active on success, an error if a display survives all attempts. Secure
desktop correctness depends on the lock screen not landing on a stray panel.
Primary: drop the temporary per-path diagnostic; pack the kept displays left-to-
right from the virtual's right edge instead of blindly shifting each by virt_width
(which left a dead gap when extend already placed them right).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause: on a headless box the IDD auto-activates as the SOLE display, so
QueryDisplayConfig sees only the virtual — the physical is already deactivated
before set_virtual_primary_ccd runs (no physical to keep). Force EXTEND first to
reactivate every connected display alongside the virtual, then reposition to make
the virtual primary, keeping the physical active.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Temporary diagnostic — the physical monitor goes black in topology=primary
despite rc=0; the SSH/session-0 view can't see the real interactive-session
topology, so log the active paths the host actually operates on.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
modeInfoIdx lives in the Anonymous union (windows-rs), not directly on
sourceInfo — set_virtual_primary_ccd now reads .Anonymous.modeInfoIdx.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Implements the deferred Windows primary-only CCD (Stage 2). set_virtual_primary_ccd
repositions the virtual output's source to (0,0) = primary and shifts the physical
display(s) to its right, ALL kept active — one atomic CCD SetDisplayConfig (not GDI
CDS_SET_PRIMARY, which storms MODE_CHANGE_IN_PROGRESS with another display live).
The manager's should_isolate() becomes topology_action() (3-way): extend (skip),
primary (set_virtual_primary_ccd), exclusive (isolate_displays_ccd). Restore-on-teardown
covers both. Validates the user's two scenarios on a physical-monitor .173.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The KWin backend names its output Virtual-punktfunk-<id> from the client's
stable identity slot, so KWin persists per-output config (scale/mode) by name in
kwinoutputconfig.json and reapplies that client's scaling on reconnect — the KDE
scaling ask. Also fixes the latent clash where two concurrent sessions both used
Virtual-punktfunk (topology name-matching now uses the per-slot name).
- identity::global() + resolve_slot(fp, mode, default) — the shared persisted map
(Windows manager dropped its own field; both use the global — never same-process).
Default identity is per-platform: PerClient on Windows, Shared on Linux, so
unconfigured hosts keep today's behavior (Linux = single 'punktfunk' name).
- KwinDisplay carries the client fp (set_client_identity), computes the per-slot
name, threads it through the stream_virtual_output name + the topology helpers
(set_custom_refresh / apply_virtual_primary[_only] / other_enabled_outputs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Generalize the Windows-only per-client stable-id map into vdisplay/identity.rs:
- DisplayIdentityMap keyed on a composable string (identity_key: fingerprint,
or fingerprint+resolution under per-client-mode); LRU at 15, persisted to
display-identity.json (migrated from the legacy pf-vdisplay-identity.json).
- Windows manager wired to it, picking the key from the identity policy.
- Foundation for KWin per-slot output naming (persistent KDE scaling) — the
KWin wiring is the next Stage-3 step (needs a KWin box).
- Unit-tested (stable, per-client-mode split, LRU, key composition).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The three topology levels become distinct behaviors (Stage 0 only did
extend-vs-exclusive, faking primary):
- vdisplay::effective_topology() -> the concrete level (console policy > legacy
*_VIRTUAL_PRIMARY env > Auto default). Backends read it directly at create
time; apply_session_env no longer writes the boolean env (one fewer connect-
path env mutation).
- Mutter: extend (no config), primary (virtual primary + physicals kept as
secondaries — build_primary_keeping_physicals), exclusive (sole, physicals
disabled). KWin: extend (no-op), primary (kscreen primary only), exclusive
(primary + disable others).
- Windows should_isolate treats primary as isolate (the primary-only CCD variant
is a follow-up); wlroots exclusive + the physical-keep effect need a
display-attached box (headless lab boxes can't observe primary vs exclusive).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pooled entry's lifecycle transition was inside debug_assert_eq!, whose
arguments don't evaluate in release builds — so acquire() never ran, the entry
stayed Idle, and release saw Noop → immediate teardown (no keep-alive). Caught
on-glass on the CachyOS box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ownership split (design/display-management.md §3): the registry owns the
per-session virtual-display lifecycle on Linux, so a display can outlive its
session (keep-alive) and be reused on reconnect.
- registry.rs: a Linux pool driven by the pure lifecycle machine. acquire()
reuses a kept (lingering/pinned) display of the same backend+mode, else
creates one and keeps the backend's keepalive so the compositor output (and
its PipeWire node_id) survives the session. The session's capturer holds a
gen-stamped DisplayLease instead of the real keepalive; its drop drives
linger/teardown. Enabling fact: KWin/Mutter/gamescope put their node on the
DEFAULT PipeWire daemon (remote_fd=None) — reconnect re-attaches by node_id,
no fd re-open. wlroots (remote_fd=Some, xdpw portal) passes through unchanged
(teardown-on-drop) pending the fresh-portal-capture re-attach.
- Default (unconfigured) linger = Immediate → today's teardown-on-disconnect,
so no behavior change without a keep-alive policy; concurrent sessions still
each create their own output (reuse only matches LINGERING entries).
- Wired build_pipeline (punktfunk1) + gamestream through registry::acquire;
capture_virtual_output signature unchanged. Windows delegates to vd.create
(the manager already leases) — unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirror the Arch firewalld service definitions into the RPM spec and the Debian
host package so every Linux packager installs them, and move the two XML files
to the shared packaging/linux/ home (alongside the .desktop files both the
PKGBUILD and deb scripts already source there) so there's one source of truth
instead of three drifting copies.
- rpm: install punktfunk-{gamestream,native}.xml to /usr/lib/firewalld/services/,
list them in %files host, and print the firewalld enable command in %post
(gated on firewall-cmd). Fedora/RHEL run firewalld by default, so this is where
it matters most; Bazzite inherits it via the sysext built from the package /usr.
- deb: install both XMLs in build-deb.sh and add the same firewalld-gated hint to
the postinst. Debian/Ubuntu ship no active firewall, so it's a no-op unless the
admin runs firewalld.
- PKGBUILD + arch README updated to the packaging/linux/ path.
- Firewall docs (bazzite README now leads with --add-service; debian README gains
a firewalld block) point at the shipped services; XML comments made
distro-neutral. Never auto-enabled — packages don't touch the admin's firewall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.
Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.
Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
App Review declined 0.4.2 (3384) under guideline 2.4.5(i): the temporary
com.apple.security.temporary-exception.mach-lookup.global-name =
com.apple.audioanalyticsd exception "is not appropriate and will not be
granted." It had been added on the theory that CoreHaptics controller
rumble (RumbleRenderer / MenuHaptics) hard-crashes under the App Sandbox
without it, since the framework reaches the audio-analytics daemon over
Mach and the sandbox denies that global-name lookup.
Tested the theory directly on macOS with a real Xbox pad: a
CHHapticEngine start + full-intensity rumble in a genuinely enforced
sandbox (NSHomeDirectory redirected into the app container) with no
exception on the codesigned binary runs fine — no crash — even with a
live AVAudioEngine stream running concurrently. CoreHaptics tolerates
the denied lookup; the exception was never load-bearing.
So just remove it: CoreHaptics session rumble and menu haptics keep
working on macOS unchanged (no source change needed). DualSense stays on
its raw-HID path — a genuine Sony-motor gap — which needs no exception
either.
Resubmit requires a new build number and clearing the App Store Connect
App Sandbox entitlement-usage justification for this exception.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Covers the idle path (empty /display/state + released:0 /display/release) on a
unit-test host, exercising the wiring + auth without touching any global owner.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:
- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
Lingering{until}/Pinned) with acquire/release/expiry/force-release
transitions. No I/O, no OS types — the platform-neutral distillation of the
Windows manager's model. Unit + a 200k-iteration seeded property walk
(no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
keep-alive (a per-session pool) lands in a following increment (needs GPU-box
validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
(tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
per-row + release-all buttons and a linger countdown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.
Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.
- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every other distro has a full Host Setup page; Arch only had table rows. Add
docs/arch.md (signed pacman binary repo: key import + repo + install, GPU
prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into
the nav after fedora-kde, and point the install/client tables at it. Update the
client-install rows from 'from the PKGBUILD' to the binary repo now that it exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Gitea Arch registry signs its DB + packages, so 'SigLevel = Optional TrustAll' fails
non-interactively (pacman still needs the key to verify). Document the one-time
pacman-key import instead; install is then signature-validated under pacman's default
SigLevel (verified end-to-end: clean archlinux container -> repo sync -> install,
'Validated By: Signature').
Also cache /usr/local/cargo/git in arch.yml: the workspace pulls clients/windows'
git-pinned windows-reactor/windows deps to resolve, cloning windows-rs (huge) every run
otherwise — same registry+git cache deb.yml uses.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New arch.yml builds the split PKGBUILD (host/client/web, PF_WITH_WEB=1) in an
archlinux:base-devel container on every push and publishes to the pacman repos
'punktfunk' (tags) / 'punktfunk-canary' (main, X.Y.Z-0.<run#> — pkgrel allows
only digits+dots, so the run number carries the ordering). Consumers add one
pacman.conf section; no more build-it-yourself as the only Arch path.
PKGBUILD: pkgver/pkgrel env-driven (PF_PKGVER/PF_PKGREL), source=() when
PF_SRCDIR is set (a canary version has no tag to clone), stale NVENC-only
header fixed, and options=('!lto' '!debug') — makepkg's lto option injects
-flto=auto into CFLAGS, aws-lc-sys compiles its C with it, and rust's lld
cannot read GCC LTO bitcode: 'undefined symbol: aws_lc_*' at link (reproduced
minimally on Arch + rust 1.90). Full build + clean-container install
smoke-tested locally (binaries run, payload + scriptlets intact).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Layering is a last resort per the Bazzite docs (slows every OS update, can
block upgrades until removed); a sysext never enters an rpm-ostree
transaction, survives OS updates, and installs/updates with no reboot —
the mechanism Fedora Atomic ships via fedora-sysexts.
- build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw:
/etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only
/usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned
(merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of
running soname-broken binaries — both behaviors validated live on Bazzite 43).
SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon:
unlabeled files run fine for user units but system daemons are DENIED
(udev couldn't read the gamepad rule under enforcing) — validated on-glass.
Refuses duplicate input package names (a stale noarch punktfunk-web next to
the x86_64 one built a chimera image with the dead node launcher once).
- punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major
feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies
the udev/sysctl scriptlet work + /etc copies, prints the layering-migration
hint. Live-validated on the .41 Bazzite box incl. service restart + web console.
- publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg
(fedver 43/44), canary feeds pruned to 6, stable release assets attached.
- update-punktfunk.sh warns when the sysext shadows a layered install.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The KHR variant reads 32-bit attrib pairs; the pointer-sized array fed it
garbage and every plane import came back rejected (observed on-Deck; the
new fallback ladder caught it and demoted to software exactly as designed).
Also print the real EGL error enum instead of its discriminant.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ABI_VERSION was doing double duty: the embeddable C surface AND the punktfunk/1
Hello/Welcome version that hosts equality-check. The WoL feature's v3 bump added
a client-local FFI function without changing a single wire byte — and every new
client started refusing against every deployed host ("ABI mismatch: client 3
host 2", observed live Deck → Bazzite). The wire now carries its own
WIRE_VERSION (still 2); ABI_VERSION stays 3 for the C header and the mgmt API's
informational field. Bump WIRE_VERSION only when the handshake/planes actually
change incompatibly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The notarized Developer ID .dmg was SIGKILLed at launch ("Launchd job spawn
failed", POSIX errno 163) before main() ran: the sandboxed macOS app declares
the MANAGED keychain-access-groups entitlement, which AMFI only honors when an
embedded provisioning profile authorizes it. The DMG embedded none — App Sandbox
and the network/device keys are self-asserted for Developer ID, but a keychain
access group is not — so every launch was killed at spawn. Validly signed and
notarized (Gatekeeper accepted it), which is why this looked like a mystery. ⌘R
and the App Store build hid it: Xcode embeds a development / App Store profile;
the raw-codesign DMG path did not, so "⌘R == DMG" never held for this entitlement.
Embed a "Punktfunk macOS Developer ID" profile (Keychain Sharing) into
Contents/embedded.provisionprofile before codesign so its entitlements authorize
the access group, exactly like the App Store build's profile does. If the profile
isn't installed on the runner, warn and strip keychain-access-groups instead so
the app still launches via ClientIdentityStore's legacy file-keychain fallback —
a missing/expired profile can never reship the errno-163 brick again.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Wake-on-LAN batch landed with lints that fail `clippy -D warnings`
(doc continuation, char-array split, io::Error::other, redundant closure)
and an ungated `mod wol;` in the Windows client, which pulls windows-only
crates into the non-Windows stub build.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VAAPI decode stays; what changes is who touches the YUV. The direct path hands
the NV12 dmabuf (tiled AMD modifier since Mesa 25.1) to GdkDmabufTexture, and
GTK's tiled-NV12 import renders corrupt/gray/washed-out on the Deck. Moonlight
and mpv are clean on the same box because they import the dmabuf into their own
EGL context and convert with their own shader — video_gl.rs is that
architecture for the GTK client: per-plane EGLImages (R8 + GR88, modifier
passed through) → our YUV→RGB shader (matrix/range from the stream's CICP
signaling, unit-tested) → RGBA texture in a GdkGLContext-shared context →
fence-synced GdkGLTexture. GTK composites plain RGBA; no YUV negotiation, no
compositor CSC.
The Deck's decoder default flips back to hardware (the software stopgap is
gone); desktops keep the direct dmabuf path (offload/scan-out eligible).
PUNKTFUNK_PRESENT=direct|gl overrides either way. New failure ladder: GL
converter init failure or a convert-error streak raises a shared flag and the
session pump demotes the decoder to software with a keyframe re-request — the
same mechanism also closes the old silent-black-screen gap where a rejected
dmabuf import had no recovery at all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Each client learns a host's MAC from the mDNS `mac` TXT while it's awake, persists it on the saved-host record, and — when reconnecting to an offline host — sends a magic packet before connecting, plus an explicit "Wake host" action. Apple wraps the C-ABI; linux/windows call the core fn directly (linux also gains a --wake CLI mode); android via a new nativeWakeOnLan JNI export (the mDNS browse record gains a 7th mac field); decky shells out to the linux client's --wake before launching the stream.
iOS/tvOS need the managed com.apple.developer.networking.multicast entitlement (pending Apple approval), so the wake path + UI are gated off via PunktfunkConnection.wakeOnLANAvailable and the entitlement is commented out — keeping iOS/tvOS releasable. MAC-learning stays active on every platform so it lights up the moment it's ungated. macOS works today.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a runtime-free Wake-on-LAN sender in punktfunk-core (per-interface subnet-directed broadcast + 255.255.255.255 on ports 9/7, repeated, optional last-known-IP unicast) exposed both as a Rust fn and a punktfunk_wake_on_lan C-ABI (ABI v3), plus a parse_mac helper. The host enumerates its wake-capable NIC MAC(s) and advertises them in a new mDNS `mac` TXT record (routed NIC first), and best-effort detects & warns (never modifies) when the NIC isn't armed for WoL.
MAC delivery is via the unauthenticated mDNS TXT rather than the connection handshake by design: a spoofed MAC only makes a wake fail (the packet is inert; the cert fingerprint still gates the connection), and it avoids threading through the hot connect path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
macOS reserves the controller Home/PS and Share/Create buttons for its own system gestures and never delivers them to the app unless it declares the Game Controllers capability. Add GCSupportsControllerUserInteraction=YES to the macOS target only (iOS/tvOS rely on the focus engine, so it must not be in the shared plist), alongside the existing preferredSystemGestureState=.disabled.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tested on .173: a WDA_EXCLUDEFROMCAPTURE window (affinity readback 0x11,
confirmed active) is pixel-identically visible in the punktfunk/1 stream
across no-flag / flag-set / flag-cleared phases — the flag makes no
difference to a present-tap capture. Replace the "untested, treat as
expected" note in the IDD-push residual list with the measured result,
and correct the framing: WDA visibility matches what a person at the
screen sees (it exceeds an ordinary capture tool, not the physical
viewer).
Add the matching public-facing paragraph to the security page covering
both asymmetries — WDA windows appear (same as a physical viewer), DRM
video is blanked (less than a physical viewer) — tied back to the page's
"a client sees what someone at the machine sees" model.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>