Commit Graph

7 Commits

Author SHA1 Message Date
enricobuehler b271d0c816 fix(android): hold BOTH Wi-Fi locks while streaming — HIGH_PERF alone is a no-op
The baseline stream held only WIFI_MODE_FULL_HIGH_PERF, which is deprecated
AND non-functional on recent Android — so with the low-latency toggle off (the
default) Wi-Fi power save stayed fully active: downlink delivery clumped at
beacon intervals (a few hundred ms of latency mush, sawtoothing bitrate) and
the AP's power-save buffer periodically overflowed, killing whole frames every
few seconds (the host log's alternating loss_ppm=0/50000). Now every stream
holds FULL_LOW_LATENCY (API 29+, the only effective power-save disable;
foreground + screen-on, which a stream always is) AND FULL_HIGH_PERF (covers
older releases) — the same pair Moonlight holds. The experimental toggle no
longer selects the lock mode.

Also: declare tracing's "log" feature explicitly in the native crate (core
transport warnings → logcat must not hinge on quinn's default features), and
align the low-latency toggle's copy with its actual scope.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 07:35:08 +02:00
enricobuehler 3775a39e70 feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00
enricobuehler c890de49c9 refactor(android): split session JNI into modules, HUD-gated stats, AAudio open retry
- native: the 756-line session.rs becomes session/{mod,connect,input,planes}.rs
  around a SessionHandle (connect lifecycle + trust, input plane shims, plane
  start/stop + stats drain).
- Decode-stats sampling is HUD-gated (nativeSetVideoStatsEnabled): with the
  overlay hidden the decode thread skips the per-AU clock read + lock; enabling
  resets the measurement window.
- audio: the AAudio open path is a per-sharing-mode try_open closure — the
  realtime callback state (ring, prime, free-list) is rebuilt per attempt, so a
  failed exclusive-mode try can't leak state into the shared-mode retry.
- Kotlin: ConnectScreen/StreamScreen slimmed by extracting ConnectDialogs,
  StatsOverlay and TouchInput.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:08:56 +02:00
enricobuehler e9a0026a4c feat(android): native mDNS discovery, host naming, touch mouse, stock selects
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.

Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.

Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.

Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.

Docs updated (CLAUDE.md, client READMEs, docs-site status).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 23:48:45 +02:00
enricobuehler 8da8037b35 feat(android): HDR (Main10 / BT.2020 PQ) + fix ndk feature gating
Mirrors the Apple client's HDR path so the Android client can display HDR from a
Windows HDR host:
- nativeConnect now advertises VIDEO_CAP_10BIT | VIDEO_CAP_HDR (was 0), so the
  host upgrades to a Main10 / BT.2020 PQ encode.
- decode.rs detects HDR reactively from the decoder's reported output colour
  (color-transfer ST2084=6 / HLG=7, color-range) -- the AMediaCodec analogue of
  VideoToolbox's format description on Apple -- and signals the Surface dataspace
  (Bt2020[Itu]Pq / Bt2020[Itu]Hlg) so the compositor/display switch to HDR.
  AMediaCodec decodes Main10 from the in-band SPS; no profile override needed.

Also fixes the Android build: set_frame_rate (added in e9de730) is gated on the
ndk `nativewindow` + `api-level-30` features, which weren't enabled -- so that
commit could not compile under cargo-ndk. Enable
features = ["media","audio","nativewindow","api-level-31"] (minSdk 31): covers
set_frame_rate (api-30), set_buffers_data_space + the DataSpace module (api-28),
and ANativeWindow (nativewindow).

Verified host-side: fmt --all + clippy --workspace (the caps advertise + JNI
surface). The android-gated decode + NDK gating verified against the ndk 0.9
sources; android.yml (cargo-ndk) is the compile gate, and real HDR display needs
an HDR device + Windows HDR host.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:09:54 +00:00
enricobuehler e9de730377 feat(android): live stats HUD + low-latency decode tuning
Stats HUD (mirrors the Apple client): the decode thread accumulates FPS, receive
throughput, and capture->client latency (p50/p95, skew-corrected) in Rust
(clients/android/native/src/stats.rs); nativeVideoStats drains a snapshot ~1 Hz
over JNI as a DoubleArray. StreamScreen renders a Compose overlay
(W*H@Hz / fps / Mb/s / latency, + dropped-under-loss), toggled by a Settings
switch (persisted, default on) or a 3-finger tap.

Performance (decode.rs):
- ANativeWindow_setFrameRate(refresh_hz): align display vsync to the stream rate
  (no 60-in-120 judder); safe since minSdk 31 >= API 30.
- Raise the decode thread toward URGENT_DISPLAY (best-effort setpriority) so
  background work can't preempt it under load.
- Codec low-latency hints KEY_PRIORITY=0 (realtime) + KEY_OPERATING_RATE.

Verified host-side: cargo build/clippy/fmt --workspace (the ungated stats + JNI
accessor). The android-gated decode.rs (NDK) and the Kotlin build only in CI
(android.yml: gradle + cargo-ndk) -- APIs verified against crate sources.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:49:29 +00:00
enricobuehler 2f2147b093 refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00