2ebffe34572e57bd05a199cfae9ea637b569400b
32 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
2ebffe3457 |
perf(core): recvmsg_x batched receive on Apple (macOS client)
apple / swift (push) Failing after 1m2s
ci / rust (push) Failing after 1m11s
ci / web (push) Failing after 39s
ci / docs-site (push) Failing after 41s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 6s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
deb / build-publish (push) Successful in 3m5s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (push) Successful in 4m30s
macOS/iOS have no recvmmsg(2), so the Mac client did one recv() syscall per packet (non-allocating after the earlier fix, but still a syscall each — a single-core wall at line rate that Moonlight avoids). Add the Darwin recvmsg_x(2) batched-receive path (the recv counterpart of Linux recvmmsg): one syscall drains up to RECV_BATCH datagrams into the reused ring. struct msghdr_x + the extern aren't in the libc crate, so declared here (cfg target_vendor=apple). Opt-in via PUNKTFUNK_RECVMSG_X (it's FFI we can't exercise off-Apple) with auto-fallback to the tested scalar recv-loop on any unexpected error. Linux recvmmsg + the non-Apple scalar loop are unchanged; apple.yml compiles the path. Re GRO: Linux recv already batches via recvmmsg (32/syscall), so UDP GRO is only a marginal add there and needs a recv-path redesign to split coalesced buffers — deferred as low-ROI vs the Mac, which had no batching at all. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
9c86f667ca |
perf(core): in-place AES-GCM seal + reused wire-buffer pool (host send)
ci / web (push) Failing after 39s
ci / docs-site (push) Failing after 33s
apple / swift (push) Successful in 1m16s
ci / rust (push) Successful in 1m20s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 6s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
deb / build-publish (push) Successful in 3m3s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (push) Successful in 4m35s
The host sealed every packet with ~3 heap allocations: aes-gcm's convenience encrypt() allocates the ciphertext Vec, seal_for_wire allocates the seq||ct||tag wire Vec, and seal_frame allocated a fresh Vec<Vec<u8>> per frame. At line rate (~250k–500k pkt/s for 2.5–5 Gbps) that's the single-core allocator wall. - SessionCrypto::seal_in_place uses AeadInPlace::encrypt_in_place_detached to encrypt into the caller's buffer and write the detached tag at the end — byte-identical to seal's ciphertext||tag, no allocation (unit-tested for byte equality + decrypt). - Session keeps a wire_pool the caller returns via reclaim_wires; seal_frame seals each packet in place into the reused buffers (clear() keeps capacity), so after warmup there's no per-packet ciphertext/wire allocation. paced_submit and submit_frame reclaim the pool after sending. End-to-end encrypted/lossless multi-frame tests stay green (validates the pool reuse doesn't corrupt across frames). Next: write packetize directly into a contiguous send buffer (kills the remaining shard allocs + GSO's coalescing copy). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
448986f41c |
perf(core): UDP GSO send path (the multi-Gbps lever)
apple / swift (push) Successful in 1m16s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / rust (push) Successful in 1m31s
deb / build-publish (push) Successful in 2m36s
ci / web (push) Failing after 36s
ci / docs-site (push) Failing after 32s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m42s
rpm / build-publish (push) Successful in 4m38s
docker / deploy-docs (push) Successful in 17s
sendmmsg already batches syscalls but still builds one sk_buff per datagram — the kernel-side wall above ~1 Gbps. UDP Generic Segmentation Offload hands the kernel one big buffer it splits into gso_size datagrams, building ~1 GSO skb per ≤64 segments. Research (LWN/Cloudflare/Tailscale) measures ~2.4x throughput at equal CPU and 17-44x fewer syscalls, and that sendmmsg batching alone is insufficient — you need true segmentation offload. Adds Transport::send_gso (default = send_batch) + a UdpTransport Linux override: coalesces a frame's equal-size wire packets (shards are zero-padded to a constant size, so a whole frame is one gso_size) into ≤64-segment sendmsg(UDP_SEGMENT) calls. seal/send routes through it. Opt-in via PUNKTFUNK_GSO (new unsafe hot-path code) with automatic fallback to sendmmsg on any GSO error (unsupported kernel/ path), latched per process. Loopback unit test validates the cmsg segmentation; full session over loopback streams clean (0% loss). Linux-only; loopback/non-Linux keep sendmmsg/scalar. Next levers: in-place AES-GCM seal (kill per-packet allocs), UDP GRO on recv, drop the sleep-pacing in favor of the kernel qdisc, jumbo MTU. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
11fc3be726 |
fix(core): libc is a unix-wide dep — unbreak iOS/tvOS xcframework slices
ci / web (push) Failing after 37s
ci / docs-site (push) Failing after 36s
apple / swift (push) Successful in 1m17s
deb / build-publish (push) Failing after 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 1s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 1s
ci / rust (push) Failing after 1m22s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / deploy-docs (push) Has been skipped
rpm / build-publish (push) Failing after 56s
|
||
|
|
6b5ee9f47b |
perf(core): batched non-allocating recv on Apple targets (macOS client wall)
apple / swift (push) Failing after 28s
ci / rust (push) Failing after 1m18s
ci / web (push) Failing after 47s
ci / docs-site (push) Failing after 35s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / deploy-docs (push) Has been skipped
rpm / build-publish (push) Failing after 16s
deb / build-publish (push) Failing after 43s
The batched `recvmmsg` recv path was Linux-only; macOS fell back to the trait default, which calls the scalar `recv` — a fresh `vec![0u8; 2049]` allocation (plus zeroing and a copy) PER PACKET on the single receive thread. At line rate that alloc/free churn, not the syscall, was the single-core wall: measured the real Mac client topping out ~315 Mbps and dropping the session at 800, while a Linux client (recvmmsg) held a clean 1 Gbps against the same host, and Moonlight (batched recv) does 900 on the same Mac. Add a `cfg(all(unix, not(linux)))` `recv_batch` that drains up to RECV_BATCH datagrams per call with `libc::recv(MSG_DONTWAIT)` straight into the caller's reused ring buffers — no per-packet allocation or copy. Still one syscall per datagram (a future `recvmsg_x` batch would cut that too), but it removes the dominant cost. Linux recvmmsg path and the Windows/loopback default unchanged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
c56b1b455a |
feat(punktfunk/1): request-IDR recovery for a wedged client decode
apple / swift (push) Successful in 1m17s
ci / rust (push) Failing after 31s
ci / web (push) Failing after 42s
ci / docs-site (push) Failing after 40s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 10s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
docker / deploy-docs (push) Has been skipped
rpm / build-publish (push) Failing after 15s
deb / build-publish (push) Failing after 43s
Fixes the intermittent first-connect freeze. The host streams infinite GOP — one opening IDR, then P-frames only (recovery keyframes just on loss) — so when the client's decoder wedges on the cold first session (a lost/corrupt opening IDR, a bad early P-frame) the picture stays frozen until the far-off next keyframe. The client had no way to ask for one; now it does. Add a RequestKeyframe control message (client -> host, reliable control stream), mirroring Reconfigure: - core: quic.rs RequestKeyframe (type 0x03) + roundtrip test; client.rs CtrlRequest::Keyframe + NativeClient::request_keyframe; abi.rs punktfunk_connection_request_keyframe (header regenerated). - host: m3.rs decodes it in the control loop and signals the encode loop, which coalesces a burst and calls enc.request_keyframe() — wiring the existing NvencEncoder hook (force_kf -> next frame pict_type=I), the same recovery the GameStream path already had via force_idr. - apple: PunktfunkConnection.requestKeyframe(); StreamPump (stage-1) requests on layer.status==.failed; Stage2Pipeline (stage-2) on a sync submit failure and on the async decode-error callback via a thread-safe KeyframeRecovery. All throttled to <=1/250ms (the decode stays wedged for several frames until the IDR lands, so per-frame requests would flood the control stream). Self-healing: a lost recovery IDR is re-requested after the throttle; the host coalesces bursts into a single IDR. Validated: cargo fmt + clippy clean; core + host test suites green (incl. new request_keyframe_roundtrip); swift build + test (39 passed); xcframework rebuilt (all 5 slices), header regenerated with no unrelated drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
dea749186d |
fix(quic/apple): QUIC keep-alive + reconnect input re-engage
ci / rust (push) Failing after 36s
ci / web (push) Failing after 51s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / docs-site (push) Failing after 40s
apple / swift (push) Successful in 1m16s
docker / deploy-docs (push) Successful in 17s
Three native-client bugs isolated against a stock Moonlight client (which stays connected / keeps input working under the same actions): - Connection drops mid-stream: the quinn endpoints (host + client) ran with default transport config, so keep_alive_interval was OFF. Any quiet stretch (no input, audio muted/stalled, a capture hiccup, a mode change) let the idle timer expire and quinn closed the session -> next_au=Closed -> "Session ended". Moonlight's ENet sends keepalive pings; we sent nothing. Add a shared TransportConfig (keep-alive 4s under an explicit 20s idle timeout) to both endpoint::server_from_der and endpoint::client_pinned_with_identity. - Reconnect input dead (macOS): the session-start auto-capture one-shot was consumed even when engageCapture(fromClick:false) was refused (window not key yet at the instant of reconnect), with no retry -> capture stayed off and input never forwarded. Clear the one-shot only on a successful engage, and retry on NSWindow.didBecomeKey. Stays scoped to session start, so it does not resurrect the rejected auto-grab-on-activation behavior. - Reconnect input dead (iOS): wasCapturedOnResign leaked stale state across sessions and the foreground-restore could fire before this session's InputCapture was wired (setForwarding no-ops on nil). Reset it per session in start() and guard the didBecomeActive restore on inputCapture != nil. Validated: cargo build -p punktfunk-core --features quic; swift build; swift test (39 passed, 0 failures); xcframework rebuilt (all 5 slices), no ABI/header drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
5f088c6f56 |
fix(client-linux): absolute mouse was dropped — pack the surface size in flags
ci / web (push) Failing after 45s
ci / rust (push) Successful in 1m1s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
apple / swift (push) Successful in 1m18s
ci / docs-site (push) Failing after 42s
docker / deploy-docs (push) Successful in 17s
The MouseMoveAbs wire contract packs the client coordinate-space size as (width << 16) | height in `flags` (same as touch); injectors normalize against it and drop the event when it is zero. The GTK client sent flags=0, so KWin's libei path refused every motion (`emitted=false`) — found via the first real user test from home-worker-3. - ui_stream: send_abs() packs the negotiated mode into flags for motion + click-position events. - core input.rs: document the contract on MouseMoveAbs itself (it was only implied by TouchDown's doc). - client-rs --input-test: add a MouseMoveAbs sweep so the absolute path stays covered — Moonlight and the Mac client only send relative motion, which is why this gap survived every prior live test. Validated live against serve --native: kind=MouseMoveAbs emitted=true. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
99b4de32ee |
feat(pairing): delegated approval (§8b-1) — approve an unpaired device from the console
ci / web (push) Failing after 40s
ci / rust (push) Successful in 1m6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 13s
apple / swift (push) Successful in 1m20s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / docs-site (push) Failing after 46s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 18s
docker / deploy-docs (push) Successful in 16s
An identified-but-unpaired device that knocks on a pairing-required host is now
held as a pending request the operator approves from the web console — pairing it
with no PIN fetched out of band — instead of a flat reject.
- core: Hello gains an optional trailing device name (len u8 || UTF-8, ≤64,
same trailing-back-compat pattern as compositor/gamepad/bitrate). client-rs
--name sends it; the connector sends None (fingerprint-derived label).
- native_pairing: in-memory pending queue (note_pending dedups by fingerprint,
evicts the least-recently-active past a 32 cap, 10-min TTL); approve_pending
pins the fingerprint, deny drops it. Names are sanitized (strip control/ANSI/
bidi — untrusted wire input); add()/remove() roll back in-memory on a persist
failure; pairing clears any stale pending knock.
- m3: the require_pairing gate records the knock (sanitized label) before
rejecting; anonymous (certless) clients record nothing.
- mgmt: GET /native/pending, POST /native/pending/{id}/approve (optional {name})
and /deny; OpenAPI + tests; docs/api/openapi.json regenerated.
- web: a "Waiting for approval" section on the Pairing page (live-poll, Approve/
Deny, error-surfaced via QueryState); en+de strings.
- Also completes an in-progress NativeClient Sync refactor (receivers behind
per-plane mutexes) that was left half-applied in the tree.
Adversarially reviewed (4 lenses + 3-vote verify); the confirmed findings are
fixed here. Validated live on the GNOME box: knock (with a wire name, and a
malicious ANSI/bidi name that got neutralized) → pending → approve → the same
identity streams real video. Full workspace tests + clippy + fmt green; web tsc
clean. Roadmap §8b-1 marked done; §8b-2 (peer-push approval) is the client
follow-up. See docs-site pairing page.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
60ccbfdcf7 |
style: cargo fmt --all under rustfmt 1.9 (Rust 1.96)
Comment reflow only — the pinned "stable" channel moved and CI checks formatting with the current toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
6b4de5d738 |
feat(client/speedtest): request the host's full 3 Gbps probe ceiling
The Apple speed test asked for only 400 Mbps, capping the measured throughput
there and hiding the link's real headroom. Request the host's full
MAX_PROBE_KBPS (3 Gbps) instead, and raise the recommended-bitrate clamp from
500 Mbps to the host's 2 Gbps session ceiling so a fast measurement yields a
usable recommendation.
Also fix the stale caps left when the host clamps were raised (
|
||
|
|
1c94f46be8 |
style(quic): format-stable clock test assert (message to comment)
ci / rust (push) Has been cancelled
The clock_offset test's assert_eq! carried an inline message that newer rustfmt wants to wrap while the repo's committed style keeps such asserts on one line. Move the message to a comment and use bare assert_eq! so it formats identically under any rustfmt version — no new fmt-check ambiguity from this addition. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
7eb9a927cf |
feat(connector): expose host clock offset over the C ABI for glass-to-glass
ci / rust (push) Has been cancelled
Factor the client-side skew handshake into a shared core helper (quic::clock_sync -> ClockSkew) so both the reference client and the embeddable connector use one implementation. NativeClient now runs the handshake at connect (right after Start, before the control task takes the stream) and stores the host-client offset; it's read over the C ABI via punktfunk_connection_clock_offset_ns (i64 ns, host minus client; 0 = no correction / old host). This is the substrate the Apple client needs for the decode->present (glass-to- glass) term: stamp present time, add the offset to express it in the host's capture clock, subtract the AU pts_ns. client-rs drops its local clock_sync copy and uses the shared helper (behavior unchanged; validated locally). Regenerates include/punktfunk_core.h. Roadmap section 12 + status updated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
05bc9ab22c |
feat(latency): wall-clock skew handshake for cross-machine latency measurement
ci / rust (push) Has been cancelled
ClockProbe/ClockEcho on the QUIC control stream — 8 NTP-style rounds right after Start; the min-RTT sample gives the host-client clock offset (clock_offset_ns estimator in punktfunk-core). The client adds the offset to its receive instant before differencing against the AU pts_ns, so the capture->reassembled latency percentiles are valid across machines (skew_corrected=true), not just same-host. Back-compat: an old host that doesn't answer the probe times out and the client falls back to a shared-clock assumption (skew_corrected=false). Host adds one ClockProbe dispatch arm in the control task; the client runs clock_sync after Start, before the --remode/--speed-test tasks take the stream. Validated cross-LAN (GNOME box -> dev box): offset ~ -1.57 ms (reproducible), rtt ~140 us, p50 1.30 ms skew-corrected capture->reassembled — the offset is exactly the systematic error the handshake removes. Unit tests for the message codecs and the min-RTT offset estimator. Roadmap §12: skew handshake done; remaining for true glass-to-glass is the Apple client present-stamp (decode->present) plus the host render->capture term. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
86f463cf71 |
fix(housekeeping): unaligned read UB + recv-drop parity; dedup mmsghdr; doc fixes
ci / rust (push) Has been cancelled
From a bug-hunt + unsafe-audit pass (4 reviewers + adversarial verify). It confirmed ZERO real bugs in the recent batched/paced data-plane work — these are the surfaced cleanups + one genuine soundness fix: - SOUNDNESS (reduce unsafe): inject/gamepad.rs::pump_ff did `ptr::read` of an InputEventRaw (align 8, holds a timeval) out of a 1-aligned [u8; N] buffer — UB per the reference (x86_64 tolerates it, but it can miscompile under LTO). Use ptr::read_unaligned + a SAFETY note. Zero behavior change. - recv parity: recv_batch (recvmmsg) didn't drop an oversized/truncated datagram the way scalar recv does — poll_frame now skips a message whose len fills the buffer (> MAX_DATAGRAM_BYTES), matching recv's `n >= RECV_BUF` drop. (AEAD already rejected these on encrypted sessions; this restores the documented invariant on the batched path.) - dedup unsafe FFI: factor the identical mmsghdr-from-iovec construction out of send_batch + recv_batch into one `mmsghdrs()` helper — the raw-pointer scaffolding + its lifetime SAFETY note now live in one place. - docs: TARGET_SOCKBUF no longer calls paced sending future work (it landed, m3.rs::paced_submit); gamescope.rs input is no longer "(TODO)" (wired + live-validated); the PUNKTFUNK_PERF `wire_mbps` field is renamed `tx_mbps` and noted as attempted/sealed bytes (send_dropped shows what didn't reach the wire). Full suite (35 + loopback round-trip + 6) + clippy + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
2f4f92a804 |
feat(1gbps): batched client recv via recvmmsg (increment C)
ci / rust (push) Has been cancelled
Final increment of the 1 Gbps data-plane rework — the recv counterpart of the sendmmsg work. The client recv path did one recvfrom + one Vec allocation per packet (and the pump's 300µs idle sleep could let packets pile up at line rate). - Transport gains recv_batch(&mut [Vec<u8>], &mut [usize]) -> count; default is a single scalar recv into out[0] (loopback + non-Linux). - UdpTransport overrides it on Linux with recvmmsg (MSG_DONTWAIT) draining up to N datagrams per syscall into the caller's reused buffers — no per-packet alloc. - Session::poll_frame owns a lazily-allocated recv ring (RECV_BATCH=32) and consumes it one packet at a time across calls, refilling with one recvmmsg when drained. Encapsulated: the punktfunk-client-rs + NativeClient pumps are unchanged, and draining a batch per syscall means the 300µs sleep no longer underdrains. Added UdpTransport::local_addr (used by the test, generally handy). ~125k → ~4k recv syscalls/sec at line rate, zero per-packet recv allocation. Verified: new recv_batch_drains_over_loopback test (50 datagrams drained intact via recvmmsg) + the existing loopback round-trip now runs through the batched poll_frame; full suite (35 + round-trip + 6) + clippy + fmt green. Decode-in-place (kill the per-packet open_from_wire alloc) is a separate later optimization. With A (sendmmsg) + B (paced send) + C (recvmmsg), the native data plane is batched + paced end to end. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
10a932d013 |
feat(1gbps): pace per-frame sends so high-bitrate frames don't burst-drop
ci / rust (push) Has been cancelled
Increment B of the send-path rework — the actual fix for "freezes get more common over ~150 Mbps, no image at all at 400 Mbps" on the native path. Cause: the encoder emits a frame and submit_frame blasted ALL its packets at once into the NIC; a real link drops the line-rate burst (host send buffer EAGAINs), and under infinite GOP one dropped frame freezes the decode until the next keyframe. (The speed-test probe showed 0 drops at 400 Mbps because the probe is self-paced; real video wasn't.) Adaptive pacing, no extra thread, no regression: - Session splits into seal_frame (FEC + packetize + seal → wire packets, no send) and send_sealed (one batched sendmmsg of a chunk, counts drops); submit_frame is now their composition (synthetic + probe paths unchanged). - virtual_stream's paced_submit seals a frame then sends it in 16-packet chunks spread over ~90% of the time until the next frame is due. At 60 fps desktop (fast encode → lots of slack) the frame spreads across the interval → no NIC burst → no freeze. At 240 fps@5K (encode ≈ interval → ~0 slack) the budget collapses and every chunk goes out immediately → never slower than before. Core suite (34 + loopback round-trip + 6) + clippy + fmt green. The seal/send split is covered by the existing loopback tests; the pacing is host timing, verified by review (live-test needs a real NIC — your Mac at a raised bitrate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
c24b571e37 |
feat(1gbps): batched send via sendmmsg (Transport::send_batch)
ci / rust (push) Has been cancelled
First increment of the 1 Gbps send-path rework (the measured bottleneck): the native data plane did one send() syscall per packet — at ~125k pkt/s (1 Gbps wire) that burns a core on syscalls. Port the proven GameStream sendmmsg path into the core Transport seam. - Transport gains `send_batch(&[&[u8]]) -> usize` (count handed to the kernel; caller counts the rest as send-buffer drops). Default = the scalar send loop (loopback transport + non-Linux). - UdpTransport overrides it on Linux with `sendmmsg` (64 datagrams/syscall); the connected socket needs no per-message address. Non-blocking-aware: a full send buffer yields a short count / EAGAIN, and we stop + report what went out rather than block or retry (same lossy, FEC-protected contract as send()). - Session::submit_frame seals every shard then hands the whole frame to send_batch in ONE call instead of looping send() — ~64x fewer syscalls per frame on the native + GameStream-over-core paths; send_dropped accounting preserved (total - sent). ~125k → ~2k syscalls/sec at 1 Gbps line rate. Verified: new loopback-UDP test send_batch_delivers_over_loopback (100 batched packets arrive intact, datagram boundaries preserved); full core suite + clippy + fmt green. Next increments: a paced send thread (microburst shaping so a real NIC doesn't drop line-rate bursts) and recvmmsg on the client. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
b8a33e21a2 |
feat(1gbps): raise bitrate/probe clamps + socket buffers, count send-buffer drops
ci / rust (push) Has been cancelled
First step of 1 Gbps+ readiness (the whole point of the GF(2^16) Leopard FEC): make 1 Gbps configurable and its dominant failure mode observable, before the real transport work (sendmmsg + paced encode|send split) lands. Investigation (6-way) verdict: we're ~halfway, and it's mostly clamps plus one real piece of work. The integer/type path, FEC (a 1 Gbps frame is only a few hundred shards in one GF(2^16) block, far under the 65535 ceiling), AES-GCM (AES-NI, ~10-25x headroom), and the M1 reassembler bounds (fully derived from the negotiated FecConfig) are ALL already 1 Gbps-ready and untouched. This commit (the configurable + observable foundation): - m3.rs: MAX_BITRATE_KBPS 500_000 -> 2_000_000 (2 Gbps headroom over the 1 Gbps+ target); MAX_PROBE_KBPS 1_000_000 -> 3_000_000 (probe can demonstrate headroom ABOVE the session cap so a client can confidently pick a 1 Gbps+ bitrate). - transport/udp.rs: TARGET_SOCKBUF 8 MB -> 32 MB (a multi-MB IDR keyframe burst no longer fills the buffer); scripts/99-punktfunk-net.conf bumped to match. - Observability: Transport::send now returns Ok(true|false) (false = WouldBlock send-buffer drop, previously a silent Ok(())). Session counts these as a new `packets_send_dropped` stat (distinct from recv-side packets_dropped) — in Stats, the C ABI PunktfunkStats (header regenerated), a PUNKTFUNK_PERF periodic wire-Mbps + drop dump in virtual_stream, and the speed-test probe completion log. This is the dominant 1 Gbps+ loss mode and was invisible. Loopback-verified: a probe now runs at 1.2 Gbps target (no longer truncated to 1 Gbps) with the drop counter live. NOT yet a sustained-1-Gbps proof — the single-send()-per-packet native path is the next, real piece of work (port the proven GameStream sendmmsg + paced send thread into the core Transport). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
74819b1be8 |
feat(punktfunk/1): negotiable encoder bitrate + bandwidth speed-test probe
ci / rust (push) Has been cancelled
Two related additions to the native protocol, host-side (the client side of
each is exposed over the C ABI so the platform clients can wire it up).
Bitrate negotiation
- Hello/Welcome carry `bitrate_kbps` (appended trailing-byte field, back-compat:
old peers decode 0 = host default). The client requests a rate; the host
clamps it to [500 kbps, 500 Mbps] (or its 20 Mbps default when 0) and echoes
the resolved value in Welcome. Replaces the hardcoded 20 Mbps NVENC bitrate in
m3.rs — threaded through virtual_stream → build_pipeline → open_video, applied
on the initial mode and every reconfigure rebuild.
- C ABI: punktfunk_connect_ex3(..., bitrate_kbps, ...) (ex2 delegates with 0);
punktfunk_connection_bitrate() reads the resolved value.
Speed test (bandwidth probe)
- New typed control messages ProbeRequest{target_kbps,duration_ms} (0x20) /
ProbeResult{bytes_sent,packets_sent,duration_ms} (0x21), plus a FLAG_PROBE
packet flag. The client asks the host to burst zero-filled, FLAG_PROBE-tagged
access units over the data plane at a target goodput for a duration (clamped
≤ 1 Gbps / ≤ 5 s), pacing by a bytes-allowed budget; video pauses for the
burst. The host reports what it actually sent; the client measures received
bytes + window → goodput and loss. Probe filler is never fed to the decoder
(diverted in the connector pump and the reference client's poll loop).
- The host control task now multiplexes Reconfigure + ProbeRequest (inbound)
and ProbeResult (outbound) over select!; a probe channel reaches the
data-plane thread (both virtual and synthetic sources).
- Connector: NativeClient::request_probe()/probe_result() with an internal
accumulator; C ABI punktfunk_connection_speed_test() +
punktfunk_connection_probe_result() → PunktfunkProbeResult.
- punktfunk-client-rs gains `--bitrate KBPS` and `--speed-test KBPS:MS` (its own
loop measures + logs goodput/loss) for loopback verification.
Validated on loopback (synthetic source): a 20 Mbps / 2 s probe measured
20050 kbps at 0% loss, bitrate negotiated (0→20000 and 50000→50000), and the
interleaved probe AUs were correctly excluded from frame verification
(mismatched=0). Wire codecs + trailing-byte back-compat have unit tests. C
header regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
1d605fb781 |
feat(gamepad): controller discovery + client-negotiated pad type + rich DualSense end to end
The Apple client grows full gamepad support and punktfunk/1 learns to negotiate the virtual pad type: - Protocol: Hello carries a GamepadPref byte (offset 21, the same trailing-byte back-compat pattern as the compositor; echoed resolved in Welcome at 54). Host precedence: explicit client choice > PUNKTFUNK_GAMEPAD env > Xbox 360, DualSense (UHID) only where available. ABI: punktfunk_connect_ex2 + punktfunk_connection_gamepad (connect_ex delegates; ABI_VERSION stays 2 — the trailing byte IS the compat mechanism). punktfunk-client-rs gets --gamepad. - Swift client: GamepadManager (app-lifetime discovery + selection — Settings lists every controller with capabilities/battery/"In use"; exactly ONE pad forwards as pad 0, auto = most recently connected, or pinned), GamepadCapture (snapshot-diff button/axis events, DualSense touchpad + ~250 Hz motion on the rich-input plane, held state released on switch/deactivate/stop), GamepadFeedback (rumble → CoreHaptics per-handle engines; lightbar → GCDeviceLight; player LEDs → playerIndex; adaptive-trigger blocks → the table-driven DualSenseTriggerEffect parser → GCDualSenseAdaptiveTrigger, exact for the 10-zone positional modes). The pad type auto-resolves from the physical controller at connect time, user-overridable in Settings. - Host DualSense fixes surfaced by adversarial review against hid-playstation / SDL / Nielk1 ground truth: input-report sensor/touch offsets were off by one (the kernel read garbage motion + phantom touches), the L2/R2 trigger blocks were swapped (the report is right-trigger-first), feedback now gates on the report's valid-flags (a plain rumble write no longer blanks lightbar/ triggers), and the touchpad rescale clamps to the advertised ABS_MT extents. - Tests: Hello/Welcome trailing-byte back-compat, pick_gamepad precedence, byte-exact input-report layout, valid-flag gating, per-mode trigger-parser table (incl. packed 3-bit zones), wire conversions, and a scripted loopback feedback burst (PUNKTFUNK_TEST_FEEDBACK=1) asserted through the xcframework on the rumble + HID-output planes. Validated: cargo test/clippy/fmt green on macOS + Linux (61 host tests), swift build/test green, test-loopback.sh green, tvOS/iOS targets compile. DualSense motion sign/scale is derived from the calibration blob, not yet live-verified (constants isolated in GamepadWire). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
0f333460ec |
fix(core): grow UDP socket buffers — fixes 4K/5K video freezing on one frame
The data-plane UDP sockets used the OS default buffer (~208 KB on Linux, similar
on macOS), which is smaller than a single high-resolution frame burst: a
5120×1440 keyframe is ~130 packets the encode|send thread hands to sendmmsg at
once. The burst overflows the buffer — EAGAIN on the host send (now dropped, was
fatal) or a silent drop on the client recv — and because the data plane runs
infinite-GOP, one lost frame breaks every subsequent reference and the decode
freezes on the last good frame until an RFI refresh that may never catch up.
Symptom: connect at 5120×1440, see ONE frame, then a frozen image (audio + input
keep working — those ride QUIC, not this socket).
Set SO_SNDBUF/SO_RCVBUF to 8 MB (clamped by the OS to net.core.{w,r}mem_max on
Linux / kern.ipc.maxsockbuf on macOS); warn if the grant lands far below target so
an undersized host is diagnosable. The client side matters most — the SAME
UdpTransport backs the Apple client's data plane via the C ABI, and macOS grants
multi-MB buffers without any sysctl, so a rebuilt client stops losing frames.
Validated live, bazzite→client at 5120×1440: was 1319/1500 frames (12% loss →
freeze), now 1500/1500 @60 and 5279/5279 @240 (split-encode active), zero
mismatches, p50 1.9–3.4 ms. Host send buffer was still capped at 416 KB and lost
nothing — the loss was purely the client recv buffer.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
b6f4164454 |
fix(core): drop video packets on a full UDP send buffer, don't fail the session
UdpTransport sockets are non-blocking, so a momentarily-full kernel send buffer makes socket.send return WouldBlock (EAGAIN). submit_frame propagated that as a fatal error, tearing the whole punktfunk/1 session down — observed when attaching to an already-running source (a headless Steam session) that emits frames at full rate the instant capture connects: the first burst saturates the tx queue and the session dies before a single frame reaches the client. The data plane is lossy + Leopard-FEC-protected and runs infinite-GOP with RFI keyframes, so the real-time-correct response to a full tx queue is to DROP the packet (the next frame / FEC recovers) — exactly what the recv path already does for WouldBlock. Blocking would queue stale frames and add latency. Loopback/M1 paths are unaffected (LoopbackTransport never blocks; M1 tests stay green). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
59edeedf07 |
feat(dualsense): Phase C/D/E — virtual DualSense routing + 0xCC/0xCD planes + C ABI
ci / rust (push) Has been cancelled
PUNKTFUNK_GAMEPAD=dualsense now routes a session's gamepad through a real virtual
DualSense (UHID + hid-playstation) end to end:
- host: a `PadBackend` enum (m3.rs) selects `GamepadManager` (uinput xpad, default)
or the new `DualSenseManager` (dualsense.rs) per session. The manager keeps each
pad's full DsState so touchpad + motion (rich-input plane) persist across
button/stick frames, and services the !Send /dev/uhid fd only on the input thread
(which cycles <=4ms, so the GET_REPORT init handshake completes).
- feedback: `service()` now returns `DsFeedback { hidout, rumble }`. Motor rumble
stays on the universal 0xCA plane (so non-DualSense clients still feel it; manager
dedups change); lightbar / player LEDs / adaptive-trigger effects ride the new
0xCD HID-output plane (host->client) as `HidOutput`.
- rich input: touchpad contacts + motion ride the 0xCC plane (client->host) as
`RichInput`, applied via `DualSenseManager::apply_rich` (merged with button state;
touch normalized 0..65535 -> the touchpad resolution).
- connector + C ABI: `NativeClient::next_hidout` / `send_rich_input`, exported as
`punktfunk_connection_next_hidout` (-> PunktfunkHidOutput) and
`punktfunk_connection_send_rich_input` (<- PunktfunkRichInput); header regenerated.
- reference client: `--rich-input-test` drives the DualSense touchpad + motion and
logs the 0xCD feedback that comes back.
Validated live on-box: a synthetic-source m3-host + client-rs created the real
kernel DualSense, drove 0xCC, and decoded 12 live 0xCD events (the kernel's actual
lightbar/trigger init reports) with the data plane unaffected (600/600 frames).
Adversarial review fixes folded in: the input loop no longer skips the rich drain +
feedback pump on a dropped gamepad event, and the touch contact id is clamped to its
slot. Remaining: the Apple client renders triggers/rumble on a real DualSense.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
6575dddac7 |
fix: keep the workspace green on macOS after the mic/touch/rich-input batch
The new features were Linux-built only and broke the documented macOS gate (cargo build/test/clippy --workspace) four ways, all fixed following the existing platform-gating conventions: - m3.rs: mic_service_thread split into the Linux worker and a non-Linux stub that drains and drops (sessions still count the datagrams) — opus/PipeWire are Linux-gated deps, same pattern as audio_thread. - punktfunk-client-rs: the new `opus` dependency moved into the Linux target table and --mic-test gated with a warn-and-skip stub (only the synthetic-tone test rig needs the encoder; the mic uplink itself is portable). - gamestream/audio.rs: SAMPLE_RATE import gated to any(linux, test) (the frame_sizing test uses it everywhere, the data plane only on Linux). - tests/c_abi.rs: the harness's macOS link flags gained Security + CoreFoundation — the quic feature now pulls rustls's platform verifier into the staticlib. Also: two clippy match-ref-pats lints in the new rich-input/HID-output decoders (clippy -D warnings is the repo gate), the regenerated punktfunk_core.h committed (the checked-in copy predated the rich-input/HID-output constants — CI fails on drift), and web's inlang cache dir gitignored. cargo build/test/clippy/fmt --workspace: green on macOS, 122 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
5f6d2cb88b |
feat(proto): variable-length rich-input (0xCC) + HID-output (0xCD) datagrams
ci / rust (push) Has been cancelled
Foundation for rich DualSense support (roadmap #5). The fixed 18-byte InputEvent (0xC8) can't hold the DualSense touchpad/motion or HID feedback, so two new variable-length, kind-tagged datagram families join the side-plane (mouse/keyboard/gamepad/touch keep the fixed InputEvent): - RICH_INPUT_MAGIC 0xCC, client→host: `[0xCC][kind][fields]` Touchpad{pad,finger,active,x,y} (x/y normalized 0..65535; host scales to the pad) Motion{pad, gyro[3], accel[3]} (raw i16, straight into the DualSense report) - HIDOUT_MAGIC 0xCD, host→client: `[0xCD][kind][pad][fields]` — the rich analog of the 0xCA rumble datagram (rumble stays on 0xCA): Led{rgb} PlayerLeds{bits} Trigger{which, effect} (adaptive-trigger params to replay) `RichInput`/`HidOutput` enums with encode/decode; unknown kinds + truncation decode to None (forward-compatible). +2 round-trip/disjointness tests; quic suite green, clippy/fmt clean. Wiring (host UHID device, capture, C ABI, client) lands in following commits. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
dc375668ee |
feat: touch input — TouchDown/Move/Up + host libei ei_touchscreen injection
ci / rust (push) Has been cancelled
Roadmap #5 (touch, ahead of the XL UHID DualSense work). Touch fits the existing 18-byte InputEvent: code = touch id, x/y = client pixels, flags = (w<<16)|h — the same absolute mapping as MouseMoveAbs. - core: InputKind::{TouchDown=9, TouchMove=10, TouchUp=11} + from_u8 + roundtrip test. - host inject/libei.rs: request the RemoteDesktop Touchscreen device type, bind the Touch capability, and inject ei_touchscreen down/motion/up (one event = one frame, per the protocol rule), mapping coordinates into the device region like the abs pointer. wlroots has no virtual-touch protocol wired — no-ops there. - client-rs --touch-test: drags a synthetic finger (touch id 0) in a circle. Validated live on headless KWin: the portal GRANTS the Touchscreen device type (Keyboard|Pointer|Touchscreen), proving the request path — but KWin's EIS server creates no touchscreen *device*, so touch currently no-ops on this KWin (now logged once, not silent). The injection code is correct and will land on a backend that exposes ei_touchscreen (gamescope / a newer compositor / the real touch-client path). Workspace green, clippy/fmt clean, +1 unit test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
0755c823a5 |
feat: mic passthrough — client microphone → host virtual PipeWire source
ci / rust (push) Has been cancelled
The inverse of the host→client audio path: the client's mic, Opus-encoded, rides a new 0xCB QUIC datagram to the host, which decodes it into a virtual PipeWire Audio/Source its apps can record from (voice chat, etc.). Protocol (punktfunk-core): - MIC_MAGIC 0xCB + encode/decode_mic_datagram (mirror of the 0xC9 audio datagram). - NativeClient::send_mic(seq, pts_ns, opus) over a new outbound channel + worker task (mirror of send_input); C ABI punktfunk_connection_send_mic for native clients. Host: - audio::VirtualMic + PwMicSource: a PipeWire output stream tagged media.class= Audio/Source (Direction::Output) — a recordable microphone node, fed decoded PCM. - MicService: host-lifetime owner of the source + Opus decoder (mirror of InjectorService / the audio capturer slot); lazily opened, persists across sessions, self-heals. The per-session datagram reader now demuxes 0xCB→mic / 0xC8→input over a single read_datagram loop (two loops would race). - Adaptive jitter buffer in the producer: primes to ~3 consumer quanta before emitting, so the 5 ms push / N ms pull clock skew never underruns — without it ~58% of output was silence; with it, glitch-free across consumer quanta. Client: punktfunk-client-rs --mic-test streams a synthetic 440 Hz Opus tone as the mic uplink (opus dep added) for end-to-end validation without a real microphone. Validated live on headless KWin: client tone → host source → pw-record shows the punktfunk-mic Audio/Source node, 440 Hz dominant (Goertzel power 20.7 vs <0.001 elsewhere), RMS 0.179 ≈ the ideal 0.177, 0.3–0.4% silence at both 256 ms and 10 ms consumer quanta. Tests +1 (mic datagram roundtrip); workspace green, clippy/fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
6fdf7d1511 |
feat: client-selectable compositor (protocol → host → client → C ABI → mgmt → web)
A client can now request which compositor backend the host drives its virtual
output on (gamescope/KWin/Mutter/wlroots). The host honors the request if that
backend is available, else falls back to auto-detect and reports the resolved
choice back — wire-compatible both directions (no ABI bump).
Protocol (punktfunk-core):
- New CompositorPref (config.rs): Auto|Kwin|Wlroots|Mutter|Gamescope with
u8/name mappings. Appended as one optional byte to Hello (client preference)
and Welcome (host's resolved choice). Both decoders already tolerate trailing
bytes, so old↔new interop is preserved — ABI_VERSION stays 2. Round-trip +
back-compat (truncated-message) tests.
- C ABI: punktfunk_connect_ex(compositor) + PUNKTFUNK_COMPOSITOR_* constants;
punktfunk_connect delegates with AUTO, so the existing symbol is unchanged.
NativeClient::connect / worker_main thread the preference through.
Host:
- vdisplay::available() enumerates usable backends via cheap, side-effect-free
probes (KWin zkde global, gamescope binary+version, GNOME/Sway env), plus
Compositor id/label/as_pref/from_pref/all helpers.
- m3 handshake resolves the preference to a concrete backend during the
handshake (pick_compositor pure + resolved logging), reports it in Welcome,
and threads it into virtual_stream (replacing the unconditional detect()).
- mgmt GET /v1/compositors lists every backend with availability + the
auto-detected default (OpenAPI regenerated).
Client:
- punktfunk-client-rs --compositor NAME; logs the host's resolved choice from
the Welcome ("session offer … compositor=…").
Web console:
- Host page gains a Compositors card (availability + default badges) via the
codegen'd useListCompositors hook; en/de strings added.
Also fixes a pre-existing, env-dependent test-isolation bug:
mgmt::tests::paired_clients_list_and_unpair seeded the real
~/.config/punktfunk/paired.json (AppState::new loads it), so a real
GameStream-paired client leaked into body[0] on a dev box — now cleared first.
Live-validated against headless KWin: --compositor kwin honored, --compositor
mutter falls back to kwin (available=[kwin, gamescope]), resolved choice
round-trips to the client. Tests: +6 (wire/back-compat, resolution precedence,
endpoint); workspace green, clippy/fmt clean, C ABI harness PASS at abi_version=2,
web typecheck + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
ff4fe197be |
fix(punktfunk/1): adversarial-review fixes — SPAKE2 pairing, renegotiation hardening, +more
ci / rust (push) Has been cancelled
Triaged the multi-agent review of the renegotiation + pairing + Sway + AV1/surround batch
(1 critical, 11 major/minor confirmed). Fixes:
CRITICAL — PIN pairing was offline-brute-forceable. The HMAC-of-PIN proof let an active
MITM who terminates the TOFU ceremony recover the 4-digit PIN by offline dictionary search
(all other inputs observable) and forge a correctly-bound proof. Replaced with **SPAKE2**
(balanced PAKE, `spake2` crate) + key-confirmation MACs, binding both cert fingerprints as
the SPAKE2 identities: an attacker gets exactly ONE online guess, no offline search, and
mismatched cert views (a real MITM) never reach a shared key. Also reworked the UX to an
"arming PIN" — one PIN per arming window shown at host startup (the SPAKE2 client needs the
PIN to build its first message, so it can't be minted per-connection). Validated live:
wrong PIN rejected in 0.1s, right PIN pairs + persists + the paired identity streams.
Pairing hardening: `--allow-pairing`/`--require-pairing` must arm pairing (default rejects
unsolicited ceremonies); per-host cooldown bounds online guessing; the client flushes its
CONNECTION_CLOSE so a refused ceremony can't wedge the sequential host for the full timeout;
atomic (temp+rename) paired-store writes.
Protocol: control/pairing messages use a distinct CTL_MAGIC (PKFc) — fully disjoint from
the positional Hello namespace (a future abi_version can't be misparsed as a control
message); all typed decodes are length-exact. ABI_VERSION → 2 (punktfunk_connect signature
gained the identity params; header regenerated).
Renegotiation: drain the reconfig channel to the NEWEST mode (one rebuild, not one per
stale step); validate refresh_hz; build the new pipeline BEFORE dropping the old so a
rebuild failure keeps the session on its current mode instead of killing it.
GameStream: packetDuration snaps to {5,10} (an in-between value isn't a legal Opus frame
size and would kill audio). Sway: chooser file moved to $XDG_RUNTIME_DIR (was a fixed
world-writable /tmp path — DoS / capture-misdirection by another local user).
Swift: fixed two compile breakers in the new pairing/identity APIs (Int32 status .rawValue,
UInt cap cast). New SPAKE2 + namespace-disjointness + pairing-roundtrip unit tests; the
in-process pairing test now also exercises the arming PIN + cooldown. 114 tests green,
clippy -D warnings clean (both feature sets), fmt, C-ABI harness.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
4d26ac5c85 |
feat: punktfunk/1 — mid-stream mode renegotiation + PIN pairing ceremony
Renegotiation (no reconnect on resize): the handshake bi-stream stays open; the client
sends Reconfigure{mode} (typed post-handshake message), the host validates + acks
Reconfigured and rebuilds capture/encoder/virtual output at the new mode while the data
plane (keys, ports, FEC) runs untouched — the first new-mode AU is an IDR with in-band
parameter sets. NativeClient::request_mode / punktfunk_connection_request_mode; mode()
reflects the active mode. Validated live on KWin: one continuous stream, 225 frames
@1280x720 then 395 @1920x1080, ~90 ms pipeline rebuild (ffprobe shows both resolutions).
PIN pairing (mutual trust, kills TOFU MITM): clients get persistent self-signed
identities presented via QUIC client auth (generate_identity / client auth offered but
optional server-side — legacy clients still connect). Ceremony on the control stream:
PairRequest{name} → host shows a 4-digit PIN (log) + PairChallenge{salt} → client proves
with HMAC-SHA256(PIN‖salt, client_fp‖host_fp) — binding both certs means a MITM can't
forward a proof, single attempt per PIN, constant-time compare → PairResult; host
persists the fingerprint (~/.config/punktfunk/punktfunk1-paired.json), client pins the
host's. m3-host --require-pairing gates sessions on the paired set.
NativeClient::pair + punktfunk_pair/punktfunk_generate_identity in the ABI; reference
client: --pair PIN --name LABEL + auto-generated persistent identity, --remode for live
renegotiation testing. Swift wrapper: ClientIdentity/generateIdentity()/pair(),
requestMode()/currentMode(); README handoff updated.
Tested: reconfigure/pairing wire roundtrips, C-ABI mode switch ack, full in-process
ceremony (wrong PIN → Crypto, anonymous-vs-gate rejection, success → pinned session);
live wrong-PIN ceremony against the serving host (PIN logged, proof rejected).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
bfd64ce871 |
rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |