Commit Graph
4 Commits
Author SHA1 Message Date
enricobuehler f62a48d4a9 feat(library): launcher tiles get their launcher's logo — a brand token on the wire, the vector in every client
apple / swift (pull_request) Successful in 1m42s
apple / screenshots (pull_request) Skipped
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 3m12s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m32s
ci / rust-arm64 (pull_request) Successful in 1m52s
ci / web (pull_request) Successful in 1m6s
ci / docs-site (pull_request) Successful in 1m15s
ci / bun-nix (pull_request) Successful in 18s
android / android (pull_request) Successful in 3m56s
ci / rust (pull_request) Successful in 5m40s
A launcher tile (role: "launcher", design D4) shipped no art on purpose:
a launcher's own icon is square, every client cover-crops a 2:3 poster,
and the crop turns a mark into a strip. So the tiles were the launcher's
name on a flat accent face — legible, and the blandest thing in the grid.

Entries now carry an optional `icon`: the NAME of a brand mark, never
image bytes and never a URL. `[a-z][a-z0-9-]{0,31}`, shape-validated by
the host on every lane (a client interpolates the value into a resource
name or an asset lookup, so the guard belongs upstream of all of them,
and each client re-checks rather than trusting the peer).

A token rather than art because the alternative is closed by
construction, and deliberately: the art proxy serves what the bytes ARE
(sniff_image_type) and SVG is not on that list — it is script-capable
XML and the console renders library art in a browser. Widening that
sniff would trade a rendering nicety for a stored-XSS surface. Naming
the mark keeps the refusal intact, keeps the glyph vector at whatever
size a tile happens to be, lets it take the tile's ink, and adds nothing
to a reconcile payload that is already body-limited. The cost is that a
third-party plugin cannot ship a mark no client bundles; its tile falls
back to the launcher's name, exactly as before, and the fix is a PR
adding the master.

assets/launcher-icons/ holds seven monochrome masters with per-mark
provenance and licensing (Simple Icons CC0: lutris, heroic, epic, gog;
Font Awesome CC BY: steam, xbox; Playnite's own logo, MIT). steam is
generated FROM assets/os-icons/steam.svg so the SteamOS host badge and
the Steam launcher tile can never drift.

scripts/gen-launcher-icons.sh bakes the three derivatives that cannot
consume a master (GTK symbolic SVG, Windows PNG, Apple template PDF)
and — unlike gen-os-icons.sh, which prints path data for a human to
paste — GENERATES the three inline registries (web console, Android
ImageVector, pf-console-ui Skia). Three clients x seven paths of up to
3 kB is a transcription error waiting to happen, and a mangled character
is a silently wrong logo rather than a build failure. The generated Rust
goes through rustfmt, since `cargo fmt --all --check` is a CI gate and a
generated file that fails it would fail every regeneration.

All six renderers draw the mark CONTAINED, never cover-cropped: the
masters' viewports are not square (steam 496x512, playnite 1024x1024)
and filling a 2:3 frame would reproduce the strip this exists to avoid.
Every one keeps its old fallback for a token it has no art for.

Epic, GOG and Xbox marks ship dormant. Those plugins' launcher switches
are off by default and emit nothing, because the host has no verified
launcher_ui activation for them yet — shipping the art now keeps turning
one on the one-line plugin change those plugins promise, instead of also
needing a release of all six clients.

api/openapi.json and the SDK are regenerated (the spec's version field
was stale at 0.25.0 and now reads 0.26.0, which is the crate's actual
version — an unrelated line that regeneration necessarily corrects).

Verified: host cargo check, clippy -D warnings across pf-client-core /
pf-console-ui / punktfunk-client-session / punktfunk-client-linux, plain
build, pf-console-ui tests (77, including a new one asserting all seven
masters parse under Skia and one asserting the letterbox stays inside
its box), pf-client-core tests (188), cargo fmt --all --check, Apple
swift build, Android compileDebugKotlin, web tsc + vite build,
plugin-kit tsc, biome. The Windows client is NOT compile-verified — it
cannot be built from a Mac (scripts/xcheck.sh covers only the capture
stack by design) and CI does not build it either; its tile change needs
a real box before it ships.
2026-08-10 23:26:47 +02:00
enricobuehler 1fc184516a feat(apple): the browse route is real — a Shortcut or a widget jumps straight into a host's library
ci / bun-nix (pull_request) Successful in 28s
ci / web (pull_request) Successful in 1m7s
ci / docs-site (pull_request) Successful in 1m20s
ci / rust-arm64 (pull_request) Successful in 1m32s
apple / swift (pull_request) Successful in 1m41s
apple / screenshots (pull_request) Skipped
ci / rust (pull_request) Successful in 12m36s
The reserved punktfunk://browse/<host-ref> route now routes on Apple: it
drives the same libraryTarget every internal surface writes, so the link
lands in whichever presentation the current mode owns — the gamepad
console's in-place library screen, the touch cover, the macOS sheet, or
tvOS's cover. Connect's posture minus the connect: a pin conflict
refuses, a live session is never preempted, an unsaved host gets a
notice (the library rides the paired mTLS identity, so there is nothing
to browse before the host is saved). browse ignores launch=/profile= —
nothing streams until a title is picked, and that connect resolves its
own profile.

On top of the route, the two new front doors:

- OpenLibraryIntent ("Open Game Library") beside Connect/Wake/End in
  Shortcuts/Siri/Spotlight, host-parameterized like the others and
  round-tripping through the URL — one router, no second path.
- A configurable library widget (kind "PunktfunkLibrary",
  AppIntentConfiguration over HostEntity — the configuration the
  HostEntity doc comment anticipated): pick a host, tap into its
  library. Unconfigured it follows the most recent host; a configured
  host that was removed shows the empty state rather than silently
  following a different host. Same .never timeline + HostStore push as
  the hosts widget, now reloading both kinds.

DeepLink.browse(host:) is the one emitter both doors share, covered by
a round-trip test beside connect's; the parse side was already in the
grammar and the vector file. Docs updated (clients, game-library,
profiles-and-links).
2026-08-10 14:11:01 +02:00
enricobuehler ac5299d4ce docs: the Deck plugin is a launcher now, not a second client
The plugin's settings tab, fullscreen page, host editor and games picker are gone, and the
docs described all four in detail. Sweeps clients/decky/README.md and the docs site.

steam-deck.md gains a **Request access** section — the no-PIN path where the host's operator
approves the Deck, which is the one genuinely new thing a user gets — and says plainly where
the settings went: **Open Punktfunk → Settings**, the same rows over the same store, one tap
from the same panel. A removal that reads as a regression is worth a sentence, not a silence.
The troubleshooting table drops the rows for surfaces that no longer exist and gains the two
questions the new path will actually raise ("request access isn't offered", "the stream just
sits there").

client-settings.md claimed ~18 settings were "offered by … and Decky". None are; the console
home offers them. Its intro now names the console home's real sections (Stream, Video,
Presentation, Audio, Controller, Touchscreen, Interface, Profiles) instead of describing the
deleted sidebar.

Three claims in that file turned out to be wrong ALREADY, independent of this rework, and are
fixed here because verifying against crates/pf-console-ui/src/screens/settings.rs is what
found them:

  • "Render scale — offered everywhere except the console home's list". RowId::RenderScale has
    been in the console's ROWS since 2026-07-31.
  • wake-on-lan.md: "Punktfunk Console has no auto-wake setting of its own". It does —
    RowId::AutoWake, "Wake hosts automatically". Its Wake & Connect BUTTON is independent of
    the setting, which is the true half that sentence was built on.
  • The console home's Library button was documented as gated on the "Show game library"
    toggle. It isn't — `library_enabled` appears nowhere in pf-console-ui outside the toggle
    row itself; home.rs offers Library on any paired, saved host.

Also updated: support-matrix (Decky's Profiles and Game library go /⚠️ — the panel shows
pinned profile cards but creates none, and the library lives in the console home),
wake-on-lan (the plugin no longer fires its own packet or stretches the connect budget — the
CLI runs the real wake-and-wait), pairing, game-library, profiles-and-links, input, clipboard
and install-client.
2026-08-04 20:58:11 +02:00
enricobuehlerandClaude Opus 5 d383161723 docs: the docs catch up with five releases of shipped work
ci / rust (push) Failing after 2m31s
ci / docs-site (push) Successful in 1m22s
ci / web (push) Successful in 1m48s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 1m1s
ci / rust-arm64 (push) Successful in 2m2s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 11s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 9s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 9s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / builders-arm64cross (push) Successful in 20s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Canceled after 36s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Canceled after 36s
docker / deploy-docs (push) Canceled after 0s
~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a
full sweep of every page against the code as shipped: ~280 verified corrections,
nine new pages, and one deletion.

The worst of what was wrong: the quickstart's five-minute path could not work
(`serve` never started the web console, so step 3 had no PIN to read); every
packaged Linux host runs `serve --gamestream` while security.md told readers to
leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA`
was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND`
listed a `uinput` value that does not exist and named libei for KDE instead of
kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update
command pointed at a script no package installs.

Completeness: about half of what shipped since v0.19 had no page at all. New:
support-matrix (what works where, from 217 verified capability cells), input
(mouse/touch/pen — and the in-stream chords, so the docs finally say how to get
your mouse back), client-settings, profiles-and-links, game-library, clipboard,
wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links.

status.md is gone: its facts moved into the support matrix, its shell stays as a
redirect so the public URL does not 404. roadmap.md is themes now, not a feature
checklist — checkboxes are what rotted.

Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images,
nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39
floor. The `debian` in the repo URL is the package format.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 17:37:06 +02:00