The first end-to-end run of lumen's own protocol, past the GameStream compatibility layer.
- lumen-core/src/quic.rs (behind the `quic` feature): the lumen/1 handshake — Hello/Welcome/
Start as length-prefixed LE binary on one QUIC bi-stream. Welcome carries the COMPLETE
data-plane Config: mode, FEC scheme incl. GF(2^16) Leopard (inexpressible in GameStream),
shard sizing, AES-GCM key + per-direction salt, data UDP port. Plus quinn endpoint helpers
(self-signed server; accepts-any client — pinning lands with the trust model) and framed
async IO. Round-trip unit-tested.
- lumen-host m3-host: serves one lumen/1 session — QUIC handshake, then a NATIVE thread
(no async on the frame path — design invariant) streams deterministic 64KB test frames
through the hardened M1 Session over UdpTransport.
- lumen-client-rs: from scaffold to working reference client — connects, negotiates, brings
up the client Session over UDP, reassembles + FEC-recovers + byte-verifies every frame.
VALIDATED END-TO-END on localhost: 300/300 frames verified, 0 mismatches, through
QUIC-negotiated GF(2^16) FEC + AES-GCM over real UDP sockets. M4 (decode+present) builds on
this exact client skeleton.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>