The awaiting-trust and streaming phases rendered StreamView in different switch
branches, so confirming trust dismantled and recreated the NSView — the fresh pump had
already missed the opening IDR (infinite GOP: no other keyframe ever comes) and decoded
nothing. One session branch now hosts a single StreamView; the trust card is an overlay
on the blurred stream and only the capturesCursor flag flips on confirmation.
Verified live against the box (gamescope+vkcube at 720p60, 11.7 Mb/s on glass). Note for
host runs: without PUNKTFUNK_COMPOSITOR=gamescope + PUNKTFUNK_GAMESCOPE_APP, m3-host
auto-picks KWin and streams its (black, empty) session — looks identical to a client
bug but isn't one.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The app grows from a dev connect form into a real client shell:
- Home is a grid of saved hosts (UserDefaults-persisted; context menu: Remove / Forget
Identity), "+" in the toolbar opens the add-host sheet, the stream mode moved into
Settings (⌘, / gear) — native resolution stays the only mode, no scaling.
- Trust is now explicit: the protocol always supported certificate pinning, but the app
passed no pin and discarded the observed fingerprint — silently trusting any host.
First connect now shows the host's SHA-256 fingerprint (compare with the "clients pin
this fingerprint" line in the host log) over the live-but-blurred stream; the stream
must pump immediately (the opening IDR is the only guaranteed one), so StreamView gains
a capturesCursor switch to keep the cursor free while the prompt needs clicking, and
input capture starts only after confirmation. Trusting pins the fingerprint per host;
a changed host identity then refuses to connect.
- PUNKTFUNK_AUTOCONNECT keeps working (auto-trusts, doesn't touch the saved hosts).
Host→client authorization (pairing PIN) remains a punktfunk-core roadmap item — the host
still accepts any client that can reach its port.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk_Logo.icon (Icon Composer 2.0) in App/, ASSETCATALOG_COMPILER_APPICON_NAME set.
Compiles with Xcode 27 beta's actool; Xcode 26.5's actool crashes on EVERY .icon file
(known regression, Apple FB20183399, expo/expo#46121) — build with the beta (or 26.4.1)
until a 26.x fix lands. The icon itself is fine.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
clients/apple was a bare Swift package — fine for swift run/test, but app icons, a real
bundle (Info.plist, signing identity, TCC), and the normal Xcode build/run flow need an
app target. Punktfunk.xcodeproj (synchronized-folder format) wraps the SAME sources as
the CLI dev shell (Sources/PunktfunkClient) plus App/Assets.xcassets, and links
PunktfunkKit from the local package — no source duplication, both flows stay green:
swift build / swift test / swift run PunktfunkClient, and xcodebuild -scheme Punktfunk.
The asset catalog ships an empty AppIcon slot ready for the Icon Composer .icon
(drag in + set as App Icon + drop the placeholder; see README — including the actool
crash observed with the current icon bundle). Package tests on ⌘U need one GUI step
(Edit Scheme → Test → +); a hand-written package-test scheme reference doesn't resolve
headlessly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The host renders its own cursor from our raw deltas, so the local macOS cursor both
stays visible and drifts away from the remote one — and it can wander out of the window,
where a click focuses another app. While the stream has focus, do what Moonlight does:
warp the cursor mid-view, disconnect it from mouse movement
(CGAssociateMouseAndMouseCursorPosition(false) — GCMouse still delivers raw HID deltas),
and hide it. Released on app deactivation (Cmd+Tab is the escape hatch), view teardown,
and disconnect; re-captured when the stream regains focus. The HUD's Disconnect gains ⌘D
since a hidden, frozen cursor can't click it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
(Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.
Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.
Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The clients/apple scaffold is now a working macOS client, validated live against this
repo's host across the LAN: gamescope virtual output → NVENC HEVC → lumen/1 (GF(2¹⁶) FEC +
AES-GCM over UDP, QUIC control) → VideoToolbox → AVSampleBufferDisplayLayer at 720p60,
mouse/keyboard flowing back as QUIC datagrams into the host's gamescope EIS injector
(~3.7k events injected in one session).
LumenKit:
- LumenConnection: the predicted cbindgen compile fixes (C17 header spells the typedefs as
integers while the enum constants import as a distinct Swift type — bridge by rawValue);
close() is now safe from any thread (a close flag + pumpLock held across the blocking
poll enforce the C contract "never close with a next_au in flight"; flag prevents
lock-starvation by back-to-back polls).
- StreamView: per-pump cancellation token (reconnects can't double-pump), flush + re-gate
on the next in-band parameter sets when the layer fails, no stale enqueue after restart.
- InputCapture: fractional-delta accumulation (sub-pixel motion isn't truncated away),
pressed-state tracking with release-all on focus loss and stop() (nothing sticks down
host-side), global-singleton ownership guard (GC has one handler slot per process),
X1/X2 buttons, horizontal scroll, full keypad/CapsLock/ISO-102nd/PrintScreen/Menu VKs.
- LumenClient app shell (swift run LumenClient): connect form, fps/Mb-s HUD,
LUMEN_AUTOCONNECT/LUMEN_MODE for scripted first-light runs.
- Tests: Annex-B byte-level units; real-codec round trip (VTCompressionSession-encoded
HEVC rebuilt as the host's wire shape → AnnexB → VTDecompressionSession → pixels);
test-loopback.sh (Swift client vs a real local m3-host over loopback — the Swift twin of
c_abi_connection_roundtrip); RemoteFirstLightTests (full pipeline over the LAN).
Host/build fixes that fell out:
- The workspace builds on non-Linux again: gamestream audio (opus) and sendmmsg batching
are now platform-gated with stubs/fallback, per the crate's "compiles everywhere" rule.
- Horizontal scroll was inverted end-to-end: the injectors negated BOTH axes onto the
ei/wl axes, but GameStream's horizontal convention is positive = right
(moonlight-qt/Sunshine pass it through unnegated) — only vertical flips now. This also
un-inverts real Moonlight clients.
- AnnexB drops all zeros preceding a start code (trailing_zero_8bits padding), ffmpeg's
policy, instead of leaking them into the preceding NAL.
- build-xcframework.sh: deployment targets pinned to the package floor + an otool guard —
cargo does not fingerprint MACOSX_DEPLOYMENT_TARGET, so warm caches can silently ship
too-new minos objects.
Adversarially reviewed (5-dimension multi-agent pass, every finding refutation-verified):
14 confirmed findings, all fixed above; the send-while-polling core-contract gap flagged
here is closed by the lumen/1 session-planes work (&self pulls + per-plane borrow slots).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
m3-host is now a real host, not a one-shot demo. Everything validated live on this box
(two back-to-back sessions, pinned + TOFU, ~200 audio pkts/s, p50 0.84 ms at 720p60).
lumen-core:
- quic.rs: QUIC-datagram side planes demuxed by first byte — Opus audio 0xC9
([magic][u32 seq][u64 pts_ns][opus], host→client) and rumble 0xCA ([magic][pad][low][high]).
- Trust: endpoint::server_with_identity (persistent PEM identity) and
endpoint::client_pinned — SHA-256 cert-fingerprint pinning with TOFU (observed
fingerprint reported back for persisting). The verifier checks the TLS 1.3
CertificateVerify signature for real (an MITM replaying the host's public cert without
its key is rejected; cert pinning alone would not prove key possession).
- client.rs: NativeClient gains pin + host_fingerprint, audio/rumble receivers
(next_audio / next_rumble); pull methods take &self so the C ABI's per-plane threads
never alias a &mut (per-plane mutexed borrow slots in abi.rs).
- abi.rs: lumen_connect(pin_sha256, observed_sha256_out) + lumen_connection_next_audio /
next_rumble. input.rs: documented gamepad wire contract (GameStream buttonFlags bits,
XInput axis conventions, +y = up) — exported as LUMEN_BTN_*/LUMEN_AXIS_* (bare BTN_*
collides with <linux/input-event-codes.h> at different values).
lumen-host (m3):
- Persistent accept loop: sessions back to back on one endpoint (--max-sessions, 0 =
forever); per-session failures log and the loop keeps serving; 10 s handshake deadline
so a silent client can't wedge the sequential accept queue; teardown on every exit path
(stop flag → conn.close → join audio+input threads).
- Audio plane: desktop PipeWire capture → Opus 48 kHz stereo 5 ms CBR → datagrams; ONE
capturer reused across sessions via an AudioCapSlot (PipeWire streams have no cheap
teardown — per-session opens would leak a thread + core connection + live node each).
- Gamepad routing: incremental GamepadButton/GamepadAxis datagrams accumulate into
per-pad state feeding the uinput xpad manager; force feedback returns as rumble
datagrams, with current state re-sent every 500 ms (idempotent-state healing for the
lossy channel). QUIC endpoint serves the persistent ~/.config/lumen identity and logs
the pinnable fingerprint.
lumen-client-rs: --pin (malformed values abort — never silently downgrade to TOFU),
TOFU fingerprint logging, audio/rumble datagram counters, gamepad events in --input-test.
clients/apple: scaffold synced — pinSHA256/hostFingerprint (wrong-size pin throws,
fail-closed), nextAudio/nextRumble, gamepad event constructors; README handoff updated
(persistent listener, audio decode notes, trust UX).
Adversarially reviewed (5-dimension multi-agent pass over the diff, 2-skeptic
verification): fixed the MITM signature-check gap, a Y-axis contract inversion, header
macro collisions, ABI aliasing UB, the PipeWire per-session leak, the missing handshake
deadline, fail-open pin parsing, and teardown-on-error paths.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shared-core architecture pays off: platform clients now link ONE Rust library that
does the entire lumen/1 protocol, and only add decode/present/input on top.
lumen-core:
- client.rs (quic feature): NativeClient — QUIC handshake + UDP data plane + input
datagrams on internal threads; embedder surface = connect / next_frame / send_input.
- abi.rs: lumen_connect / lumen_connection_next_au (borrow-until-next-call, matching
lumen_client_poll_frame semantics) / lumen_connection_send_input / lumen_connection_mode /
lumen_connection_close. Guarded in the generated header by LUMEN_FEATURE_QUIC (cbindgen
[defines] mapping), so the checked-in header is stable across feature sets.
- error.rs: append-only LumenStatus additions Timeout (-9) and Closed (-10).
- TESTED end-to-end through the C ABI: in-process lumen/1 host, lumen_connect pulls 25
byte-verified frames, sends input, closes (m3.rs::c_abi_connection_roundtrip).
Apple client (clients/apple — SCAFFOLD, written on Linux, first Xcode build pending):
- scripts/build-xcframework.sh: cargo per Apple target → universal staticlib + header
(LUMEN_FEATURE_QUIC pre-defined) + modulemap → LumenCore.xcframework.
- Package.swift (LumenKit) + Swift sources: LumenConnection (ABI wrapper), AnnexB
(in-band VPS/SPS/PPS → CMVideoFormatDescription, Annex-B → AVCC CMSampleBuffers with
DisplayImmediately), StreamView (SwiftUI over AVSampleBufferDisplayLayer — stage-1
presenter that hardware-decodes compressed HEVC itself), InputCapture (GCMouse raw
deltas + GCKeyboard HID→VK).
- README.md is the full handoff for the next (Mac-side) agent: build steps, ABI contract,
first-light test recipe against the Linux host, stage-2 (VT+Metal pacing) plan, and the
known host-side gaps (single-session m3-host, no lumen/1 audio yet, gamepad kinds not
yet routed in m3's injector, seed-stage trust).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>