28c50d1c5b5616b08a998e21e7be8f56bd2cab7b
13
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b444308592 |
feat(host): PUNKTFUNK_HOST_NAME names the host in Moonlight and the clients
A box called `bazzite-htpc` had no way to present itself as "Living Room" short of renaming the machine. The new knob overrides the name everywhere a human sees it: the GameStream serverinfo <hostname> element and the mDNS service instance name both adverts carry. Unset (the default) is the machine's own hostname, exactly as before. Free text is the point, so the DNS-level name is now a separate concern from the display name. The instance label may contain spaces and accents; an A-record target may not, and mdns-sd rejects the whole ServiceInfo if the target is not a legal name — which would take discovery down rather than merely look wrong. dns_label() sanitizes the target and passes an already-legal name through byte-for-byte, so hosts without the override advertise precisely what they always did. The display name loses `.` (it would split the label, and clients derive the name as the first label of the fullname, so "Ben's PC v1.2" would arrive as "Ben's PC v1") and is capped at the 63-byte DNS-SD ceiling on a char boundary. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit bbf72261a12e0e67601f549d40db65ae61979268) |
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6617275387 |
docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
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apple / swift (push) Successful in 1m21s
decky / build-publish (push) Successful in 28s
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apple / screenshots (push) Successful in 6m18s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m9s
arch / build-publish (push) Successful in 13m44s
deb / build-publish (push) Successful in 13m48s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7m39s
deb / build-publish-host (push) Successful in 13m11s
docker / deploy-docs (push) Successful in 32s
android / android (push) Successful in 16m23s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m15s
ci / rust (push) Successful in 24m12s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 14m55s
Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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47d22b6082 |
fix(host): admit exactly ONE parked knock per Approve — stop crashing gnome-shell, and self-heal dead sessions
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ci / web (push) Successful in 1m11s
apple / swift (push) Successful in 1m12s
decky / build-publish (push) Successful in 17s
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 7s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 6s
ci / bench (push) Successful in 7m3s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6m57s
windows-host / package (push) Successful in 8m20s
arch / build-publish (push) Successful in 11m48s
deb / build-publish (push) Successful in 12m57s
apple / screenshots (push) Successful in 5m42s
android / android (push) Successful in 17m23s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 19m32s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 17m28s
ci / rust (push) Successful in 25m57s
docker / deploy-docs (push) Failing after 5m44s
A retrying unpaired client parks one QUIC connection per knock, but the delegated-approval waiters were keyed on fingerprint alone — one console Approve resolved ALL of them. Observed live (2026-07-10): an iPad knocked 3x, one Approve admitted three full sessions, three Mutter virtual monitors were created within ~200us plus an ApplyMonitorsConfig, and gnome-shell SIGSEGV'd inside meta_monitor_manager_rebuild — dropping the box to the GDM greeter, unreachable until reboot (GDM auto-login runs once per boot) while the lingering host spammed "RemoteDesktop ... not activatable" libei errors. Four fixes, outermost symptom inward: - Knock generations (native_pairing): note_pending returns a per-knock generation; a re-knock bumps it and wakes the previous waiter, which resolves the new PairingDecision::Superseded (connection closes; the console list is unchanged). An approval records WHICH generation it admitted, so a stale waiter polling only after the pending entry is cleared still loses the tie — exactly one admission, no matter the interleaving. - TOPOLOGY_LOCK (vdisplay/mutter): every Mutter monitor mutation (pre-snapshot -> RecordVirtual -> ApplyMonitorsConfig, and the teardown Stop) is serialized process-wide. Concurrent rebuilds are what segfault the shell (second on-glass crash of this class — the teardown race is already documented in-file), and serialization also keeps wait_virtual_connector's snapshot diff from attributing a sibling's connector. Create timeout 20s -> 45s for lock queueing. - Session-env hygiene (vdisplay): when detection finds NOTHING live, clear the previous connect's XDG_CURRENT_DESKTOP/WAYLAND_DISPLAY retarget. A stale GNOME value kept mutter::is_available() true after the crash, routing explicit-backend connects into the dead session (create timeouts + libei error loops) instead of the crisp "no live graphical session" handshake error. - Opt-in recovery hook (config + punktfunk1): PUNKTFUNK_RECOVER_SESSION_CMD fires (detached via sh -c, debounced to one launch/min) when a client connects while no graphical session is live — e.g. `sudo -n systemctl restart gdm` re-runs auto-login and the client's retry lands in the recovered desktop. The handshake error tells the client to retry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5d9f1ccb6d |
feat(host): --no-mdns/PUNKTFUNK_MDNS gate + punktfunk1-host --pairing-pin — docker-testing enablers
ci / docs-site (push) Successful in 54s
ci / web (push) Successful in 57s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
apple / swift (push) Successful in 1m6s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
decky / build-publish (push) Successful in 24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
ci / bench (push) Successful in 6m13s
apple / screenshots (push) Successful in 5m33s
windows-host / package (push) Successful in 9m42s
docker / deploy-docs (push) Successful in 5m59s
android / android (push) Successful in 13m48s
arch / build-publish (push) Successful in 13m59s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 12m52s
deb / build-publish (push) Successful in 15m5s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 15m7s
ci / rust (push) Successful in 18m35s
mDNS advertisement (native _punktfunk._udp AND GameStream _nvstream) can now be disabled with --no-mdns on serve/punktfunk1-host or PUNKTFUNK_MDNS=0 (the PUNKTFUNK_ZEROCOPY off-grammar) — for multicast-dead environments (bridged Docker, CI netns) where the advert reaches nobody or fails outright and aborts the GameStream plane; clients dial a manually-added host instead (mDNS-blind host-add works since the 0.8.4 dial-first fix). Unit tests no longer advertise on the LAN (mdns: false). punktfunk1-host gains --pairing-pin <PIN> (the already-plumbed fixed-PIN test seam, now CLI-exposed; empty refused like --mgmt-token) so a CI harness runs a deterministic SPAKE2 ceremony instead of scraping the logged PIN. Verified live: --no-mdns + PUNKTFUNK_MDNS=0 skip the advert, --pairing-pin arms with the fixed PIN, and a punktfunk1-host --source synthetic + punktfunk-probe loopback run passes verification (60/60 frames, 0 mismatch). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9814368c8c |
feat(host): enable GPU zero-copy by default on all backends
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's per-capture fallback + worker-death latch. Reframe the shipped host.env examples and setup guides to rely on the default rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI auto-downgrade). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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a2df43e766 |
docs(display-management): Stage 8 consolidation — docs page, README, CLAUDE.md, host.env
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages 0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision: - docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS knob. KDE persistent scaling → ✅ today (validated); Windows primary → shipped; Sway exclusive stays "following release". - README: a "displays you configure, not just create" differentiator bullet. - CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced, forever/Pinned, hardened reconnect) instead of "Stage 0 shipped". - host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7612238a59 |
feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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944fb9a5e0 |
feat(host/mgmt): HTTPS + token auth by default (no loopback no-auth fallback)
The mgmt API already always serves HTTPS (the host identity cert), but on a loopback bind with no token it ran unauthenticated — any local process could drive it. Make auth required ALWAYS: - new mgmt_token::load_or_generate(): token precedence is --mgmt-token > env PUNKTFUNK_MGMT_TOKEN > persisted ~/.config/punktfunk/mgmt-token > freshly generated 32-byte hex, persisted 0600 in KEY=VALUE form (so the bundled web console can source it directly as a systemd EnvironmentFile — one source of truth). config_dir() made pub(crate). - parse_serve() resolves the token via load_or_generate() when unset, so a bare `serve` Just Works with auth on and no operator step. - mgmt::run() drops the loopback no-token exemption and requires a token; require_auth()'s unauthenticated fallback now returns 401. The paired-cert (mTLS) branch is unchanged — Apple client + library auth unaffected. - web /api proxy: 503 (legible) instead of forwarding an empty bearer. - tests: test_app/test_app_native default a token, send() auto-attaches the bearer; blank-token test asserts the new "no token" refusal. 80 pass. - docs: mgmt module doc + host.env.example reflect always-on auth + auto-gen. Compiles, clippy/fmt clean, openapi no drift. Part B (bundle the web console into apt, auto-wired to this token) follows. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ce8ac9755f |
feat(host/vdisplay): per-connect active-session backend selection
Bazzite/SteamOS boxes flip between Steam Gaming Mode (gamescope) and a KDE/GNOME desktop. The host statically read PUNKTFUNK_COMPOSITOR / XDG_CURRENT_DESKTOP once, so switching to Desktop Mode failed the stream, and the gamescope managed-session path stopped+relaunched the autologin per connect — leaking GPU context on F44 (reconnect → black screen). Replace the static read with a runtime probe of the live session and route each connect to the right backend, churn-free: - vdisplay::detect_active_session() probes /proc for the running compositor of our uid (gamescope|kwin_wayland|gnome-shell|sway, desktop outranks a leftover gamescope) + scans the runtime dir for the live wayland-* socket. Returns an ActiveKind + the SessionEnv (WAYLAND_DISPLAY/XDG_RUNTIME_DIR/DBUS/ XDG_CURRENT_DESKTOP) that targets it. - apply_session_env() writes that into the process env per connect (host serves one session at a time), so every backend (capture + input) opens against the live session; apply_input_env() points input at the matching backend and selects gamescope ATTACH (no managed restart) unless PUNKTFUNK_GAMESCOPE_MANAGED. - resolve_compositor() (native path) auto-detects + applies; explicit PUNKTFUNK_COMPOSITOR still wins (legacy/CI/forcing). detect() is now active-aware for the GameStream/mgmt callers too. - Bazzite host.env drops the static gamescope force; documents auto-detection + the optional overrides. Result: Desktop Mode → KWin/Mutter virtual output at the client's mode (churn-free, the reliable path); Gaming Mode → attach to the running gamescope (no SIGSEGV/GPU leak on reconnect). Compiles + clippy-clean; 78 host tests pass. Live validation on the Bazzite box pending (box offline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4110160c4e |
docs(host.env): GNOME/Mutter example for an Ubuntu desktop host
Prep for a third (Ubuntu) test host: document the Mutter backend env — wayland-0 (not wayland-kde), XDG_CURRENT_DESKTOP=GNOME, PUNKTFUNK_COMPOSITOR=mutter, virtual source via RecordVirtual, libei input via the RemoteDesktop portal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5ab3028b3f |
feat(host): host-managed gamescope session at the client's mode (dynamic res + refresh)
Nested games on the Bazzite host saw the wrong display: refresh capped at 60 Hz, the box's connected TV's EDID modes leaking in (DOOM landed on 2560×1440@60), and the resolution fixed at whatever the always-on session was launched at — the client's requested mode never reached the game. Root causes: the session-plus gamescope command has no --nested-refresh (Xwayland advertises 59.96 Hz for every mode), --prefer-output HDMI-A-1 makes gamescope read the TV EDID, and the ATTACH model launches one fixed-resolution session. New vdisplay path: PUNKTFUNK_GAMESCOPE_SESSION=<client> — the host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode and relaunches it when the mode changes. Injected via a host-written GAMESCOPE_BIN wrapper (--nested-refresh $PF_HZ, the flag session-plus doesn't expose) + DRM_MODE=cvt (gamescope generates clean CVT modes at that refresh instead of the TV's EDID). The session runs as a transient `systemd-run --user` unit (clean cgroup teardown of the Steam tree); state lives in a host-lifetime static (MANAGED_SESSION), NOT in GamescopeDisplay (which is per-client-session) — so a same-mode reconnect REUSES the running session instantly (no Steam restart) while a different mode RELAUNCHES it (games can't change output mode live; a game/Steam restart on a mode change is unavoidable and acceptable). Reuses the existing node + EIS auto-discovery (find_gamescope_node / find_gamescope_eis_socket, factored into point_injector_at_eis) and the existing mid-stream Reconfigure → vd.create(mode) machinery — no protocol or m3 control-flow change. Validated live on bazzite (RTX 4090): games' Xwayland now advertises 5120×1440 @ 239.90 Hz as the preferred mode (was 59.96), the TV's 3840×2160/4096×2160@60 modes are gone, frames stream; reconnect at 1920×1080@120 relaunches and games see that; same-mode reconnect reuses with no restart and frames flow instantly. scripts: host.env.example documents PUNKTFUNK_GAMESCOPE_SESSION (mutually exclusive with the legacy NODE=auto attach); punktfunk-steam-session.service marked deprecated (superseded — must not run alongside the host-managed path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8cceb93541 |
rename: lumen → punktfunk, everywhere
Full project rename, decided 2026-06-10: - Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs. - C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h, PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl. PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants). - Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1. WIRE BREAK: clients must be rebuilt from this revision. - Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / …. - Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the persistent identity is unchanged, pinned fingerprints stay valid). - Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated. - scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated. Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of "desktop but no apps/settings" over the stream: plasmashell launched without XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and rendered an empty menu. The script sets the complete KDE session env (menu prefix, KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell. Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS, zero lumen references left outside .git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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807e2ce83b |
feat: M2 — host productionization: app catalog, persistent pairing, quit semantics, systemd (Phase 4)
- gamestream/apps.rs: an app catalog (loaded from ~/.config/lumen/apps.json, with defaults: Desktop + gamescope entries when gamescope/steam/vkcube are installed). /applist renders it; /launch?appid=N selects the entry; RTSP PLAY resolves it and the stream honors the app's compositor + nested command — so a Moonlight client picks "Steam" and gets a gamescope session at its native resolution, or "Desktop" for the KWin/GNOME desktop. - Persistent pairing: the paired-client cert allow-list now survives restarts (~/.config/lumen/paired.json), saved on each successful pairing, loaded at boot. - Quit semantics: /cancel now actually stops the media threads (streaming/audio flags), tearing down the per-session virtual output / gamescope process via the capturer's RAII. - scripts/lumen-host.service (systemd user unit) + scripts/host.env.example (config file consumed by it) — the host runs as a managed service instead of an SSH shell. Smoke-tested: serve boots, /applist serves the catalog (Desktop + vkcube gamescope entry auto-detected on this box). GNOME backend validation still pending gnome-shell install; wlroots vdisplay backend deliberately deferred (not in the priority compositor trio). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |