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enricobuehlerandClaude Opus 5 560e663aef fix(drivers): the pad channel asks the devnode who to trust, not the mailbox
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A LocalService principal could take over a virtual pad's shared input section and
forge HID input into the interactive desktop.

The host duplicates each pad's unnamed DATA section into the driver's WUDFHost, and
through gamepad proto v2 it learned that process from `driver_pid` in the named
bootstrap mailbox. That mailbox has to be LocalService-writable — that is what the
driver's own WUDFHost runs as — and the delivery gate, verify_is_wudfhost, only checks
that the target's IMAGE is %SystemRoot%\System32\WUDFHost.exe. That image is
world-executable. So anything running as LocalService — notably the deliberately
de-privileged plugin runner — could spawn its own WUDFHost (CREATE_SUSPENDED parks it
indefinitely with the right image path), publish that pid, and be handed
SECTION_MAP_READ|WRITE on a live section. For pf-mouse that section drives a real
absolute pointer, so it was desktop control; for the pads it was forged gamepad input
plus a read of the remote user's controller state.

The module docs claimed mailbox tampering "yields at worst a gamepad DoS, never a read
or an injection". That was wrong, and the reasoning behind it — that a LocalService
token is DACL-denied OpenProcess on a UMDF WUDFHost — only covers the REAL host, not
one the attacker spawned itself.

The pid now comes from the device stack (ChannelProof, proto 2 -> 3). The host asks the
devnode it SwDeviceCreate'd who is serving it, looked up by the instance id PnP handed
back, so a planted look-alike devnode is not a candidate and the kernel — not anything
the attacker supplies — does the routing. Only the driver PnP actually bound to that
device can answer. `driver_pid` survives as a liveness hint; a tamperer can still deny a
pad, which squatting the name always allowed, but can no longer choose the recipient.
Two rules keep the state machine honest around it: a delivery stands until its target
process EXITS (judged on a retained SYNCHRONIZE handle, so a recycled pid cannot fake
it, and UMDF's restart-after-driver-crash still re-attaches), and a pad with no
SwDeviceCreate devnode refuses to deliver rather than fall back — unless an operator
sets PUNKTFUNK_PAD_CHANNEL_TRUST_MAILBOX, which says so loudly.

Three transports, because Windows carries different things to different driver shapes,
and the obvious two did not survive contact with hidclass. Measured on .173 (Win11
26200): HidD_GetIndexedString is NOT forwarded to a UMDF HID minidriver at all — it
failed for every index including ones the driver demonstrably serves through the named
wrappers; and a private device interface registers and enumerates but cannot be OPENED
(ERROR_GEN_FAILURE), because hidclass owns IRP_MJ_CREATE on a devnode it is the FDO for.
That is exactly why pf-xusb was never affected: it is not a HID minidriver, so nothing
sits above it. What works:

  * pf-xusb   — a private IOCTL on its own GUID_DEVINTERFACE_XUSB.
  * pf-mouse  — the HID serial string. Verified: PFCP:3:0:7296, and 7296 was a genuine
                service-spawned WUDFHost.exe. Safe here alone: nothing reads the virtual
                mouse's serial, whereas a pad's is SDL/Steam dedup material.
  * pf-gamepad — a HID feature report, and it cost NO report-descriptor change. The
                captured descriptors already declare far more Feature ids than the driver
                ever served: 0x85 is declared on DualSense, DualShock 4 and Edge alike and
                used to fail with STATUS_INVALID_PARAMETER, so hidclass lets it through and
                nothing can have depended on the old failure. The Deck's one feature report
                is unnumbered and Steam drives it command->response, so its proof rides that
                existing contract via a private two-byte command. Verified: feature 0x85
                returned magic "PFCP", proto 3, pad_index 0, wudf_pid 18456 — and 18456 was
                a WUDFHost — with the product string still 'DualSense Wireless Controller'.

Also renamed pf-dualsense -> pf-gamepad. One driver has always served four identities, so
the old name read as if the other three lived elsewhere. ONLY the package identity moved
(crate, INF/CAT/DLL, UMDF service, build script, CI lines, log file, env var). The four
HARDWARE IDS are deliberately unchanged — they bind every devnode the host creates and
every installed system — as are the Global\pfds-boot-<i> mailbox and PAD_MAGIC, which are
wire contract. `driver install --gamepad` now retires the pre-rename store package first,
matched on pf_dualsense.dll because that string appears only in the OLD inf; matching on
the hardware ids would delete what we are about to install. On .173 that separated 14
stale packages from the 1 new one with 0 ambiguous, and the renamed package binds the old
hwid (devgen root\pf_dualsense -> oem143.inf = pf_gamepad.inf).

The repo's own pre-commit/pre-push rustfmt hooks named the old crate, so they caught the
rename before the commit did — they now check pf-gamepad, and pf-mouse alongside it, which
they had been missing relative to the CI line.

Host and drivers MUST ship together: v2<->v3 fails closed in both directions by design,
with the existing "update host + drivers together" diagnostic.

The rename moved files that also carry the security change, so splitting this into two
commits would mean reconstructing an intermediate state that was never gated. It is one
commit on purpose.

Gated on the windows-amd64 runner with cargo clean first (the box's clock lags, so stale
artifacts would read as a vacuous green): clippy -D warnings clean for pf-inject,
pf-capture and pf-driver-proto, drivers workspace build + the CI clippy line clean,
cargo check --release -p punktfunk-host clean, 19 + 58 tests green. Also fixes pf-mouse
still writing its debug log to world-writable C:\Users\Public, which the 2026-07-17
review moved for the other three drivers and missed here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 16:54:40 +02:00
enricobuehlerandClaude Fable 5 087e7d0405 fix(inject/windows): map absolute input over the streamed output's rect, not the whole desktop
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Pen, touch, and absolute mouse arrive normalized to the STREAMED display's
frame, but pointer_windows::to_screen and sendinput's MouseMoveAbs mapped
them over the whole virtual desktop — correct only when the virtual display
is the sole active display (Exclusive topology). In Extend — a physical
monitor kept on beside the virtual output, or an Exclusive isolate degraded
to the 0x57 keep-physicals fallback — the streamed output sits at a non-zero
origin, so every sample landed shifted and mis-scaled. The pen exposed it
first (field report 2026-07-24): a stylus is strictly absolute, with no
closed-loop correction onto the target like a cursor.

New pf-inject::stream_target (Windows): the host publishes the streamed
output's CCD target id at capture bring-up (one central site —
capture_virtual_output covers the native and GameStream planes); mapping
sites resolve its current desktop rect through pf-win-display's
source_desktop_rect — the same resolver the cursor-readback poller uses, so
inject and readback always agree — TTL-cached (250 ms) because a
group-layout re-arrange moves a live output's origin mid-session. No target
set / never resolved falls back to the whole virtual desktop (the historical
mapping, still right for Exclusive topology and devtest).

One change in to_screen covers pen + touch; MouseMoveAbs converts the same
desktop pixel into the 0..65535 MOUSEEVENTF_VIRTUALDESK coordinate, closing
the identical latent absolute-mouse bug (apollo-comparison open item #14/#30).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 17:38:36 +02:00
enricobuehlerandClaude Fable 5 45c9799aa6 feat(inject/windows): pen P3 — PT_PEN + PT_TOUCH synthetic pointer injection
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The Windows leg of design/pen-tablet-input.md §6, following Apollo's recipe:
a per-session PT_PEN device (pressure rescaled 0..1024, polar tilt→tiltX/Y,
barrel roll on rotation — Windows Ink renders Pencil Pro roll natively, barrel
button, eraser via INVERTED/ERASER flags, hover) with a 40ms refresh thread
against the ~100ms synthetic-pointer staleness auto-lift, plus a PT_TOUCH
device closing the historical SendInput wire-touch no-op (full active-contact
frames, per-id DOWN/UP edges, self-healing lost-DOWN synthesis). pen_supported
now probes PT_PEN creation on Windows (1809+), which lights up HOST_CAP_PEN
and the GameStream featureFlags there — Moonlight iPad + Pencil can ink on a
Windows host. Frame grouping mirrors the Linux uinput backend.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 16:18:31 +02:00
enricobuehlerandClaude Opus 4.8 59b766fb6c chore(release): bump workspace version to 0.14.0
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MINOR, not patch: 31 commits since v0.13.0 carry 10 features, including a new
/api/v1/plugins surface with a regenerated OpenAPI spec + SDK client. Since
sdk-publish pushes this version to consumers, a patch bump would understate a
new API surface for anyone pinning ~0.13.

Headline work: GNOME 50 HDR screencast capture + Linux Main10 encode, PyroWave
4:4:4 + HDR end to end (Linux/Windows/Apple), the console-hosted plugin UI
surface, and the pyrowave perf work that lifted the 2.5 Gbps wall. Notable
fixes: the RSA host-identity keygen that broke every fresh Windows install on
0.13.0, and SDR negotiation on the Windows IDD-push path.

pf-clipboard / pf-inject / pf-vdisplay were still hardcoding 0.12.0 — the three
the 22b352c1 sweep missed. Switched to version.workspace = true so the next
bump stays one line. (fec-rs, pf-driver-proto and usbip-sim are deliberately
versioned independently and stay put.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 10:25:27 +02:00
enricobuehlerandClaude Opus 4.8 f6c6e4e594 refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.

The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.

Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 11:52:02 +02:00