256aa5f7f2e81ecb5068e7b999e56deb52f4be92
12 Commits
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256aa5f7f2 |
fix(steamdeck): install the plugin runner + harden Deck pad typing + repair update.sh
- scripts/steamdeck/install.sh (§2b) + update.sh: build and install the scripting runner user-scoped (~/.local wrapper + pinned bun + bundle) — SteamOS's read-only /usr can't take the .deb layout, so the console's plugin store reported "the plugin runner isn't installed" on every SteamOS host. update.sh retrofits it onto existing installs. - plugins.rs runner discovery: check the ~/.local layout after the /usr ones; mention the SteamOS path in the not-installed error. - update.sh: define warn() — it was used but never defined, so under `set -e` the first warn aborted the update before services restarted. - pf-client-core gamepad: a Steam Input virtual pad forwarded on a real Deck (the only-pad case) now declares the DECK kind in its per-pad arrival instead of the wrapper's Xbox 360 identity — the session-level auto_pref already resolved SteamDeck, but the arrival overrides it on current hosts. - reject tests: cover SetupFailed; move the foreign-code probe off 0x68. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b2e3d1b540 |
fix(steamdeck/install): add cmake dep + acquire sudo in preflight
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pyrowave-sys's build.rs runs cmake to build the vendored PyroWave C library, but cmake wasn't in the distrobox apt list — so `cargo build -p punktfunk-host` dies on every SteamOS host with "is cmake not installed?". Add it. Also move sudo acquisition from step 4 (after the ~15-min build) into preflight and keep the timestamp warm across the build. Before, a non-interactive run (`ssh host 'bash install.sh'`) silently skipped the UDP-buffer/udev/vhci-hcd/ input-group tuning AND enable-linger — a "successful" host with no gamepad passthrough, lossy streaming, and no headless persistence (dies on logout). Now sudo is prompted once up front (authorize and walk away), and a no-TTY / no-password run fails loudly before the build instead of silently at the end. Validated end-to-end on SteamOS 3.8 in a VM with Radeon 780M passthrough: full host + web build, all planes listening, VAAPI render node, headless auto-start via linger. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f36d13e371 |
fix(steamdeck/install): prompt for sudo instead of requiring passwordless
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The system-tuning block (UDP buffers, gamepad udev rule, vhci-hcd autoload, input group) was gated on `sudo -n true` — passwordless sudo — so on a stock SteamOS box (the deck account needs a password) the whole block was silently skipped: /dev/uhid stayed root-only so the gamepad degraded to an Xbox 360 pad, and the UDP buffers stayed at the 416 KB default. Video was unaffected because Game Mode/gamescope needs none of it, which masked the skip on-glass. - install.sh + update.sh: acquire sudo interactively (`sudo -v` prompt on a TTY) instead of requiring passwordless; skip only when there's no TTY or auth fails, and then print the exact manual block plus a `passwd` hint — a stock SteamOS 'deck' account has no password, so sudo can't work until one is set. - update.sh: also retrofit the UDP-buffer sysctl for older/skipped installs, and loudly nag to reboot when the input group was just added (a --user restart does not pick up the new group; only a fresh login does). - steamos-host.md: note this step prompts for the sudo password. Root is unavoidable: the udev rule, input group, and vhci-hcd module are all kernel operations with no user-space alternative. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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aacd610b68 |
fix(steamdeck/install): set up controller passthrough + surface the required reboot
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A fresh SteamOS host install failed on-glass two ways: KWin denied Desktop-mode capture (zkde_screencast_unstable_v1) so every session died in the pipeline build, and the native Steam Deck pad degraded to an Xbox 360 controller. Both stem from setup that only a fresh login applies — the host user-service keeps the pre-install group set and KWin reads its .desktop grant at session start — plus a missing vhci-hcd autoload the pad's USB/IP transport needs (the deb/rpm/arch packages ship it; the Deck installer did not). - install.sh: install punktfunk-modules.conf (+ modprobe vhci-hcd now) for the native Deck controller transport, seed the KDE RemoteDesktop grant (kde-authorized) for Desktop-mode input, and print a loud "reboot before streaming" notice when a relogin is actually required (input group added or the .desktop grant first installed). - update.sh: retrofit the udev rule, vhci-hcd autoload, input group, and grant so existing installs pick them up on the next update without a reinstall. - steamos-host.md: document the first-install reboot and the native controller passthrough requirements (input group + vhci-hcd + client-side Steam Input Off). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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946f1b3d69 |
fix(steamdeck): build the host with vulkan-encode, and wire up what it needs to actually engage
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The SteamOS scripts built the host featureless, so PlatformAuto could never
pick the Vulkan Video backend (default-on since
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f87a43f42d |
feat(web): harden login gate — throttle, scoped TLS, token-derived seal key
Remediates the two web-console residuals from the 2026-07-05 posture audit: - Brute-force throttle (loginThrottle.ts): per-IP exponential backoff after 5 free attempts, plus a global floor for spread-out floods, keyed on the socket peer IP (not spoofable X-Forwarded-For) with a size-capped map. The constant-time compare already stopped the timing leak; this bounds guess *volume* against a by-design LAN-exposed console. - Session seal key now derives from the high-entropy mgmt token instead of the low-entropy login password, so a captured cookie is no longer an offline password oracle. Falls back to the password only when no token is configured (dev/local). Rotating the token now invalidates sessions. - Replace the process-wide NODE_TLS_REJECT_UNAUTHORIZED=0 with per-request Bun TLS scoped to the loopback proxy hop; a non-loopback mgmt URL now verifies normally. Dropped the env var from the systemd unit, Steam Deck installer, Windows run scripts, env examples, and web README. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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af74c9ca67 |
feat(web,host/windows): move the web console off :3000 to :47992
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Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5dbe3b00cc |
feat(steamdeck): --no-gamestream installer flag for a secure native-only SteamOS host
Completes the GameStream-opt-in posture (
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0de648f106 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9675022618 |
fix(steamdeck): run the web console with node, not bun (Nitro node-server preset)
The management console is a Nitro `node-server` build (per web/vite.config.ts) — it must be run with `node`, not `bun`. Run under bun it 500s on every page render with "Cannot find package 'srvx'": bun mis-resolves Nitro's externalized server deps from the nested SSR chunk at request time. (This was pre-existing — the old manual pfweb.sh ran it with bun too.) - Provision `nodejs` in the pf2 distrobox; run the web service with `node .output/server/index.mjs`. - Use `enable` + `restart` (not `enable --now`) so re-running the installer actually applies unit-file changes instead of no-opping against the running service. Verified on the Deck: web `/login` now returns 200 (was 500), "Listening on http://0.0.0.0:3000", no srvx error. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e235177bf8 |
feat(steamdeck): one-command host install + docs (build-on-device)
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are soname-mismatched) actually installs a working host on a Steam Deck. The proven path (distrobox-built native binary + systemd-run units) was 100% manual. Make it one command. - scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie distrobox + toolchain → build host (+web console) → write config (generated web login password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility across OS updates); VAAPI on the Deck's AMD GPU. - scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist). - scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas). - docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the stale "NVENC-only" note (VAAPI host encode landed). Live-validated on the Deck: installer runs clean, both services come up, host listens (QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes (hevc_vaapi) — full pipeline confirmed in the host journal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |