1e0d2e661f0b37df3ad370161ddbf35bb192714f
8 Commits
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1e0d2e661f |
feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code). Lands four items end-to-end plus a Windows-DualSense scoping doc. - #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel on AppState.paired and reports a real PairStatus; save_paired writes atomically (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test. - #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI), rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller keyframes); the Windows NVENC path implements real RFI (multi-ref DPB + nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the 0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK. - #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos: grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5 video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up). - #8/#45 — GameStream input injection off the ENet service thread. on_receive no longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it forwards to a dedicated injector thread. The hardened InjectorService moved from punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering. Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending). fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eefadf1a69 |
feat(core/fec): adaptive FEC — size recovery to measured loss, not a flat 20%
On a clean link the flat 20% FEC is pure waste: extra wire bytes AND extra
packets. On a packet-rate-bound uplink (the Steam Deck's WiFi tx caps ~22k pps
regardless of bitrate) those extra packets directly cost goodput — measured at
200 Mbps goodput, 20% FEC drove ~10% loss vs ~2.6% at 0% (it saturated the link).
Adaptive FEC closes the loop:
- Client measures the loss FEC is absorbing each ~750 ms window from session stats
(recovered shards / received, + a bump when a frame went unrecoverable) and sends
a periodic `LossReport { loss_ppm }` on the control stream (new message;
`window_loss_ppm` helper, shared + unit-tested). Connector (Apple/Linux/Windows)
and probe both report; suppressed during a speed test so its filler can't skew it.
- Host maps loss → recovery % (`adapt_fec`: ≈ loss×1.4 + 1pt, clamped 1..50) and
applies it live via `Session::set_fec_percent` (the wire is self-describing — each
packet carries its block's data/recovery counts, so the receiver needs no notice).
A clean link decays to ~1%; loss ramps it up and converges.
- `PUNKTFUNK_FEC_PCT`, when set, now PINS FEC static (disables adaptation) so
speed-test / measurement runs keep a fixed, known overhead. Unset ⇒ adaptive,
starting at 10%.
An older host ignores LossReport (unknown control message) and keeps static FEC;
an older client simply never reports and the host holds its start value. Builds +
clippy + fmt + tests green (adapt_fec / window_loss_ppm / loss_report unit tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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53bbda7e68 |
fix(core/speed-test): packet-level throughput + paced burst (kill the 0/100% cliff)
The punktfunk/1 speed test was unusable across every client/host: at the start of a burst a little data got through, then everything read as dropped (~10 MB total). Two compounding bugs: 1. Receive side measured throughput from fully-reassembled FLAG_PROBE *access units* only. The instant loss crossed the 20% FEC budget no AU completed, so the figure cliffed to 0 / 100% loss even though most bytes still arrived — a binary cliff, not a graded measurement. 2. Send side blasted each filler AU (up to 256 KB ≈ 200 packets) into the socket buffer in one unpaced batch, unlike the real video path which paces. On a small buffer (e.g. the Steam Deck's 416 KB) a single AU overflowed it, so the test measured self-inflicted buffer overflow instead of the link. Fixes: - Host `run_probe_burst` keeps each AU a small (~16 KB) burst and paces by the byte budget, mirroring `paced_submit`; reports the WIRE packets the kernel accepted and the ones the send buffer dropped (stat deltas), separating host-side drops from link loss. - `ProbeResult` gains `wire_packets_sent` + `send_dropped` (back-compat decode: a 21-byte pre-wire-stats result still decodes, new fields 0). - Clients (probe + connector) count delivered traffic at the packet level via `session.stats()` deltas over the burst window, so throughput/loss degrade gracefully. Connector freezes the delivered figure when the host report lands so resumed video can't inflate it. New `ProbeOutcome`/`PunktfunkProbeResult` fields: `host_drop_pct`, `wire_packets_sent`, `send_dropped`. Validated on loopback (graded 142→1391 Mbps, host_drop/link_loss split correctly, no cliff) and live against the Deck: clean to ~200 Mbps goodput / 273 Mbps wire at 0% link loss, host send buffer the wall above that (the lever-#1 target). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6e83895fe4 |
feat(host/gamescope): custom-resolution Game-Mode streaming on the Steam Deck
The Steam Deck (SteamOS) ships its OWN gaming session — `gamescope-session.target` driven by `/usr/lib/steamos/gamescope-session`, not Bazzite's `gamescope-session-plus`. That script `exec gamescope`s with HARDCODED physical-panel args (`-w 1280 -h 800 -O '*',eDP-1`) and launches Steam via a SEPARATE `steam-launcher.service`, so the existing managed-session path (which assumes session-plus) couldn't honor the client's mode — an attach captured the panel's native 1280x800 instead. Add a SteamOS branch to the managed-session path: detect it, write a `gamescope` PATH-shim that rewrites the hardcoded args to `--backend headless -W <client> -H <client> -r <hz>`, drop a transient user `gamescope-session.service.d` override pointing PATH at the shim + the mode, then RESTART the whole target so `steam-launcher.service` brings Steam up IN the headless gamescope at the client's resolution. Attach to the one fresh node (the restart kills any prior gamescope, so no stale-node attach). Restore-on-disconnect removes the override + restarts the target back to the physical panel (debounced; skipped if the user switched to a desktop session). All user-level (`systemctl --user`) — no root. Also widen `build_pipeline_with_retry` to 8 attempts (~90s): a host-managed gamescope session cold-starting Steam Big Picture takes 30-60s to first frame, and a first-connect timeout would tear down the warm session (forcing another cold start on reconnect). Permanent failures still fail fast via `is_permanent_build_error`. Validated live on a Steam Deck: Game Mode auto-detected, host takes over headless at the client's mode (720p / 1080p), Steam Big Picture streamed glass-to-glass to the Mac at the requested resolution. Single-tenant (concurrent clients at different modes still thrash — a follow-up). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1e71bfea12 |
fix(core/transport): treat ENOBUFS as a transient drop, not a fatal error
WiFi drivers (e.g. ath11k on the Steam Deck) return ENOBUFS — not EAGAIN/EWOULDBLOCK — when the tx queue is momentarily full. Rust maps ENOBUFS to ErrorKind::Uncategorized, so `is_transient_io` (which only matched WouldBlock/ConnRefused/ConnReset) treated it as a real error and tore the whole stream down on a single transient burst. This presented as a vicious Heisenbug on the Deck: the native host streamed flawlessly on loopback and under a debugger (anything slow enough not to fill the small ~416 KB wlan0 buffer), but died at full rate cross-machine over WiFi — flaky hang-or-SIGKILL because tx-queue-full is probabilistic. Diagnosed live via a forced core dump (gdb on the hung core): the data-plane thread had bailed on a fatal send error. Treat ENOBUFS (and asynchronous network-path blips ENETUNREACH / EHOSTUNREACH / ENETDOWN / EHOSTDOWN) as a lossy drop like WouldBlock — FEC + the next frame recover. Validated: 6/6 back-to-back cross-machine streams over the Deck's WiFi, host stable, p50 ~4.4 ms (one run dropped 4/300 frames *gracefully*, 0 mismatched — the fix working as intended). Also surface a data-plane bind/hole-punch failure directly in punktfunk1 (it was previously only reported after teardown, which a stall could swallow entirely). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e2cef91d3a |
feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)
Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
(Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
"open video encoder") now that VAAPI is a first-class backend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ea84c83785 |
perf(host): latency hardening for the game-vs-encode GPU contention collapse
Verified, prioritized analysis in docs/host-latency-plan.md (multi-agent investigation + adversarial verification). Lands the two low-risk tiers: Tier 2B — Linux scheduling hygiene: - boost_thread_priority now nices the capture/encode (-10) and send (-5) threads on Linux (setpriority, best-effort; no-op without CAP_SYS_NICE), and the wrong "gamescope caps the game" doc-comment is corrected. - CUDA context created with CU_CTX_SCHED_BLOCKING_SYNC (frees a core on the shared box instead of busy-spinning on completion). - Copies moved off the default stream onto a per-thread highest-priority CUDA stream (cuStreamCreateWithPriority, graceful NULL-stream fallback) with a per-stream sync that no longer blocks on the other worker thread's in-flight copies. Stream priority is measure-then-keep (NVIDIA Linux may ignore it); never regresses. Tier 3A — Windows session tuning (new session_tuning.rs, raw C-ABI FFI, no-op off Windows): once-per-process 1ms timer + DwmEnableMMCSS + HIGH priority class; per-thread MMCSS "Games" + keep-display-awake. Wired into both the native (boost_thread_priority) and GameStream (stream.rs) paths. We had zero session tuning before (Apollo streaming_will_start parity). Tier 2A (Linux NV12 convert) is specified but intentionally not landed: it is colour-correctness-critical and needs A/B validation on a GPU box with a display (green-screen risk). Builds + clippy + fmt green on Linux. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2f2147b093 |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |