1dc8dc7f0d0412503033bf0366b5fa2fc9c87408
17 Commits
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1dc8dc7f0d |
fix(packaging): open mgmt/library port 47990 on the LAN firewall profiles
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The mgmt REST API has bound 0.0.0.0:47990 by default since
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9814368c8c |
feat(host): enable GPU zero-copy by default on all backends
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's per-capture fallback + worker-death latch. Reframe the shipped host.env examples and setup guides to rely on the default rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI auto-downgrade). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0001940cee |
merge: display-management (Stages 0-5 §6A + keep-alive hardening + gaming-rig)
Merges display-mgmt-stage0 — the user-configurable virtual-display policy layer above the
per-compositor backends. On-glass validated (KWin .116 + Mutter .21; Windows compile-verified .173):
- Policy surface (keep_alive · topology · conflict · identity · layout · max) →
display-settings.json, console-editable via /api/v1/display/{settings,state,release,layout} + a
dedicated "Virtual displays" console section. All five axes enforced, not just stored.
- Lifecycle: pure state machine + Linux keep-alive pool (registry + DisplayLease ownership split),
incl. keep_alive=forever/Pinned (freed via /display/release); topology extend/primary/exclusive
(group-aware); per-client identity (KWin per-slot names → KDE scaling round-trips); mode_conflict
admission (Windows default reject, single-capturer IDD); §6A multi-monitor (display groups +
layout engine + console arrangement table — several clients as monitors of one desktop).
- Keep-alive reconnect hardened: same-client zombie preempt (never a 2nd display), deliberate-quit
skip-linger (QUIT_CLOSE_CODE), tunable idle timeout (PUNKTFUNK_IDLE_TIMEOUT_MS).
Conflicts (packaging/{arch,debian}/README.md firewall docs): kept main's ufw/nft port commands +
the branch's --data-port documentation. build + clippy -D warnings + cargo test --workspace
(18 suites, 0 failed) green on the merged tree.
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5c6ae43ed2 |
feat(punktfunk1): configurable data-plane UDP port (--data-port)
The native data plane used a random ephemeral UDP port (hole-punched), which a strict firewall can't pre-open — so remote clients behind one couldn't connect. Add an optional fixed data port: - `Punktfunk1Options`/`NativeServe` gain `data_port`; `bind_data_socket` binds the fixed port (→ direct, no hole-punch) or falls back to a random port + hole-punch when unset or the fixed port is busy (a concurrent session already holds it). - `UdpTransport::from_socket`/`from_socket_punch` adopt an already-bound socket, so the host keeps the SAME data socket from handshake through streaming — no drop-then-rebind window in which a concurrent session could steal a fixed port. - `main.rs` wires the CLI flag through to `NativeServe`. - Firewall docs updated (troubleshooting.md + apt/pacman/bazzite READMEs): control plane is the fixed UDP 9777; the data plane is a separate random port that usually needs no rule, with the fixed-port option for strict firewalls. Unit-tested: default random+hole-punch, and fixed-port-then-fallback-when-busy. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f818f1ec3d |
packaging: ship firewalld services on rpm + deb too, share from packaging/linux
Mirror the Arch firewalld service definitions into the RPM spec and the Debian
host package so every Linux packager installs them, and move the two XML files
to the shared packaging/linux/ home (alongside the .desktop files both the
PKGBUILD and deb scripts already source there) so there's one source of truth
instead of three drifting copies.
- rpm: install punktfunk-{gamestream,native}.xml to /usr/lib/firewalld/services/,
list them in %files host, and print the firewalld enable command in %post
(gated on firewall-cmd). Fedora/RHEL run firewalld by default, so this is where
it matters most; Bazzite inherits it via the sysext built from the package /usr.
- deb: install both XMLs in build-deb.sh and add the same firewalld-gated hint to
the postinst. Debian/Ubuntu ship no active firewall, so it's a no-op unless the
admin runs firewalld.
- PKGBUILD + arch README updated to the packaging/linux/ path.
- Firewall docs (bazzite README now leads with --add-service; debian README gains
a firewalld block) point at the shipped services; XML comments made
distro-neutral. Never auto-enabled — packages don't touch the admin's firewall.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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f299aaeb3d |
feat(packaging/bazzite): systemd-sysext replaces rpm-ostree layering as the primary install path
Layering is a last resort per the Bazzite docs (slows every OS update, can block upgrades until removed); a sysext never enters an rpm-ostree transaction, survives OS updates, and installs/updates with no reboot — the mechanism Fedora Atomic ships via fedora-sysexts. - build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw: /etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only /usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned (merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of running soname-broken binaries — both behaviors validated live on Bazzite 43). SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon: unlabeled files run fine for user units but system daemons are DENIED (udev couldn't read the gamepad rule under enforcing) — validated on-glass. Refuses duplicate input package names (a stale noarch punktfunk-web next to the x86_64 one built a chimera image with the dead node launcher once). - punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies the udev/sysctl scriptlet work + /etc copies, prints the layering-migration hint. Live-validated on the .41 Bazzite box incl. service restart + web console. - publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg (fedver 43/44), canary feeds pruned to 6, stable release assets attached. - update-punktfunk.sh warns when the sysext shadows a layered install. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2f7dae2404 |
docs(bazzite): fix the "rpm-ostree upgrade doesn't update punktfunk" trap
`rpm-ostree upgrade` re-resolves layered packages only when the BASE image changes; on a frozen Bazzite base (pinned :stable tag / paused rebase) it reports "No updates available" and never bumps the layered punktfunk even when newer RPMs are live in the repo — observed on the .41 host stuck at 0.6.0 while 0.7.x sat in the registry. - Add packaging/bazzite/update-punktfunk.sh: detects the layered punktfunk packages, refreshes rpmmd, and forces a re-resolve via `rpm-ostree update --uninstall <pkg> --install <pkg>` (the one-transaction idiom that actually pulls a new layered version on a static base). - Document the trap + the fix in packaging/bazzite/README.md, including the channel gotcha: an enabled punktfunk-canary.repo (<next-minor>.0-0.ciN) outranks stable X.Y.Z-1, so the box silently tracks canary — enable one channel only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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af74c9ca67 |
feat(web,host/windows): move the web console off :3000 to :47992
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Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6e41356919 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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0925f1aaa1 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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0de648f106 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2f2147b093 |
refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9352629488 |
feat(packaging): bundle the web console into the RPM / Arch / bootc host packages
The punktfunk-web management console (pairing + status) shipped only via apt. Extend it to the other HOST packaging methods, mirroring the Debian punktfunk-web .deb (flatpak is the client, correctly excluded): - rpm/punktfunk.spec: new noarch `punktfunk-web` subpackage (the .output bundle + a /usr/bin/punktfunk-web-server node launcher + both systemd --user units + web-init.sh + web.env.example), gated behind `%bcond_with web`. OFF by default because building the Nitro/Node SSR bundle needs `bun`, which a plain rpmbuild / COPR mock chroot lacks. Host package weak-Recommends punktfunk-web. - ci/fedora-rpm.Dockerfile: install bun (+ unzip) so the CI builder can build the console. - rpm.yml: build `PF_WITH_WEB=1` (Prep bootstraps bun to stay green pre-image-rebuild); the publish loop already globs the new noarch rpm into the registry. build-rpm.sh: `--with web` when PF_WITH_WEB=1. - bootc/Containerfile: install from the Gitea RPM registry (which carries punktfunk-web) instead of COPR — `dnf5 install punktfunk punktfunk-web`. - arch/PKGBUILD: opt-in `punktfunk-web` split member (PF_WITH_WEB=1 appends it + bun) so a default makepkg still builds host+client with no JS tooling — matching the spec's bcond. - docs: packaging/README, rpm/README, copr/README (the no-bun caveat), bazzite/README (Path B rewritten COPR→Gitea registry), arch/README — enable + journal-password steps. Reviewed across methods by an adversarial multi-agent pass (rpm/ci/arch/bootc/consistency lenses, each blocking finding 3x-verified); fixed the two it confirmed real — the Arch bun-mandatory regression (now opt-in) and the stale COPR wording in bazzite Path B. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7959f588d |
feat(packaging/bazzite): one-shot KDE Desktop-mode setup for the host
The session-aware selector drives a KWin virtual output at the client's
resolution when the Bazzite box is in KDE Desktop Mode — validated live. But a
normal KDE login withholds two things the headless host needs:
1. KWIN_WAYLAND_NO_PERMISSION_CHECKS=1 — so KWin exposes the privileged
zkde_screencast virtual-output protocol to an external client.
2. the kde-authorized RemoteDesktop grant — so libei input auto-approves
instead of popping a dialog a headless host can't answer.
Add packaging/bazzite/kde-desktop-setup.sh (idempotent, no root): writes the
environment.d KWIN drop-in and seeds the grant DB (shipped at
/usr/share/punktfunk/headless/kde-authorized) into ~/.local/share/flatpak/db/,
restarting the portal chain. Ship it via the RPM at
/usr/share/punktfunk/bazzite/ and document it in the Bazzite README (new §6.5).
Gaming Mode needs none of this (auto-attach).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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63d0c84f0a |
docs(bazzite): join the input group via ujust add-user-to-input-group
On Bazzite (atomic rpm-ostree) `sudo usermod -aG input $USER` doesn't stick — /etc/group is managed declaratively, so the change is dropped or reverted on the next update. The supported path is the `ujust add-user-to-input-group` recipe, which edits the group the immutable-OS-correct way. Update the bazzite README + the packaging quickstart + the troubleshooting note (which also now points at the host's "virtual gamepad/DualSense created" vs "creation failed" log as the unambiguous signal). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2e0df52862 |
docs(packaging): add end-to-end Bazzite setup guide
A step-by-step walkthrough for running the host on Bazzite (the immutable Fedora-Atomic gaming distro): the two install paths (rpm-ostree layering vs the bootc image), udev + the `input` group, host.env knobs (gamescope-default), the systemd --user service, firewall ports, verification, and troubleshooting — all grounded in the packaging/ files. Flags the operator-run COPR, the loopback-only mgmt port, and that the bundled unit runs the GameStream `serve` host (not m3-host). Linked from packaging/README.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |