Commit Graph

6 Commits

Author SHA1 Message Date
enricobuehler 5dc24a069f perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
Close the latency gap on the Android client with per-SoC decoder tuning, an
event-driven decode loop, and full system integration.

- Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor
  preferred, software avoided, FEATURE_LowLatency probed) and create the chosen
  one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm
  picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon;
  MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm)
  vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no
  vendor key — covered by ranking + the standard low-latency key.

- Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a
  decoded frame the instant it is ready instead of waiting out a poll interval.
  Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up.

- System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM
  (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml
  opting out of OEM downscaling / FPS overrides.

- Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game,
  DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false),
  and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV.

- lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now
  shows the resolved decoder name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:25:16 +02:00
enricobuehler 3775a39e70 feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00
enricobuehler f07831b05e fix(android): shrink the colored launcher-icon foreground to match the themed layer
On the test phone's launcher the standard (colored) adaptive foreground rendered noticeably larger
than the themed (monochrome) layer — identical geometry, but the launcher insets/scales the two
differently — so the colored circles overflowed the circle mask. Shrink only the foreground group
(scale 0.105 → 0.073, re-centred) to match the correctly-sized monochrome; the monochrome layer is
unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 16:08:26 +02:00
enricobuehler b503284d02 feat(android): adaptive launcher icon with Material You themed-icon support
Replace the placeholder system icon with the Punktfunk brand mark (two overlapping violet circles,
from the shared logo in clients/apple/.../punktfunk_Logo.icon).

- drawable/ic_launcher_foreground.xml: the violet logo (3 exact paths) scaled + centered into the
  108dp adaptive-icon safe zone via a group transform.
- drawable/ic_launcher_monochrome.xml: single-tone silhouette for Android 13+ themed icons
  (Material You) — the launcher recolors it to the wallpaper.
- mipmap-anydpi-v26/ic_launcher{,_round}.xml: adaptive-icon (background + foreground + monochrome);
  dark-indigo background (@color/ic_launcher_background) so the violet pops.
- Manifest: android:icon=@mipmap/ic_launcher + roundIcon (was @android:drawable/sym_def_app_icon).

minSdk 31 → anydpi-v26 covers every device (no legacy PNG mipmaps needed). Verified on a physical
phone (Android 16): the icon renders centered + circle-masked; the themed-icon layer is wired.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 16:02:49 +02:00
enricobuehler 3b6f78f512 feat(android): rename display name to "Punktfunk" + drop the Settings "Done" button
- Display name capitalized: app_name (launcher label + permission dialogs) and the connect-screen
  header are now "Punktfunk". Package/applicationId/service names stay lowercase.
- Settings: removed the redundant "Done" button (the bottom tab bar is the navigation; system Back
  still returns to Connect). Dropped the now-unused imports.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 18:30:29 +02:00
enricobuehler b55b7d0ef0 feat(android): scaffold the native Android client (Rust-heavy JNI bridge)
Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate
crates/punktfunk-android links punktfunk-core and exposes the JNI seam;
Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't
import the C header the way Swift can, so the bridge is written in Rust to reuse
the Linux client's orchestration rather than re-port it.

- crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link
  proof + session connect/close handle; plane pumps stubbed for M4 stage 1.
- clients/android: Gradle project — :app (Compose) + :kit (Android library with
  a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 /
  Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping
  arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten.
- .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner.
- punktfunk-core: switch rcgen to the ring backend so the whole quic tree is
  aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets).

Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator
first-light renders the bridge linked (core ABI v2) with logcat confirmation;
clippy -D warnings + cargo fmt clean; core tests green on the ring backend.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:38:35 +02:00