0b663cefb6d080336e5ab2ce8d07935f46787fc9
7 Commits
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de232ec2f7 |
fix(web): bundle deps into the server (noExternals) — kill the 47k-file install
apple / swift (push) Successful in 1m0s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 43s
ci / docs-site (push) Successful in 1m4s
android / android (push) Successful in 3m26s
deb / build-publish (push) Successful in 2m37s
apple / screenshots (push) Successful in 5m9s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 25s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-host / package (push) Successful in 6m51s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m35s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m8s
docker / deploy-docs (push) Successful in 19s
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.
Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.
Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).
Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).
(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5e106c51cf |
feat(windows-host): bundle + auto-run the web console in the installer
apple / swift (push) Successful in 56s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 39s
windows-host / package (push) Failing after 2m30s
ci / docs-site (push) Successful in 59s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 2m37s
decky / build-publish (push) Successful in 23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m40s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m22s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m25s
docker / deploy-docs (push) Successful in 22s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m23s
The Windows host installer shipped only the host exe + SudoVDA driver + FFmpeg, so a
fresh install had no web management console — required for basically every user (status,
paired devices, the PIN pairing flow). The console was only ever set up by hand on the
dev box (build-web.ps1 + a hand-made PunktfunkWeb task whose web-run.cmd wasn't even
committed). Bundle it into the same installer, mirroring the proven Linux punktfunk-web
deploy.
- windows-host.yml builds the Nitro node-server console (bun, deb.yml's shape) + fetches
a pinned portable Node, smoke-boots it under node (/login == 200) to gate the build, and
hands web/.output + node.exe to the pack script.
- pack-host-installer.ps1 gains -WebDir/-NodeExe and stages the .output tree, node, and
the two new scripts into the non-WOW64-redirected build area.
- punktfunk-host.iss lays the payload into {app}\web\.output + {app}\node\node.exe, adds
a wizard page for the console login password pre-filled with a crypto-random default
(shown on the finish page; kept on upgrade), and runs web-setup.ps1.
- web-setup.ps1 writes the ACL'd %ProgramData%\punktfunk\web-password (Administrators +
SYSTEM), registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure ->
web-run.cmd -> node on :3000), opens inbound TCP 3000, and starts it. web-run.cmd
sources the host's mgmt-token + the password and runs the bundled node.
- The console proxies the host's loopback mgmt API with the host's own
%ProgramData%\punktfunk\mgmt-token (no host-code change). Uninstall removes the task +
firewall rule.
Validated locally: bun build -> node-server bundle, node boot serves /login (200) and
gates /api (401). The Windows-only bits (ISCC compile, scheduled task, password page,
firewall) validate on the Windows runner CI + on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e466814ef8 |
fix(windows): deploy-host reads build env from Machine scope
apple / swift (push) Successful in 55s
ci / rust (push) Failing after 31s
ci / web (push) Successful in 38s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 11s
ci / docs-site (push) Successful in 1m2s
android / android (push) Successful in 3m23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m37s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m13s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m21s
docker / deploy-docs (push) Successful in 17s
Reads PUNKTFUNK_NVENC_LIB_DIR/LIBCLANG_PATH/CMAKE_POLICY_VERSION_MINIMUM directly from Machine scope into the process, so the build is correct even when the SSH/parent shell predates setup-build-env.ps1 (env is inherited at spawn). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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95c6ceb072 |
chore(windows): persistent build env + one-call host/web deploy scripts
apple / swift (push) Successful in 54s
ci / rust (push) Failing after 30s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 57s
android / android (push) Successful in 3m24s
deb / build-publish (push) Successful in 2m19s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m19s
docker / deploy-docs (push) Successful in 6s
scripts/windows/: setup-build-env.ps1 persists the NVENC build env (Machine scope: PUNKTFUNK_NVENC_LIB_DIR, LIBCLANG_PATH, CMAKE_POLICY_VERSION_MINIMUM -- no FFMPEG_DIR, the nvenc build doesn't link libavcodec). deploy-host.ps1 rebuilds --release --features nvenc and restarts the PunktfunkHost service with .bak rollback on build/start failure. build-web.ps1 rebuilds the Nitro web console (bun build, node runtime) and restarts the PunktfunkWeb task. README documents the flow -- a redeploy is now a single script call. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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72eeedc4da |
feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.
- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
ctx and maps) with a system fallback for the format-group mismatch the capturer's
video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.
CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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54b75c9be4 |
feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
apple / swift (push) Successful in 55s
windows-host / package (push) Successful in 2m31s
android / android (push) Successful in 4m40s
ci / rust (push) Successful in 4m43s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 34s
deb / build-publish (push) Successful in 2m9s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 14s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
ci / bench (push) Successful in 4m44s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m6s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m19s
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0ce2e37faf |
refactor(host/windows): clean up DDA path + add a proper Windows service
Final cleanup after the DDA-parity work, plus an end-user service to replace the PsExec/VBS/scheduled-task launch chain. Cleanup (behavior-preserving): - sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is the sole isolation path), the always-empty Monitor.isolated field, and the vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments. - dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS, hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR per-frame test knob. Windows service (src/service.rs, `punktfunk-host service`): - SCM supervisor (windows-service crate) that duplicates its LocalSystem token, retargets it to the active console session, and CreateProcessAsUserW's the host there (Sunshine/Apollo model) — relaunching on exit and console session switch, inside a kill-on-close job object so a service crash never orphans the host. - install/uninstall/start/stop/status subcommands: one elevated `service install` registers an auto-start LocalSystem service + firewall rules + a default host.env. - Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to %ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack), with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\. - merged_env_block (shared with the WGC helper) now also carries RUST_LOG. - docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |