The punktfunk/1 control plane already compiled on Windows; these wire the last gaps so the host actually runs: config_dir falls back to %APPDATA% (HOME\.config when set), paired_path uses it, hostname from COMPUTERNAME, and resolve_compositor short-circuits the Linux session-detection on Windows (SudoVDA is the single backend; vdisplay::open ignores the compositor arg). Validated live on the VM: m3-host creates its identity, binds the QUIC endpoint (fingerprint logged), advertises mDNS (_punktfunk._udp, host from COMPUTERNAME), and accepts sessions. GPU-less validations green: m0 synthetic->openh264->core FEC loopback (120/120, 0 mismatches) and the m3 c_abi_connection_roundtrip control-plane test. Full session capture (SudoVDA->DXGI) + NVENC remain GPU-gated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows Capturer via DXGI Desktop Duplication: create a D3D11 device on the SudoVDA adapter (by LUID), find the matching output (by GDI name), DuplicateOutput, and per AcquireNextFrame copy the desktop into a CPU-readable staging texture -> tightly-packed BGRA (FramePayload::Cpu, feeds the openh264 software encoder GPU-lessly). Handles WAIT_TIMEOUT (reuse last frame) and ACCESS_LOST (re-duplicate). Adds FramePayload::D3d11(D3d11Frame) for the future NVENC zero-copy path, and a VirtualOutput.win_capture identity (adapter LUID + GDI name) carried out of the SudoVDA backend. Pure helpers (pack_luid/gdi_name_matches/depad_bgra) unit-tested on the VM; the live duplication path needs a real GPU + an activated SudoVDA monitor. Compiles clean on Windows + Linux.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows AudioCapturer via the wasapi crate (0.23): loopback the default render endpoint (Render device + Direction::Capture + shared mode => STREAMFLAGS_LOOPBACK) at 48 kHz stereo f32 with autoconvert, feeding the existing Opus path with no resampling. Dedicated COM-MTA thread owns the !Send WASAPI objects; interleaved f32 chunks leave over a bounded lossy channel; RAII Drop stops + joins. Bring-up handshake reports a missing endpoint as Err so a session continues without audio. open_audio_capture Windows factory arm + module. Init chain validated live on the VM (open succeeds; next_chunk waits on a silent system). Virtual mic deferred (no Windows virtual-audio endpoint). m3 audio_thread wiring + opus hoist land with the integration task.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows Encoder impl via the openh264 crate (statically-bundled, BSD-2): low-latency screen-content config (Baseline/no-B-frames, bitrate RC, BT.709 limited, near-infinite GOP + forced-IDR recovery via request_keyframe), packed CPU pixels (BGRx/BGRA/RGB/RGBA/RGBx/BGR) -> I420 -> AnnexB with in-band SPS/PPS each IDR. Synchronous: submit encodes immediately, poll hands back the one AU, flush is a no-op. Windows open_video factory selects it (PUNKTFUNK_ENCODER=software|nvenc|auto; NVENC arm lands later), H.264-only with a clear error otherwise, SW bitrate ceiling. Unit-tested live on the VM: synthetic BGRx -> AnnexB IDR + SPS NAL. Unblocks the GPU-less capture->encode->FEC->send pipeline. Compiles clean on Windows + Linux.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows InputInjector via SendInput (Win32 KeyboardAndMouse), mirroring the wlroots backend: absolute mouse (MOUSEEVENTF_VIRTUALDESK normalized to the virtual desktop), relative mouse, scancode keyboard (MapVirtualKeyExW + extended-key flagging), scroll (no sign flip — Windows wheel matches GameStream), buttons. Client already sends Windows VK codes (no keycode table). Reattaches the thread to the input desktop (OpenInputDesktop/SetThreadDesktop) to survive UAC/lock switches. New Backend::SendInput, the Windows auto-default in default_backend(), open() arm, windows-crate features. Compiles clean on Windows + Linux. Live injection validates with the in-session host run (SendInput is desktop-isolated from an SSH network logon).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Windows VirtualDisplay backend driving SudoVDA (the Apollo IDD) via its DeviceIoControl IOCTL protocol: open by interface GUID, ADD at the client's exact WxH@Hz (mode baked into the IOCTL, no EDID seeding), mandatory watchdog ping thread, QueryDisplayConfig name resolution, RAII Drop -> REMOVE. Wired behind the existing VirtualDisplay trait (open()/probe() Windows arms). Validated live on the GPU-less VM (standalone + via the trait, env-gated test): version 0.2.1, ADD 1920x1080@60 -> target, watchdog hold, REMOVE. Monitor activation into a WDDM path (-> capturable \\.\DisplayN) needs a real GPU and is deferred with capture/NVENC. docs/windows-host.md updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
M4 Android stage 1 (video). Pull HEVC access units from the connector and render
them to the SurfaceView entirely in Rust (NDK AMediaCodec → ANativeWindow) — no
per-frame JNI, honoring the native-thread hot-path invariant.
- crates/punktfunk-android: decode.rs (one-in/one-out AMediaCodec loop; in-band
VPS/SPS/PPS so no out-of-band csd; dims from NativeClient::mode). SessionHandle
now holds an Arc<NativeClient> + the decode thread; nativeStartVideo/nativeStopVideo.
- clients/android: connect screen (host/port) + full-screen SurfaceView stream
screen — surfaceCreated -> nativeStartVideo, leaving -> stop + close.
Verified live (Android emulator -> m3-host on the LAN box, ABI v2): QUIC handshake,
8-round clock-skew sync, HEVC decoder configured at 1280x720, and the data plane
delivered + fed all 299 access units (the punktfunk/1 NAT hole-punch worked through
the emulator's SLIRP). Real-pixel render is pending a non-synthetic source:
`m3-host --source synthetic` emits dummy transport payloads (not HEVC), so the
decoder correctly produces nothing; `--source virtual` (a compositor on the host)
is needed to verify decode-to-screen.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rust-heavy client model (like punktfunk-client-linux): a new cdylib crate
crates/punktfunk-android links punktfunk-core and exposes the JNI seam;
Kotlin (clients/android) owns only the Android-framework surface. Kotlin can't
import the C header the way Swift can, so the bridge is written in Rust to reuse
the Linux client's orchestration rather than re-port it.
- crates/punktfunk-android: JNI bridge — abiVersion/coreVersion native-link
proof + session connect/close handle; plane pumps stubbed for M4 stage 1.
- clients/android: Gradle project — :app (Compose) + :kit (Android library with
a cargo-ndk Exec task -> jniLibs). AGP 9.2 / Gradle 9.4.1 / Kotlin 2.3.21 /
Compose BOM 2026.05.01 / compileSdk 37 / targetSdk 36 / minSdk 31, shipping
arm64-v8a + x86_64. Phone + TV (leanback) installable. README rewritten.
- .gitea/workflows/android.yml: CI mirroring apple.yml on a Linux runner.
- punktfunk-core: switch rcgen to the ring backend so the whole quic tree is
aws-lc-free (smaller client .so, cmake-free cross-compile; a win for all targets).
Validated on this box: :app:assembleDebug -> APK with both ABIs; emulator
first-light renders the bridge linked (core ABI v2) with logcat confirmation;
clippy -D warnings + cargo fmt clean; core tests green on the ring backend.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Gate the Linux-only bits so the host crate builds on MSVC (it already built on Linux + macOS): drm_sync/dmabuf_fence use DRM ioctls + libc (a linux-only target dep) and have no non-Linux callers; VirtualOutput.remote_fd is a PipeWire concept. The full dep tree (aws-lc-rs, quinn, rusty_enet, axum) builds clean on MSVC and the binary runs (openapi emits the spec) — only these 3 cfg-gates were needed. First step of the Windows host port (docs/windows-host.md).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two fixes from live Bazzite testing of the managed-Gaming + mid-stream work:
1. Input now FOLLOWS the active session. The host-lifetime injector was pinned to
the first backend it opened and only reopened on an inject FAILURE — but with
Feature A keeping the managed gamescope warm, its EIS socket stays alive, so a
switch to the KDE desktop + reconnect kept injecting into the idle gamescope
(input silently dead on KDE). injector_service_thread now compares the
resolved input backend (default_backend() ← PUNKTFUNK_INPUT_BACKEND, set per
connect by apply_input_env, and on a mid-stream switch) each event and reopens
when it changes. Fixes input on a Gaming->Desktop reconnect AND Feature B's
mid-stream input re-route, with no plumbing.
2. Debounced TV-restore no longer yanks you back to gaming. do_restore_tv_session
now checks detect_active_session(): if a desktop session is active (the user
switched), it tears down the idle managed gamescope but does NOT restart the
gaming autologin. Observed live: the restore fired and restarted
gamescope-session-plus@ogui-steam while the client was already on the KDE
desktop.
Also: document PUNKTFUNK_SESSION_WATCH (Feature B opt-in) in the Bazzite host.env
and correct the managed-default description. Compiles, clippy/fmt clean, 78 tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The schedule_restore_tv_session assignment exceeded 100 cols; rustfmt wraps it.
The fix was made post-commit but only m3.rs was staged for 33ad903, so CI's
fmt --check failed on the committed unwrapped line. Stage the wrap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Feature B: while streaming, follow a Gaming<->Desktop switch on the box without
a reconnect. A ~1s watcher thread (session_watcher_loop) self-baselines on the
live ActiveKind and, when it changes and stays changed for a 3s debounce (the
old/new compositors coexist briefly during a switch), sends a SessionSwitch to
the encode loop. The loop's new rebuild slot — taking precedence over a queued
mode change — retargets the process env (apply_session_env/apply_input_env) and
rebuilds the WHOLE backend in place at the SAME client mode (vdisplay::open +
build_pipeline_with_retry), reusing the proven mode-switch rebuild path: the
Session + send thread (QUIC control + UDP data plane + side planes) stay up, the
client sees a brief freeze then an IDR. Old pipeline kept on a rebuild failure
(transient vs permanent classified via is_permanent_build_error). Input
re-routes via the host-lifetime injector's lazy reopen against the new
PUNKTFUNK_INPUT_BACKEND.
Opt-in via PUNKTFUNK_SESSION_WATCH (off by default; never under an explicit
PUNKTFUNK_COMPOSITOR pin), so it lands inert and is promoted to default only
after live validation on a real Bazzite Gaming<->KDE flip. The watcher snapshots
the SessionEnv so only the encode thread writes process env.
Compiles, clippy/fmt clean, 78 host tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Feature A: in Gaming Mode, default to a host-managed gamescope at the CLIENT's
mode (tear the TV's autologin down on connect) instead of attaching to the
running TV session — so the client receives ITS resolution (capture == encode ==
client mode, fixing the InitializeEncoder size mismatch the attach path hit),
not the TV's 4K.
Reliability is the debounce: restore_managed_session() now SCHEDULES the TV
restore RESTORE_DEBOUNCE (5s) after the last disconnect via a host-lifetime
worker, instead of restoring immediately per-disconnect. A reconnect inside the
window cancels the pending restore and reuses the still-warm managed session
(create_managed_session clears PENDING_RESTORE at the top) — so a quick reconnect
(e.g. a controller hiccup) never triggers a gamescope stop/relaunch, which is the
per-connect churn that leaked NVIDIA GPU context on F44 (the black-screen
reconnect).
- vdisplay/gamescope.rs: PENDING_RESTORE + RESTORE_DEBOUNCE; schedule_restore_tv_session
(debounced), do_restore_tv_session (the actual restore, worker-driven),
start_restore_worker (100ms tick, RAII keepalive handle). create_managed_session
cancels the pending restore + reuse path unchanged.
- vdisplay.rs: apply_input_env flips gamescope to managed-DEFAULT; PUNKTFUNK_GAMESCOPE_ATTACH
(or an explicit _NODE) opts back to attach for couch-on-TV; _MANAGED forces managed.
restore_managed_session schedules; new start_restore_worker wrapper.
- m3.rs serve(): hold the restore worker for the host lifetime.
- bazzite host.env: document managed-default + the ATTACH opt-out.
Compiles, clippy-clean, 78 host tests pass. F44 single stop/start leak to be
verified live on the box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bazzite/SteamOS boxes flip between Steam Gaming Mode (gamescope) and a
KDE/GNOME desktop. The host statically read PUNKTFUNK_COMPOSITOR /
XDG_CURRENT_DESKTOP once, so switching to Desktop Mode failed the stream, and
the gamescope managed-session path stopped+relaunched the autologin per connect
— leaking GPU context on F44 (reconnect → black screen).
Replace the static read with a runtime probe of the live session and route each
connect to the right backend, churn-free:
- vdisplay::detect_active_session() probes /proc for the running compositor of
our uid (gamescope|kwin_wayland|gnome-shell|sway, desktop outranks a leftover
gamescope) + scans the runtime dir for the live wayland-* socket. Returns an
ActiveKind + the SessionEnv (WAYLAND_DISPLAY/XDG_RUNTIME_DIR/DBUS/
XDG_CURRENT_DESKTOP) that targets it.
- apply_session_env() writes that into the process env per connect (host serves
one session at a time), so every backend (capture + input) opens against the
live session; apply_input_env() points input at the matching backend and
selects gamescope ATTACH (no managed restart) unless PUNKTFUNK_GAMESCOPE_MANAGED.
- resolve_compositor() (native path) auto-detects + applies; explicit
PUNKTFUNK_COMPOSITOR still wins (legacy/CI/forcing). detect() is now
active-aware for the GameStream/mgmt callers too.
- Bazzite host.env drops the static gamescope force; documents auto-detection
+ the optional overrides.
Result: Desktop Mode → KWin/Mutter virtual output at the client's mode
(churn-free, the reliable path); Gaming Mode → attach to the running gamescope
(no SIGSEGV/GPU leak on reconnect). Compiles + clippy-clean; 78 host tests pass.
Live validation on the Bazzite box pending (box offline).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On a Bazzite host that autologins into gaming mode on a physical display (the F44
default: gamescope-session-plus@ogui-steam on the TV), Steam — single-instance — is
held by that session, which renders to the TV's native mode. The host-managed session
then can't start its own Steam, so it captured the TV's 4K output instead of the
client's mode (stretched). On F43 the box wasn't in gaming mode, so the host's Steam
was the only one.
Fix: on connect, the host-managed gamescope path stops any running autologin
`gamescope-session-plus@*` unit (frees Steam) before launching its own session at the
client's mode; on client disconnect (`restore_tv_session`, called from serve_session
teardown) it stops our session and restarts the autologin one, so the TV returns to
gaming mode by default when no one is streaming. Stopping the `--user` unit sticks
(Relogin only fires on the full logind session ending — verified live), so no sddm
config change is needed. Cost: a Steam cold-start per connect, given single-instance.
No-op on non-Bazzite / headless boxes (nothing to stop → nothing to restore).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 of moving the library off a manual mgmt token: the management API now serves
over HTTPS with the host's persistent identity (the cert clients already pin) and
OPTIONAL client-cert auth. A request is authorized if EITHER the peer presented a
client certificate whose SHA-256 is in the punktfunk/1 paired store (the same trust the
QUIC data plane uses — so a paired native client needs no token), OR it carries the
bearer token (the web console / admin). `/health` stays open.
axum-server can't surface the peer cert to a handler, so `serve_https` runs the rustls
handshake itself (tokio-rustls), reads the verified peer certificate, and serves the
axum Router over hyper with the fingerprint attached to each request; `require_auth`
checks it against `NativePairing::is_paired`. The verifier reuses the GameStream
AcceptAnyClientCert, parameterized to make client auth optional (a browser with no cert
still completes the handshake and falls back to the token).
Validated live: paired cert → 200, unpaired cert / no creds / bad token → 401, bearer
→ 200, /health open. (Note: the API is now HTTPS with a self-signed cert — a browser
shows a one-time trust prompt; native clients pin by fingerprint.)
Next: Apple client presents its identity over mTLS (drops the token field); embed the
web console; enable HTTPS mgmt by default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two DualSense (UHID) fixes surfaced live on the Bazzite host:
- Battery: serialize_state never set the input report's status byte (struct off 52 →
r[53]), so hid-playstation read battery capacity 0 and SteamOS warned "low battery"
even on a fully-charged pad. Set it to 0x0A (discharging, low nibble 0xA → 100 %) —
a virtual pad has no real cell. (Forwarding the client pad's real charge is a later
feature.) Regression assert added to the layout test.
- Rumble diagnostic: log the silent→active transition when forwarding a buzz on the
0xCA plane, so a live test can tell "host never receives rumble from the game"
(Steam Input / parse) apart from "client doesn't render it". Once per buzz, no spam.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Plan step 4 (plumbing + host behavior). A client can ask the host to launch a
library title on connect; the host resolves it against ITS OWN library and runs it
in the session — the client sends only the store-qualified id, never a command, so a
remote peer can't inject one.
- Protocol (quic.rs): `Hello.launch: Option<String>` (the GameEntry id). Appended
after `name`; when launch is present but name absent, a zero-length name placeholder
keeps the offset deterministic — so a Hello with neither field stays byte-identical
to the bitrate-era 26-byte form (test-asserted). Old peers ignore it; new hosts
decode None from old clients. Round-trip + back-compat + truncation tests.
- Host: `library::launch_command(id)` resolves id → command via the host's own library —
`steam_appid` → `steam steam://rungameid/<appid>` (appid validated as digits, the only
client-influenced part), `command` → the host-stored command verbatim (trusted, never
from the client). m3.rs sets PUNKTFUNK_GAMESCOPE_APP from it before bringup, exactly
as the GameStream /launch path does (one session at a time). Unit-tested incl. an
injection-attempt guard. Takes effect on the bare-spawn gamescope path; a no-op on a
shared desktop / attach-to-existing session.
- C ABI: `punktfunk_connect_ex4` adds `launch_id` (NULL = none); `_ex3` now delegates to
it. Threaded through NativeClient::connect → WorkerArgs → Hello.
- client-rs gains `--launch ID` (headless testing); client-linux passes None (no picker
yet). Header regenerated.
Next: the Apple library grid passes the picked id via punktfunk_connect_ex4.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A new `library` module + four mgmt endpoints surface the host's games to clients
(plan: "surface the user's games"). An adapter layer (`LibraryProvider`) so future
stores (Heroic/Epic, GOG, Lutris) slot in behind one uniform `GameEntry`.
- SteamProvider: reads the LOCAL Steam install — no Steam Web API key, no network.
Installed titles from steamapps/appmanifest_<appid>.acf; extra library folders
(incl. paths with spaces) from libraryfolders.vdf; candidate roots cover classic,
Flatpak and Deck layouts, canonicalized + deduped (the .steam/{steam,root}
symlinks all fold to one). Runtimes/redistributables (Proton, Steam Linux Runtime,
Steamworks Common, SteamVR) filtered out. Artwork = the public Steam CDN by appid
(portrait/hero/logo/header), fetched directly by the client.
- Custom store: ~/.config/punktfunk/library.json, write-then-rename persisted,
CRUD'd via the API — the "create custom entries via the admin web UI" requirement.
- API (under /api/v1, OpenAPI-documented + checked in): GET /library (all stores
merged, sorted), POST /library/custom, PUT/DELETE /library/custom/{id}.
- `punktfunk-host library` subcommand dumps the resolved library as JSON (diagnostic,
mirrors `openapi`).
Validated live against the real Steam library on the Bazzite box: 89 appmanifests →
78 games (11 tools filtered), correct titles/sort, and the CDN art URLs return 200.
5 unit tests for the VDF/ACF parsing, tool filter, art URLs, custom mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add punktfunk_connection_compositor() (mirrors punktfunk_connection_gamepad): a
client getter for the compositor the host actually resolved for the session, read
from Welcome.compositor and threaded through NativeClient.resolved_compositor. The
Apple/Linux clients use it to enable the client-side cursor by default on gamescope
sessions, whose PipeWire capture carries no cursor (verified upstream). Header
regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause of the Mac "session ended" at 880 Mbps / 1.3 Gbps: the host requests a
bitrate NVENC can't express at any codec level and `avcodec_open2` returns EINVAL
("Invalid argument"), so the pipeline build fails after 4 identical retries and the
session dies at encoder init — before a single video packet (which is why the
client's UDP counters never moved). The ceiling is GPU/driver-specific: an RTX 4090
caps HEVC at ~800 Mbps (Level 6.2 High tier) and rejects above it, while an RTX
5070 Ti accepts 1.3 Gbps.
Rather than hard-cap every build to a conservative guess (which would needlessly
throttle capable cards), open_video now PROBES: open at the requested bitrate, and
step down (codec spec ceiling, then 0.75x to a 50 Mbps floor) ONLY when this GPU
returns EINVAL. Each GPU runs at its own real maximum — the 5070 Ti keeps 1.3 Gbps,
the 4090 lands at 800 Mbps and streams instead of dying. Non-EINVAL failures (no
GPU, bad mode, OOM) still surface immediately rather than being masked by retries.
Codec::max_bitrate_bps is now just the first step-down candidate, not a clamp.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Enabling PUNKTFUNK_GSO on a host whose egress MTU is below our UDP segment size
made every GSO send return EMSGSIZE (code 90, "Message too long") — the kernel
validates each GSO segment against the device MTU at send time, which plain
sendmmsg does not. EMSGSIZE wasn't in gso_unsupported() (nor is_transient_io), so
it propagated as a fatal "send failed — stopping stream" and instantly killed
every session the moment GSO was on (observed live: connection fails instantly /
speed-test 0 Mbps).
Add EMSGSIZE to gso_unsupported() so it latches GSO off for the process and
finishes via sendmmsg — the standard "GSO not usable on this path" fallback.
Measured after: the same host+path does 1 Gbps at 0.0% loss over the real LAN via
sendmmsg (and the host send path sustains a 2 Gbps probe with send_dropped=0), so
GSO is a >2 Gbps optimization, not required for 1 Gbps.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause of the Mac "session ended" at higher bitrates. The video data plane is
a *connected* UDP socket; with data-plane hole-punching the path can blip and the
kernel surfaces an asynchronous ICMP port-unreachable/reset as ECONNREFUSED /
ECONNRESET on a later send or recv. Both the host send loop and the client
poll_frame treated that as fatal and tore the session down:
ERROR punktfunk_host::m3: send failed — stopping stream
error=send_sealed: Io(ConnectionRefused, code 111) <-- observed live
That also cascades: a transient ICMP makes the client's poll_frame bail and close
its data socket, which makes the host's next send get a *real* ECONNREFUSED, which
tears the host side down too — exactly the "broke at 500 Mbps+" report.
Fix: classify ECONNREFUSED/ECONNRESET alongside WouldBlock as transient (a lossy
drop / "no data this poll"), never a teardown, at every data-path send/recv site
(send, send_batch, send_gso, recv, recv_batch x2, recv_batch_x). FEC + the next
frame/RFI recover; if the peer is genuinely gone the QUIC control plane's
conn.closed() ends the session cleanly (no infinite "stream into the void").
This is the standard connected-UDP rule that ICMP errors are advisory — doubly
true with hole-punching. Adds is_transient_io() + a unit test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Mac/iOS client's wall around ~380 Mbps on a 2.5 G path is the receive
drain, not the transport: a loopback speed-test pushes 380/600/1000 Mbps at
0.0% loss, but Darwin has no recvmmsg(2), so the macOS client was doing one
recv() syscall per packet — ~40-90k syscalls/s on one core. When the recv loop
can't drain fast enough the kernel socket buffer backs up and drops, which the
client sees as a sustained stream stalling/freezing in the 300-400 Mbps range
(and an immediate "session ended" when a 500 Mbps+ first keyframe bursts in).
- core/transport: flip recvmsg_x (the batched Darwin recv, ~30x fewer syscalls)
from opt-in to default ON, opt-out via PUNKTFUNK_RECVMSG_X=0. Keeps the
auto-fallback to the scalar loop on any unexpected syscall error. The Apple CI
swift-test loopback now exercises this path by default.
- packaging/kde host.env: enable PUNKTFUNK_GSO=1 — UDP segmentation offload on
the host send path (one sendmsg per ~64 packets), the dominant lever above
~1 Gbps. Already wired (send_sealed -> send_gso) with sendmmsg auto-fallback.
- apple SpeedTestSheet: lengthen the bandwidth probe 2 s -> 5 s so the measured
number stops swinging wildly (50 vs 900 Mbps on the same link) — long enough
for steady-state send + recv drain to settle. Matches host MAX_PROBE_MS.
- host capture: PUNKTFUNK_SYNTH_NOISE synthetic high-entropy source for
reproducible throughput testing of the encode->FEC->send->recv path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On a headless KDE appliance the session has two outputs — run-headless-kde.sh's `kwin --virtual`
bootstrap (where plasmashell draws by default) and our per-session streamed output — so the client
saw only the wallpaper of an empty extended output (the KWin analogue of the GNOME/Mutter
VIRTUAL_PRIMARY issue). New opt-in PUNKTFUNK_KWIN_VIRTUAL_PRIMARY: after creating the virtual
output, set it primary via kscreen-doctor (KWin then re-homes the desktop onto it and disables the
bootstrap), then belt-and-suspenders disable anything still enabled. The keepalive re-enables the
bootstrap on teardown — though KWin also auto-re-enables it when our output is reclaimed, so there's
never a zero-output window. Set in packaging/kde/host.env. Verified live on the Fedora 44 KDE box:
mid-session the streamed output is the sole desktop at 0,0; post-session the bootstrap is back.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cargo fmt --all --check failed CI on the long match-arm guard in UdpTransport::connect_via_punch;
apply the formatter's wrapping. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GPU-free, so they run in normal CI. Two layers: crypto/{seal,seal_in_place,open} on one MTU shard,
and pipeline/{gf8,gf16}/{64KB,1MB} — a whole frame through the real per-frame path end to end over
the loopback transport (FEC encode → AES-GCM seal → packetize → reassemble → FEC decode → open).
Baselines on the dev box (RTX 5070 Ti VM): AES-GCM ~1.57 GiB/s/shard; gf16 ~418 MiB/s at 1 MB vs
gf8 ~23 MiB/s (the GF(2^8) O(n^2) ceiling the GF(2^16) Leopard wall-breaker removes — exactly the
kind of regression this should catch). The GPU capture/NVENC path is out of scope here (Tier 3).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The video data plane is a raw UDP socket separate from the QUIC control connection. On a flat LAN
the host can send straight to the client, but across NAT or a stateful inter-VLAN firewall the
unsolicited host→client video is rejected (ICMP port-unreachable → the session dies immediately,
while control/audio/input keep working since they ride the client-initiated QUIC). Observed live:
a client on 192.168.6.2 streaming from a host on 192.168.1.48.
Fix: client-initiated hole-punching. The client sends PUNCH_MAGIC datagrams from its data socket
to the host's advertised data port (Welcome.udp_port); that opens the firewall/NAT return path and
lets the host learn the client's OBSERVED source (the NAT-translated address, not the client's
reported private one). The host (UdpTransport::connect_via_punch) waits ≤2.5s for the first punch
and streams there, falling back to the client-reported address for clients that don't punch
(flat-LAN behaviour unchanged). The client keeps a low-rate keepalive so a stateful firewall's idle
timeout can't close the path during a static, low-bitrate scene. Wired into client-rs and the
NativeClient connector (covers the Linux + Apple clients; the Apple app needs an xcframework rebuild
to pick up the new core).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The stray blank line after build_primary_config tripped cargo fmt --all
--check in CI. Formatting only, no code change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pointer/keyboard injector is host-lifetime (one EIS connection for every punktfunk/1
session), so its existing release_all only fires on EIS disconnect — never when a *client*
session ends. A button still down at an abrupt client disconnect therefore stayed latched in
the compositor: Mutter keeps the destroyed press's implicit pointer grab, so after reconnect a
stuck left-button-down turns every motion into a drag (windows move, text selects) while a
fresh click's press is swallowed — clicking buttons and text inputs does nothing. Only the one
held button is affected; keyboard and the other buttons are fine, exactly as reported.
Fix: input_thread now tracks the buttons/keys the client holds and, when the session ends,
synthesizes the matching up-events through the host-lifetime injector (whose EIS connection —
and the dangling grab — outlive the session). Backend-agnostic (normal inject path), so it
covers libei/EIS, wlr and uinput alike.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The libei backend forwarded mouse wheel only via scroll_discrete (120-per-detent).
Mutter floors a sub-detent delta — a trackpad, a precise/high-res wheel, or a
fractional smooth-scroll event — to zero whole clicks, so small scrolls never land and
you have to spin the wheel a lot before anything moves. Emit the continuous `scroll`
axis (logical px, ~15 px/detent) alongside the discrete steps, matching the wlroots
backend's 15-px/notch behaviour, so every delta moves proportionally while full
detents still drive line/page scrolling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
After a session ends, the Mutter backend (with PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY=1)
re-asserted the physical monitor layout with an explicit ApplyMonitorsConfig. On
Mutter 50 + NVIDIA that monitor reconfig — issued while the just-removed high-refresh
virtual output is still tearing down — SIGSEGVs gnome-shell. Observed live on
home-worker-3: the teardown ApplyMonitorsConfig returns "recipient disconnected from
message bus" (the shell died mid-call), GDM's crash-loop guard then drops to the
greeter and STAYS there, so org.gnome.Mutter.RemoteDesktop/DisplayConfig vanish and
every subsequent reconnect fails with RemoteDesktop.CreateSession ServiceUnknown —
i.e. "after a disconnect I can't reconnect anymore."
make_virtual_primary applies an APPLY_TEMPORARY config, which Mutter reverts on its
own once the virtual output disappears and our DisplayConfig connection closes. So the
explicit restore was both redundant and the crash trigger: drop it, drop the dc_pre
connection at teardown, and let Mutter revert the temporary config itself. Setup is
unchanged (the virtual output is still made primary so the desktop lands on the
streamed surface). Removes the now-unused to_apply_logicals/apply_config helpers.
Verified live on home-worker-3 (5120x1440@240, VIRTUAL_PRIMARY=1): 6/6 back-to-back
connect/disconnect cycles streamed cleanly with gnome-shell holding the same PID
throughout (previously it crashed within the first few disconnects).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Live confirmation on worker-3: the flash was Mutter's CORRUPTED, size-0
cursor-update buffers (chunk_flags=CORRUPTED) carrying recycled old frames —
drained=1 always, so latest-frame-only draining wasn't the lever, the CORRUPTED
skip was (OBS issue 8630). Demote the verbose drain diagnostic to a rate-limited
debug line and document the root cause inline. Validated: zero-copy back on GNOME
(dmabuf->CUDA, 5120x1440) AND flash-free with FORCE_SHM off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Deep research (OBS Studio's linux-pipewire, Mutter bug tracker) found the GNOME
stale-frame flash is a buffer-RECYCLING race, not damage (Mutter sends whole
frames, no SPA_META_VideoDamage) and not buffer count. OBS's proven fix is
latest-frame-only dequeue: each process callback, drain ALL queued PipeWire
buffers, requeue the older ones, and consume only the NEWEST — plus skip
CORRUPTED buffers. Our code dequeued one buffer per callback (oldest-first) and
the bounded channel dropped the NEWEST when full, so during Mutter's bursty
delivery the encoder got stale frames → the flash.
Switch the process callback to raw dequeue_raw_buffer + drain-to-newest (requeue
older), extract the consume logic into consume_frame(spa_buf) sourcing datas via
the transparent Data cast, skip SPA_META_HEADER_FLAG_CORRUPTED / CORRUPTED-chunk
buffers (size-0 skip kept SHM-only so dmabuf isn't regressed), and remove the
earlier content-hash drop heuristic (it couldn't tell stale re-deliveries from
legit repeating content). Diagnostic logs drain depth + chunk/header flags.
Reverts none of the FORCE_SHM / dmabuf_fence work.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Instrumented worker-3: even on the ordered FORCE_SHM download path, Mutter
re-delivers COMPLETE OLD pool buffers — 655 frames in a 15 s session whose content
exactly matched an earlier frame (not damage-incremental; full old frames, in
runs, ~45% during motion). NVIDIA gives no fence to prevent it, so the producer
delivery can't be made clean from our side.
Detect it and drop it: hash a spatial sample of each captured frame; a frame whose
content equals an EARLIER distinct frame (vs the current one, whose duplicates pass
through) is a stale re-delivery — skip it so the encoder never emits the flash
(try_latest re-sends the last good frame; brief hold instead of a backward jump).
Runs on the CPU/SHM path (where Mutter+NVIDIA capture lives); never triggers on
static content or non-Mutter compositors (no reverts). PUNKTFUNK_KEEP_STALE=1
disables it for A/B.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cbindgen swept transport/udp.rs's `recvmsg_x` foreign import and its `MsghdrX`
#[repr(C)] struct into the generated C header — they're internal Apple-only FFI,
not part of the public C ABI, and reference socklen_t/ssize_t/iovec which the C
ABI harness doesn't include, so c_abi_harness_round_trips failed to compile.
Add them to cbindgen.toml export.exclude and regenerate the header.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Empirically, Mutter+NVIDIA dmabuf capture has NO working GPU sync — confirmed on
worker-3: explicit sync fails buffer alloc (EINVAL, no cogl sync_fd), and the
dmabuf carries no implicit fence (EXPORT_SYNC_FILE waited=false). So any dmabuf
read — zero-copy import OR mmap — races Mutter's render and flashes the buffer's
previous frame. The prior "CPU fallback" still listed DmaBuf in its buffer types,
so Mutter kept handing dmabufs and it never fixed anything (got worse).
PUNKTFUNK_FORCE_SHM=1 offers MemPtr+MemFd ONLY (no DmaBuf), forcing Mutter to
glReadPixels-download into mappable memory — which orders against its render, so
the frame is complete + current by construction (race-free). Costs the download
(~3 ms) + zero-copy; correct at 1080p/4K60. KWin/gamescope are unaffected (they
blit into the buffer, no read-before-render race) and keep zero-copy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The previous attempt (97ee75d) dropped zero-copy on Mutter+NVIDIA for a sticky
CPU/SHM fallback that (a) still listed SPA_DATA_DmaBuf in its buffer types, so
Mutter kept handing dmabufs that got mmap-read UNsynced — making the flashing
worse, not better — and (b) hinged on producer explicit sync, which Mutter+NVIDIA
cannot do (`error alloc buffers` / no cogl sync_fd, confirmed in worker-3 logs).
Revert the capture restructure to the original zero-copy dmabuf path, and fix the
NVIDIA stale-frame race the RIGHT way for a producer that can't do explicit sync:
the consumer snapshots the dmabuf's implicit fence (DMA_BUF_IOCTL_EXPORT_SYNC_FILE)
and waits the producer's render before sampling (new dmabuf_fence module, ioctl
number unit-tested). Covers the GPU import and the CPU mmap read. Logs once whether
a render was actually in flight (waited=true → the driver fences and the race is
closed; false → no implicit fence, so we learn zero-copy still needs SHM here).
drm_sync (the explicit-sync primitive) is kept and verified but marked unused —
no targeted compositor produces a usable sync_fd today; ready to wire in when one
does. The Bug-2 input fix (held-key release on disconnect) from 97ee75d is kept.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Deep dive into the two GNOME-only host bugs (KWin/gamescope clean):
1. Stale-frame flashes (windows at old positions, typed text reverting):
Mutter renders its virtual monitors DIRECTLY into the PipeWire buffer
pool, and NVIDIA has no implicit dmabuf fencing — our zero-copy
import raced the render and encoded each pool buffer's PREVIOUS
contents. Fix, in order of preference:
- Consumer-side PipeWire explicit sync (SPA_META_SyncTimeline): new
drm_sync module (DRM timeline-syncobj wait/signal via raw ioctls,
unit-tested incl. a live signal->wait round trip); announced
post-format via update_params (the OBS pattern — at connect time
the meta makes producers fail allocation, observed on KWin), with
a blocks=3 Buffers filter so the producer's sync pod wins; acquire
point awaited before any read (GPU import or CPU mmap), release
point signaled on every path.
- Where the producer can't do explicit sync (Mutter on NVIDIA today:
no cogl sync_fd, "error alloc buffers"), a sticky fallback flips
the capture to the synchronous CPU/shm path — Mutter's glReadPixels
download orders against its render, so frames are correct by
construction. First session pays one ~10 s probe+retry; later
sessions go straight there. Validated live on home-worker-3
(GNOME 50 + RTX 4090): clean fallback, 30 MB HEVC streamed.
- Sync is only announced on Mutter sessions (new VirtualOutput.mutter
tag): KWin+NVIDIA fails allocation when merely asked, and doesn't
need it (verified unchanged: zero-copy CUDA import + 1.1 MB/10 s).
PUNKTFUNK_EXPLICIT_SYNC=0 disables the probe outright.
2. Clicks wedged in the focused app after disconnect+reconnect: a client
vanishing mid-press left keys/buttons latched in the compositor —
Mutter keeps the destroyed EIS device's implicit grab and the focused
app stops taking clicks until restarted. EiState now tracks held
keys/buttons/touches (wire codes) and synthesizes releases through
the normal inject path before the EIS connection goes away.
GNOME hosts on NVIDIA temporarily lose zero-copy (correctness over
throughput); the moment Mutter+driver gain working explicit sync, the
sync path engages automatically and zero-copy returns.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
macOS/iOS have no recvmmsg(2), so the Mac client did one recv() syscall per
packet (non-allocating after the earlier fix, but still a syscall each — a
single-core wall at line rate that Moonlight avoids). Add the Darwin recvmsg_x(2)
batched-receive path (the recv counterpart of Linux recvmmsg): one syscall drains
up to RECV_BATCH datagrams into the reused ring. struct msghdr_x + the extern
aren't in the libc crate, so declared here (cfg target_vendor=apple).
Opt-in via PUNKTFUNK_RECVMSG_X (it's FFI we can't exercise off-Apple) with
auto-fallback to the tested scalar recv-loop on any unexpected error. Linux
recvmmsg + the non-Apple scalar loop are unchanged; apple.yml compiles the path.
Re GRO: Linux recv already batches via recvmmsg (32/syscall), so UDP GRO is only a
marginal add there and needs a recv-path redesign to split coalesced buffers —
deferred as low-ROI vs the Mac, which had no batching at all.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The host sealed every packet with ~3 heap allocations: aes-gcm's convenience
encrypt() allocates the ciphertext Vec, seal_for_wire allocates the seq||ct||tag
wire Vec, and seal_frame allocated a fresh Vec<Vec<u8>> per frame. At line rate
(~250k–500k pkt/s for 2.5–5 Gbps) that's the single-core allocator wall.
- SessionCrypto::seal_in_place uses AeadInPlace::encrypt_in_place_detached to
encrypt into the caller's buffer and write the detached tag at the end —
byte-identical to seal's ciphertext||tag, no allocation (unit-tested for byte
equality + decrypt).
- Session keeps a wire_pool the caller returns via reclaim_wires; seal_frame
seals each packet in place into the reused buffers (clear() keeps capacity), so
after warmup there's no per-packet ciphertext/wire allocation. paced_submit and
submit_frame reclaim the pool after sending.
End-to-end encrypted/lossless multi-frame tests stay green (validates the pool
reuse doesn't corrupt across frames). Next: write packetize directly into a
contiguous send buffer (kills the remaining shard allocs + GSO's coalescing copy).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
sendmmsg already batches syscalls but still builds one sk_buff per datagram —
the kernel-side wall above ~1 Gbps. UDP Generic Segmentation Offload hands the
kernel one big buffer it splits into gso_size datagrams, building ~1 GSO skb per
≤64 segments. Research (LWN/Cloudflare/Tailscale) measures ~2.4x throughput at
equal CPU and 17-44x fewer syscalls, and that sendmmsg batching alone is
insufficient — you need true segmentation offload.
Adds Transport::send_gso (default = send_batch) + a UdpTransport Linux override:
coalesces a frame's equal-size wire packets (shards are zero-padded to a constant
size, so a whole frame is one gso_size) into ≤64-segment sendmsg(UDP_SEGMENT)
calls. seal/send routes through it. Opt-in via PUNKTFUNK_GSO (new unsafe hot-path
code) with automatic fallback to sendmmsg on any GSO error (unsupported kernel/
path), latched per process. Loopback unit test validates the cmsg segmentation;
full session over loopback streams clean (0% loss). Linux-only; loopback/non-Linux
keep sendmmsg/scalar.
Next levers: in-place AES-GCM seal (kill per-packet allocs), UDP GRO on recv,
drop the sleep-pacing in favor of the kernel qdisc, jumbo MTU.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 1.5: on Intel/AMD clients libavcodec's VAAPI hwaccel decodes on
the GPU; frames map to DRM-PRIME dmabufs (av_hwframe_map, zero copy)
and reach GTK as GdkDmabufTexture (BT.709 limited CICP color state —
GDK's dmabuf default is BT.601). Inside GtkGraphicsOffload that is the
decoder-to-subsurface path, direct-scanout eligible when fullscreen.
Fallback ladder, live-verified on the NVIDIA dev box: no VAAPI device
-> software decode at session start (logged reason); a mid-session
VAAPI error (e.g. broken nvidia-vaapi-driver) demotes to software and
the host's IDR/RFI recovery resynchronizes; a rejected dmabuf import
logs and the stream continues. PUNKTFUNK_DECODER=software|vaapi
overrides; the first-frame log now names the active path.
The hwaccel path is raw ffmpeg-sys FFI (ffmpeg-next wraps none of it):
hw device ctx + get_format pinned to AV_PIX_FMT_VAAPI (NONE on
mismatch so cpu-fallback never silently engages inside libavcodec),
thread_count=1, LOW_DELAY. Surface lifetime rides DrmFrameGuard into
the texture's release func — GDK runs it on both success and failure.
Needs an Intel/AMD client box (Steam Deck/Bazzite) to live-verify the
hardware path; the software path is unchanged and revalidated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Groundwork for multi-Gbps (2.5G link here, 5G to the Mac Studio). The encoder is
pixel-rate bound, not bitrate bound, so these unblock the transport:
- MAX_BITRATE_KBPS 2G -> 8G, MAX_PROBE_KBPS 3G -> 10G (the cap was policy, not a
hardware limit — NVENC emits multi-Gbps trivially with the 2-way split).
- Welcome shard_payload 1200 -> 1452: fills a 1500 MTU, ~17% fewer packets for
free (even size, FEC-safe; negotiated so the client follows).
- PUNKTFUNK_FEC_PCT env overrides the 20% FEC default — a clean wired LAN can drop
it (every recovery shard is wire bytes+packets); 0 disables FEC.
Next: UDP GSO (the dominant lever — research shows ~2.4x throughput / ~40x fewer
syscalls; sendmmsg batching alone is insufficient) + in-place AES-GCM seal.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ac80bff added a libc-based batched recv_batch for the Apple/BSD targets
(cfg(all(unix, not(target_os = "linux")))) but left libc declared only under
cfg(target_os = "linux"). The macOS host build pulls libc in transitively so it
compiled, but the iOS/tvOS cross-compiles (no transitive libc, dev-deps off) failed
with E0433 "cannot find crate libc", breaking the full xcframework build. Widen the
gate to cfg(unix): libc is now used by sendmmsg/recvmmsg on Linux AND recv() on the
other unix (Apple/BSD) targets.
Verified: cargo build --release -p punktfunk-core --features quic for
aarch64-apple-ios, x86_64-apple-ios, and aarch64-apple-tvos (-Z build-std) all link.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The batched `recvmmsg` recv path was Linux-only; macOS fell back to the trait
default, which calls the scalar `recv` — a fresh `vec![0u8; 2049]` allocation
(plus zeroing and a copy) PER PACKET on the single receive thread. At line rate
that alloc/free churn, not the syscall, was the single-core wall: measured the
real Mac client topping out ~315 Mbps and dropping the session at 800, while a
Linux client (recvmmsg) held a clean 1 Gbps against the same host, and Moonlight
(batched recv) does 900 on the same Mac.
Add a `cfg(all(unix, not(linux)))` `recv_batch` that drains up to RECV_BATCH
datagrams per call with `libc::recv(MSG_DONTWAIT)` straight into the caller's
reused ring buffers — no per-packet allocation or copy. Still one syscall per
datagram (a future `recvmsg_x` batch would cut that too), but it removes the
dominant cost. Linux recvmmsg path and the Windows/loopback default unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes the intermittent first-connect freeze. The host streams infinite GOP — one
opening IDR, then P-frames only (recovery keyframes just on loss) — so when the
client's decoder wedges on the cold first session (a lost/corrupt opening IDR, a
bad early P-frame) the picture stays frozen until the far-off next keyframe. The
client had no way to ask for one; now it does.
Add a RequestKeyframe control message (client -> host, reliable control stream),
mirroring Reconfigure:
- core: quic.rs RequestKeyframe (type 0x03) + roundtrip test; client.rs
CtrlRequest::Keyframe + NativeClient::request_keyframe; abi.rs
punktfunk_connection_request_keyframe (header regenerated).
- host: m3.rs decodes it in the control loop and signals the encode loop, which
coalesces a burst and calls enc.request_keyframe() — wiring the existing
NvencEncoder hook (force_kf -> next frame pict_type=I), the same recovery the
GameStream path already had via force_idr.
- apple: PunktfunkConnection.requestKeyframe(); StreamPump (stage-1) requests on
layer.status==.failed; Stage2Pipeline (stage-2) on a sync submit failure and on
the async decode-error callback via a thread-safe KeyframeRecovery. All
throttled to <=1/250ms (the decode stays wedged for several frames until the IDR
lands, so per-frame requests would flood the control stream).
Self-healing: a lost recovery IDR is re-requested after the throttle; the host
coalesces bursts into a single IDR.
Validated: cargo fmt + clippy clean; core + host test suites green (incl. new
request_keyframe_roundtrip); swift build + test (39 passed); xcframework rebuilt
(all 5 slices), header regenerated with no unrelated drift.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>