Diagnosed live on the .181 Bazzite F44 box (couldn't connect at all; field
reports of streams dying after 30 s-5 min):
Bazzite autologs into game mode via SDDM with Relogin=true, so the moment the
managed takeover stops gamescope-session-plus@<client>, SDDM logs back in and
restarts it within the same second. The resurrected autologin session then
fights our transient session-plus over the Steam single instance and the GPU
for the whole stream: its wrapper relaunches gamescope every ~7 s (each one
missing the wrapper's hard 5 s readiness window on a slow NVIDIA init), the
churn SIGSEGVs gamescopes, and eventually the streaming gamescope dies with it.
Meanwhile a client that gave up left the pipeline-rebuild retry loop SIGKILLing
and relaunching the box's Steam session for up to ~6 more minutes.
- stop_autologin_sessions: runtime-mask each autologin unit before the SIGKILL
stop, so no supervisor can restart it underneath the stream; match every
loaded instance (the unit flaps through activating/failed mid-churn). Every
restore path unmasks unconditionally (including the desktop-active early
return), and --runtime keeps the mask in tmpfs so a reboot clears it.
- launch_session: supervise the transient unit while polling for the node —
the session-plus wrapper kill -9s a gamescope that missed its 5 s readiness
handshake and exits 1, so relaunch it (after a short driver-settle cooldown)
instead of waiting the rest of the 45 s on a corpse.
- build_pipeline_with_retry: abort between attempts once the session's QUIC
connection is closed — no more minutes of Steam churn for a departed client.
Validated live on .181: cold-boot connect streams 2059 frames/45 s (p50
5.1 ms), zero SDDM resurrections while masked, TV session restored+unmasked on
disconnect, warm same-mode reconnect reuses the session (866 frames/15 s).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Connecting reset an existing physical monitor's refresh (e.g. 120->60 Hz)
because the topology code read the physical's mode AFTER the virtual output
perturbed the compositor layout — by which point it had already been
downgraded. Read/preserve each physical's mode from a pre-connect snapshot.
- Mutter: build_primary_keeping_physicals takes the pre-virtual snapshot and
preserves each physical's real mode (pick_keep_mode, unit-tested)
- KWin: capture each output's mode when disabling for exclusive, re-assert it
on re-enable (a bare enable defaulted to ~60 Hz)
- Windows: skip the refresh-resetting SDC_TOPOLOGY_EXTEND when a physical is
already active
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.
- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The CI image's rustfmt reformats these files (multi-line assert!/tracing! macros,
match-arm and struct-variant wrapping) — pre-existing drift that the Format job caught.
Reformat to match. Pure formatting; no logic change. main.rs also gets a blank line
before a standalone comment so rustfmt stops mis-indenting it as a trailing-comment
continuation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The >60 Hz virtual-monitor path (RecordVirtual "modes" with the client's exact WxH@Hz)
was gated behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF, after a high-refresh
virtual CRTC SIGSEGV'd gnome-shell on session teardown. That crash was since fixed by
stopping the screencast before any monitor reconfig, so the gate is dead weight — and a
silent footgun: every non-headless GNOME client was capped at Mutter's PipeWire-derived
60 Hz unless they knew the hidden flag.
Make it the default: the custom-mode path now runs whenever mode.refresh_hz > 60 (≤60 Hz
stays byte-identical to before — Mutter's 60 Hz default is already correct), and the
virtual_refresh_enabled() env read is removed. Docs updated (configuration.md env table,
vrr-plan.md reference).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The branch's Windows-host code never ran through the fleet Windows clippy (kept off CI); the merge
to main exposed it. Fix the 4 -D warnings failures in cfg(windows) code:
- manager.rs: 3 unsafe blocks (isolate_displays_ccd / force_extend_topology / set_virtual_primary_ccd)
had one "both arms" SAFETY comment on the `match` line — clippy::undocumented_unsafe_blocks wants it
immediately before each block. Split into per-block SAFETY comments.
- win_display.rs: `.then(|| …)` on a POD u32 union read → `.then_some(…)` (eager is fine, discarded
when false) for clippy::unnecessary_lazy_evaluations.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the last §6A-era preset. The Linux registry already resolved forever→Pinned (pure
lifecycle machine); the blockers were the Windows manager, the mgmt reject, and the console tag:
- Windows manager: new `MgrState::Pinned { mon }` — the last-released monitor under keep_alive=forever
is kept indefinitely (like Lingering but the linger timer never fires). A reconnect preempts +
recreates it (same as Lingering — a reused IddCx swap-chain is dead), snapshot reports "pinned",
and `force_release` (POST /display/release, the §8 escape hatch) frees a pinned monitor. release()
branches on the new `keep_alive_forever()`; all MgrState matches made exhaustive over Pinned.
- mgmt PUT /display/settings: stop rejecting keep_alive=forever (now honored on both platforms with a
release path). OpenAPI regenerated.
- web: un-disable the gaming-rig preset (DISABLED_PRESETS now empty) — one-click applies.
Linux paths + web/tsc/openapi green; 47 vdisplay tests pass. The Windows manager.rs is #[cfg(windows)]
(not compilable on the Linux dev box) — build-verified + on-glass validation on .173 to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout
window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session
was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches
Lingering) skipped it and the old session kept streaming to nobody. Three fixes:
#3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a
reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals
their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display
lingers → the reconnect REUSES it instead of making a second. Implements the "preempts
downstream" the admission docs already promised. Independent of the mode_conflict policy; the
pure core (same_identity_stops) is unit-tested.
#2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection
with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason
and tears the display down immediately (registry release() gained force_immediate →
Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect
still lingers for reconnect. Threaded via a session quit flag → the DisplayLease.
NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App /
h_cancel) is a documented follow-up.
#1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout
(stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS,
clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default
unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow).
Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Host-side completion of Stage 5 (§6A many-clients-as-monitors), all unit-tested;
two-session on-glass validation still pending (no GPU on the dev VM):
- Per-group topology restore (§6.1): the KWin `exclusive` restore no longer rides
the per-session StopGuard (which re-enabled the physical the moment the FIRST of
several exclusive sessions dropped, under a live sibling). KWin hands its restore
to the registry as a closure (new trait `take_topology_restore`); the registry
keeps it in the display group (`Entry.topology_restore`) and, on teardown, floats
it to a surviving same-group sibling (`hand_off_restore`) or runs it when the group
empties — outside the lock, before the last output's keepalive drops, so the
compositor never sees zero outputs. All three teardown paths (lease drop / linger
expiry / mgmt release) honor it. Single-display path byte-for-byte unchanged.
Unit-tested: float / run-on-last / non-carrier-first / never-cross-backend.
- Mutter group-aware (new trait `set_first_in_group`): the registry tells each
backend whether it's the first display of its group; a non-first Mutter session
EXTENDS into the already-exclusive desktop instead of re-applying a sole-monitor
ApplyMonitorsConfig that would disable the first session's virtual. (Mutter
connectors are un-nameable, so it can't build a keep-all-virtuals config; skipping
is the safe equivalent.) Single-session unchanged. Residual APPLY_TEMPORARY revert
documented.
- gamescope groups (§6.1): `registry::group_key` makes each gamescope spawn its own
group (independent nested session, no shared desktop) — never auto-rowed against or
restore-/topology-grouped with another gamescope. Applied in both the /display/state
assembly and the acquire-time position computation. Unit-tested.
Remaining Stage 5: the web console arrangement table, on-glass validation, and the
documented residuals (wlroots exclusive, Mutter APPLY_TEMPORARY). design doc updated.
cargo build/test (214)/clippy --all-targets/fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
§6A layout, riding the Stages 1-3 registry with no protocol change:
- vdisplay/layout.rs: pure arrangement engine — auto-row (left-to-right in
acquire order, top-aligned) + manual (per-identity-slot offsets, auto-row
fallback for unpinned members). Unit-tested.
- Registry group model (Linux): group = backend (one desktop per compositor
session). /display/state groups entries, orders by acquire (gen), and computes
each member's position via the engine (pure `assemble_displays`, unit-tested).
DisplayInfo carries group/display_index/position/identity_slot/topology. The
backend reports its resolved slot via the new VirtualDisplay::last_identity_slot
(KWin only), so the arrangement + state key on per-client identity.
- Registry-driven position apply: new VirtualDisplay::apply_position(x,y) (default
no-op; KWin drives kscreen-doctor). Right after create the registry computes the
new display's position over its whole group (pure `position_for_new`, unit-tested)
and applies it — one seam for BOTH deterministic auto-row AND manual placement.
Guarded: the origin (0,0) is skipped, so a single-display / first-of-group session
(and every non-KWin backend) issues no positioning — the historical single-display
path is unchanged. On-glass-validation-pending.
- PUT /api/v1/display/layout: persists the console's manual arrangement via the pure
EffectivePolicy::with_manual_layout transform (locks current effective behavior
into explicit Custom fields + sets a manual layout, so arranging is orthogonal to
the other axes). OpenAPI regenerated.
- /display/settings `enforced` now lists all five axes (keep_alive, topology,
mode_conflict [Stage 4], identity [Stage 3], layout [Stage 5]) — was stale at
keep_alive+topology; the console reads it to know which controls are live.
Still Stage-5 TODO (design/display-management.md §11): Mutter/wlroots group-aware
analogues, per-group topology restore, the web arrangement table, gamescope decline.
cargo build/test/clippy/fmt green; OpenAPI in sync.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The critical latent bug Stage 3 introduced: per-slot output names mean a 2nd
exclusive session's other_enabled_outputs() (which disabled 'everything not named
Virtual-punktfunk') would black out the 1st session's Virtual-punktfunk-<id>
output. Fix: recognise the whole managed group by the shared Virtual-punktfunk
prefix — exclusive now disables only NON-managed outputs (bootstrap/physical),
never a group sibling. Plus first-slot-wins for the group primary
(a_managed_output_is_primary): a later session joins as a secondary monitor of the
shared desktop instead of stealing the shell off the first. Unit-tested.
Start of Stage 5 (§6A many-clients-one-desktop). Remaining: Mutter/wlroots
group-aware analogues, layout (auto-row/manual + /display/layout + console),
per-group topology restore, gamescope groups.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two concurrent Windows sessions both drive the same pf-vdisplay monitor's
single-capturer IDD-push channel (newest-delivery-wins), which freezes the live
client and can wedge the driver (observed live: a concurrent-session test wedged
.173 → Moonlight 'no video'; needed a reboot). True multi-session capture is §6.6/
Stage 7. So on Windows 'separate' (incl. the unconfigured default) now resolves to
REJECT — a 2nd client gets a clean 503 and the live session is protected — instead
of join (which would freeze it). join/steal stay explicit opt-ins; Linux keeps
separate (real multi-view). Centralized as admission::effective_conflict(), shared
by the native handshake + GameStream h_launch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the mode-conflict admission surface deferred from the initial Stage 4:
- REJECT now delivers the reason to the client: punktfunk/1 closes the QUIC
connection with a distinct BUSY code (0x42) + the 'host busy: streaming WxH@Hz to
<client>' string, which the client reads from ApplicationClosed (validated on
loopback: the probe logs 'closed by peer: host busy … (code 66)').
- Windows default: separate (incl. the unconfigured default) resolves to JOIN — the
Windows native host admits a second client at the live mode instead of the old
silent last-wins reconfigure of the shared monitor (release-note behavior fix; the
reconfigure is now opt-in as steal). separate stays multi-view on Linux.
- GameStream 503: h_launch tracks the session owner fp (LaunchSession.owner_fp, kept
[u8;32] for Copy) and applies the policy when a DIFFERENT paired client launches —
reject → 503 (Moonlight 'host busy'), join → serve the live mode, steal/separate →
take over. Same-client re-launch is never a conflict.
Native reject-reason loopback-validated; Windows join-default pending .173 rebuild;
GameStream 503 pending a Moonlight client (can't drive /launch autonomously).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mode_conflict policy is now enforced at ADMISSION, before the punktfunk/1
Welcome, when a DIFFERENT client connects while another client's session is live:
- separate (default, unconfigured → no change): each client its own display.
- join: admit at the live display's mode (honest-downgrade — the Welcome carries it).
- steal: signal the victim session(s)' stop flags, wait the release grace, serve.
- reject: refuse the handshake with a busy reason (live mode + client label).
New vdisplay/admission.rs: the pure decide() (unit-tested — same-client never
conflicts, anonymous clients each distinct, join targets the oldest session) + a
live-session registry (identity + mode + stop flag) sessions register in once up.
Wired into punktfunk1 serve_session: admit() before validate_dimensions, register
after the data plane binds. A same-client reconnect never conflicts.
Validated on loopback (two probes, distinct identities, differing modes) across all
four policies: separate→own mode, join→live mode, steal→victim interrupted,
reject→handshake refused.
Remaining Stage-4 surface (deferred): GameStream 503 path, Windows-specific
defaults (separate→join map, silent-reconfigure→steal), reject reason delivered to
the client as a typed message (currently host-side log + connection close).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Root cause: on a headless box the IDD auto-activates as the SOLE display, so
QueryDisplayConfig sees only the virtual — the physical is already deactivated
before set_virtual_primary_ccd runs (no physical to keep). Force EXTEND first to
reactivate every connected display alongside the virtual, then reposition to make
the virtual primary, keeping the physical active.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Implements the deferred Windows primary-only CCD (Stage 2). set_virtual_primary_ccd
repositions the virtual output's source to (0,0) = primary and shifts the physical
display(s) to its right, ALL kept active — one atomic CCD SetDisplayConfig (not GDI
CDS_SET_PRIMARY, which storms MODE_CHANGE_IN_PROGRESS with another display live).
The manager's should_isolate() becomes topology_action() (3-way): extend (skip),
primary (set_virtual_primary_ccd), exclusive (isolate_displays_ccd). Restore-on-teardown
covers both. Validates the user's two scenarios on a physical-monitor .173.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The KWin backend names its output Virtual-punktfunk-<id> from the client's
stable identity slot, so KWin persists per-output config (scale/mode) by name in
kwinoutputconfig.json and reapplies that client's scaling on reconnect — the KDE
scaling ask. Also fixes the latent clash where two concurrent sessions both used
Virtual-punktfunk (topology name-matching now uses the per-slot name).
- identity::global() + resolve_slot(fp, mode, default) — the shared persisted map
(Windows manager dropped its own field; both use the global — never same-process).
Default identity is per-platform: PerClient on Windows, Shared on Linux, so
unconfigured hosts keep today's behavior (Linux = single 'punktfunk' name).
- KwinDisplay carries the client fp (set_client_identity), computes the per-slot
name, threads it through the stream_virtual_output name + the topology helpers
(set_custom_refresh / apply_virtual_primary[_only] / other_enabled_outputs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Generalize the Windows-only per-client stable-id map into vdisplay/identity.rs:
- DisplayIdentityMap keyed on a composable string (identity_key: fingerprint,
or fingerprint+resolution under per-client-mode); LRU at 15, persisted to
display-identity.json (migrated from the legacy pf-vdisplay-identity.json).
- Windows manager wired to it, picking the key from the identity policy.
- Foundation for KWin per-slot output naming (persistent KDE scaling) — the
KWin wiring is the next Stage-3 step (needs a KWin box).
- Unit-tested (stable, per-client-mode split, LRU, key composition).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The three topology levels become distinct behaviors (Stage 0 only did
extend-vs-exclusive, faking primary):
- vdisplay::effective_topology() -> the concrete level (console policy > legacy
*_VIRTUAL_PRIMARY env > Auto default). Backends read it directly at create
time; apply_session_env no longer writes the boolean env (one fewer connect-
path env mutation).
- Mutter: extend (no config), primary (virtual primary + physicals kept as
secondaries — build_primary_keeping_physicals), exclusive (sole, physicals
disabled). KWin: extend (no-op), primary (kscreen primary only), exclusive
(primary + disable others).
- Windows should_isolate treats primary as isolate (the primary-only CCD variant
is a follow-up); wlroots exclusive + the physical-keep effect need a
display-attached box (headless lab boxes can't observe primary vs exclusive).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pooled entry's lifecycle transition was inside debug_assert_eq!, whose
arguments don't evaluate in release builds — so acquire() never ran, the entry
stayed Idle, and release saw Noop → immediate teardown (no keep-alive). Caught
on-glass on the CachyOS box.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The ownership split (design/display-management.md §3): the registry owns the
per-session virtual-display lifecycle on Linux, so a display can outlive its
session (keep-alive) and be reused on reconnect.
- registry.rs: a Linux pool driven by the pure lifecycle machine. acquire()
reuses a kept (lingering/pinned) display of the same backend+mode, else
creates one and keeps the backend's keepalive so the compositor output (and
its PipeWire node_id) survives the session. The session's capturer holds a
gen-stamped DisplayLease instead of the real keepalive; its drop drives
linger/teardown. Enabling fact: KWin/Mutter/gamescope put their node on the
DEFAULT PipeWire daemon (remote_fd=None) — reconnect re-attaches by node_id,
no fd re-open. wlroots (remote_fd=Some, xdpw portal) passes through unchanged
(teardown-on-drop) pending the fresh-portal-capture re-attach.
- Default (unconfigured) linger = Immediate → today's teardown-on-disconnect,
so no behavior change without a keep-alive policy; concurrent sessions still
each create their own output (reuse only matches LINGERING entries).
- Wired build_pipeline (punktfunk1) + gamestream through registry::acquire;
capture_virtual_output signature unchanged. Windows delegates to vd.create
(the manager already leases) — unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:
- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
Lingering{until}/Pinned) with acquire/release/expiry/force-release
transitions. No I/O, no OS types — the platform-neutral distillation of the
Windows manager's model. Unit + a 200k-iteration seeded property walk
(no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
keep-alive (a per-session pool) lands in a following increment (needs GPU-box
validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
(tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
per-row + release-all buttons and a linger countdown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.
Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.
- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On-glass the lazy (first-session) claim let a second host started while the
freshly-restarted service sat idle win the mutex and ADD a monitor on the
real driver — priority backwards. The claim is now a process-global,
retryable slot (a failed claim is not memoized, so it heals once the other
instance exits), and `serve` claims it before any client can connect;
ensure_device keeps the lazy claim for standalone punktfunk1-host runs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On-glass the SCM service creates Global\punktfunk-vdisplay-manager as
SYSTEM, so a second elevated-admin host's CreateMutexW fails ACCESS_DENIED
(the implicit open is checked against the SYSTEM DACL) before the
ALREADY_EXISTS branch can fire — right refusal, wrong message. Map it to
the same loud "another instance is live" error.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Batch C of the audit's medium tier (M7+M8+M9):
- M7: GameStream sessions now run the same begin_idd_setup dance as
punktfunk/1 before creating the shared monitor. A GS connect could
previously ADD/reconfigure the monitor while a native session was
mid-build (and vice versa), and its sealed-channel delivery replaced the
native ring (newest-wins) — each plane could freeze the other. GS has no
cooperative stop plumbing, so it registers a flag nobody reads: a later
session signals it, waits the 3 s grace, then force-preempts — the
intended handover.
- M8: the linger-expiry teardown now runs UNDER the state lock. Running it
outside let a concurrent acquire see Idle and ADD+isolate while the old
monitor's pinger-join / CCD-restore / REMOVE were still in flight — a
failed or de-isolated session exactly at the expiry boundary. A racing
acquire now waits the few teardown seconds instead. Lock order stays
state → device everywhere; the pinger takes only the device lock.
- M9: a named mutex (Global\punktfunk-vdisplay-manager) makes a SECOND host
process fail its vdisplay open loudly instead of firing a startup
CLEAR_ALL that razes the live host's monitors mid-stream (the admin
footgun the shared watchdog then masked).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fault-injection on-glass showed a killed/crashed WUDFHost leaves the devnode
"started" but HOSTLESS: PnP Status OK, no WUDFHost process, zero device-
interface instances — is_available() then fails every future session at the
vdisplay::open gate (and a reopen inside VdisplayDriver::open finds nothing),
until something cycles the device. Port reset-pf-vdisplay.ps1's adapter
disable→enable step in-process (restart_vdisplay_device): the open gate now
uses ensure_available() (cycle once + bounded re-probe; a genuinely
uninstalled driver — no adapter devnode — still fails fast), and
VdisplayDriver::open retries open_device over a short arrival window after a
cycle, covering the manager's reopen path too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Batch A of the audit's medium tier (M1+M2+M3):
- M1 driver-death detection: a dead WUDFHost stops publishing, which at the
ring is indistinguishable from an idle desktop — SDR sessions streamed a
frozen frame forever (next_frame's 20 s bail is unreachable once anything
presented). The ChannelBroker's process handle now doubles as a liveness
probe (SYNCHRONIZE at OpenProcess); while no fresh frame arrives,
try_consume polls it (rate-limited) and fails the capturer, landing in the
session's bounded in-place rebuild.
- M2 reopenable control device: the manager's OnceLock-cached handle is now
a retire/reopen DeviceSlot — a gone-classified IOCTL failure (driver
upgrade / WUDFHost restart; pinger, create, or REMOVE) retires the handle
and the next use reopens + re-handshakes. Retired handles are deliberately
kept alive forever: bare-HANDLE holders (pinger, ChannelBroker) rely on
never-closed, and a retired handle only fails IOCTLs. CLEAR_ALL runs on
the FIRST open only (a reopen races live-ish sessions); acquire retries
the monitor create once after a reopen. The JOIN path now probes the
active monitor's WUDFHost pid and preempts a DEAD monitor instead of
handing the rebuilding session its stale target — without this the whole
recovery chain starved to the rebuild budget.
- M3 interface discovery: enumerate ALL interface instances with an
SPINT_ACTIVE filter (a Code-10 devnode at index 0 no longer shadows the
live interface), HDEVINFO behind RAII (error paths leaked one per probe),
the raw device handle wrapped before GET_INFO (leaked on handshake
failure), and the detail-sizing result guarded before the cbSize write.
- pf-driver-proto: SetFrameChannelRequest doc now states the real
adopt-on-success contract (the old wording invited a driver-side
close-on-error — a cross-process double-close against the host's reap).
- install: pf_vdisplay_present() passes /connected so a phantom devnode
can't suppress creating a live ROOT node.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five verified findings from the IDD-push/pf-vdisplay deep audit:
- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
(0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
windows-rs Result wrapper erases — a busy slot read as "acquired", so
driver and host could race the same ring texture (torn frames) and the
designed busy-skip backpressure was dead code. Both sides now classify
the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
surface set survived swap-chain destruction, the likely true root cause of
the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
vdisplay manager still gated the lingering-monitor preempt (and render
pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
the render-GPU pin are now unconditional; host.env comments no longer
promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
since DEVICE_POOL shares one device across processors) and the pooled
immediate context is now SetMultithreadProtected — two concurrent
monitors' workers otherwise race an unlocked context (UB in the UMD).
No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Frame ring (pf-vdisplay) and both gamepad SHM channels move off named Global\
objects (openable by any sibling LocalService) to UNNAMED sections/events whose
handles the host DuplicateHandles into the driver's verified WUDFHost with least
access — frame delivery over the SYSTEM+admins-only IOCTL_SET_FRAME_CHANNEL,
pads over a 32-byte named bootstrap mailbox (pid + handle value only, DoS-bounded;
HID minidrivers have no control device). Driver-validated pad_index kills
cross-pad redirects; v1↔v2 mixes fail closed with diagnosis logs on both sides.
Sibling-LocalService denial proven empirically (design/idd-push-security.md,
design/gamepad-channel-sealing.md).
Driver-side raw ops now live behind pf-umdf-util (checked shm accessors, the
forbid(unsafe_code) ChannelClient state machine, WDF request tokens) — the pad
drivers' logic is 100% safe Rust; whole drivers workspace clippy-gated in CI.
driver install --gamepad now sweeps SWD\punktfunk phantom devnodes: a re-created
SwDevice REVIVES the old devnode with its previously-bound driver (never
re-ranks), so an upgrade otherwise leaves the old driver serving — or, across
the v1→v2 fence, a dead pad (found live on the RTX box).
On-glass validated on the RTX 4090 box: frame path 7007 frames p50 2.06 ms
cross-machine; DualSense + XUSB "sealed pad channel mapped"/proto=2 attach via
both the test harness and a real streaming session; phantom-sweep repro.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- new crate::gpu (compiled on all platforms so the OpenAPI doc stays
platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids
(PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual
preference (<config>/gpu-settings.json, atomic temp+rename with in-memory
rollback), one selection with precedence console preference >
PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred
GPU is absent, plus a live "in use" record (RAII session guard wrapped around
every encoder open_video returns)
- fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0
instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at
index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture
ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the
selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed
per selected GPU (were process-lifetime OnceLocks), and an explicit
PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front
- mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session
selection with reason + in-use GPU/backend/session-count) and
PUT /api/v1/gpus/preference (validates mode/gpu_id before writing);
openapi.json regenerated; the vdisplay render pin now also engages for a
console preference (not just the env pin)
- web console: GPU card on the Host page — list with vendor + VRAM,
Automatic / Prefer controls, Preferred / Next session / "In use · backend"
badges, missing-preferred-GPU warning and env-pin note; en + de messages
- Linux: a matched manual preference picks the VAAPI render node and the
NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior
Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which
enumerates twice — the occurrence ids disambiguate): enumerate, prefer,
bad-id 400, restart persistence, auto-restore keeping the stored pick.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Client-initiated launches (Hello.launch / GameStream applist) were only
wired to gamescope's bare-spawn path via the process-global
PUNKTFUNK_GAMESCOPE_APP env — which leaked across sessions, was never
read by kwin/mutter/wlroots (launch was a silent no-op there), and was
unreachable on gamescope anyway because apply_input_env unconditionally
defaulted to the managed session (which bails on non-Bazzite/SteamOS
boxes and ignores the launch command in all its modes).
- Thread the launch per-session: resolve the library id at handshake,
carry it on SessionContext (Windows: id; else: resolved command), and
hand it to the backend instance via set_launch_command — the global
env write is gone (the env stays as an operator fallback in spawn).
- Gamescope sub-mode ladder (pick_gamescope_mode, pure + unit-tested):
managed only when session-plus/SteamOS infra exists, attach for an
explicit request or a foreign (non-host-descendant) gamescope, else
bare spawn — which nests the launch and is now reachable on plain
distros instead of the guaranteed managed-mode bail.
- launch_session_command: one launch entry point for both planes once
capture is live — desktop compositors plain-spawn into the retargeted
session (the virtual output is primary); managed/attached gamescope
spawns with the live session's DISPLAY/GAMESCOPE_WAYLAND_DISPLAY
discovered from /proc (steam:// URIs also forward over Steam's own
pipe). launch_is_nested gates bare spawn against double-launching.
- GameStream unified onto the same dispatch; also nests library-id
picks into gamescope (previously only apps.json cmd was nested).
Validated live on the dev box up to the missing-GPU wall: handshake
resolution, Spawn sub-mode on plain Ubuntu, gamescope spawned with the
command nested. On-glass validation (kwin spawn on the streamed output,
Bazzite/Deck managed forward) pending GPU reattach.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two phases of pf-vdisplay (IddCx virtual display) lifecycle work, both validated on-glass on the RTX box.
Phase 1 — fix the long-standing IOCTL_ADD 0x80070490 (ERROR_NOT_FOUND) wedge that ghost-monitor
slot-budget exhaustion produced under ADD/REMOVE churn (the reset-script/reboot recurring failure).
Validated: 43 reconnect-churn cycles, 0 wedges, monitor-node count flat at 1.
* driver: on IddCxMonitorArrival failure, tear the created-but-not-arrived monitor down with
WdfObjectDelete + reclaim its id — the asymmetric-with-the-create-failure-path leak that exhausted
the 16-monitor MaxMonitorsSupported budget; recover MONITOR_MODES from lock poisoning instead of
failing closed (defensive; the driver builds panic=abort).
* host: collapse the build-retry churn — hold ONE monitor lease across all build attempts and preempt
only on Lingering (not Active), so a cold start does 1 ADD not 8; reap not-present "punktfunk"
monitor PDOs on startup (the reset-script step-2 logic, in-process) and self-heal a detected
0x80070490 by reaping + retrying ADD; force-preempt a stuck-Active prior monitor on the
begin_idd_setup timeout (the safety net the Lingering-only preempt would otherwise drop).
Phase 2 — give each client (keyed by its cert FINGERPRINT) a STABLE virtual-monitor id (1..=15) so
Windows reapplies that client's saved per-monitor config (DPI SCALING) across reconnects, and two
clients never share/bleed config. Validated: distinct clients -> distinct ids (1, 2); the driver
honors the host's id (echoed resolved == preferred).
* proto: rename AddRequest._reserved -> preferred_monitor_id (offset 20) and AddReply._reserved ->
resolved_monitor_id (offset 12) — byte-compatible (offset asserts), NO PROTOCOL_VERSION bump, so a
pre-Phase-2 driver degrades gracefully to auto-id (the host detects it via the resolved echo).
* driver: create_monitor honors a host-supplied preferred id via resolve_id (range 1..=15, never
collides with a live monitor) and seeds the EDID serial + IddCx ConnectorIndex + ContainerId from it.
* host: a persisted LRU fingerprint->id map (%ProgramData%\punktfunk\pf-vdisplay-identity.json),
threaded to add_monitor via a set_client_identity no-op trait method (Linux/GameStream unaffected).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
force_extend_topology() was added before the resolve loop to de-clone a fresh IDD on
integrated-screen boxes (laptops), but its bare SDC_TOPOLOGY_EXTEND preset is
ACCESS_DENIED from the Session-0 service context on a HEADLESS box and broke the IDD
auto-activation there: resolve_gdi_name stayed None -> "not an active display path" ->
black screen. That regressed the headless/primary platform (live RTX box).
Revert to the proven c7ef0e4 flow: resolve FIRST (Windows auto-activates the IDD as its
own extended path), and force-EXTEND only as the FALLBACK when resolve returns None (the
integrated-screen clone case, observed live to leave resolve None). The success path is
byte-identical to c7ef0e4 (resolve -> set_active_mode -> isolate_displays_ccd).
Validated live: the headless RTX box streams again (probe: frames flow, driver attaches
to the ring, host/driver render LUIDs match).
Reviewed multi-agent + adversarial: no regression on the validated headless path or the
observed Optimus-laptop clone path (a cloned IddCx target resolves to None there, so the
is_none() fallback fires + de-clones). Known theoretical caveat, documented inline and
unobserved for IddCx but untested across GPU/driver/OS: a CCD clone that manifests as a
shared-source ACTIVE path would resolve to Some and bypass the is_none() gate. Follow-up:
widen the gate (a target_is_cloned helper) once an integrated-screen box is available to
validate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Remediations from design/security-review-2026-06-28.md verified on Linux
(cargo check/clippy/test green; Windows-gated paths verify in CI):
- S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185,
pre-auth out-of-order STREAM reassembly memory exhaustion on the
always-on default QUIC listener).
- #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the
GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a
network client can no longer submit its own displayed PIN and self-pair.
- #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired
`/launch` and bind it to the launching client's source IP (threaded
through the HTTPS handler), so an unpaired peer can neither start capture
on an idle host nor ride a paired client's active launch.
- #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a
pre-auth peer can't pin unbounded 300s handshakes. +regression test.
- #10: throttle the per-packet ENet control GCM-decrypt-failed warn
(exponential backoff) so a junk flood can't spam the log.
- #7 [MED->LOW]: serialize all process-global env mutation on the
session-setup path under a new vdisplay::ENV_LOCK (apply_session_env /
apply_input_env / the launch-cmd set_var / the gamescope env read), so
concurrent native sessions can't race set_var/getenv (data-race UB ->
host-wide DoS). Full per-session SessionContext threading remains a
follow-up for cross-session value confusion.
- #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to
$XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a
local user can't intercept (keylog) or deny the remote session's input.
- S2: a malformed client Opus mic frame now drops that frame instead of
tearing down the shared host-lifetime virtual mic (cross-session DoS).
- S3: track held buttons/keys in capped HashSets (was unbounded Vec with
O(n) scans) so a paired client can't grow per-session input state.
- S5: reject fps==0/absurd at the open_video chokepoint (covers Hello,
ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0.
- S6: bound the shared mic mpsc (drop-newest when full).
- S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant
can't OOM the host during library enumeration.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make Steam game mode work on a display-less streaming host and stream it at the
client's resolution:
* Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/
gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to
gamescope's headless backend when no display is connected, so "Switch to Game
Mode" boots offscreen instead of crashing on the missing panel (and 5-striking
back to desktop). No-op on display-attached boxes; only sets unset values so
the host's per-client mode still wins.
* Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env):
the box owns its session (Desktop<->Game, persistent), the host follows +
captures it and never tears it down — so switching is rock-solid and a
disconnect leaves the box in its mode (reconnect returns there).
* Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode
session runs at the CLIENT's resolution — reuse it when already matching (fast
path, no restart), else reconfigure + restart the box's own autologin
gamescope-session-plus@<client> at the client mode (cooperative: no competing
unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via
argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process).
Validated live on a headless bazzite-deck-nvidia box: game mode boots headless +
stable (0 strikes); the host attaches + streams video/audio/EIS input; a
5120x1440 client reuses the matching session and streams at 5120x1440.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Streaming the KDE *Desktop* (KWin) session failed on a real interactive
Plasma session with "KWin does not expose zkde_screencast_unstable_v1":
KWin treats the screencast/virtual-output and fake_input globals as
restricted and advertises them only to a client whose installed .desktop
lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe ->
Exec, and cached per-executable on first connect). The host shipped no
.desktop, so it was permanently denied; it only ever worked on the
headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1.
Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege:
only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input)
and install it from the RPM/.deb/Arch host packaging so it is present
before the host first connects. Drop the blunt session-wide
NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the
RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors.
Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor +
spike --source kwin-virtual succeed against a KWin running WITHOUT the
permission bypass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A freshly-added IddCx virtual display lands in CLONE/duplicate mode when a
physical display is already active (a laptop panel, an attached monitor): the
cloned output shares that display's source, so the OS never commits a distinct
path for it, never calls ASSIGN_SWAPCHAIN, and capture sees no frames - the
session fails "not an active display path / needs a WDDM GPU to activate" and
tears down with 0 frames (seen live on an Intel-iGPU + NVIDIA-Optimus laptop).
force_extend_topology() applies the EXTEND preset (the programmatic Win+P
"Extend") right after ADD so the IDD comes up as its own active path; the
existing resolve_gdi_name -> set_active_mode -> isolate_displays_ccd bring-up
then proceeds. Idempotent / no-op on a sole-display (headless single-GPU) box,
so it's safe on the path that already worked.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in 8897286, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the unsafe-proof program now that the parallel WIP has landed:
- idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on
every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context
single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD,
register/map/lock-bitstream pairing), cross-process shm reads (atomic
magic/generation handshake), and the C-ABI harness (each call cross-checked
against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks.
- capture.rs / encode.rs: the parent-module deny is restored (their WIP children
are now proven), and main.rs gains a crate-root
#![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so
no future unsafe block anywhere in the crate can land without a proof.
- Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)`
macro args (the comment-above-statement didn't associate) — hoisted to a `let`.
- rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some
pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND
cargo fmt -p punktfunk-host --check both green with the crate-root deny active.
Windows cfg(windows) re-verified on the box next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:
capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
(windows-rs COM: interface validity, same-D3D11-device textures,
immediate-context single-thread, borrowed args outlive the call)
windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
liveness, no double-close/signal race), win_display, wgc_helper, interactive
vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
liveness via the OnceLock VDM singleton + OwnedHandle)
encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
unlike the vaapi sibling), sw.rs
cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
session_tuning.rs, vdisplay.rs
Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
!Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
(it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
get the file deny yet — it would propagate the lint into the undocumented WIP
children. The deny lands there once those are documented (after the WIP commits).
Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continues the structural unsafe-proof program (every unsafe carries a documented
proof of soundness; the file gains #![deny(clippy::undocumented_unsafe_blocks)]
so it stays proven). This batch covers all 10 remaining pure-Linux files
(104 blocks), each proof stating the REAL invariant — not boilerplate:
zerocopy/cuda.rs (26) leaked process-lifetime libcuda fn-ptr table; opaque
CUcontext never dereferenced; free-exactly-once via the
Arc<Mutex<PoolInner>> ownership graph; dmabuf fd take/close split
zerocopy/egl.rs (18) eglGetProcAddress'd procs with the GL context current;
EGLImage liveness; the two-call modifier-query bounds
zerocopy/vulkan.rs (4) copy-bounds arithmetic (src_size>=span); Send = thread
confinement to the punktfunk-pipewire thread
dmabuf_fence.rs (4) poll/ioctl/close fd liveness + ownership
capture/linux/mod.rs (16) spa_data repr(transparent) cast; null-checked spa
derefs; single-loop-thread buffer ownership until requeue
inject/linux/gamepad.rs (10) uinput ioctl request-number ↔ struct-size match
(static-asserted); InputEventRaw no-padding for the byte cast
encode/linux/vaapi.rs (15) + encode/linux/mod.rs (9) ffmpeg object ownership/
free ladders; VAAPI/DRM graph; Send = single-thread transfer
inject/linux/wlr.rs (2), vdisplay/linux/kwin.rs (1)
No memory-unsafety SUSPECT blocks were found — the unsafe is sound. The vaapi
agent did flag two real AVBufferRef *leaks* (not UB) in DmabufInner::open; marked
inline with NOTE(leak) and addressed in a follow-up.
Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings is clean
(each file's deny gate hard-errors on any undocumented block).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Built the host crate (`cargo clippy --features nvenc -D warnings`) and the driver
workspace (`cargo build`) on the RTX box — the project's intended Windows gate,
which `cargo check` (what the goal1/§2.5 work used) never runs. It surfaced lint
issues accumulated across the goal1 / §2.5 / this-session Windows work:
- 9× redundant `as *mut c_void` after `.as_raw_handle()` (already `*mut c_void`):
idd_push.rs (3, this session), service.rs (3, this session), manager.rs (3,
pre-existing §2.5 — my OwnedHandle work copied the idiom). Removed the casts +
the now-unused `use std::ffi::c_void` in idd_push.rs / manager.rs (service still
uses it).
- `if_same_then_else` in session_plan.rs::resolve_topology (pre-existing goal1
stage 3): collapsed the two `false` arms into one condition (behavior identical).
- `unused_unsafe` in the driver `pod_init!` macro: it expands at call sites already
inside an `unsafe` block, where its own `unsafe` is redundant — `#[allow(
unused_unsafe)]` (needed at the non-unsafe sites, redundant at the nested ones).
After these, BOTH builds are clean on the box — validating the whole session's
blind Windows + driver work compiles + passes clippy on real hardware.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The shared host<->driver ABI crate already contains more than the virtual
display: the IDD-push frame ring + control plane AND the gamepad shared-memory
layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now
represents all the drivers it serves.
Mechanical rename, no behavior change:
- git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name +
path-deps in the host crate and the driver workspace).
- pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock
files, the workspace members, the CI path triggers (windows-drivers.yml), and
the docs/INF comments. The runtime Global\pfvd-* shared-object names are a
SEPARATE contract and are deliberately untouched (host<->driver name matching).
- The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay,
UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full
`pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name.
Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) +
cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The
driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in 416862a),
and F1 (d5c6b7e/03da47b) already moved the display-utility helpers out of the
backend into neutral modules (win_adapter/win_display), breaking the reach-in.
So the backend is now cleanly removable:
- Deleted crates/punktfunk-host/src/vdisplay/windows/sudovda.rs (350 lines: the
SudoVdaDisplay VirtualDisplay impl + its VdisplayDriver/probe).
- vdisplay::open()/probe() are now unconditional pf-vdisplay; deleted the
windows_use_pf_vdisplay() backend selector. open() now ensure!s
pf_vdisplay::is_available() with a clear "driver not installed" error instead
of the old silent SudoVDA fallback (no fallback driver exists anymore).
- Scrubbed the dangling references to the deleted symbols (manager/sendinput/dxgi
comments, the config + host.env PUNKTFUNK_VDISPLAY docs); the var stays as an
informational forward-seam. Updated the F1 module docs (Goal 2 now done).
All changes are #[cfg(windows)] except the config doc; Linux clippy
-p punktfunk-host -D warnings clean; zero `sudovda::`/`SudoVdaDisplay` code refs
remain (comments only). Windows build is CI-gated.
Scorecard Goal 2 -> DONE; recorded the E1 "do NOT do it" stability decision in
windows-host-rewrite.md §4 (the process-global driver design is sound given
ProcessSharingDisabled; a device-owned variant adds a use-after-free window for
no gain).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The last two virtual-display globals lived in punktfunk1: IDD_SETUP_LOCK (serialize IDD-push
setup against a reconnect flood) + IDD_SESSION_STOP (the prior session's stop flag, signalled +
waited-on so a reconnect preempts the stale session cleanly). Both move onto VirtualDisplayManager
as fields, behind one `vdm().begin_idd_setup(stop)` method that locks the setup gate, registers
this session's stop while signalling the prior one, waits for the monitor to release, and hands
back the setup guard the session holds across the pipeline build. punktfunk1 no longer reaches
into vdisplay internals for the preempt — it just calls the manager and holds the guard.
Behaviour-identical (same lock/signal/wait order, same guard lifetime). Completes §2.5's
"delete the smeared globals": CURRENT_MON_GEN/MON_GEN/MGR x2/IDD_PERSIST/IDD_SETUP_LOCK/
IDD_SESSION_STOP are all gone, replaced by the one OnceLock VirtualDisplayManager with a typed
OwnedHandle device. Box build to follow; on-glass reconnect-leak test pending.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The two Windows virtual-display backends (sudovda + pf_vdisplay) carried VERBATIM-DUPLICATED
~250-line Idle/Active/Lingering refcount state machines in two `MGR: Mutex<Mgr>` globals, each
smuggling the control HANDLE across the pinger/linger threads as a raw `isize` (HANDLE is !Send).
New `vdisplay/windows/manager.rs`: one host-lifetime `VirtualDisplayManager` (OnceLock singleton,
user-approved) owns the earned state machine + the linger timer + a TYPED `Arc<OwnedHandle>`
control device (the raw-isize smuggle is gone — OwnedHandle is Send+Sync and also CloseHandle's
the device on drop, fixing a latent leak). The only backend-specific code left is the IOCTL
surface behind a small `VdisplayDriver` trait (open/add_monitor/remove_monitor/ping) + the
per-monitor REMOVE key (`MonitorKey::Guid` for sudovda, `::Session(u64)` for pf-vdisplay). The
render-adapter pin decision, the GDI/CCD glue (crate::win_display), and the gen-stamped
MonitorLease are backend-neutral and live once in the manager.
* sudovda.rs / pf_vdisplay.rs: shrink to a `VdisplayDriver` impl + a thin `VirtualDisplay`
wrapper (new() -> manager::init(driver); create() -> manager::vdm().acquire(mode)). Their
IOCTL ops + structs + open_device stay in place (no transcription).
* MON_GEN -> a manager field; the preempt's wait_for_monitor_released moves onto the manager
(punktfunk1 calls vdm().wait_for_monitor_released). MonitorLease.drop -> vdm().release(gen),
with the stale-lease no-op preserved verbatim.
Behaviour-preserving: the state machine (acquire/release/reconfigure/teardown/linger/preempt) is
the canonical sudovda copy with the IOCTLs routed through the driver seam. Box build to follow
(Windows-only; Linux check is a no-op for these files).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Removes the cruft the §2.5 ownership-model rewrite would otherwise carry forward, and corrects a
false invariant the docs described:
* CURRENT_MON_GEN (sudovda) — the "current monitor generation" global was WRITE-ONLY. It was
stored on every mgr_acquire (both backends) but its only reader, idd_push's `my_gen`, was set
and NEVER read. The "session capturer re-checks the monitor gen each frame and bails on a
reconnect" behaviour the doc describes was never wired — per-frame staleness is the SEPARATE
ring FrameToken.generation / IDD_GENERATION mechanism (which works and is untouched). So the
monitor-gen-via-WinCaptureTarget carry the design proposed is unnecessary. Deleted the static,
its stores in both backends, the pf_vdisplay import, and idd_push's dead `my_gen` field/read.
(MON_GEN — the lease-generation counter behind the stale-lease no-op — is REAL and kept.)
* IDD_PERSIST + open_or_reuse + IddReuseHandle (idd_push) — a persistent-capturer reuse path
from an early prototype, defined but with ZERO callers across the crate. Deleted, plus the now
-orphaned `use std::sync::Mutex` and the now-dead `set_client_10bit` setter.
Windows-only; grep confirms no remaining references to any deleted symbol. Box build to follow.
First of the incremental §2.5 steps (user-approved OnceLock VirtualDisplayManager design).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>