09849906e9b3588fb6dbb1d4af50d2bac7a24dae
64 Commits
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2064c0780c |
merge(core): reconcile the W7/W8 client refactor with origin's shared-clipboard feature
origin/main landed the shared clipboard (design/clipboard-and-file-transfer.md) while
this branch split quic/msgs.rs -> quic/{caps,control,...} and client.rs ->
client/{mod,control,worker,pump,planes,...} (W7) and deleted the two monoliths. The
feature had modified both deleted files, so its delta is re-applied onto the split
instead of resurrecting the monoliths:
- HOST_CAP_CLIPBOARD -> quic/caps.rs
- MSG_CLIP_* / CLIP_* consts, the six Clip*
structs, and their encode/decode impls -> quic/control.rs (beside the clock codecs)
- CtrlRequest::{ClipControl,ClipOffer} +
Negotiated.host_caps -> client/control.rs
- WorkerArgs.{clip_event_tx,clip_cmd_rx} -> client/worker.rs
- CLIP_EVENT_QUEUE -> client/planes.rs
- NativeClient clip fields, the 7 clip_* /
host_caps / next_clip methods, connect()
channel wiring -> client/mod.rs
- the control-task encode/decode arms and
the clipboard-task spawn -> client/pump.rs
Cargo.lock reconciled (adds pf-clipboard), punktfunk-host/Cargo.toml unions the W6
pf-* subsystem deps with pf-clipboard, and include/punktfunk_core.h is the cbindgen
union (clipboard + rumble C-ABI). punktfunk-core builds --all-features and its 174
lib tests pass, including quic::tests::clip_loopback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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391f8fb9f7 |
feat(clipboard): Linux + Windows host clipboard backends as the pf-clipboard crate (Phase 1 host + Phase 3)
ci / web (pull_request) Successful in 1m9s
apple / swift (pull_request) Successful in 1m19s
apple / screenshots (pull_request) Has been skipped
ci / docs-site (pull_request) Successful in 1m30s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 5m16s
ci / bench (pull_request) Successful in 6m8s
ci / rust (pull_request) Failing after 7m6s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 6m33s
android / android (pull_request) Successful in 12m39s
The host half of the shared clipboard (design/clipboard-and-file-transfer.md §4),
ported from feat/shared-clipboard (
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27a5d8daac |
refactor(host/W6.2): extract virtual-display orchestration into the pf-vdisplay crate
vdisplay.rs + vdisplay/* (the per-compositor Linux backends — KWin zkde-screencast,
wlroots swaymsg, Mutter RemoteDesktop, Hyprland — and the Windows IddCx/pf-vdisplay
driver backend, behind one VirtualDisplay trait; the mode-conflict admission
registry, the display policy/identity/custom-preset state, and the session-env /
gamescope routing) move into crates/pf-vdisplay (plan §W6). The DDC/CI panel-power
control (used only here) and the KWin zkde protocol XML move with it. This
completes the host-crate decomposition: capture, encode, inject, and vdisplay are
now four subsystem crates over the shared leaves, and punktfunk-host is the
orchestrator (serve/supervisor + native + gamestream + mgmt).
Coupling breaks (all down-only, cargo-tree acyclic):
- capture::dxgi identity -> pf_frame::dxgi; win_display/monitor_devnode/
console_session_mismatch -> pf-win-display leaf; can_open_another_session ->
pf-encode (the NVENC session-budget admission gate — acyclic peer edge).
- The registry's DisplayCreated/DisplayReleased emits into the host SSE event bus
invert to a leaf hook: pf-vdisplay emits a neutral DisplayEvent to a
host-registered DISPLAY_EVENT_SINK, so it never reaches the orchestrator's
events module.
- The IddCx driver module is renamed pf_vdisplay -> driver (its old name collided
with the crate name through the host's `mod vdisplay` shim glob).
The host keeps `mod vdisplay { pub use pf_vdisplay::* }` so every crate::vdisplay::*
path (serve/mgmt/native/the capture FrameChannelSender seam) is unchanged; the
heavy deps (wayland/ashpd/tokio + the zkde protocol) moved with the crate.
Co-authored: a fail-closed IOCTL-reply-length security fix (reject short/zeroed
pf-vdisplay driver replies before trusting protocol_version/target_id/wudf_pid/luid,
security-review 2026-07-17) rides this commit in the moved driver module.
Verified: Linux clippy -D warnings (pf-vdisplay + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-vdisplay 63/63 + host 167/167 tests; Windows clippy -D warnings
(pf-vdisplay --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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f6c6e4e594 |
refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.
The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.
Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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94ca4041ca |
refactor(host/W6.2): extract the frame-capture backends into the pf-capture crate
capture/linux (PipeWire portal) + capture/windows (IDD direct-push: dxgi mechanics, idd_push + submodules, synthetic_nv12) + pwinit move into crates/pf-capture behind the Capturer trait + synthetic sources (plan §W6). The crate speaks pf-frame (CapturedFrame/PixelFormat + the DXGI identity), pf-zerocopy (CUDA import), and the pf-win-display leaves, and NEVER pf-encode — the capture->encode edge is one-way. This completes the deliberate capture/encode crate split (the invasive path the plan had merged into one pf-media): capture and encode are now separate subsystem crates sharing only pf-frame. Four seams keep the capturer off the orchestrator: - VirtualOutput is EXPLODED into primitives (remote_fd/node_id/preferred_mode/ keepalive) by the host facade, so pf-capture never depends on the vdisplay type; - FrameChannelSender: the sealed-channel delivery is a Send+Sync closure the host facade builds from the pf-vdisplay control device + send_frame_channel IOCTL and hands in; ChannelBroker holds the closure instead of the control HANDLE (the whole-desktop handle-duplication security boundary is byte-for-byte unchanged); - console_session_mismatch + desktop_bounds live in pf-win-display (leaf peers); - pwinit moves here (audio caller -> pf_capture::pwinit). The host keeps capture.rs as a thin BRIDGE: it re-exports the vocabulary + capturer types (every crate::capture::* path is unchanged) and keeps open_portal_monitor / capture_virtual_output, which resolve the ZeroCopyPolicy + FrameChannelSender and call into pf-capture. verify_is_wudfhost + install_gpu_pref_hook are re-exported (the gamepad-channel bootstrap + the main.rs subcommand consume them). Co-developed: the resident-HID-mouse compose-kick hook (HID_COMPOSE_KICK + the HID-first cursor kick + _display_wake) rides this commit into pf-capture; the host mouse_windows registration side lands separately on top. Verified: Linux clippy -D warnings (pf-capture + host nvenc,vulkan-encode,pyrowave --all-targets) + host tests 299/299; Windows clippy -D warnings (pf-capture --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9a36ea2132 |
refactor(host/W6.2): extract the video encode backends into the pf-encode crate
encode.rs + encode/* (NVENC, VAAPI, native AMF, AMF/QSV ffmpeg, direct-SDK NVENC/CUDA, raw Vulkan-Video, PyroWave, openh264) move into crates/pf-encode behind one Encoder trait + open_video selector (plan §W6). The crate speaks the shared frame vocabulary (pf-frame: CapturedFrame/PixelFormat + the DXGI identity D3d11Frame/make_device) and pf-zerocopy (CUDA context/buffers), and NEVER pf-capture — the capture→encode edge is one-way (ZeroCopyPolicy, prior commit). Dep moves: the heavy encoder deps (ffmpeg-next, the NVENC SDK, openh264, pyrowave-sys) move from the host to pf-encode; the host's nvenc/amf-qsv/vulkan-encode/pyrowave features now FORWARD to pf-encode/*. The host keeps a mod-encode shim (pub use pf_encode) so every crate::encode::* path (negotiator + GameStream/native/mgmt planes) is unchanged. resolve_render_adapter_luid moves from the host's windows/win_adapter.rs into pf-gpu (both pf-encode and pf-capture need it as a peer of GPU selection); its 5 call sites (encode amf/nvenc, capture idd_push/synthetic_nv12, vdisplay manager) rewire to pf_gpu::resolve_render_adapter_luid and win_adapter.rs is deleted. pf-frame's make_device gains a # Safety section (public-unsafe-fn lint, latent since the pf-frame carve — a full-workspace -D warnings clippy catches it). Verified: Linux clippy -D warnings (pf-encode + host nvenc,vulkan-encode,pyrowave --all-targets) + 13/13 pf-encode + 299/299 host tests; Windows clippy -D warnings (pf-encode nvenc,amf-qsv --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ccc4b08d45 |
refactor(host/W6.2): extract the Windows display-topology cluster into the pf-win-display leaf crate
windows/{win_display,monitor_devnode,display_events}.rs move into
crates/pf-win-display: the CCD/GDI path-activation + mode-set + HDR
advanced-colour + source-rect helpers, the PnP monitor-devnode enable/disable
lever, and the WM_DISPLAYCHANGE / device-arrival watch. The coming pf-capture
crate's IDD-push capturer consumes all three; the host's pf-vdisplay backend
consumes win_display + monitor_devnode. A leaf lets both depend on them as a
PEER instead of the capturer reaching back into the orchestrator (plan §W6).
win_display's one external tie (crate::vdisplay::Mode) becomes the underlying
punktfunk_core::Mode; the cluster is otherwise self-contained (pf-paths for the
state file, serde_json for it, windows). pub(crate) items bump to pub at the
boundary; win_display carries a module-level allow(missing_safety_doc) to keep
the pre-carve behavior (the FFI helpers were pub(crate) unsafe fn with prose
safety docs — the lint only fires once they're pub, and this is an internal
publish=false leaf). The host imports the three modules at its crate root, so
every crate::{win_display,monitor_devnode,display_events}::* path is unchanged.
Verified: Linux clippy -D warnings (leaf empty + host
nvenc,vulkan-encode,pyrowave --all-targets); Windows clippy -D warnings
(pf-win-display --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b168790e0a |
refactor(host/W6.2): extract the shared frame/format vocabulary into the pf-frame leaf crate
The captured-frame types both capture (producer) and encode (consumer) speak —
PixelFormat, OutputFormat, CursorOverlay, CapturedFrame, FramePayload,
DmabufFrame, drm_fourcc — move into crates/pf-frame, alongside the small pure
helpers that ride the same seam: hdr (HDR static metadata / in-band SEI),
metronome (the metronomic-stall detector), thread_qos (per-thread scheduling
QoS), session_tuning (Windows process tuning), and the Windows DXGI capture
IDENTITY (WinCaptureTarget, D3d11Frame, pack_luid, make_device + the GPU
scheduling-priority hardening it applies) (plan §W6).
This is the crate that breaks the capture<->encode cycle: FramePayload's GPU
variants own their backends from BELOW (Cuda -> pf_zerocopy::DeviceBuffer,
D3d11 -> dxgi::D3d11Frame), so encode can speak the vocabulary without a path to
capture, and vice versa. The Windows DXGI identity moving here lets capture,
encode, and pf-vdisplay share ONE WinCaptureTarget/device factory instead of the
old capture<->encode<->vdisplay reach-in.
The host keeps thin facades: capture.rs re-exports the vocabulary
(crate::capture::{PixelFormat,…} unchanged); capture/windows/dxgi.rs keeps the
win32u GPU-preference hook + HDR/video-engine converters + self-test and
re-exports the identity; native.rs re-exports boost_thread_priority from
pf_frame. crate::hdr/metronome/session_tuning callers rewired to pf_frame::*.
metronome's Metronome::new gained a Default impl (new_without_default fires once
the type is public across the crate boundary).
Verified: Linux clippy -D warnings (pf-frame --all-targets + host
nvenc,vulkan-encode,pyrowave --all-targets) + 9/9 pf-frame tests; Windows clippy
nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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85bc5b9a3f |
refactor(host/W6.2): extract the Linux zero-copy GPU plumbing into the pf-zerocopy leaf crate
linux/zerocopy/* (CUDA context/buffers + EGL/Vulkan dmabuf import + the isolated import worker) and linux/dmabuf_fence.rs move wholesale into crates/pf-zerocopy, so the coming pf-frame vocabulary crate (FramePayload::Cuda owns a DeviceBuffer) and the pf-encode/pf-capture subsystem crates can reach the GPU plumbing without the host orchestrator in between (plan §W6). Content stays Linux-only; the crate compiles to an empty lib elsewhere, so dependents carry a plain dependency. drm_fourcc deliberately does NOT move: it consumes the frame vocabulary (PixelFormat), which sits ABOVE pf-zerocopy — it lives with capture for now and moves into pf-frame next. cuda's ffi re-export bumps pub(crate)->pub (the raw CUdeviceptr vocabulary is consumed across the crate boundary by the encode backends). A crate::zerocopy shim module keeps every existing path valid until capture/encode themselves move out. Verified: Linux clippy -D warnings (pf-zerocopy --all-targets + host nvenc,vulkan-encode,pyrowave --all-targets) + 17/17 pf-zerocopy tests + 321/321 host tests; Windows clippy nvenc,amf-qsv --all-targets Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6ea036766a |
refactor(host/W6.1): extract GPU vendor/adapter detection into the pf-gpu leaf crate
Fourth de-coupling for the host crate carve (plan §W6.1 leaf). gpu.rs (inventory, selection preference, active-session accounting — deps only pf-host-config + pf-paths, no subsystem refs) moves to a new pf-gpu leaf so pf-encode/pf-capture/pf-vdisplay can consult the selected GPU without an orchestrator edge. ~50 crate::gpu:: sites repoint to pf_gpu::; the ~30 pub(crate) items become pub (crate API). assign_ids gets a macOS-only allow(dead_code) (used only by the Linux/Windows enumerate arms). Verified: Linux (home-worker-5) clippy -p pf-gpu -p punktfunk-host --all-targets -D warnings + pf-gpu tests (12 pass); Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3495d189e1 |
refactor(host/W6.1): extract the config() global into the pf-host-config leaf crate
Third de-coupling for the host crate carve (plan §W6.1 leaf). HostConfig + the config() OnceLock (config.rs, pure std, zero deps) move to a new pf-host-config leaf so every subsystem crate (pf-encode/pf-capture/pf-vdisplay/pf-gpu) can read process config WITHOUT depending on the orchestrator. 34 crate::config::config() call sites across 19 files repoint to pf_host_config::config(). thread_qos stays in the host for now (it calls session_tuning::on_hot_thread — its own leaf-ification rides the encode carve). Granular-crate decision (supersedes the plan's single pf-media): split capture/encode/ vdisplay into separate crates rather than one broad crate — the capture↔encode cycle is broken by a shared frame-types leaf, and vdisplay→encode (can_open_another_session) is a legal one-way edge since encode never references vdisplay. Verified: Linux (home-worker-5) clippy -p pf-host-config -p punktfunk-host --all-targets -D warnings; Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c42ce88921 |
refactor(host/W6.1): extract secret/config-dir helpers into the pf-paths leaf crate
Second de-coupling for the host crate carve (plan §W6.1 leaf). config_dir / create_private_dir / write_secret_file (+ the Windows DACL helpers) were pub(crate) in the gamestream junk drawer, yet consumed by vdisplay, stats, gpu, library, mgmt_token, native_pairing and the Windows service — many of which become pf-media / pf-vdisplay, for which crate::gamestream would be an illegal upward edge. New leaf crate pf-paths (pure std + tracing) owns them; ~40 call sites across 14 files repoint to pf_paths::. gamestream keeps only its own concerns. Verified: Linux (home-worker-5) clippy -p pf-paths -p punktfunk-host --all-targets -D warnings + tests (347 pass, incl. secrets_are_written_owner_only); Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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46c0e0e483 |
feat(host/hooks): operator hooks — exec + webhooks on lifecycle events (M2a)
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hooks.json (RFC §6): commands and webhooks fired on host lifecycle events, managed over GET|PUT /api/v1/hooks (validated, applied immediately) and dispatched fire-and-forget by a bus-subscriber runner — hooks observe, never veto, and no operator code sits in any streaming path. - exec: detached sh -c with the event JSON on stdin + flat PF_EVENT_* env (the PF_STREAM_* vocabulary's sibling), per-hook timeout (default 30 s) with process-group kill, off-thread reap, per-hook debounce, bounded concurrency (8 in flight, excess dropped loudly). Windows runs hooks in the interactive user session (temp-file JSON argument; console-mode dev hosts get env + stdin like Unix). - webhook: POST the event JSON, TLS-verified, redirects never followed, no punktfunk credentials outbound; optional per-hook secret file yields X-Punktfunk-Signature: sha256=<hex HMAC> (fails closed if unreadable). - filters: exact-match client/fingerprint/plane/app + the same kind patterns as the SSE ?kinds= filter (shared crate::events::kind_matches). - hardening (RFC §9.1): hooks.json via the private-dir/secret-file helpers; a hook script path must be operator/root-owned and not group/world-writable or it is refused loudly (the sshd rule). - env mirrors PUNKTFUNK_ON_CONNECT_CMD / PUNKTFUNK_ON_DISCONNECT_CMD for the zero-config cases, beside PUNKTFUNK_RECOVER_SESSION_CMD. Live-verified on Linux: PUT config via API → library.changed fired a real script (env + stdin observed) and an HMAC webhook (receiver-verified signature); a chmod-777 script was refused. 342 host tests green (store/validation/filter/env-flatten/exec-timeout/ownership + routes), clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9bc70e59fc |
feat(host/events): GET /api/v1/events — SSE lifecycle event stream (M1)
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Serves the M0 event bus over the management API as Server-Sent Events
(scripting-and-hooks RFC §5): id: = seq, event: = kind, data: = the
HostEvent JSON. Standard Last-Event-ID (or ?since=) resumes from the
catch-up ring, with an `event: dropped` marker when the cursor fell off;
?kinds= filters server-side (exact kinds or `domain.*` prefixes).
Bounds per RFC §9.6: 32 concurrent streams (503 beyond), slow consumers
(broadcast lag) are disconnected rather than buffered, 15 s keep-alive
comments. Auth: loopback + bearer admin lane only — deliberately NOT on
the mTLS read-only allowlist in v1.
Note: api/openapi.json (regenerated in
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11045a0f70 |
chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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01266ff18d |
feat(gamepad): SC2 Puck-dongle passthrough with the native 28DE:1304 topology
Community-contributed round 5 of the Steam Controller 2 passthrough, reviewed + verified. A Puck-captured pad now presents the dongle's real seven-interface identity (CDC pair, four controller HID slots, management HID) instead of relabelling its reports as a wired 1302 — Steam's Puck feature dances (wireless_transport / esb/bond / 0xB4 slot status) get capture-shaped answers, and the wired identity's canned replies are corrected to the real captures (attribute count, string-attr framing, 0xF2 firmware info, bcdDevice nibble encoding). - new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older peers degrade to Auto), selected by the Android capture link when the transport is a dongle, or by VID/PID in the degraded InputDevice path - TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard lizard collections + per-id vendor reports); unnumbered framing made hidraw mangle feature report 2 and Steam eventually closed the device - interrupt-IN now queues sparse reports (battery/RSSI/wireless edges) instead of keeping latest-only, so a 250 Hz state packet can no longer erase them before the USB/IP poll observes them; EP0 SET_REPORT is split by wValue report type (OUTPUT parsed for rumble vs FEATURE) - vendored usbip-sim: config attributes/max-power, IAD prefix + BOS descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/ 0x0200 values are nibble-zero, so its bytes are unchanged), and full-speed interrupt pacing in ms (was 8 kHz from the HS formula) - Triton feedback is serviced at 1 kHz while an SC2 backend exists so Steam's trackpad haptic writes reach the client unbatched Verified: clippy -D warnings + 319 host tests green on Linux, core wire tests green, Android kit/app compile + unit tests green. On-glass Puck retest owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f24379c2f8 |
feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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767f028bdf |
feat(host): PyroWave encoder — Phase 1 of the LAN low-latency codec plan
PyroWaveEncoder behind --features pyrowave + an explicit PUNKTFUNK_ENCODER=pyrowave (loud EXPERIMENTAL warning: no client can decode the stream until CODEC_PYROWAVE negotiation lands, plan Phase 2). Design (plan §4.3): a private ash Vulkan-1.3 device shared with pyrowave via pyrowave_create_device — DeviceHold pins the instance/device create-infos the 0.4.0 API requires alive for the device's lifetime. Capture dmabufs pass straight through on ANY vendor (linux_zero_copy_is_vaapi → true for pyrowave; NVIDIA dmabuf→Vulkan import validated by upstream's interop test on .21) with the same per-buffer import cache as the Vulkan Video backend; the shared rgb2yuv.comp BT.709-limited CSC writes R8+RG8 images pyrowave samples directly (R/G view swizzles synthesize Cb/Cr — no NV12 copy). Encode records into OUR command buffer (pyrowave_device_set_command_buffer), so ingest + CSC + encode are one submission with a sub-ms fence wait; the AU is exactly one pyrowave packet, keyframe=true on every frame. reconfigure_bitrate is a free in-place budget change (Phase 3 pins the session rate); reset() recreates only the pyrowave encoder object. Shared ash leaf helpers (dmabuf import, image/memory utils) extracted from vulkan_video.rs into encode/linux/vk_util.rs — vulkan-encode builds unchanged. Validated on .21 (RTX 5070 Ti): pyrowave_smoke green — encodes CPU fills through the full open→CSC→GPU-encode→packetize path, decodes every AU with upstream's own decoder, checks BT.709 plane means ±3; rate retarget + rebuild covered. clippy clean, 308 host tests green with the feature on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5ab6daa694 |
feat(encode): raw Vulkan Video HEVC backend on Linux (AMD/Intel) with real RFI
Add `VulkanVideoEncoder` (`VK_KHR_video_encode_h265` via ash) — the open-stack twin of the direct-NVENC RFI path, giving AMD/Intel Linux hosts real reference-frame invalidation loss recovery: a clean P-frame recovery anchor that re-references a known-good older frame instead of a full IDR. The app owns the DPB, so recovery = pointing the P-frame's single L0 reference at a resident slot strictly older than the loss (never a concealed frame). The backend owns its own ash instance/device with encode + compute queues, authors VPS/SPS/PPS (Main, conformance-window crop for non-16-aligned heights like 1080->1088), runs a DPB-ring reference-slot state machine with monotonic POC and CBR rate control, and does an on-GPU RGB->NV12 BT.709 compute CSC (embedded rgb2yuv.spv) since capture delivers packed-RGB dmabufs — importing each frame's dmabuf (explicit DRM modifier) or uploading a CPU-RGB fallback, CSC on the compute queue, then encode on the encode queue, ordered by a semaphore. Wired into `open_video_backend`: an AMD/Intel HEVC session opens this instead of libav VAAPI when `PUNKTFUNK_VULKAN_ENCODE=1` (VAAPI fallback on any open error, so it can only improve recovery, never break a stream); `PUNKTFUNK_ ENCODER=vulkan` forces it. Gated behind the new `vulkan-encode` Cargo feature, which pulls no new dependency (reuses the `ash` bindings already carried for the dmabuf zero-copy bridge). Opt-in until on-glass validated, mirroring how the direct-NVENC path shipped. Headless-validated on real RADV (RDNA3 780M, Mesa 26): open + multi-frame encode + `invalidate_ref_frames` all run through the real struct and ffmpeg decodes the output `I P P P P P` with 0 errors; the recovery frame is a clean P-frame (not an IDR); and dropping the "lost" AU still decodes cleanly because the recovery re-anchored to an older frame — the RFI heal, proven on real hardware. `cargo check`/`clippy -D warnings` green with the feature on and off. Design: design/linux-vulkan-video-encode.md. Harness: design/vkenc-probe-harness/. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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93093f3cf9 |
feat(encode): direct-SDK NVENC on Linux (CUDA input) with real RFI
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Phase 5.2 of design/encoder-recovery-hardening.md (design/linux-direct-nvenc.md). The Linux NVIDIA host encodes through libavcodec `hevc_nvenc`, which structurally cannot express `nvEncInvalidateRefFrames` — so every FEC-unrecoverable loss is a full IDR and, since the client freezes-until-reanchor, a per-loss freeze for RTT+IDR-encode. This ports the Windows raw-NVENC backend to NV_ENC_DEVICE_TYPE_CUDA over the shared CUcontext so Linux NVIDIA gets the same real RFI + F2 recovery-anchor + reset() stall lever + HDR-SEI/Main10 plumbing. New `encode/linux/nvenc_cuda.rs` (`NvencCudaEncoder`): - runtime-loaded entry table via `dlopen libnvidia-encode.so.1` (never link-time, mirroring the zerocopy::cuda libcuda loader) — one binary still starts on AMD/Intel Linux boxes and falls through to VAAPI/software; - session on the shared CUcontext (zerocopy::cuda::context()); - an encoder-owned ring of registered CUDADEVICEPTR input surfaces (zerocopy::cuda::InputSurface + a contiguous-NV12 allocator), each captured DeviceBuffer device→device copied in via the existing copy_* helpers — mirrors the libav recycled-hwframe-pool copy, so zero regression vs today; - config/RFI/anchor/reset ported from the Windows backend; sync-only (NVENC async is Windows-only, so that whole subsystem is dropped); - Main10/HDR-SEI wired but inert until a Linux P010 capture path (Phase 5.1). Wired behind PUNKTFUNK_NVENC_DIRECT (default OFF) in open_nvenc_probed; the Windows path is untouched (no shared extraction in v1). Two on-hardware `#[ignore]` smokes added. Validated on .21 (RTX 5070 Ti, driver 610.43.03): builds on Linux under ci-check, clippy-clean, full host suite 272/0, NV12 smoke (8 AUs, real invalidate_ref_frames + recovery_anchor on a P-frame) and YUV444 FREXT smoke (6 AUs, chroma_444) green; Windows compile unaffected. Owed: the client-in-the-loop matrix (RFI-survives-ABR, reset() heal, A/B vs libav) and the default flip. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0b7e4a00ee |
fix(host): crash visibility + Windows deliberate-quit teardown; pin outranks quit
Two strands from the "Windows host went Offline after reconnect, zero errors in the logs" investigation. Crash visibility — the field reports kept arriving with nothing in the Logs tab because every way the host can die silently was unlogged: - A panic hook tees each panic (thread, location, backtrace) through `tracing` into the in-memory ring + host.log before the default hook runs — a panicking thread otherwise only hit stderr, absent from the web console and gone when stderr is detached. - A last-resort Windows SEH filter (windows/crash.rs) logs an unhandled native exception with its code, faulting address, and faulting MODULE — the smoking gun that separates our bug from a GPU runtime/driver DLL (amfrt64, the UMD, d3d11) crashing under us. - A 10 s watchdog around the vdisplay monitor teardown logs an ERROR when the driver REMOVE/CCD-restore looks wedged (it runs under the manager state lock, so a hang there silently blocks every future acquire). Deliberate-quit teardown (Windows pf-vdisplay) — the Windows manager never wired the linger skip the Linux registry has: on ⌘D (the QUIT close code) the monitor lingered 10 s, so a quick reconnect hit the Lingering-preempt's back-to-back REMOVE→ADD churn. A per-lease quit flag (VirtualDisplay:: set_quit_flag) now tears the monitor down immediately on a deliberate quit, so the reconnect finds the manager Idle and does a clean fresh ADD. Pin outranks quit (both platforms) — keep_alive=forever (the gaming-rig preset) promises "the screen stays alive", so a deliberate quit must skip only the linger WINDOW, never the pin. Windows release() checks keep_alive_forever() before the quit; the Linux registry had the inverse bug (force_immediate tore down even a pinned display) — fixed via effective_linger() with a unit test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3bf14a3df7 |
feat(core,host): Wake-on-LAN sender + host MAC advertisement
Add a runtime-free Wake-on-LAN sender in punktfunk-core (per-interface subnet-directed broadcast + 255.255.255.255 on ports 9/7, repeated, optional last-known-IP unicast) exposed both as a Rust fn and a punktfunk_wake_on_lan C-ABI (ABI v3), plus a parse_mac helper. The host enumerates its wake-capable NIC MAC(s) and advertises them in a new mDNS `mac` TXT record (routed NIC first), and best-effort detects & warns (never modifies) when the NIC isn't armed for WoL. MAC delivery is via the unauthenticated mDNS TXT rather than the connection handshake by design: a spoofed MAC only makes a wake fail (the packet is inert; the cert fingerprint still gates the connection), and it avoids threading through the hot connect path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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82271d61dc |
feat(host/windows): "Punktfunk Host" identity in Task Manager (icon + version info)
punktfunk-host.exe embedded no icon or version resources, so Task Manager and Explorer showed a bare lowercase exe name with a generic icon. build.rs now embeds the branded .ico + FileDescription "Punktfunk Host" / ProductName "Punktfunk" via winresource (same pattern as the Windows client and the tray; Linux packaging builds skip the block). The tray gets a matching "Punktfunk Tray" description, and the SCM display name moves off lowercase "punktfunk streaming host" to "Punktfunk Host" (applied idempotently by `service install` on upgrade). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4482c97bd3 |
fix(encode/windows): resolve NVENC at runtime — AMD/Intel hosts no longer crash at start
The nvenc build linked nvEncodeAPI64.dll's entry points at load time, so a --features nvenc binary hard-crashed on any box without the NVIDIA driver (AMD/Intel). Entry points now come from a runtime LoadLibrary table (encode/windows/nvenc.rs load_api); a missing DLL just falls through the encoder auto-detect to AMF/QSV/software. The generated import lib and all its plumbing (gen-nvenc-importlib.ps1, nvenc.def, PUNKTFUNK_NVENC_LIB_DIR, setup-build-env wiring) are gone. Live-validated on the RTX 4090 box (NVENC session, 7000+ frames). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b162b5ce3e |
fix(host/logs): mdns-sd noise gate + tracing-log target normalization in the log ring
log-crate events arrive through the tracing-log bridge under the shim target "log" — normalize them back to the real module path (NormalizeEvent) so the console's target column and the noise gate see mdns_sd::… , and suppress the bridge's log.* bookkeeping fields like the stderr fmt layer does. Gate known-chatty third-party DEBUG targets (mdns-sd DEBUG-logs every unparseable multicast packet — one AirPlay device floods thousands of entries per hour) to INFO-and-up in the ring, so ambient LAN noise can't evict the tail the ring exists to preserve. stderr under RUST_LOG is unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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28e04e5e62 |
feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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546b178ecc | feat(apple): gamepad ui | ||
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219902d3eb |
feat(windows-host): mic passthrough — auto-wire audio devices + bundle VB-CABLE
The Windows virtual mic worked only with manual Sound-settings fiddling: on a headless host (no real audio output) BOTH the desktop-audio loopback and the virtual mic must run on virtual cables, and on DIFFERENT ones or the loopback re-captures the injected mic (echo). The Steam pair gives only one usable cable (Steam Streaming Speakers loopback is silent — validated), so the mic + loopback collided and echoed, and when the default playback happened to be the mic device the anti-echo guard reported the mic "unavailable". Host now auto-wires the devices at startup (audio/windows/audio_control.rs, ensure_wired_once, hooked from open_audio_capture/open_virtual_mic): default playback = a loopback-capable render that is NOT a cable and NOT the dead Steam Speakers (real output > Steam Streaming Microphone); default recording = the mic capture (VB-Cable "CABLE Output" preferred). Uses a hand-rolled IPolicyConfig vtable (the only way to set a default endpoint; not in windows/wasapi crates). Opt out with PUNKTFUNK_KEEP_DEFAULT. wasapi_mic candidates now prefer "cable input". Validated live: from a deliberately-wrong start (playback=CABLE Input) the host corrected both default endpoints at the OS level. A Windows audio endpoint can only be created by a kernel-mode driver (no UMDF path — ACX is KMDF-only), so we cannot self-sign our own like the UMDF gamepad/ display drivers. Instead the installer bundles + silently installs the official base VB-CABLE (VB-Audio donationware, vendor-signed → loads with no test-signing, redistributed under VB-Audio's bundling grant): install-vbcable.ps1 (seed the VB-Audio cert into TrustedPublisher, run -i -h) + an installaudiocable task, gated on -VbCableDir/$env:VBCABLE_DIR (the package binary is not in the repo). Attribution in packaging/windows/licenses/VB-CABLE-NOTICE.txt. .iss compiles with the path enabled. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f3986b8f82 |
feat(host/steam): shippable usbip/vhci_hcd virtual Deck + client leave-shortcuts
Steam Deck pass-through (design/steam-deck-passthrough-plan.md), code-complete + all CI checks green on Linux + adversarially reviewed; on-glass validation pending: - usbip/`vhci_hcd` virtual Deck transport (inject/linux/steam_usbip.rs) for non-SteamOS hosts (Bazzite/generic) — presents a real interface-2 USB Deck so Steam Input promotes it. In-process vhci attach (loopback OP_REQ_IMPORT handshake → sysfs attach) with a bounded `usbip`-CLI fallback; detach on drop. - Backed by a vendored, libusb-free trim of the `usbip` crate (crates/punktfunk-host/vendor/usbip-sim, MIT + NOTICE; host/cdc/hid + rusb/nusb removed; interrupt-IN paced by bInterval). - Selection ladder raw_gadget (SteamOS fast-path) → usbip (universal) → UHID, with PUNKTFUNK_STEAM_USBIP / PUNKTFUNK_USBIP_ATTACH knobs. - Shared Deck descriptors + the 0x83/0xAE feature contract + a Steam-accepted serial consolidated into steam_proto.rs; the raw_gadget backend reuses them. - Linux client leave-shortcuts: Ctrl+Alt+Shift+D + holding the escape chord (L1+R1+Start+Select) >=1.5s end the session (short press still exits fullscreen); the chord state resets across sessions. Also bundles in-progress work already staged in the tree: - host(kwin): xdg-output logical-geometry mapping so the KWin fake_input backend places absolute coordinates correctly under display scaling. - docs: design/README index entries + design/controller-only-mode.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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59e04aec99 |
chore(deps): drop unmaintained rustls-pemfile; axum-server 0.7 -> 0.8
axum-server was used only for the plain-HTTP nvhttp listener, but we enabled its tls-rustls feature (HTTPS is hand-rolled over tokio-rustls) — and that feature was what pulled the unmaintained rustls-pemfile (RUSTSEC-2025-0134). Drop the feature, bump axum-server to 0.8 (0.8 also no longer pulls it), and move our own PEM parsing in gamestream/tls.rs to rustls-pki-types' PemObject (the same path punktfunk-core/quic.rs already uses), removing our direct rustls-pemfile dep too. Net: rustls-pemfile fully gone; dependency graph trimmed 547 -> 529 crates (the tls-rustls feature also dragged in prettyplease + a wasm-tooling chain). cargo audit now reports only audiopus_sys + paste (transitive, latest, no successor). 108 host tests + clippy + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f7a9549cd1 |
chore(licensing): LGPL FFmpeg swap, third-party notices, attribution hygiene
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:
- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
+ license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
.hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
(no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
aligned to "unom and the punktfunk contributors".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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7612238a59 |
feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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03bb2a3fd3 |
feat(library): shared cover-art warmer + cache (GOG + Xbox art)
A disk-backed art cache (library-art-cache.json in the canonical host config dir) is the source of truth read by all_games(), so the library list + launch-resolve never block on the network. A host-lifetime background warmer (start_art_warmer, started in serve()) fetches uncached art OFF the hot path: GOG via the public no-auth api.gog.com product API, Xbox via the unofficial no-auth displaycatalog (keyed by StoreId). Both best-effort (protocol-relative URLs normalized to https; results cached even when empty so they aren't re-fetched). The GOG + Xbox providers now read cached_art() (title-only until warmed). Cross-platform (ureq blocking HTTP — no tokio on this path) so the fetch/parse code is compiled + checked everywhere; a host whose stores all self-provide art (Steam CDN / Heroic CDN / Lutris data: URLs) does no fetching. Dep: ureq (webpki roots, no system certs). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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674e67e061 |
feat(library): Windows Xbox / Game Pass store provider
XboxProvider scans each fixed drive's <drive>:\XboxGames for GDK games (presence of Content\MicrosoftGame.config marks a game vs. an ordinary UWP app), parsing title / Identity name / Executable Id / StoreId via roxmltree. The PackageFamilyName is READ from the AppRepository\Packages\<PackageFullName> dir name (reduced to Name_Hash) — never computed from the publisher. Launch via the AUMID (shell:AppsFolder\<PFN>!<AppId>) through explorer in the interactive user session (UWP activation needs the user token, which spawn_in_active_session already provides). Cover art (displaycatalog) is deferred → title-only. Known v1 gaps: custom .GamingRoot install folders + non-GDK pure-UWP Store games (under the ACL-locked WindowsApps) aren't enumerated. New windows_launch_for `aumid` arm; XboxProvider wired into all_games() under cfg(windows). Dep: roxmltree (Windows). Windows unit tests cover MicrosoftGame.config parsing (incl. the ms-resource title fallback), the PackageFullName→PFN reduction, and the aumid launch. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3a2a14e705 |
feat(library): Windows Epic + GOG store providers
EpicProvider reads the launcher's local .item manifests under %ProgramData% (no auth, launcher need not run) with Playnite's exclusion filter (skip UE_* components + non-launchable addons + dead install dirs); cover art from the base64 catcache.bin (public Epic CDN, best-effort). Launch via the com.epicgames.launcher:// URI opened through explorer.exe — the namespace:catalogItemId:appName triple, with a bare-appName fallback so a launch is never dropped. GogProvider enumerates HKLM\SOFTWARE\WOW6432Node\GOG.com\Games (winreg) + each goggame-<id>.info primary FileTask into a direct-exe spawn (no Galaxy, dodges its cold-start/anti-cheat). GOG cover art (public api.gog.com) is deferred — it needs an HTTP fetch + cache off the hot all_games() path — so GOG is title-only for now. windows_launch_for gains epic/gog arms; both providers wired into all_games() under cfg(windows). Deps: base64 moved to the cross-platform table (Epic catcache decode + Lutris art encode both need it); winreg added on the Windows target. Windows unit tests cover the Epic exclusion filter + URI builder and the GOG spawn + play-task parsing. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1323144e14 |
feat(library): Lutris + Heroic store providers (Linux)
LutrisProvider reads the local pga.db (rusqlite, read-only/immutable so a running Lutris can't block us) → installed games, launch via `lutris lutris:rungameid/<id>`, cover art from Lutris's on-disk cache inlined as data: URLs (no public CDN keyed by a stable id, unlike Steam/Heroic). HeroicProvider parses Heroic's store_cache JSON — legendary/gog/nile = Epic+GOG+Amazon in one provider — installed-only with an install-dir existence cross-check (works around Heroic's gog is_installed bug #2691), free public CDN cover art, launch via `heroic --no-gui heroic://launch?...` (the single-instance-Electron gamescope-escape caveat is documented; needs live confirm). New command_for arms (lutris_id digits-guard, heroic runner+appName-guard) + both providers wired into all_games(); everything Linux-gated (the launchers are Linux-only), so the Windows/macOS host build is unaffected. Deps rusqlite (bundled SQLite, no system dep) + base64 added to the Linux target only. Unit tests with sqlite/json fixtures (installed-only filtering, CDN-art mapping, launch guards); live `library` enumeration returns [] gracefully on a box without the launchers. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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764c814483 |
refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual display: the IDD-push frame ring + control plane AND the gamepad shared-memory layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now represents all the drivers it serves. Mechanical rename, no behavior change: - git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name + path-deps in the host crate and the driver workspace). - pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock files, the workspace members, the CI path triggers (windows-drivers.yml), and the docs/INF comments. The runtime Global\pfvd-* shared-object names are a SEPARATE contract and are deliberately untouched (host<->driver name matching). - The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay, UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name. Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) + cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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0806a0b2b4 |
chore(windows-host): fix two stale file-path comments after the stage-6 move
capture/dxgi.rs -> capture/windows/dxgi.rs, inject/gamepad_windows.rs -> inject/windows/gamepad_windows.rs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1a86f16783 |
feat(windows-host): STEP 4 (3/n) — host pf_vdisplay backend (talks to the new driver)
The host can now drive the new pf-vdisplay IddCx driver instead of SudoVDA. Compiles clean on BOTH Windows (cargo check -p punktfunk-host green) and Linux (cfg(windows)-gated, main CI unaffected); adversarially reviewed (no blockers, lockstep with the driver). - new vdisplay/pf_vdisplay.rs: cloned from the proven sudovda.rs, repointed to pf_vdisplay_proto — interface GUID 70667664 (not e5bcc234), IOCTL 0x900-0x905 (not the gappy 0x800/0x888/0x8FF), AddRequest/AddReply/RemoveRequest/SetRenderAdapterRequest (bytemuck Pod, not the GUID-keyed AddParams), a u64 session_id monitor key (not a minted GUID), and a single IOCTL_GET_INFO handshake that HARD-asserts protocol_version (vs SudoVDA two-IOCTL best-effort). Full MGR/linger/refcount/teardown lifecycle preserved. - reuses sudovda.rs backend-neutral CCD/DXGI helpers (set_active_mode, isolate/restore_ displays_ccd, resolve_gdi_name, resolve_render_adapter_luid, MON_GEN/CURRENT_MON_GEN, SavedConfig) — widened to pub(crate), not duplicated. - vdisplay::open()/probe() select the backend: PUNKTFUNK_VDISPLAY=pf|sudovda forces one; default auto-detects (prefer pf-vdisplay if its interface enumerates, else SudoVDA stays the shipping fallback). Notes: SET_RENDER_ADAPTER is tolerated as the driver returns NOT_IMPLEMENTED today (STEP 4 tail); the cross-MGR wait_for_monitor_released only paces sudovda's MGR (benign until IDD-push lands on pf-vdisplay, STEP 6 — documented in-code). On-glass "monitor appears at WxH@Hz" gate is next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8b6b4a32fa |
feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed. - DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs), reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature. - Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path. - Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/ + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss). - Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics). Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor, XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5852238665 |
feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.
- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
ctx and maps) with a system fallback for the format-group mismatch the capturer's
video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.
CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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fe2b49ccc4 |
feat(gamepad): SwDeviceCreate per-session devnode (best-effort) + windows self-test
DualSenseWindowsManager now SwDeviceCreate's the pf_dualsense devnode per session (SwDeviceClose on drop), matching the Linux UHID pad's lifecycle. It's best-effort: SwDeviceCreate currently hits an unresolved E_INVALIDARG when a completion callback is passed (an underscore in the enumerator name was a second cause, fixed by using "punktfunk"), so on failure the host keeps the section + data plane and falls back to an out-of-band devnode (installer/devgen) — see docs/windows-dualsense-scoping.md. Add a `dualsense-windows-test` host CLI that drives the manager (create devnode + push a frame + hold), used to validate the path. Live on the RTX box: the manager creates the section + pushes report 0x01 and a devnode serves it to a HID read (b1=0xC0, b8=0x28) — the host-side data plane works end to end. cargo check + clippy -D warnings clean on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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3548c70152 |
feat(gamepad): virtual DualSense on the Windows host (UMDF shm channel)
Wire the Windows UMDF DualSense driver into the host as a real pad backend, so a client that requests a DualSense gets a genuine one on a Windows host (instead of folding to Xbox 360). - Extract the transport-independent DualSense contract (DsState + from_gamepad, serialize_state, parse_ds_output, DUALSENSE_RDESC, feature blobs, DS_* consts) out of the Linux-only UHID backend into inject/dualsense_proto.rs, shared by both platforms; dualsense.rs is now just the /dev/uhid plumbing. - Add inject/dualsense_windows.rs: DualSenseWindowsManager mirroring the Linux DualSenseManager (same new/handle/apply_rich/pump/heartbeat surface) over a DsWinPad that creates the Global\pfds-shm-<idx> section (CreateFileMappingW + SDDL D:(A;;GA;;;WD) so WUDFHost can open it), writes serialize_state -> input slot, polls output_seq -> parse_ds_output -> rumble/hidout callbacks. - Un-gate the seam: PadBackend::DualSenseWindows arm; pick_gamepad gains a windows flag (DualSense honored on linux||windows; DS4/Xbox One stay Linux-only). Verified: Linux cargo test gamepad_resolution_precedence + clippy clean; Windows cargo check + clippy -D warnings clean (on the RTX box). Device lifecycle still uses an out-of-band devnode (devgen/installer); SwDeviceCreate per session is next. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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405eb7731d |
refactor(host/zerocopy): dlopen libcuda instead of a link-time #[link]
The host hard-linked libcuda.so.1 on Linux (`#[link(name="cuda")]` in `zerocopy::cuda`), so the binary wouldn't even *start* on a non-NVIDIA box — the dynamic loader can't resolve the NEEDED libcuda. That blocked running the new VAAPI (AMD/Intel) path on a machine without the NVIDIA driver. Resolve the 18 CUDA Driver API symbols at runtime via `libloading` instead. Same-named wrapper fns forward to the dlopen'd table (call sites unchanged); when libcuda is absent they return a non-zero CUresult so `context()` fails cleanly and the capturer falls back to the CPU path. The library handle is leaked (process-lifetime, like the shared context). One Linux binary now runs on NVIDIA (CUDA zero-copy -> NVENC) and on AMD/Intel (VAAPI, no NVIDIA driver). Verified: the NVIDIA dev box still does dmabuf->CUDA zero-copy; on a Radeon 780M box the host builds with no libcuda present, the binary has no NEEDED libcuda entry, and VAAPI encode runs with no stub. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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b11a8351a3 |
refactor(host/windows): clean up DDA path + add a proper Windows service
Final cleanup after the DDA-parity work, plus an end-user service to replace the PsExec/VBS/scheduled-task launch chain. Cleanup (behavior-preserving): - sudovda.rs: drop the dead legacy GDI isolate_displays/restore_displays (CCD is the sole isolation path), the always-empty Monitor.isolated field, and the vestigial reassert_isolation + PUNKTFUNK_ISOLATE_DISPLAYS knob; fix stale comments. - dxgi.rs: downgrade leftover debug warns/infos (DuplicateOutput1 retry, FALLBACKS, hook-hits, AcquireNextFrame idle timeout) to debug!; remove the PUNKTFUNK_NO_CURSOR per-frame test knob. Windows service (src/service.rs, `punktfunk-host service`): - SCM supervisor (windows-service crate) that duplicates its LocalSystem token, retargets it to the active console session, and CreateProcessAsUserW's the host there (Sunshine/Apollo model) — relaunching on exit and console session switch, inside a kill-on-close job object so a service crash never orphans the host. - install/uninstall/start/stop/status subcommands: one elevated `service install` registers an auto-start LocalSystem service + firewall rules + a default host.env. - Config moves to %ProgramData%\punktfunk\host.env; config_dir() now resolves to %ProgramData%\punktfunk on Windows (replacing the APPDATA=C:\Users\Public hack), with a PUNKTFUNK_CONFIG_DIR override. Logs land in %ProgramData%\punktfunk\logs\. - merged_env_block (shared with the WGC helper) now also carries RUST_LOG. - docs/windows-service.md + scripts/windows/host.env.example; windows-host.md updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1f7a4642f0 |
feat(host/windows): capture via IDXGIOutput5::DuplicateOutput1 (Apollo's capture API)
The one major capture-API difference left vs Apollo: punktfunk used legacy IDXGIOutput1::DuplicateOutput; Apollo uses IDXGIOutput5::DuplicateOutput1 with a format list, the modern path that's more robust to overlay/format changes (a candidate for the SudoVDA-on-hybrid 0x887A0026 churn). Add a duplicate_output() helper used at all 3 duplication sites (open, reopen_duplication, try_reduplicate): QI to IDXGIOutput5 and DuplicateOutput1, falling back to legacy DuplicateOutput. DuplicateOutput1 requires per-monitor-v2 DPI awareness, so set that at process start alongside the GPU-pref hook (matches Apollo). Format list is BGRA8-only for now (SDR test): DuplicateOutput1 returns the first format it can CONVERT to, so FP16-first would hand back FP16 even on SDR and trip the HDR path. Real FP16/HDR capture (with IDXGIOutput6 colorspace detection) is the follow-up once the churn is settled. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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ac1c2c5c08 |
feat(host/windows): port Apollo's win32u GPU-preference hook (fix hybrid-GPU DDA churn)
Root cause of the ACCESS_LOST (0x887A0026) churn + context-change freeze, found live: the box is a HYBRID system (RTX 4090 + AMD Radeon iGPU + SudoVDA). DXGI does hybrid GPU-preference resolution and REPARENTS the SudoVDA output between adapters (SET_RENDER_ADAPTER is ignored — the IDD lands on the iGPU 0x23664 while we duplicate on the 4090 0x15768), which constantly invalidates Desktop Duplication. Apollo runs fine on this same box because it hooks this away. Port Apollo's hook: replace win32u.dll!NtGdiDdDDIGetCachedHybridQueryValue to always report D3DKMT_GPU_PREFERENCE_STATE_UNSPECIFIED, so DXGI skips preference resolution and never reparents the output → DDA stays on one adapter. Installed once before the first DXGI factory/enumeration (DuplCapturer::open). We fully replace the function (never call the original) so a 12-byte absolute-jmp prologue patch suffices — no detour crate / C length-disassembler dependency, just VirtualProtect. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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26c43c39a3 |
feat(host/windows): force-composed-flip overlay to capture the secure desktop
The secure (Winlogon: UAC/lock/login) desktop presents via fullscreen independent-flip/MPO — it scans out bypassing DWM composition, so DXGI Desktop Duplication returns born-lost DXGI_ERROR_ACCESS_LOST (the client sees black; the UAC only "flashes" during the brief composed transition). Confirmed live: stable 4090 LUID across the storm (NOT reparenting) on an FP16 HDR output, recovering only when the screen changes. Fix (non-input, no system-wide registry change): capture/composed_flip.rs keeps a tiny click-through near-invisible TOPMOST LAYERED window alive on the current input desktop. Any visible window on the output disqualifies independent-flip → DWM composites → DDA can capture. A dedicated thread follows the input desktop (Default↔Winlogon) and recreates the window there on each switch (a window is bound to its desktop), re-asserting topmost + pumping messages every 200ms. Started for the two-process stream's lifetime; gated by PUNKTFUNK_FORCE_COMPOSED (default on, =0 to disable). Needs GENERIC_ALL on OpenInputDesktop for DESKTOP_CREATEWINDOW (0x80070005 otherwise). Validated: overlay creates on the Default desktop; live lock test pending. Also includes SET_RENDER_ADAPTER (sudovda.rs, Apollo item #16): pins the IDD render GPU to the NVENC GPU before ADD — issued + accepted live, though the secure-desktop storm was proven to be independent-flip (stable LUID), not reparenting, so it's correctness/hygiene here rather than this bug's fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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89d363159f |
feat(host/windows): two-process secure-desktop step 4 — spawn helper + relay AUs
The SYSTEM host now sources the normal-desktop video from a user-session WGC helper instead of capturing in-process (WGC won't activate as SYSTEM). New `capture/wgc_relay.rs`: `HelperRelay::spawn` launches `m3-host wgc-helper` in the interactive user session via CreateProcessAsUserW (WTSQueryUserToken → DuplicateTokenEx(TokenPrimary) → lpDesktop="winsta0\\default", CREATE_NO_WINDOW) with three anonymous pipes — stdout (framed Annex-B AUs → parsed back to RelayAu), stdin (control: force-keyframe), stderr (helper logs → host tracing). The host holds the SudoVDA keepalive (sole isolation/topology owner); the helper captures by GDI name only. m3.rs: `virtual_stream` dispatches to the new `virtual_stream_relay` when `should_use_helper()` (running as SYSTEM, or PUNKTFUNK_FORCE_HELPER; disable with PUNKTFUNK_NO_HELPER). The relay loop feeds the existing send thread — same FEC/seal/paced-send path. Reconfigure rebuilds the output + re-spawns the helper; keyframe requests forward over the control pipe; helper pts_ns (same-machine monotonic clock) is used directly as capture_ns. Disconnect ends the stream (step 6 adds the relaunch watchdog). wgc_helper.rs: reads the stdin control byte to request an IDR; --bit-depth flag threaded through so SDR 10-bit (Main10) negotiation reaches the helper's encoder. cfg-gated windows-only; Linux/macOS build unaffected. Step 5 (DesktopWatcher mux to host DDA on the Winlogon secure desktop) is next. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6972842a5b |
docs(windows): secure-desktop two-process design + WGC impersonation attempt (vestigial)
Validated design for adding secure-desktop (UAC/lock/login) coverage on top of the shipped WGC animation fix. Key verified constraint: WGC won't activate under SYSTEM (0x80070424) even with thread-level ImpersonateLoggedOnUser, and DDA+SendInput on Winlogon need LOCAL_SYSTEM — so one process can't do both. Architecture: SYSTEM host (QUIC + SudoVDA + DDA-secure + SendInput + AU mux) + a USER-session WGC helper (CreateProcessAsUser) that relays encoded Annex-B AUs over a named pipe; the host muxes helper-AUs (normal desktop) vs its own DDA encoder (secure desktop), switched by a desktop-name watcher. No shared GPU texture (rejected — MIC/keyed-mutex pain); just AU bytes. docs/windows-secure-desktop.md has the ordered, box-testable steps. The impersonate_active_user() in wgc.rs is kept as a harmless no-op (under a user-token process WTSQueryUserToken fails → no impersonation → WGC works natively); it does NOT make WGC work under SYSTEM (the two-process design uses a real user process for WGC instead). + Win32_System_RemoteDesktop. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |