02f7cfbb1d1340a812e77a39b520cf359b445994
723
Commits
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a49858f194 |
feat(packaging/windows): give the drivers one publisher identity, and give the trust back
The drivers had no cryptographic identity at all. Every build minted a fresh `CN=punktfunk-driver` cert (build-pf-vdisplay.ps1, build-gamepad-drivers.ps1), and install.rs `trust_cert` adds whatever .cer it finds in the unpacked bundle to machine Root AND TrustedPublisher. So the signature vouched for nothing an attacker couldn't restage — replace the bundle, ship your own cert beside your own driver, install proceeds identically. It was ceremony to make PnP install quietly. Worse, it leaked. `trust_cert` runs once per driver (install.rs:102 and :155), so every upgrade added TWO more self-signed root CAs under the same name, and nothing ever removed them: uninstalling punktfunk left trust behind that the user had no reason to keep granting. So: both build scripts now take a stable cert via DRIVER_CERT_PFX_B64 (they already read the env var — windows-host.yml just never passed it) and fail closed on a v* tag, same rule as the host and MSIX packers. `driver uninstall` purges every `CN=punktfunk-driver` cert from both stores, and `driver install` purges before adding, so an upgrade also collects the historical pile instead of adding to it. Purge-before-add lives ONLY on the pf-vdisplay install path, not the gamepad one. The installer runs vdisplay first and gamepad second; purging in both would have the gamepad leg delete the cert the vdisplay leg just added whenever the two bundles carry different certs — which is exactly what canary's per-build fallback produces. Purging by subject rather than thumbprint is deliberate too: it is what lets one install clean up certs from builds that no longer exist anywhere, and it needs no parsing of certutil's localized output (this module exists because locale-parsed PowerShell broke the driver install on a German box). This does NOT make the driver download authenticated — a self-signed leaf is its own root, so the installer must trust it for the driver to install at all. What it buys is a fingerprint we can publish out-of-band so a substituted driver is detectable, an allowlistable publisher, continuity across releases, and no root accumulation. Attestation signing remains the real fix; documented as such. Documented the key-custody trade honestly in packaging/windows/README.md: a stable key trusted as a machine root on every install is worth stealing in a way a throwaway never was, with no revocation path. CI secret only. ⚠️ The secrets must exist before the next v* tag or the release will fail — that is the guard working, and the generation runbook is in that README. The fingerprint line there is a placeholder until the key is generated. Verified: punktfunk-host compiles clean on the windows-amd64 runner with this install.rs (exit 0, no warnings); both build scripts parse; cargo fmt clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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aa070f2d55 |
feat(ffi): hand-mirrored C structs are now layout-checked at compile time
The sharpest memory-safety risk left in this codebase is not an `unsafe` block — it is a hand-written `#[repr(C)]` mirror of an external C struct. Get a field offset wrong and nothing fails to compile and nothing reliably crashes: the library reads a pointer, a length or a pitch out of the wrong bytes. Eleven such structs across five files had NO check at all. Guarded here, each next to the struct it protects: * `AVCUDADeviceContext`, and `AVD3D11VADeviceContext`/`AVD3D11VAFramesContext`. `ffmpeg-sys-next` binds none of them, so these mirrors are the only definitions — and we WRITE through them (`cuda_ctx`, `device`, `bind_flags`). ⚠ The D3D11VA pair is duplicated VERBATIM in two crates (pf-encode's `ffmpeg_win.rs`, pf-client-core's `video_d3d11.rs`) because neither can depend on the other; they must agree with libav and with each other, and now a drift in either is a build error. * The six cuda.h structs. Three were already asserted — but only in `#[cfg(test)]`, so the check ran when someone ran the tests and never in a release build. They are `const` now. The other three, including `CUDA_MEMCPY2D` which is filled on EVERY zero-copy frame, had nothing. * `MsghdrX`, Darwin's `msghdr_x`, which `libc` does not expose. Its layout is not reviewable by eye: the 32-bit fields force padding before each following pointer, so `msg_iov` sits at 16 and not 12. `sendmsg_x`/`recvmsg_x` take the pointer and length from it. * `IPolicyConfigVtbl` — the sharpest of the set. It mirrors an UNDOCUMENTED COM interface, and `set_default_endpoint` is called by SLOT INDEX through a ten-entry `_reserved` gap that carries no names to anchor a review. A field added or resized above it does not break the build; it calls a different function pointer through a mismatched signature. Every assertion is `const _: () = assert!(..)`, so it holds on every build including release and cannot be skipped. The compiler verified the numbers — the sizes and offsets asserted here are the ones the target actually produces, on each platform that compiles the struct. Verified: Linux .21 fmt + both CI clippy steps rc=0 (CUDA + libav CUDA mirrors); Windows .47 full CI clippy set rc=0 + pf-capture tests (D3D11VA pair, COM vtable); macOS `cargo check -p punktfunk-core` (MsghdrX — the only platform that compiles it). |
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50531c8e9e |
fix(host/display): a screen picker that cannot stream a screen now says so instead of saving
windows / build (aarch64-pc-windows-msvc) (push) Canceled after 0s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Canceled after 0s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Canceled after 0s
windows-host / package (push) Canceled after 0s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 0s
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release / apple (push) Canceled after 0s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Canceled after 0s
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The Windows console's "Streamed screen" picker SAVED and then did nothing. `capture_monitor` is
platform-neutral, so the PUT persisted; every consumer of it is Linux-gated, so a virtual display
was still created on connect. The operator got a control that acknowledged the click and changed
nothing — the worst of the three possible behaviours.
The root cause is not a missing gate, it is a missing BACKEND. Per-monitor capture is Linux/portal
only: `vdisplay::open`'s mirror arm is `#[cfg(target_os = "linux")]` because `pf-capture` has no
Windows entry point that can capture an arbitrary head. Its sole Windows entry point is
`open_idd_push`, a frame channel pushed by our OWN IddCx virtual display; DXGI Desktop Duplication
was deliberately REMOVED (`windows/dxgi.rs` keeps the GPU-preference hook only to stop DXGI
reparenting the virtual display off the pinned adapter, and says so). So there is nothing for a pin
to aim at, and exposing the picker got ahead of that.
Decision of record (user, this session): mark it unsupported now rather than build the Windows
backend here. A Windows mirror backend is a real feature gap and a project of its own — it needs a
duplication capturer plus everything the IDD-push path carries today (cursor sidechannel, 444,
10-bit, PyroWave, HDR) re-plumbed through it — not a follow-on to an enumeration commit.
Three places, so the answer is consistent wherever it is asked:
* `MonitorsResponse.pin_supported` — a CAPABILITY, reported by the build that would have to honor
the pin rather than sniffed from the OS client-side. When a Windows mirror backend lands this
flips and the console needs no change. `pinned` stays `None` off-Linux deliberately, and now says
why: it is what the console highlights as "sessions stream this", and highlighting a head nothing
will capture is the same lie in a different place.
* `enforced` drops `capture_monitor` off Linux. That list is exactly the "which controls are live vs.
coming soon" contract, and claiming this one unconditionally is what let the picker ship enabled.
* The PUT drops a non-Linux `capture_monitor` instead of storing it, and logs that it did. COERCED,
not rejected with a 400: this PUT is WHOLE-OBJECT, so a host that already stored a pin would have
every later settings save rejected over a field the operator cannot see — taking the other axes
down with it. This way such a policy self-heals on the next write.
Console: the picker renders read-only with an explanation, reusing the `envLocked` shape rather than
inventing a second one (`locked = envLocked || !pinSupported`). Managed heads were ALREADY excluded
from selection here (`mon.enabled && !mon.managed`), which is the "grey out, never filter blindly"
rule working as intended — the heads stay listed and explicable. `pin_supported` defaults to TRUE
when absent so an older host, which only ever shipped this picker where it worked, is not
retroactively locked out.
⚠️ `api/openapi.json` is hand-patched — punktfunk-host does not build on macOS, so the spec could not
be regenerated from the binary. The shape was verified by running the real generator over it: orval
emits `pin_supported: boolean` (required, no `?`) on `MonitorsResponse`.
Verified: `bun run codegen` (orval + paraglide + i18n parity: 434 messages, en + de), `bun run build`,
`bun run lint` (tsc --noEmit) all clean. Rust verified separately on .173 — see the next commit's
note if that lands, since neither xcheck target covers punktfunk-host.
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22f2686680 |
feat(vdisplay/windows): the console can finally show the operator's real screens
`GET /display/monitors` returned an empty list on every Windows host, plus a LINUX error string:
`monitors::list` is a per-compositor dispatch whose non-Linux arm bails, and it never even got
that far because `detect()` was not cfg-gated — on Windows it fell through to an
`XDG_CURRENT_DESKTOP` sniff and failed with advice about setting `PUNKTFUNK_COMPOSITOR`, which the
handler puts VERBATIM into the response. So the console showed no physical screen and its only
explanation was Linux troubleshooting (sweep §13.17).
The data was there all along. `target_inventory()` already walks the CCD database; it now also
reports the geometry that walk had in hand — the driving source's position and mode, the GDI
device name, the refresh rational, and `primary`. No second CCD walker.
* `monitors::list_windows()` maps that onto `PhysicalMonitor`. Two fields cannot mean on Windows
what they mean on Linux and are reported honestly rather than invented: `scale` is always 1.0
(Windows scaling is per-monitor DPI applied per application, not a compositor-global logical
scale — so the geometry is PIXELS), and an INACTIVE head gets zeroed geometry because the CCD
mode indices are only valid for active paths. Inactive heads are still listed, per `list`'s own
contract, so "why can't I pick it?" keeps an answer.
* `managed` is finally truthful. The doc says only KWin can tell a virtual output from a real head;
Windows can too, via our own EDID manufacturer id in the device path (
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6de325a6b6 |
fix(ci): the unsafe lint said warn while CI enforced it as deny, and main went red
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`unsafe_op_in_unsafe_fn = "warn"` was adopted workspace-wide in 39513528 on the assumption that
`warn` is a soft setting you can clear at leisure. It is not: ci.yml runs `cargo clippy … -D
warnings`, which promotes it to a hard error, so main has failed on EVERY commit since — Linux
`rust` and `rust-arm64` both dying on `pf-client-core` with 70 E0133 errors, and windows-host.yml
alongside them. A lint level that understates its own severity is worse than a strict one, so this
states what CI already does — `deny` — and writes the exemptions down instead.
Fourteen GPU/FFI backend files take `#![allow(unsafe_op_in_unsafe_fn)]`, each with its reason and
the workspace Cargo.toml carrying the argument in full. They are not "not done yet": measured
across them, 64% of the sites are a single third-party FFI call (ash, pyrowave-sys, libav, the
NVENC/AMF entry tables), and of the 44 `unsafe fn`s only 4 have a body containing no unsafe
operation at all. Since pf-encode also denies `undocumented_unsafe_blocks`, narrowing them means a
hand-written SAFETY comment per line that could only restate the signature — the exact noise that
made `unsafe` stop meaning anything here before. Everything else stays at zero and enforced, and
each allow is removable on its own terms.
Two smaller things this had to clear, both invisible to the job that would have caught them:
- `service.rs`: `undocumented_unsafe_blocks` wants the proof on EACH block, and a comment covering
a group of consecutive `unsafe` statements only credits the first — so the two `OwnedHandle`
wraps became their own statements. Windows-gated, so only the .47 gate sees it.
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f40c90aa23 |
refactor(host/inject/win-display): the Win32 unsafe surface is the FFI call, not the function
`spawn_in_active_session` existed only to launder `spawn_inner`'s `unsafe fn` marker — and its own comment said why that marker was empty: the callee "has no caller-side preconditions, it validates the session/token itself and owns every handle it opens". A marker that documents the absence of a contract is not a contract. The two collapse into one safe fn whose `unsafe` now sits on the eight Win32 calls, each with the proof it actually needs. Kept `unsafe fn` exactly where a caller CAN break something: `merged_env_block` (a `*const u16` block it must trust), `spawn_host` (a borrowed job `HANDLE`), `desktop_name` (an `HDESK`), `inject_following_desktop` (a live synthetic-pointer device). Those bodies gain explicit blocks instead — `merged_env_block`'s pointer walk is the one place here where the proof is load-bearing rather than restating a signature, and it now says why the scan cannot run off the block's end. With those four files at zero, all three crates take `deny(unsafe_op_in_unsafe_fn)` at the root, next to the `undocumented_unsafe_blocks` deny they already had. The pair matters: alone, the older deny is satisfied by an `unsafe fn` body, which needs no blocks at all and so can hide an unproven FFI call. The workspace lint stays `warn` — it is a ratchet over the encoder backends still to be cleared, and a crate that reaches zero should not be able to drift back silently. Windows E0133 214 -> 182 (the remainder is the ash/AMF-dense encode backends). Verified on the Intel box .47 and on Linux .21: no errors, no `unused_unsafe`, no dead-code fallout. |
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c262bf43df |
refactor(host): three more Windows unsafe fns that had no caller contract
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Continues the crate-by-crate `unsafe_op_in_unsafe_fn` work. Same finding as pf-frame: the useful move is often deleting the `unsafe fn` marker, not decorating the body. `install_steam_audio_pair` (no arguments) and `try_install_steam_audio(&str)` are now safe fns. The call sites had already worked this out — both carried a SAFETY comment opening "`install_steam_audio_pair` is `unsafe` only because it `LoadLibraryExW`s `newdev.dll`", i.e. the obligation was never the caller's. Making them safe deletes 14 lines of that prose from two call sites and moves the real reasoning next to the `LoadLibraryExW`/`transmute`/call chain it actually describes. wasapi_mic.rs: 8 -> 0. `make_job` (no arguments, and it wraps its handle in an `OwnedHandle` before the first fallible step) and `open_log_handle(&Path)` are safe fns too. The latter returns a raw `HANDLE`, but that is an ownership obligation, not a safety one — nothing a caller does with it can cause UB, and it is inherited by the child and closed there. service.rs: 19 -> 14. `spawn_host` keeps `unsafe fn`: it takes a raw `HANDLE`, and an invalid one is UB. That is a contract worth stating, so it keeps the marker. Windows-only note: `LoadLibraryExW` here already passes `LOAD_LIBRARY_SEARCH_SYSTEM32`, so the newdev.dll load cannot pick up a planted DLL from the working directory — now recorded in the SAFETY note rather than left implicit. Verified on Windows .47: punktfunk-host clean at EXITCODE=0 — zero errors, zero unused-unsafe. Crate's own files now 29 E0133 (interactive.rs 15, service.rs 14), down from 42. |
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5219107177 |
chore(unsafe): the workspace adopts the drivers' unsafe discipline
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
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33a31427ae |
fix(vdisplay): locks held across seconds-long work, an AB/BA inversion, and a panic that poisons the manager
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Phase 7's contained half. 7.1's writer split and 7.3's reservation are NOT here — see the plan; both need more than a local edit. **Lock-order inversion, gamescope.** `create_managed_session_steamos` held MANAGED_SESSION while taking STEAMOS_TOOK_OVER (and `persist_takeover`'s locks), while `do_restore_tv_session` takes STEAMOS_TOOK_OVER first and MANAGED_SESSION second — AB/BA between a connect and the restore worker, which genuinely run concurrently (`vd.create` runs off the registry lock; the worker is its own thread). The connect path now drops its guard before the pair and re-acquires after `poll_managed_node`, the shape `create_managed_session` already used. And `takeover_live` held all four statics at once — in a `||` chain every `.lock()` temporary lives to the end of the statement — for four reads; scoped bindings drop each guard before the next, taking it out of the ordering graph entirely. **`observe_session_instance` decided and acted under one lock.** It held LAST_INSTANCE across `invalidate_backend` (which drops keep-alive displays through the registry lock) and a `systemctl` shell-out on a 10 s budget, from three call sites including a per-second watcher. It decides under the lock and acts outside now; the baseline is advanced inside it, so a concurrent observer cannot run the action twice. **`admit` held the live-session table across the budget checks** — `manager::snapshot()` blocks on the manager `state` lock, which is itself held across DDC round trips and three 3 s activation ladders. Every connect, disconnect and mgmt read queued behind one slow display operation. The guard is scoped to `decide` alone. **GameStream never registered**, so its display was invisible to both Windows budgets (they gate on `!live.is_empty()`) and a native connect could be admitted past capacity the box had already spent. It registers now, anonymously, for the session's lifetime. **`ensure_exclusive_watch` panicked on a failed thread spawn** while holding BOTH `exclusive_watch` and (via its caller) `state` — poisoning the two locks the whole manager runs on, so every later acquire and mgmt read would panic on `.lock().unwrap()`. It logs and degrades instead: no re-assert watchdog is a degradation, a wedged manager is not. Also fixes two things only a Windows build shows, both mine: Phase 2.3 left `gamescope_route` unused there (every reader is Linux-gated), which `-D warnings` in Windows CI would have rejected — I had only run the host clippy on Linux. And Phase 5.4's helper-safening reaches a FOURTH crate, pf-inject, which xcheck does not lint. Verified on .173: `cargo clippy -p punktfunk-host -p pf-vdisplay --all-targets` clean across the whole tree; local fmt, both xcheck targets and 53 tests green. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8b076f5cc9 |
fix(vdisplay): the gamescope sub-mode is a per-session value, not a process-global env write
Completes what the env-lock fix started. `apply_input_env` published its decision into
PUNKTFUNK_GAMESCOPE_NODE/_SESSION and `GamescopeDisplay::create` read it back out —
with the lock released in between, and with the GameStream plane, the mid-stream
switch watcher and the capture-loss rebuild all re-running the writer. So session B's
routing decision could retarget session A's `create`: A asks for a bare spawn, B
connects, A attaches to B's session instead.
The decision now travels as a `GamescopeRoute` return value and is carried on the
backend INSTANCE via `set_gamescope_route` — the discipline `set_launch_command`
already documents two lines above it ("Carried on the backend instance — NOT a
process-global env var — so concurrent sessions can't stomp each other's launch
target"). Nothing writes the two keys any more; they are read once, as operator
overrides, and `create`/`poolable_now`/`launch_is_nested` all answer from the
session's own route.
The route carries its payload rather than just the verdict, so the managed session
flavour and the attach node id stop being separate env reads too.
Threaded through both planes: handshake -> SessionContext -> `vd`, and the GameStream
`open_source` -> `run`. Three re-resolution points needed the same treatment and each
would have silently downgraded a session to a bare spawn without it — the switch
watcher's rebuilt backend, the capture-loss rebuild (which can swap the whole
instance), and the operator-pinned path, which deliberately skips the input-backend
write but still needs a route. That last one is why the ladder is split out as
`resolve_gamescope_route`: a `PUNKTFUNK_COMPOSITOR` pin must not silently mean "bare
spawn" on a box pinned to the managed session.
`#[must_use]` on both entry points found the capture-loss site, which I had missed.
Verified on 192.168.1.21: whole workspace `cargo check -p punktfunk-host`, clippy
--all-targets clean over the host and pf-vdisplay, 100 pf-vdisplay tests, and the live
GNOME create/drop still green. Windows + Linux xcheck clean on the Mac.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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9b38b6a22d |
feat(stats): a capture records which encoder and GPU produced it
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The stage split is the thing an fps-shortfall report is diagnosed from, and it cannot be read without knowing the backend behind it: a p50 `submit` of 10 ms means "the GPU's CSC+encode throughput is the ceiling" on one backend and something else entirely on another. The capture's meta carried the mode, codec and client but neither the encoder nor the GPU, so every report so far cost a round-trip asking which one it was. Both come from `pf_gpu::active()` — the record the encoder open itself writes — so they name the branch that really opened rather than a re-derived guess that goes stale the moment a backend gains an internal fallback. Read once per capture, not per frame. The console shows them next to the mode in the recording's header. Both fields are `serde(default)`, so a recording made before this still loads and simply omits them. Refs #9 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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86b605f01f |
feat(host): run the virtual display faster than the stream needs
PUNKTFUNK_VDISPLAY_HZ_MULT runs the virtual display at a multiple of the session's rate without putting one extra frame on the wire. A compositor paints on its own vblank, so a frame finished just after the capture sampled waits nearly a full interval to be picked up — the jittery part of the latency budget, not the steady part; at 2 that worst case halves. It costs the compositor and GPU the extra composites, so it stays opt-in at 1. The pacing rate was previously just "whatever the backend achieved". It is now the session's rate floored by the achieved one — the same value as before whenever the knob is unset, and the only correct answer when it is set: never above what the client negotiated, never above what the display actually produces. Both build sites get it, the initial build and the in-place resize, so a mid-stream resize can't silently drop back to 1x. A backend that won't give the multiplied rate now says so at info rather than warn, since that is the expected outcome of an opt-in knob; falling short of the SESSION's own rate still warns, because that one costs the client frames. Closes #14 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f98547c41f |
fix(web-console): the paired-clients card counts both pairing planes
GameStream and native (punktfunk/1) clients pair into separate stores, and `/status` only ever reported the GameStream certificate count. Native is the DEFAULT plane, so a host whose clients had all paired normally — and which Moonlight had never touched — showed "0 paired" on the dashboard. Report the native count alongside it, the way the tray's own summary route already does, and sum the two in the card. Closes #10 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0c4e582b29 |
fix(gamescope): a managed session now proves our flags reached it
The bare spawn builds gamescope's argv itself. The two managed modes hand the flags over indirectly — `gamescope-session-plus` through `GAMESCOPE_BIN` + `PF_HDR_ARGS`, SteamOS through a PATH shim — and a session free to ignore either would exec the distro's gamescope carrying none of them. Half of that failure was already loud: HDR dies on the bit depth the Welcome fixed before the display existed. The other half was silent. The host had been told the compositor would paint the pointer, so it stopped painting one, and nobody did — a stream that is correct in every respect except that it has no cursor, which nothing in the logs would have said. So both managed paths now read the running compositor's `/proc/<pid>/cmdline` once its node appears, and refuse the session when a flag we passed is missing. The plan is fixed by then (`cursor_blend` feeds the encoder open, which precedes the display), so this session cannot be corrected in place; instead the capability is latched off for the process and the spawn fails, and the retry resolves a correct SDR host-composited session. One rejected attempt per boot, then it converges. Fails OPEN at every ambiguity: no flags expected, or no readable gamescope in `/proc`, says nothing. And it accepts ANY running gamescope carrying the flags, because a box commonly has a second one — the Nobara test box runs its own game-mode `/usr/bin/gamescope --steam` beside ours. That leaves only false PASSES possible, and the flag that matters cannot produce one: `--pipewire-composite-cursor` exists nowhere but our patch set. Two things fell out of writing it. `gamescope_argvs` matches argv[0]'s basename with `ends_with`, not `==` — the old equality test would have missed our own `punktfunk-gamescope`, which is what `current_gamescope_output_size` was already scanning for. And `hdr-probe` gained a line for who paints the cursor, the one capability with no symptom of its own until you compare two streams. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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fd648aa776 |
feat(gamescope): put the cursor in the node, so a session can be zero-copy
gamescope keeps the pointer out of its PipeWire node — it lives on a hardware plane for scanout, and `paint_pipewire()` composites a separate, reduced frame that never includes it. So punktfunk has always reconstructed it from XFixes and blended it in host-side. That blend is what has been blocking the zero-CSC encode path, and the cost is larger than it sounds: `VulkanVideoEncoder::open` refuses the RGB-direct (EFC) source for any session with `cursor_blend`, because that front end is fixed-function and has no blend stage. `cursor_blend_for` sets it unconditionally for gamescope. Net effect: a gamescope session paid a full-frame colour-conversion pass per frame, forever, for a pointer. So put the cursor where it belongs. A second carried gamescope patch adds `--pipewire-composite-cursor` (off by default — the node has never carried it, and a consumer that draws its own would get two), painting it with the same `MouseCursor::paint` call the scanout composite uses. It scales for free: paint_pipewire has already set `currentOutputWidth/Height` to the capture size, which is what that function scales against. The repaint test grows the cursor's state beside the commit ids — a pointer-only move produces no commit, so without it the composited cursor would freeze on a static screen while the real one moved, and a cursor that became hidden would never be erased. Host side, the `+pfhdr` marker becomes a monotonic PATCH LEVEL, so one probe answers every capability the session must know before it is planned (level 1 = HDR formats, level 2 = the cursor flag). `cursor_blend_for` and the `gamescope_cursor` resolver both consult it through one helper, because they have to agree: the reader without the blend is a wasted X11 connection, the blend without the reader is a stream with no pointer, and both together with a gamescope that paints its own would draw two. ⚠ The two indirect spawn modes carry the flag through `PF_HDR_ARGS`, so this shares a dependency with the HDR flags: a session that ignores `GAMESCOPE_BIN`/`PATH` and execs the distro's gamescope gets neither. HDR fails loudly there (negotiation timeout + SDR latch); a missing cursor would be silent. Noted in packaging/gamescope/README.md as worth a post-spawn `/proc/<pid>/cmdline` check if it ever bites. |
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2a13bc5252 |
fix(gamestream): advertise AV1 Main10, and honour HDR per negotiated codec
`ServerCodecModeSupport` layered `SCM_HEVC_MAIN10` and never `SCM_AV1_MAIN10`, on the stated theory that "the GameStream AV1 path is left off until live-confirmed". But the SDR baseline has always offered AV1 **Main8** to every client, so that path is either live or it is not — the DEPTH was never the uncertain part, and the omission only cost AV1-preferring clients their HDR. Now that the encoders probe 10-bit per codec, each bit is gated on that codec's own `can_encode_10bit` AND the SDR baseline already advertising it. A box that does HEVC Main10 but not 10-bit AV1 — or the reverse — advertises the truth instead of one bit standing in for both. Two gates follow from that: * `host_hdr_capable` becomes codec-agnostic (ANY 10-bit-capable codec makes the host HDR-capable). It was asking about HEVC alone, which would have hidden HDR entirely on a hypothetical AV1-only-10-bit box; * the RTSP honor gains the per-session half: a client that negotiated the codec this host CANNOT do 10-bit with degrades to 8-bit SDR there, rather than being handed a PQ label over an 8-bit stream. H.264 always lands there — there is no 10-bit H.264 encode anywhere. The unit test now pins each bit independently, including the two one-without- the-other cases a single shared flag got wrong in both directions. |
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689297c86e |
feat(hdr): a gamescope session streams true HDR10, decided before the Welcome
The Linux native plane has been 8-bit for a reason that stopped being true: `capturer_supports_hdr()` returned a flat `false` because Mutter's virtual monitors are SDR-only upstream. That is still right for Mutter, KWin and wlroots — and wrong for gamescope, whose node can now offer 10-bit BT.2020 PQ (packaging/gamescope). Open the three gates that held it off, together: * the capture-side gate becomes SOURCE-AWARE (`capturer_supports_hdr_for`): Windows keeps its platform answer, gamescope asks whether the resolved binary offers the formats, everything else stays false. It must be truthful rather than optimistic — the Welcome is irrevocable, and PQ frames on an 8-bit encoder are a deliberate hard error — so every term is a static fact resolved before anything is spawned, including "do we spawn gamescope at all" (an attach inherits someone else's flags and can promise nothing); * `want_hdr` reaches the capturer: `open_virtual_output` grew the parameter it never had, and the host arm stopped dropping `want.hdr` on the floor; * the spawn gains `--hdr-enabled --hdr-debug-force-support` on all three sub-modes (bare args, the `GAMESCOPE_BIN` wrapper, the SteamOS PATH shim), from one shared `hdr_args` — the force flag is what makes it work headless, and forgetting it looks exactly like a negotiation failure. Two things that would have gone wrong quietly: * the keep-alive reuse key gains `hdr`. gamescope cannot turn HDR on live, so a kept SDR display handed to an HDR session would give the game no HDR surfaces while the stream negotiated PQ over an SDR composite — wrong, and not obviously broken. Same for the managed session-plus/SteamOS reuse check. * the HDR-negotiation-failure latch becomes PER SOURCE. It was one process-wide flag, so a monitor that left HDR mode would have disabled gamescope HDR until the host restarted, and vice versa — two facts with nothing in common but the word HDR. GameStream follows the same shape: `host_hdr_capable` gains the gamescope arm, and the RTSP gate's live BT.2100 monitor probe is scoped to the portal source — a headless box has no monitor to be in HDR mode, so running it there would hard-refuse every gamescope HDR session. Off by default for one release (`PUNKTFUNK_GAMESCOPE_HDR=1`), and `punktfunk-host hdr-probe` now answers for both Linux HDR sources. |
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0868b6a364 |
fix(vdisplay): compositor availability follows the live session, not the env
GNOME/Mutter reported "Unavailable" on a host sitting in a live Mutter session — and, on the same request, "Default", because the two columns had different sources. available() asked each backend, and those probes read the process env (XDG_CURRENT_DESKTOP for Mutter, WAYLAND_DISPLAY for KWin's registry handshake, SWAYSOCK for sway) — env a host started outside the session (systemd --user, a TTY, ssh) never inherited. It is only retargeted at the live session on the connect path, so the answer also flipped depending on whether anyone had connected yet. Both columns now come from the same /proc scan detect() already used: the live session's compositor is usable by definition, as is an explicit operator pin, and the per-backend probe stays as the fallback for backends that are not the live session (gamescope, which spawns its own). A live KWin without the zkde_screencast grant now surfaces as available and fails at create with that probe's precise message, which beats "no usable compositor" on a box visibly running KDE. Mutter's env sniff stays deliberately narrow — one var, not three. XDG_CURRENT_DESKTOP is the one apply_session_env owns end to end (written per connect, scrubbed when nothing is live); sniffing DESKTOP_SESSION alongside would resurrect the bug that scrub exists to prevent, where a stale value after a gnome-shell crash routes the next client into a dead session. Non-Linux hosts now report no compositors at all rather than five Linux backends flagged unavailable with no default — on Windows the pf-vdisplay driver is the only backend and vdisplay::open ignores the argument, so the old list read as broken detection instead of "not applicable here". The console says so explicitly. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit eb7ba3d6177552f5c3ed6a15439404084869c636) |
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b444308592 |
feat(host): PUNKTFUNK_HOST_NAME names the host in Moonlight and the clients
A box called `bazzite-htpc` had no way to present itself as "Living Room" short of renaming the machine. The new knob overrides the name everywhere a human sees it: the GameStream serverinfo <hostname> element and the mDNS service instance name both adverts carry. Unset (the default) is the machine's own hostname, exactly as before. Free text is the point, so the DNS-level name is now a separate concern from the display name. The instance label may contain spaces and accents; an A-record target may not, and mdns-sd rejects the whole ServiceInfo if the target is not a legal name — which would take discovery down rather than merely look wrong. dns_label() sanitizes the target and passes an already-legal name through byte-for-byte, so hosts without the override advertise precisely what they always did. The display name loses `.` (it would split the label, and clients derive the name as the first label of the fullname, so "Ben's PC v1.2" would arrive as "Ben's PC v1") and is capped at the 63-byte DNS-SD ceiling on a char boundary. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit bbf72261a12e0e67601f549d40db65ae61979268) |
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188f55d3b1 |
fix(encode/nvenc): the host advertises what the driver lists, not a superset
Every NVIDIA host advertised a static H.264|HEVC|AV1 superset, so a 1st-gen Maxwell (GTX 960M, no HEVC/AV1 encode) offered HEVC — a client that believed it got ~15 s of blank video and a disconnect instead of a stream. Both OSes now ask the driver itself (nvEncGetEncodeGUIDs) on one throwaway direct-SDK session: Linux on the shared CUDA context, Windows on the selected render adapter, wired into host_wire_caps AND the GameStream serverinfo mask (which had been left on the superset for NVIDIA on both OSes). Fails open — an unanswerable probe keeps the historical superset, so it can only ever narrow the advertisement to codecs the GPU really encodes. The HEVC 4:4:4 answer rides the same session on Linux instead of opening a libav hevc_nvenc FREXT probe: that open is the prime suspect for the field bug where one probe wedges NVENC process-wide (NV_ENC_ERR_INVALID_VERSION on every later session until a host restart), and the direct backend re-checks the same caps bit at session open anyway. The ffmpeg probe remains only for hosts that really stream over libav (PUNKTFUNK_NVENC_DIRECT=0 or a build without the nvenc feature), where ffmpeg's NVENC client runs regardless. The 10-bit probe deliberately stays libav — Linux HDR rides the libav P010 path. On-hardware: .136 (RTX 5070 Ti) 14/14 nvenc tests in one process incl. the probe followed by real sessions and dirty teardown; .173 (Windows RTX) probe + 47 release lib tests. The Windows probe test documents the pre-existing MSVC debug-link failure (LNK2019 via the sdk crate's unused lazy loader) — run it with --release, the same reason windows-host.yml gates with clippy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> (cherry picked from commit 0346ec8090568eb499e8cb7d735305b28471185e) |
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560e663aef |
fix(drivers): the pad channel asks the devnode who to trust, not the mailbox
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A LocalService principal could take over a virtual pad's shared input section and
forge HID input into the interactive desktop.
The host duplicates each pad's unnamed DATA section into the driver's WUDFHost, and
through gamepad proto v2 it learned that process from `driver_pid` in the named
bootstrap mailbox. That mailbox has to be LocalService-writable — that is what the
driver's own WUDFHost runs as — and the delivery gate, verify_is_wudfhost, only checks
that the target's IMAGE is %SystemRoot%\System32\WUDFHost.exe. That image is
world-executable. So anything running as LocalService — notably the deliberately
de-privileged plugin runner — could spawn its own WUDFHost (CREATE_SUSPENDED parks it
indefinitely with the right image path), publish that pid, and be handed
SECTION_MAP_READ|WRITE on a live section. For pf-mouse that section drives a real
absolute pointer, so it was desktop control; for the pads it was forged gamepad input
plus a read of the remote user's controller state.
The module docs claimed mailbox tampering "yields at worst a gamepad DoS, never a read
or an injection". That was wrong, and the reasoning behind it — that a LocalService
token is DACL-denied OpenProcess on a UMDF WUDFHost — only covers the REAL host, not
one the attacker spawned itself.
The pid now comes from the device stack (ChannelProof, proto 2 -> 3). The host asks the
devnode it SwDeviceCreate'd who is serving it, looked up by the instance id PnP handed
back, so a planted look-alike devnode is not a candidate and the kernel — not anything
the attacker supplies — does the routing. Only the driver PnP actually bound to that
device can answer. `driver_pid` survives as a liveness hint; a tamperer can still deny a
pad, which squatting the name always allowed, but can no longer choose the recipient.
Two rules keep the state machine honest around it: a delivery stands until its target
process EXITS (judged on a retained SYNCHRONIZE handle, so a recycled pid cannot fake
it, and UMDF's restart-after-driver-crash still re-attaches), and a pad with no
SwDeviceCreate devnode refuses to deliver rather than fall back — unless an operator
sets PUNKTFUNK_PAD_CHANNEL_TRUST_MAILBOX, which says so loudly.
Three transports, because Windows carries different things to different driver shapes,
and the obvious two did not survive contact with hidclass. Measured on .173 (Win11
26200): HidD_GetIndexedString is NOT forwarded to a UMDF HID minidriver at all — it
failed for every index including ones the driver demonstrably serves through the named
wrappers; and a private device interface registers and enumerates but cannot be OPENED
(ERROR_GEN_FAILURE), because hidclass owns IRP_MJ_CREATE on a devnode it is the FDO for.
That is exactly why pf-xusb was never affected: it is not a HID minidriver, so nothing
sits above it. What works:
* pf-xusb — a private IOCTL on its own GUID_DEVINTERFACE_XUSB.
* pf-mouse — the HID serial string. Verified: PFCP:3:0:7296, and 7296 was a genuine
service-spawned WUDFHost.exe. Safe here alone: nothing reads the virtual
mouse's serial, whereas a pad's is SDL/Steam dedup material.
* pf-gamepad — a HID feature report, and it cost NO report-descriptor change. The
captured descriptors already declare far more Feature ids than the driver
ever served: 0x85 is declared on DualSense, DualShock 4 and Edge alike and
used to fail with STATUS_INVALID_PARAMETER, so hidclass lets it through and
nothing can have depended on the old failure. The Deck's one feature report
is unnumbered and Steam drives it command->response, so its proof rides that
existing contract via a private two-byte command. Verified: feature 0x85
returned magic "PFCP", proto 3, pad_index 0, wudf_pid 18456 — and 18456 was
a WUDFHost — with the product string still 'DualSense Wireless Controller'.
Also renamed pf-dualsense -> pf-gamepad. One driver has always served four identities, so
the old name read as if the other three lived elsewhere. ONLY the package identity moved
(crate, INF/CAT/DLL, UMDF service, build script, CI lines, log file, env var). The four
HARDWARE IDS are deliberately unchanged — they bind every devnode the host creates and
every installed system — as are the Global\pfds-boot-<i> mailbox and PAD_MAGIC, which are
wire contract. `driver install --gamepad` now retires the pre-rename store package first,
matched on pf_dualsense.dll because that string appears only in the OLD inf; matching on
the hardware ids would delete what we are about to install. On .173 that separated 14
stale packages from the 1 new one with 0 ambiguous, and the renamed package binds the old
hwid (devgen root\pf_dualsense -> oem143.inf = pf_gamepad.inf).
The repo's own pre-commit/pre-push rustfmt hooks named the old crate, so they caught the
rename before the commit did — they now check pf-gamepad, and pf-mouse alongside it, which
they had been missing relative to the CI line.
Host and drivers MUST ship together: v2<->v3 fails closed in both directions by design,
with the existing "update host + drivers together" diagnostic.
The rename moved files that also carry the security change, so splitting this into two
commits would mean reconstructing an intermediate state that was never gated. It is one
commit on purpose.
Gated on the windows-amd64 runner with cargo clean first (the box's clock lags, so stale
artifacts would read as a vacuous green): clippy -D warnings clean for pf-inject,
pf-capture and pf-driver-proto, drivers workspace build + the CI clippy line clean,
cargo check --release -p punktfunk-host clean, 19 + 58 tests green. Also fixes pf-mouse
still writing its debug log to world-writable C:\Users\Public, which the 2026-07-17
review moved for the other three drivers and missed here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a98174ebfa |
feat(host): anchor-test, and libei says which output absolute input landed on
The absolute-region ladder existed for one case a unit test can only simulate — two heads of the SAME size, where matching a libei region by the streamed mode is a coin flip — and that case had never been run against a real compositor. It was also unobservable: the log said which regions the EIS server offered, never which one a coordinate went into, so "the pointer is on the wrong monitor" could only be discovered by looking at a monitor. libei now reports the chosen region once per distinct answer, beside the existing miss warning: one covers an anchor that named nothing, this one covers an anchor that matched something, by saying which. `anchor-test` is the gate that reads it, in the shape mirror-test established: it enumerates the heads, SAYS whether the rig actually has two of the same size (a green run on a single-head box proves nothing), anchors at a named one (or `--none` for the A/B that makes the anchored run mean anything), and walks the corners. It refuses to run off libei rather than emitting a green result about a ladder that isn't there. On-glass on KWin 6.7.3 with `kwin_wayland --virtual --output-count 2` (regions 1920x1080+0+0 and +1920+0): unanchored picks +0+0, anchored at Virtual-1 picks +1920+0, anchored at Virtual-0 picks +0+0. That is open item 3 of design/per-monitor-portal-capture.md §8b, closed. Clearing the pin now logs too — setting one always did, and the streamed screen going back to virtual is the same size of change. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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45f04f50fe |
test(mgmt): gamescope reports no monitors, and that is not a missing explanation
/display/monitors must never answer empty AND silent — the console reads that as "the host is broken". But gamescope is nested: it owns no physical heads by construction, so empty-and-silent is the correct answer there, not an unexplained one. Any dev box that has ever been in game mode keeps gamescope-0 sockets in its runtime dir, so detect() resolves gamescope and the test failed on the machine rather than on the code (found running the suite on .136). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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829bcb7962 |
fix(gamestream): the streamed-screen pin applies to the portal source too
PUNKTFUNK_CAPTURE_MONITOR is documented as "instead of creating a virtual display OR taking whichever head the portal hands back", and the console presents it as a host-wide setting. The compat plane's portal source did neither: it went straight to the chooser, so a Moonlight client on a pinned host silently got whatever screen the portal picked. That is the one outcome the whole feature exists to prevent — showing the wrong monitor is worse than showing none. The portal arm now mirrors the pinned head instead, through the same MirrorDisplay the virtual source reaches via vdisplay::open. It launches nothing and creates no virtual output, so it needs neither the game-lifetime machinery nor the registry (External ownership passes through it anyway). Which screen a pooled capturer is showing is now the third reuse key beside HDR-ness and cursor mode. The pin is a LIVE setting — the console can re-aim the host between two connects — so without it in the key the second connect would keep streaming the previous screen, which is the same silent-wrong-monitor failure by another route (§7.3, open item 5). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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de3ef50434 |
fix(native): a mirrored monitor has a fixed mode — refuse to resize it
A physical head runs at the mode its owner set, and MirrorDisplay::create ignores the requested one on purpose. So a mid-stream Reconfigure against a mirror could only ever tear the cast down and rebuild the identical one at the identical size — a hitch that buys nothing, and an invitation to the worse reflex of reconfiguring the display someone is sitting at. reconfig_allowed grows a third gate beside gamescope and per-client-mode identity, and the session captures it at bring-up like the others: this session opened its display under whatever the pin said then, so a console change mid-session must not retroactively change the answer it gives. Linux-only, because vdisplay::open only routes to the mirror there — a pin left in a Windows host's settings streams nothing different and must not disable resize as a side effect. design/per-monitor-portal-capture.md §7.3, open item 4. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d461d889c3 |
feat: the streamed screen is a persisted setting, pickable from the console
P4 of design/per-monitor-portal-capture.md. The pin was an env var read once at startup, which a console picker can never write — so it becomes a field of the display policy (orthogonal to presets, like game_session), and `vdisplay::capture_monitor()` resolves env-over-policy: an appliance that pinned in its unit's host.env stays pinned there, and a console click cannot re-aim a machine whose operator already declared the answer. Read per `open` rather than cached, so a picker change takes effect on the next session instead of the next host restart. The host re-resolves the input anchor on every policy write — including clearing it when the pin is cleared, or a later virtual-display session inherits an anchor aimed at a monitor it is not showing. `with_manual_layout` carries the pin through like the other orthogonal axes: without that, saving a display ARRANGEMENT would silently swap the streamed screen back to virtual. Console: a "Streamed screen" card listing the host's real monitors beside "Virtual screen (default)", saving on selection. A disabled head is listed but not selectable (so "why isn't it here?" has an answer), and an env-pinned host renders read-only with the reason rather than offering controls that silently lose to the environment. Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes sessions to the mirror and anchors input; setting the env to a different connector overrides it, exactly as documented. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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358cfa4be4 |
feat(host): mirror-test — the on-glass gate for per-monitor capture
Opens the display backend exactly as a session would, attaches a capturer and reports the frames a named head actually produces, with no client involved. `--monitor` names the head explicitly (it cannot go through PUNKTFUNK_CAPTURE_MONITOR: pf_host_config parses the environment once and startup already read it, so a tool setting it for itself would still see the old snapshot — hence vdisplay::open_mirror); with no argument it exercises the production routing through the pin. A frame timeout is NOT treated as failure. Compositor capture is damage-driven — the host's own capture diag logs new_fps=0 for virtual outputs on an idle desktop for exactly this reason — so the first version of this tool ended its measurement on the first idle gap and made a working mirror look like a 2-frame stall. Verified on KWin 6.7.3 (home-nobara-1), mirroring HDMI-A-1: 346 frames in 20s at 1920x1080, arriving while input was injected and pausing when the desktop went quiet, on both the CPU (BGRx/MemFd) and zero-copy (NV12 dmabuf) paths, ownership=External. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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53c772702f |
feat(host): list-monitors CLI, and two bugs it caught on-glass
An operator configuring an unattended host has to learn the connector
names from somewhere, and "curl the management API before the host is
configured" is not it. `punktfunk-host list-monitors` prints them with
geometry and flags the pinned one.
Running it under a real sway immediately caught two defects the unit tests
could not:
- the query used the `swaymsg` command helper, which inserts `--`, so
`-t get_outputs` came back as "Unknown/invalid command '-t'". Queries
now go through a `swaymsg_query` helper that cannot make that mistake.
- compositors write the literal "Unknown" rather than leaving make/model
empty, so the picker label read "Unknown Unknown". One `describe`
helper now treats that as absent, for all four backends.
Verified on a headless two-output sway: names, modes, positions, scale and
the case-insensitive pin all resolve.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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93c2765db7 |
feat(vdisplay): mirror a pinned physical monitor on KWin
P2 of design/per-monitor-portal-capture.md. zkde_screencast's stream_output records an output KWin already has — the connector name IS the selection, so there is no dialog, no portal and no chooser for a background service to answer. It arrives as a VirtualDisplay reporting DisplayOwnership::External, which already means "someone else's display, merely mirrored: no keep-alive, no topology, no reuse". So the rule that we must never disable, move or "restore" a monitor the user is sitting in front of holds by construction rather than by everyone remembering it — and create() ignores the client's requested mode for the same reason: a panel runs at the mode its owner set. Routing lives in vdisplay::open, the one place every session opens a display, so the pin cannot be honored on one plane and ignored on another. The host sets the libei anchor from the same pin (pf-vdisplay must not depend on pf-inject), which is what makes absolute input land on the mirrored head instead of a same-sized neighbour. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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95e3314d9a |
feat(vdisplay): enumerate the host's physical monitors
P0 of per-monitor capture (design/per-monitor-portal-capture.md): nothing in the tree could answer "what heads does this host have?", which both a monitor pin and a console picker need first. One read per compositor, each beside the code that already speaks that dialect: KWin's kde_output_device_v2 (the topology session now also records geometry + scale), Mutter's DisplayConfig.GetCurrentState, swaymsg get_outputs, hyprctl monitors. Logical geometry throughout, because x/y is what identifies a head — two monitors can share a size but never an origin. PUNKTFUNK_CAPTURE_MONITOR parses here and is reported at startup, loudly including that it is not yet enforced: a knob that is read but inert has to say so, or "it didn't work" reads as a bug. GET /display/monitors always answers 200 with an explained empty list, so a compositor-less host renders as "nothing to pick", not as a broken console. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6be865f33f |
fix(host): a host that is stopped hands the box's session back first
Until now the host had no signal handling at all: SIGTERM killed it outright. That is fine for a host that owns nothing — but a managed gamescope takeover owns the box's session, and on a mask-fragile display manager (Nobara's plasmalogin) it has STOPPED that display manager for the length of the stream. Killed there, the host leaves a box with no graphical session and nothing left to restart it: the crash-restore state lives in $XDG_RUNTIME_DIR, which logind removes along with the user manager, so not even the next host start can heal it. `systemctl --user restart punktfunk-host` mid-stream — or a package update doing it for you — was enough to strand a box until someone reached a VT. So SIGTERM and SIGINT now restore first and exit after. The restore runs on a blocking thread (it shells out) under a 20s grace, well inside systemd's TimeoutStopSec, and a host that took nothing over exits immediately. `restore_takeover_now` is the synchronous sibling of the debounced disconnect restore, and deliberately ignores the keep-alive policy the latter honors: `keep_alive=forever` pins a session for the NEXT client, which means nothing once the host that would serve them is exiting. Both paths now share one `takeover_live()` predicate instead of repeating the four-way "is anything ours" test. Checked on Linux: clippy -D warnings on punktfunk-host + pf-vdisplay, tests, rustfmt. |
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2c69cbdab9 |
docs(host/stats): say what the stats actually measure — three field-triage traps
Three lines that each sent the 2026-07 PyroWave field triage down a wrong path, made honest: - The 'client accepts streamed AUs … will stream per-slice' log fires before the encoder exists and regardless of backend support (only Linux direct-NVENC implements chunked polling) — it now states the client capability only. - StatsSample::mbps was documented as 'transmit goodput'; it is attempted sealed wire bytes at seal time — AU bytes + shard framing + FEC parity (+ PyroWave window padding), not reduced by socket send drops. - The per-stage split's 'encode' stage is the poll() duration, which is ~0 by construction for synchronous backends (PyroWave encodes inside submit → its time shows as 'submit') — documented at the split's definition so 'encode 0.00' stops reading as an instrumentation hole. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0323158a3e |
fix(vdisplay/gamescope): a fresh dedicated launch streams from the first second
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A freshly spawned headless gamescope never delivered a single PipeWire buffer when a game was launched: gamescope only composites (and only on a composite pushes a capture buffer) when a client paints, and a nested Steam bootstrap paints nothing until its UI's first frame — far longer than the 10 s first-frame budget. The native plane's retry ladder then killed the half-booted Steam on every attempt and started from zero; the GameStream plane died on its single wait. Reused live displays worked, which pointed away from the real cause (root-caused on .41 with a raw pw_stream probe: `sleep infinity` nested → 0 buffers ever, `vkcube` nested → 60/s immediately). Every bare spawn now backgrounds the host's own splash client (`gamescope-splash`, hidden subcommand) beside the nested app: a dark window with a subtle breathing bar painted at ~2.5 Hz — damage from the first second, so capture gets its first frame within the budget on both planes. In `--steam` mode gamescope composites only windows whose appid is in the root `GAMESCOPECTRL_BASELAYER_APPID` list (live-proven: even a painting vkcube gets zero composites without it), so the splash declares itself as the Steam UI (STEAM_GAME=769) and seeds the baselayer iff unset; Steam's own rewrite at game launch hands composite focus to the game with no action on our side. PUNKTFUNK_GAMESCOPE_SPLASH=0 is the escape hatch. The dedicated Steam launch is also shaped with `-gamepadui` instead of `-silent`: the nested Steam is Big Picture — the identity gamescope's `--steam` integration is built around — so the boot shows the gamepad UI instead of the desktop client window flashing through the stream, and gamescope's focus rules (game outranks the Steam UI appid) cover what `-silent` was working around. On-glass on .41 (Bazzite, RTX 5070 Ti, gamescope c31743d): cold connect + Balatro launch delivers frames on the first attempt on both a cold and a torn-down-then-fresh spawn; Big Picture boot → game handover confirmed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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980b399ea8 |
test(session/gamelease): the live-process test waits out the shim window
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Its child is `sh` running a script that `exec`s a binary outside the install dir, so neither the image path nor the command line carries the directory — the host's own child is the only signal there is. Which is exactly the case the shim window now gates: a live child that might still turn out to be a launcher is not called the game until that window passes. So "running" legitimately arrives up to SHIM_WINDOW later than it used to, and the assertion at 1.5 s was asserting the old behavior. Waiting it out is the point now, not an accident of timing. The delay is the deliberate cost of the fix: until the window passes there is no way to tell "the child IS the game" from "the child is about to hand off". It shows as a few seconds of `launching` in the console, and only for a title whose store gave us signals. .25: the ignored live test passes (Child -> Running -> terminate via the SIGTERM->SIGKILL group ladder -> Exited, session-end action correctly NOT fired), full suite 305 passed. |
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d5857abd91 |
fix(session/gamelease): a launcher handing off is not the game exiting
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On glass (.41), launching any Steam title over the compat plane ended the
session ~7 s later, before the game had started:
launched app command=steam steam://rungameid/2379780 pid=12699
watching the launched game kind="child"
the launched game is running kind="child" procs=0 <- 3 ms in, zero game procs
the launched game exited -> session ended
Linux launches are `Child` leases: the host spawns the launcher itself. The
watcher counts "my child is alive" as the game running, so the lease left the
waiting phase on its FIRST poll — and the shim reclassification lives in that
phase, so it never got to run. When `steam` handed off and exited, that read as
the game exiting.
The design always called for the shim window ("never fires B from a shim exit")
and the code implements it; the lease had simply moved past where it applies. So
when the store gave us signals to recognize the real game by, a bare live child
no longer counts as the game until that window has passed. With no signals the
child is all we have and still counts immediately — custom commands are
unchanged.
Windows could not reproduce this: it holds no child, so its leases are always
`Matched`, and the whole .173 pass was structurally blind to it. Both planes on
Linux were affected — which is most of the audience for this feature.
Also fixes the live-process fixture, which was CI-red for an unrelated reason:
it copied `/bin/sleep` to a file named `game`, and modern coreutils (uutils on
Ubuntu 25.10+, busybox elsewhere) is a MULTI-CALL binary dispatching on argv[0]
— under any other name it exits instantly, leaving nothing in /proc and looking
exactly like a broken matcher. Verified by A/B: the same test fails identically
on a tree predating these changes.
.25 (Ubuntu 26.04): 305 passed, 0 failed.
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6e07d063c3 |
fix(session/gamelease): Windows had no launch reference, so it adopted old games
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On glass (.173), with a copy of Buckshot Roulette already running: a session launched the same title, Steam focused the existing instance rather than starting one, the lease adopted THAT process — and a deliberate stop closed the player's pre-existing game. That is the one thing the design says must never happen. The rule was written and the matcher implements it; the reference instant it filters against just never arrived. `procscan::launch_stamp` supports Windows, but the wrapper every launch site calls was gated `#[cfg(target_os = "linux")]` and answered `None` everywhere else — and `None` doesn't fail, it turns the filter OFF (`find` skips it), so every process under the install dir became adoptable. Windows is where this matters most: the host runs as SYSTEM and can see every process on the box, which is why `procscan/windows.rs` calls rule 1 load-bearing rather than a nicety. Both planes were affected. No unit test could have caught it — the Linux fixtures pass an explicit `min_start`, and the Windows live test passes `None` deliberately. So the guard added here asserts the reference EXISTS wherever processes can be matched, which is the shape of the failure: silent, and invisible from downstream. .133: 282 passed (+1), same 4 environmental native::tests failures. |
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02b94b828d |
fix(gamestream): the termination type comes from the version we advertise
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Still -1 on glass. The message was going out; the client was ignoring it. Which packet-type table a client reads is decided by exactly one thing — moonlight-common-c sets `encryptedControlStream = APP_VERSION_AT_LEAST(7, 1, 431)` — and we advertise 7.1.431, so every client reads the ENCRYPTED table, where termination is 0x0109. We were sending 0x0100. Deriving that from the nonce scheme was the error: `NonceKind` describes how the GCM nonce is built and nothing else. The two look like the same "is this encrypted" axis and are not. The HDR message could never have caught it either, since 0x010e is identical in both tables — so the only symptom was the silence this whole chain has been about. Pinned with a test asserting APP_VERSION still clears 7.1.431, because if it ever drops below, the correct type silently becomes 0x0100 again and the stream goes back to ending as an error with nothing failing to explain why. .133: 281 passed (+3), same 4 environmental native::tests failures. The Linux box is off the network, so the full Linux suite is owed. |
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e44f2b1024 |
fix(gamestream): say "the app quit", not just goodbye
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Disconnecting the ENet peer stopped the freeze but the client then reported the session as error -1: a bare disconnect is indistinguishable from the host falling over, so Moonlight called it a connection failure. Which, from its side, was a fair reading — we never said otherwise. The protocol has a word for this. Send the TERMINATION control message with `NVST_DISCONN_SERVER_TERMINATED_CLOSED` first, then disconnect; the client maps that to a graceful termination (given it has seen a frame, true of any real session) and lands the player back in the app list. Constants verified against moonlight-common-c `ControlStream.c` rather than recalled, because every way of getting this wrong is silent — the client ignores an unparseable control message, which reads on glass as the same freeze: * the type comes from the table the CLIENT chose, so it is derived from the negotiated nonce scheme (plain 0x0100 / encrypted 0x0109) instead of guessed, * the reason is BIG-endian (the >=6-byte branch; the short branch is a little-endian u16, which is GFE's older shape). `disconnect_later` rather than `disconnect`, so the queued message actually reaches the wire instead of racing the teardown — which would land us back at -1. The session's GCM key is cached per tick because ending a session clears the launch state the key lives in, and this is precisely the message that has to be sealed after that. |
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ddc28de32a |
fix(gamestream): tell the client when the HOST ends the session
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On-glass on .173: a launched game exited, the host tore the session down correctly — and the client froze on its last frame instead of returning to its app list. The host's half was right; it just never said anything. On the native plane ending a session closes the QUIC connection with APP_EXITED, which every client renders as "game ended". The compat plane has no such channel: `end_session` stops the media threads, and stopping a UDP sender is silence, not a signal. Moonlight holds the ENet control stream for the whole session, so with no word from us it sat there until its own timeout eventually fired. The control loop already reacted to the CLIENT disconnecting; it had no path for the reverse. It now watches for its session being cleared out from under it and disconnects the peer, which is what Moonlight reads as "the session is over" — landing the player back in the app list, the same place quitting puts them. This is the signal every host-side end needed, not just a game exiting: the management stop and a `/cancel` racing another connection had the same silence. |
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3d89301336 |
fix(installer/windows): a silent install can't hang on a prompt, and an upgrade keeps your choices
Three faults that only bite when nobody is watching the wizard — which is how a package manager always runs us, and how a re-run by hand half-behaves today. The conflicting-host warning used a plain MsgBox. That ignores /SUPPRESSMSGBOXES and displays even under /VERYSILENT, so an unattended install onto a box already running Sunshine/Apollo would sit on a modal dialog nobody can see or click. SuppressibleMsgBox with an IDNO default aborts instead, which is the honest answer for a combination the message itself calls unsupported. The GameStream and Public-firewall choices were re-applied on every run. A silent run has no wizard, so every task falls back to its script default and the installer confidently re-asserted it: a user who enabled GameStream had it turned off again, and one who opened the firewall on Public networks had it quietly revoked (that task is default-unchecked, so the reset ran the other way). Both params are now fresh-install-only, keyed off whether host.env already exists. `service install` already read an absent --gamestream as "keep host.env as-is"; --allow-public-network becomes tri-state the same way, resolving an absent flag from the marker the previous install recorded. It is strict on the value: a typo'd =of must not fall through to a marker that may say true, because that turns a mistyped opt-OUT into leaving Public open. Also brands the installer "Punktfunk Host" in the strings a user actually sees — Add/Remove Programs, the Start Menu group, the wizard task text. Paths are untouched; renaming those would relocate installs and orphan existing config. Verified on the windows-amd64 runner: ISCC compiles the script (with WithWeb defined, so the password page parses too), and cargo check + clippy -D warnings pass for punktfunk-host with nvenc,amf-qsv,qsv. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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1ee06defa6 |
feat(library): descriptive metadata on every entry — platform, year, genres, and friends
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Emulation-and-beyond libraries need more than a title and a poster. Every library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput) now carries a shared, flattened GameMeta: platform, description, developer, publisher, release_year, genres, tags, region, players. All fields are optional and flat on the wire, so existing library.json files, provider plugins, and clients keep working unchanged. - Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp platform=PC; custom/provider entries carry whatever was authored. - GET /library grows a ?platform= filter (case-insensitive) beside ?provider=. - Console: the add/edit form gets a Details section (round-tripping every field, since update replaces the entry), the poster tile a platform badge (non-PC only — the store badge already implies PC) and the year. - plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema, spread flat); SDK + OpenAPI spec regenerated. - pf-client-core decodes platform for future client badges. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f0e71e928a |
fix(gamestream): the resolved launch command is what the backend nests
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A Windows/macOS build compiled the resolved-launch parameter out entirely and warned about it, because the two uses left were both Linux-gated. Both platforms want the same value: off Linux `set_launch_command` is a backend no-op and a library title resolves to no command at all (the interactive-session spawner launches it by id), so the cfg split was carrying an older distinction that no longer exists. Also covers the Windows half of `process_name` with a test — the pure name match plus a live scan for this test process, since `find`'s early return would otherwise skip the signal entirely and the test would pass vacuously. Gates: .133 check + clippy --all-targets clean with no warnings, 5/5 procscan (incl. live); .21 299 tests + fmt. |
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110eabf281 |
feat(library/providers): let a provider say how to recognize its games
A plugin's titles launch through the provider's own client, which hands off and exits — so the host had nothing left to watch, and both lifetime behaviors went quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a manual custom entry) may now carry an optional `detect` hint: install dir, exe, or process name. It is deliberately a subset of what the host tracks internally. A Steam appid or a launcher's environment marker are things the host discovers for itself and would be meaningless — or dangerous — to take on someone's word; where a title is installed is something only the provider knows. The host's own findings win where both exist, so a stale export can never redirect the matcher, and a blank field is treated as absent rather than as "match everything" — an empty install dir would otherwise prefix-match every process on the box, and this feature can end processes. `process_name` is the weakest of the three and the only one typed by hand, so it is matched case-insensitively against the image's file name and nothing else: `retroarch` finds RetroArch, not a helper whose name merely starts the same way, and not a script that happens to live in a `retroarch/` directory. The never-adopt-a-pre-existing-process rule still bounds it. Also: the tray summary gains the running-game row (with the closing-in countdown for a game whose client is gone — visible at the machine without opening the console), the SDK mirrors the `game.*` events, and its generated client catches up with the endpoints Phase 1 added. Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity, openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc + 54 tests green. |
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98121ccd53 |
feat(session/gamestream): the compat plane learns a game's lifetime too
Moonlight sessions had neither direction of the session⇄game binding: a game exiting left the player looking at a desktop, and a session ending never touched the game. The machinery for both landed with the native plane; this wires it up. The compat plane had no way to say "this is over" — RTSP carries no close code — so `/cancel`, the management stop and a game exiting all looked exactly like a client vanishing. They now set a session quit flag, which is what lets the virtual display skip its keep-alive linger for a real stop and what the end-game-on-session-end policy reads to tell a decision from a network blip. A drop still lingers, and still gets its reconnect window. Moonlight can't resume a session, so a client coming back for a game it left behind does it by launching the title again — that reclaims the waiting game before anything starts, rather than letting the old window close on the copy the player is now holding. Both planes now resolve a launch through one lookup (`resolve_launch`), so a GameStream title arrives with the same identity and the same detect signals a native one does; `resolve_session_launch`/`launch_command` were the older, identity-less half of that and are gone. A Moonlight game also has no live-session entry to hang off, so the status surface gains a slot for it — without it the Dashboard would show a stream with no game while one was running. Gates on .21: check + clippy --all-targets clean, 296 tests (293 + 3), fmt CI-parity. |
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ed4e3d3ab6 |
feat(session): end-game/end-session lifetime on Windows
Phase 2. The lease, the settings, the events and the status surface were already platform-neutral; what Windows lacked was a way to see processes and a way to ask one to close. `procscan` splits per-OS behind one contract. The Windows matcher is a Toolhelp snapshot plus each process's full image path (`QueryFullProcessImageNameW`), with creation times from `GetProcessTimes` enforcing the two rules the module exists for: never adopt a process that predates the launch, never trust a bare pid. Both matter more here than on Linux — the host is SYSTEM, so it can see and signal everything, and Windows recycles pids briskly. Path matching is case-insensitive and separator-aware, and normalizes the `\\?\` prefix `canonicalize` adds, without which a store-derived path would never compare equal to a live image path. There is no reaper argv and no readable environment on Windows, so a spec carrying only a Steam appid or an env marker matches nothing rather than falling through to an empty predicate. Steam's appid instead feeds a **veto**: its per-app `Running` flag in the user's hive can't be trusted to say a game IS running (Steam sets it around updates too, and leaves it stale after a crash), but it is exactly right for refusing to declare one gone. If the matcher can't see a game whose exe sits outside its manifest's install dir, ending the session would be a false positive the player feels immediately; honoring the veto only ever leaves a stream up. Termination asks before it insists, which on Windows needs a detail that fails silently if missed: `EnumWindows` only sees the calling thread's desktop, and the host's is session 0, which holds none of the user's windows. So the terminating thread binds to the input desktop first (the pattern `pf-inject`'s `sendinput.rs` uses), posts `WM_CLOSE` to the game's visible top-level windows, waits, and only then calls `TerminateProcess` on freshly re-verified pids. Without the desktop bind the polite pass finds nothing and every game dies unsaved. Job Objects, planned as WP2.3, are deferred with the reasoning in the design doc: every Windows launch either hands off through a launcher or the shell — where a job would wrap a shim that exits immediately — or is a direct exe whose path we already know, and wiring one in would touch the `CreateProcessAsUserW` token path the UAC and secure-desktop work depends on. Also: the watcher's steady-state poll now re-verifies known pids and only re-scans the whole table once they all vanish (which still catches a game that re-execs). On Windows a full scan is an `OpenProcess` per process on the box, so this is the difference between a negligible and a noticeable poll. Gates: Linux .21 check/clippy/fmt/293 tests green; Windows .133 check + clippy --all-targets clean, and the 4 procscan tests pass — including the live one that finds the test process in the real process table and rejects a wrong creation time. On-glass Windows (Steam/Epic/GOG/Xbox titles, the unsaved-progress check) still owed; it needs a box with games on it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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10902f57d0 |
test(session/gamelease): prove it against real processes, not just fixtures
The fixture tests establish that the parsing is right; they cannot establish that it describes this kernel. Two tests close that gap. procscan now scans the real /proc for a process it just started, which is the only version that would catch wrong `stat` field ordering, a broken uid check, or a mis-read uptime clock. Writing it found something worth keeping: a wrapper script that `exec`s a binary outside the install dir leaves no trace of that directory in either the image path or the command line, so the install-dir recipe cannot see it. A real game's binary lives under its install dir, so the fixture now models that instead — and the note is in the test for whoever wonders. The gamelease test drives a real child from Running through a host-requested end to Exited, and asserts the session-ending action does NOT fire for it — the difference between "the player quit" (end the session) and "we closed it" (do not). It needs ~12s to outlive the shim window and the exit confirmation, so it is #[ignore]d; run it with `-- --ignored gamelease`. Verified on .21. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a17aa61c5a |
fix(session/gamelease): four things the first pass got wrong
Found reviewing the riskiest paths of the previous commit. - An install dir of `/games/x` matched a process running out of `/games/xyz`. The image-path check was already component-wise and fine; the command-line check compared raw bytes, so it needed the separator. Two library folders where one name prefixes the other is not a contrived case. - Ending a nested game force-releases kept displays, which is not per-display — so with another client streaming it could retire a display that was never ours. Skip it while anyone else has a live session: the failure mode becomes a game that keeps running, which is the default everywhere else anyway. - A lease nothing polls (no detect signals, or a platform without a matcher yet) sat at "launching" forever in the console. Report it as running: the host did just launch it, and with no watcher it is claiming nothing about the exit. - A game ended after its session was already gone reported no `game.exited` at all — its watcher had stopped with the session, so nothing was left to emit it. That is every grace expiry and every `POST /game/end`, i.e. exactly the ones an operator most wants to see. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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64c0ff96bc |
feat(session): bind a session's life to its game's, in both directions (Linux)
Two of the most-asked-for behaviors, and until now the host could only manage a
sliver of one of them: end the streaming session when the launched game exits,
and — when the operator asks — end the game when the session ends.
Ending the session on game exit already worked, but only for a Steam title under
a bare-spawn gamescope. Everywhere else the host spawned a launch and forgot it:
the pid was logged and dropped, so on KWin, Mutter, wlroots or gamescope-attach a
finished game left the client staring at a desktop. Ending a game was not
possible at all — there was no primitive for it.
The missing piece was never plumbing, it was knowledge: a launch says what to
run, not what the game looks like once a launcher has handed off. So each store
now also reports how to recognize its game (DetectSpec, previous commit's
subject matter, folded in here), procscan turns that into live pids on Linux, and
gamelease turns pids into a lifetime — with four kinds covering how the game got
started:
nested gamescope owns it; its display teardown ends the game
child the host spawned it, in its own process group
matched a launcher owns it; recognized by its store's signals
untracked nothing identifies it — both behaviors stay off, and the host
says so once rather than guessing
A child that exits successfully within 5s was a launcher handing off, not the
game: the lease re-resolves to matched (or to untracked) instead of reporting an
exit. That single rule is what keeps steam://, epic:// and playnite:// launches
from ending a session the moment they start.
Ending a game is destructive, so three rules bound it. It is opt-in
(game_on_session_end defaults to keep). A drop is not a decision — `always`
waits out a reconnect window (5 min) that a returning client cancels by
reclaiming its own game, matched on fingerprint and title. And only ever this
session's game: a pid is adopted only if it started after the launch, so a copy
the player already had open is never touched, and every pid is re-verified
against its start time immediately before being signalled, so a recycled pid
never is. Termination asks first (SIGTERM to the group, 10s) and only then
insists.
Also here, because they are the same decision seen from other angles:
- A management stop is now a deliberate stop. `DELETE /session` sets quit before
stop, so it behaves like a client pressing Stop — the display skips its
keep-alive linger instead of lingering for a session nobody is coming back to.
- `/status` reports what is running (games[]), including a game whose session has
gone and which is waiting out its window, so the console can show it and offer
`POST /game/end`.
- New game.running / game.exited events, filterable like every other kind, which
is the whole polling loop of the community plugin this replaces.
- session_status::register takes a named struct: eleven positional arguments,
half of them same-typed Arc<Atomic…>, is a transposition waiting to happen.
Gates on Linux (.21): check, clippy --all-targets, fmt, and 291 tests green.
Windows (Job Objects, Toolhelp matching) and the GameStream plane are phases 2
and 3; both are inert here, as is macOS, which has no launch path at all.
Design + plan: punktfunk-planning/design/session-game-lifetime{,-implementation-plan}.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8362d57001 |
fix(vdisplay/windows): exclusive topology gets re-asserted — a verified isolate is not durable
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The CCD isolate verifies "sole active desktop" at commit time and is never checked again. On a hybrid Intel+NVIDIA box the internal panel is re-activated moments later (the isolated topology is deliberately not saved to the CCD database so teardown can restore the user's layout, and the post-isolate resize/HDR churn — or the panel's own driver, or display-poller software — re-resolves back to the stored layout). Proven on-glass: seconds after the verify, CCD showed the panel ACTIVE beside the virtual display while the host still believed it was exclusive — cursor and windows can land off-stream, and the lock screen can land on the physical panel. A group-scoped watchdog now re-queries every PUNKTFUNK_EXCLUSIVE_REASSERT_MS (default 2 s, 0 disables) while an EXCLUSIVE isolate is live and re-issues the isolate when a non-managed display crept back, logging who-is-fighting escalation (3×WARN → 1×ERROR → DEBUG). Gated on a new GroupState.ccd_exclusive flag so a Primary group's deliberately-lit panels are never "fixed". Cycles take the state lock via try_lock with a sliced sleep, so teardown's stop+join under the state lock cannot deadlock and is bounded by ~250 ms. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6c2c8b6eab |
feat(mgmt/web): surface the host.env encoder pin so a conflicting GPU choice isn't invisible
listGpus gains encoder_pin (PUNKTFUNK_ENCODER when it actually pins something — unset/auto stay null), and the console's GPU card shows it: a muted note when the pin is compatible, an amber warning naming the pinned vendor and the next session's GPU when it contradicts the selection (the host overrides such a pin at session open — without this field the selection just looked broken). Docs updated to say the adapter wins. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |