00d4026054abcbbbd9916e4e3fb0262f1ba97c2c
1377
Commits
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00d4026054 |
Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Canceled after 15m55s
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windows-host / winget-source (push) Canceled after 0s
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windows / build (aarch64-pc-windows-msvc) (push) Canceled after 1s
windows / build (x86_64-pc-windows-msvc) (push) Canceled after 0s
Reviewed-on: #69 |
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81b4f76c4d |
fix(client): a session ending on purpose stops reading as a failure
The desktop clients turned every host-side close into "Host ended the session", and a reason string means "abnormal" to everything downstream: the GTK and Windows shells raised a banner, the console overlay drew a status strip. Quitting a game you launched yourself produced all of that. Now only a host error or a lost connection carries a message; the deliberate endings return the silence those shells already give a clean exit, which is also what puts the console back in its library with nothing in the way. The Apple client gains the same distinction. It had one line for every ending — "Session ended by <host>." — which is fine for an operator stopping the session and wrong for a link that died, so each now says what happened. A game exiting stays silent and returns to the library it was launched from. Both read the reason while the connection is still up, because tearing it down is what makes it unreadable, and both fall back to their previous wording when there is no verdict — an older core, or a close that raced the read — rather than inventing a new one for a case they cannot see. |
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ec44496285 |
feat(client): tell clients WHY a session ended, not just that it did
A session ending was a single bit. A player quitting their game, an operator ending the session from the console, a stop the client itself asked for, a host crashing and a Wi-Fi drop all arrived as the same "closed" — so every client had to write one message covering all of them, and every client picked an error. That is how quitting your own game came to be reported as trouble on all three. The information was already there and thrown away: the host closes with APP_EXITED when a launched game exits, with 0 when it ends the session cleanly and 1 when it fails, and a link that simply dies never closes at all. The connection watcher now classifies that into a PunktfunkEndReason — local, game exited, host ended, host error, lost — and latches it before the shutdown flag, since the two are read by different threads and the reason must never arrive second. Exposed as punktfunk_connection_end_reason. This replaces the game-exited flag added a moment ago rather than joining it: that question is one row of this table, and it was never released. Still additive to any embedder that ignores it, and the host sends the same bytes either way, so the wire is untouched. `is_normal()` is the question nearly every caller actually has, so both the Rust and C surfaces answer it directly rather than making each client re-derive which of five values are worth alarming a user about. |
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d4dd5f7a3d |
feat(client): a game exiting takes you back to its library
Quit a game you launched from a host's library and the stream ended with "Session ended by <host>." on the host-selection screen — an error report for something you had just done on purpose, and several taps away from starting the next title. The host has always said what happened: it closes the connection with APP_EXITED when the game it launched for a session exits, and that code's own documentation describes this feature. Nothing ever read it — a search across every client found zero consumers. (It also could not reach anyone until the previous commit, since the close only happens once the lease declares the game gone.) The core now records the reason as it observes the close, latched before the shutdown flag because different threads watch the two, and exposes it as punktfunk_connection_game_exited. Purely additive: a client that never asks behaves exactly as before, the host sends identical bytes, and the wire version is untouched — ABI 17. The Apple client asks while the connection is still up, then treats a game exit as the normal finish it is: no error banner, and if the session began as a library launch it reopens that library so the next title is one tap away. Any other ending — a stop, the host going away, network loss — is unchanged. The other clients keep their existing end-of-session behaviour; the call is there when they want it. |
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76e8bd1b98 |
fix(host/gamelease): a game that exited stops counting as running
When a launched game's processes are all gone, the watcher asks one last out-of-band question before ending the session: does the launcher still think the game is up? On Windows that reads Steam's per-app `Running` registry flag. It was only ever meant to be a tie-breaker for a scan that momentarily can't see the game — a launcher re-execing, an engine relaunching itself into a new pid. It had no bound. Honouring the flag reset the confirm window every pass, so a flag Steam left set — it does that whenever it doesn't cleanly observe the exit: it crashed, it was closed first, the game re-parented — pinned the lease in `running` for the life of the host. The console kept showing the game, `session_on_game_exit` never fired, and the only way to get the stream back was a manual "End". Reported from the field on Windows 0.24.0. `steam_running_hint` also believes the FIRST hive that says so, so a stale flag in any loaded profile was enough. The absence timer now keeps running instead of being reset, and that is what bounds it: past `VETO_LIMIT` (30 s) with nothing of the game on the box, the launcher's opinion is stale rather than early and the session ends anyway, logged at WARN so it is visible. Ending a moment early is the cheaper failure — the stream drops while the game lives, the user reconnects, and nothing is ever killed. Ending never was the bug. The rule is now a pure `exit_confirmed(gone_for, hint_running)` with a test. The watch loop polls a live process table and can't be unit-tested, which is exactly how an unbounded veto shipped unnoticed. |
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fbdad8d917 |
Merge pull request 'fix(clients): host discovery heals itself, and every client can rescan' (#67) from worktree-host-discovery-refresh into main
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windows / build (aarch64-pc-windows-msvc) (push) Failing after 1m13s
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rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Failing after 13m12s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 15m37s
Reviewed-on: #67 |
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b25e6eda91 |
fix(clients): host discovery heals itself, and every client can rescan
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apple / swift (pull_request) Successful in 1m33s
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windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 7m14s
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ci / rust (pull_request) Successful in 15m13s
A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.
Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:
- A failed resolve was never retried. `browseResultsChangedHandler`
only fires when the result SET changes, and a host whose resolve
failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
throwaway UDP flow used to resolve an address could sit in
`.preparing`/`.waiting` forever, and a service with a connection in
flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
re-armed). On iOS that is where the local-network privacy prompt
lands on first launch after install: the browse starts, the system
asks, and the browser waits. Granting does not revive that browser —
only a new one sees the grant. That is the reported first-run bug.
HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).
Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.
The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.
Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that
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5a7f7f0fc5 |
feat(clients/gamepad-ui): section tabs, background palettes, and a backdrop that moves everywhere
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apple / screenshots (pull_request) Skipped
The console settings were one 30-row scroll, which on a Deck meant thumbing past Video and Audio to reach the pad settings. They are now split across sections — Stream · Video · Audio · Controller · Interface · Profiles, plus Input on the desktop console, which alone carries the touch/mouse rows. L1/R1 walks them, each section remembers where its cursor was, and the names are the same word on every client so a setting is where you looked for it last. Shoulders are not the only route, because a D-pad remote hasn't got any: on Android, Up from the first row moves onto the strip (left/right walks sections there, A drops back in), and on tvOS the pills are focusable, so the focus engine handles it — a Siri Remote has no extended gamepad profile and never reaches the input poll at all. The desktop console needs neither; PageUp and PageDown already map to the same events. New "Background" row, six palettes: Violet (the brand default), Tide, Forest, Ember, Rose, Graphite. A palette is a hue rotation plus a saturation scale over the ONE colour field each client already draws, so every palette inherits its structure and Violet is the identity transform — existing installs see exactly what they see today. The maths is ported three times (Rust/Swift/Kotlin) under one shared `ui_palette` key, with the same assertions pinned in each language. It is presentation only, so it is a device preference and never part of a profile. The form screens no longer have a backdrop of their own. Settings, add-host and pair used to sit on a still gradient; they now wear the same living field at a calm mix — pools dimmed onto the palette's own corner colour, vignette halved so rows that run to the edges don't get crushed. On the desktop console that collapsed the old aurora-over-static crossfade into one shader pass with a chased uniform. Motion speed is identical in both modes on purpose: changing it would make the field jump mid-transition. Nothing in the gamepad UI is backed by a static image now, and Reduce Motion (Apple) / "remove animations" (Android) still freeze it. Also: the settings screen had no raster coverage at all — the eyeball dump is `#[ignore]`d — so a new test draws every tab, and the Android screenshot set gains a console-settings scene. Both earned their keep immediately: the renders showed the extra hint pushing "Done" off a 360 dp phone (the legend scrolls now, and the Section cell only appears where shoulders exist) and the form backdrop crushing its own edges. |
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de6b9e94ec |
Merge pull request 'fix(client/windows): settings persist when the app isn't installed on C:' (#62) from worktree-client-msix-persist into main
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Reviewed-on: #62 |
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5ebe840320 |
fix(client/windows): settings persist when the app isn't installed on C:
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ci / rust (pull_request) Successful in 7m46s
Reported from the field (2026-08-05): a fresh Windows 11 box with a data
partition, "New apps will save to: D:", and the client installed there. It
launches, finds hosts and streams — but no setting and no profile survives a
restart. Reinstalling to C: fixes it completely. The reporter's read was "it's
in read-only mode", and that is almost exactly right.
The one clue that localises it: the client creates its mTLS identity with a
plain `fs::write` on first run and hard-exits if that fails. Their app started,
so ordinary file creation in the config directory works. Only the config stores
were being lost — and those are the three files that go through `write_atomic`,
which writes a sibling temp and renames it over the target.
The rename is what breaks. The client ships as a full-trust MSIX package, so
its `%APPDATA%` writes are redirected into the package container. When the
package lives on a secondary drive, Windows keeps that redirected state on the
package's own volume: `C:\Users\<u>\AppData\Local\Packages\<pfn>\` stays a real
directory on C:, but its children (LocalCache, RoamingState, …) are junctions to
`D:\WpSystem\<SID>\…`. Both sides of our rename still spell `C:\Users\…`, so
nothing looks unusual, but they can resolve across that junction boundary — and
`std::fs::rename` is `MoveFileExW` with `MOVEFILE_REPLACE_EXISTING` and *not*
`MOVEFILE_COPY_ALLOWED`, so a cross-volume move fails outright rather than
degrading to a copy. Creating files still works, which is why everything else
about the install looks healthy.
So the fix is not to make the rename work — it is to stop treating it as the
only way to persist. `write_atomic` now falls back to writing the target in
place when the atomic route fails. That is the same operation the identity files
already use, and those demonstrably round-trip on the affected installs, so the
fallback lands on a path we know resolves. It trades crash-atomicity for exactly
the writes that would otherwise be lost, and nowhere else: temp+rename stays the
normal route everywhere it works.
Writing into a redirected location cannot desync from reading it — Microsoft
documents one private-location-first resolution order for both, so whichever
layer a write lands in is the layer the next read finds. The fallback verifies
anyway, by reading the bytes straight back: a write that reports success and
disappears is precisely the bug being fixed, so this path does not get to claim
success on an `Ok(())` alone. It costs nothing normally — it only runs on an
install that has already shown it does something unusual.
Two things this uncovered on the way:
The temp file was a single shared `<name>.json.tmp`, but these stores have five
whole-file writers (WinUI shell, session, console UI, CLI, Decky). Two saving at
once collide on it — on Windows the second write hits a sharing violation, and
worse, one process can rename the other's half-written bytes over the target.
The scratch path now carries the pid.
And none of this was visible to anyone. Every save on this page is
fire-and-forget by design (a failed settings write must never take a stream
down), so ~15 call sites discard the error and the UI cheerfully shows the
toggle you just moved. The reporter had no log file to send either, because
"Open log folder" was handing out a phantom path — a separate bug, already fixed
in
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6f07bd94d3 |
feat(library): launcher tiles a plugin can actually publish
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m28s
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ci / web (pull_request) Successful in 1m37s
ci / rust-arm64 (pull_request) Successful in 2m28s
android / android (pull_request) Successful in 4m10s
ci / rust (pull_request) Successful in 6m11s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m56s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m35s
Design D4 promised entries that open the LAUNCHER — Steam Big Picture, Heroic,
Lutris — and the plumbing for it landed in M2/M4: the `role` field, the
`steam_ui` kind, the console's Launchers rail. But nothing could flow through it
for anything except Steam.
D4 said the other launchers would ride the `command` kind. The 2026-08-05 review
then made `launch.kind = "command"` operator-only (it is handed to a shell), so a
plugin publishing one is refused with a 403. The two changes are individually
right and jointly leave a hole: `steam_ui` was the only launcher kind a plugin
could publish, so a Heroic or Lutris tile was unreachable.
New `launcher_ui` kind, valued by store id. One kind rather than one per store
because every launcher except Steam has exactly a single UI to open; Steam keeps
its own kind because it genuinely has two. D1 is preserved — the plugin names a
launcher, the host builds the command, and no shell string crosses the wire:
heroic -> the same native-or-Flatpak resolution the `heroic` game kind uses,
minus --no-gui and minus the URI, so the window itself opens
lutris -> bare `lutris`, which opens the window (the URI form is `lutris_id`)
Platform-gated to what this host can actually resolve, and validated INBOUND: a
value naming a launcher this OS cannot open is a 400 the plugin author can act
on, not a tile that silently does nothing when a user clicks it. Windows
launchers (Epic, GOG Galaxy, Xbox app) are deliberately absent — each needs its
own verified activation and a guess would ship exactly that dead tile.
Also closes a WP4.3 item I under-delivered and did not flag: the console's
add/edit form had no way to mark an entry as a launcher, so even hand-adding one
was impossible. It now has the checkbox — and `formFrom` round-trips it, without
which editing a launcher entry would silently demote it to a game, which is the
precise bug that file's own comment warns about.
Gates on .21: punktfunk-host 435 passed / 0 failed (two new), workspace clippy
-D warnings clean, cargo fmt --all --check clean, OpenAPI drift green. Console:
orval + paraglide regen, tsc clean, check-i18n at 604 messages for en + de.
Still unproven on hardware: no launcher tile has been clicked on a real host.
The steam plugin (the first to emit one) is not built yet.
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d2085879da |
Merge main: plugin art rides THROUGH the H-2 confinement, not around it
ci / web (pull_request) Successful in 58s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m10s
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m19s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 3m1s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m0s
ci / rust-arm64 (pull_request) Successful in 3m45s
ci / rust (pull_request) Successful in 9m22s
PR #58 hardened the art proxy in the same three files this branch rewrote, and the two changes pull in opposite directions: #58 narrowed what the host will read from disk, while WP1.2 widened what counts as a local art path so an extracted scanner's covers can be served at all. Resolved so the widening goes through the gate rather than beside it. Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or- refuse, config-dir exclusion, roots check), the image-extension whitelist, sniff_image_type, validate_art_paths as write-time validation, the AuthLane privileged-field check on every entry in a reconcile payload, and the launch redaction in GET /library. Three reconciliations: * `local_art_bytes` converts a `file://` value to a path BEFORE calling art_path_is_servable, so the confinement check and the read see the same path. Ordering is the point: percent-decoding happens before canonicalization, so a `%2e%2e` escape cannot hide from the traversal check. Pinned by a test. * `art_roots()` gains $HOME on POSIX. This is the one that would have bitten silently: the list was empty on non-Windows, which was correct while is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on a POSIX host was ever classified as local art and the confinement had nothing to confine). Once WP1.2 classifies POSIX paths as local, an empty root list is not "secure by default" — it serves NO plugin art on Linux, which is every cover the lutris and steam plugins emit. $HOME is the exact analogue of the Windows users base #58 already ships, and covers Steam's librarycache and grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and all the Flatpak variants. It is not the load-bearing control: a value still needs an image extension, must canonicalize to a real regular file inside a root and outside the config dir, and must CONTAIN image bytes. * The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became one. Cargo runs tests as parallel threads of a single process, so two tests setting the same env var race. The `file://` and confinement assertions moved into #58's existing confined test; what remains of the WP1.2 test is the pure classification/rewrite half, which touches neither env nor filesystem. Also: `steam_ui` was missing from the list of host-resolved launch kinds in privileged_field's doc comment and in the 403 a plugin sees. Prose only — the check is a denylist (prep, launch.kind = "command"), so steam_ui was never actually refused — but a plugin author reading that error would have concluded otherwise. Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and the new file:// ones), full workspace tests clean, workspace clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test green. |
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0d94ef0dbe |
fix(host/mgmt): the field gate returns the refusal, not an error carrying it
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`check_entry_fields` returned `Result<(), Response>`, which trips `clippy::result_large_err` under CI's `-D warnings`: an axum `Response` is 128 bytes and it was riding in the `Err` variant. `Option<Response>` is the shape this always wanted. There is no error value to propagate here — the "error" IS the response the handler sends back — so `None` means "the payload may proceed" and `Some(r)` is the refusal to return. The call sites read the same, one word different. Caught by CI, not by me: I ran `cargo check` and not `cargo clippy -D warnings`. |
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defdfbdb58 |
fix(security): plugin UIs get their own origin
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Closes H-3 of the 2026-08-05 review, the last of its six highs. A plugin's
interface was reverse-proxied onto the console's own origin and framed with
`allow-same-origin`, so plugin JS ran as first-party code on that origin: one
`fetch('/api/**', {credentials:'same-origin'})` and the BFF attached the
operator's ADMIN bearer. That reached everything `plugin_may_access` withholds
— arm pairing, read the host PIN, approve a device, read `/hooks`. The "open
in new tab" link was the same escalation with no iframe involved at all.
The fix is not a sandbox attribute, and it is worth writing down why, because
the obvious change is the one that does not work. Dropping `allow-same-origin`
gives the frame an OPAQUE origin; its subresource requests are then cross-site;
the `SameSite=Lax` session cookie stops being sent; every plugin asset 302s to
/login and the frame is blank. Nothing about the new-tab link is helped either.
So the origin moves instead. A second listener on its own port (default
PORT + 1) serves plugin UIs and nothing else:
different ORIGIN — scheme+host+PORT — so the same-origin policy separates the
plugin from the console: it cannot read the console's DOM,
its cross-origin fetch of /api/** is unreadable (no CORS)
and cannot mutate (Sec-Fetch-Site sees same-site).
same SITE — cookie scope ignores the port and SameSite is computed on
the site, so the session cookie still reaches the plugin
listener and plugin pages keep working.
Enforcement is two refusals and both are load-bearing: the console origin
refuses /plugin-ui/**, and the plugin origin refuses everything ELSE — above
all /api/**, which would otherwise hand the admin bearer right back to plugin
JS that is now same-origin with that listener. Both are unconditional: if the
plugin port cannot be bound, plugin UIs are DISABLED and the console says so,
rather than falling back to the arrangement this exists to remove.
Two consequences that would otherwise bite in the field:
The port has to be open. Done for the Windows netsh rule, the firewalld
service and the ufw profile.
A browser stores a self-signed-certificate exception per ORIGIN, including
the port — and a certificate interstitial can never be shown inside an
iframe, so the frame would just sit blank with nothing on screen explaining
why. A `no-cors` probe distinguishes it (a TLS failure rejects; any HTTP
answer, even 401, resolves) and the console renders a card linking the
operator to open the port once in a real tab.
Also here: the health probe moved server-side to the console origin (it used
to rely on being same-origin with the plugin), the postMessage listener now
verifies `event.origin` — a real check rather than a tautology — and
plugin-kit's `postMessage(..., "*")` is documented as load-bearing, since
narrowing it to `location.origin` would now target the plugin's own origin and
silently drop every message.
Verified against a running console with a fake mgmt API and a fake plugin:
console /plugin-ui/** → 404; plugin-origin /api/v1/hooks, /, /login,
/_auth/logout → 404; plugin page loads 200 through its own origin;
unauthenticated plugin origin → 401 (not a redirect to a /login it does not
serve); a forged x-pf-listener header changes nothing on either listener; the
plugin's own Clear-Site-Data / Access-Control-Allow-Origin / Set-Cookie are
dropped by the proxy allowlist; the plugin origin's CSP names the console as
its only frame-ancestors source; and with the port squatted, ui-config reports
`unavailable`, the console still refuses /plugin-ui/**, and the console itself
keeps working.
Still wants on-glass confirmation in a real browser — the cookie and framing
behaviour is reasoned from spec, not observed.
cargo fmt --all --check clean; cargo check -p punktfunk-host --all-targets
green on Windows; web console builds and typechecks.
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8103958169 |
fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two exceptions are recorded below and in the review doc. The review's headline is that `plugin_may_access` was the one authorization gate in the system that was allow-by-default — a hand-maintained denylist of route prefixes, where every sibling gate is deny-by-default. Its own doc comment names the two capabilities it exists to withhold, and both were reachable one route over, because ~1450 commits of new routes were added and the list was never one of the things anyone remembered to update. So the gate is now an allowlist, and a test walks the live route table and fails the build for any route that has not been deliberately classified for both non-admin lanes. That test is the actual fix: it is what stops the next route from arriving pre-authorized. Route reachability and field authority turned out to be different questions. A provider plugin has to be able to reconcile its own library entries — that is what a scanner plugin IS — but `prep` and a `command` launch inside that payload are handed to `/bin/sh -c` as the host user, and every execution site documents them as operator-typed. Requests now carry the lane that authorized them, and those two fields are refused to everyone but the operator's own token. The art proxy read any absolute path off disk in the host process, which on Windows is LocalSystem, from a path the plugin lane could write and then read back — so it yielded `mgmt-token`, which is full admin. It now serves only real images (extension AND magic bytes, so a renamed secret fails), only from inside an allowed root, only after canonicalization, and never over UNC; and a path it would refuse to serve can no longer be persisted in the first place. On Windows, the config-dir hardening was skipped exactly when it was needed — it ran only in the branch that CREATES host.env, so the case it was written for (a local user pre-created the directory and planted one) was the one case it never ran in. It is now unconditional and first, an existing host.env is re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files theirs after the directory was re-owned is gone. The identity and token readers were hardening the directory only on the path that GENERATED a new secret, so a planted cert/key or token was adopted verbatim and permanently; they harden before the first read now. `ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as FIXED and it was in no commit in this repository's history — the local EoP it described was live, and it is the payload half of the config-dir chain above. Also: the three input planes are bounded and lossy like the mic plane on the same loop already was; Android's library client no longer accepts any publicly-trusted certificate for the pinned host; the usbip vhci nodes get their own group instead of riding on `input`, which every packaging scriptlet tells users to join; a registry URL can no longer inject a TOML table into bunfig.toml; the pairing cooldown is charged before the arming state is read, so armed/disarmed is no longer a free oracle; and the whole Low tier, of which the two worth naming are a clipboard MIME NUL that panicked the host on one control message, and an unauthenticated global logout that let any LAN peer sign the operator out on a loop. NOT fixed, deliberately: H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does not work: the document's origin goes opaque, its subresource requests are then cross-site, the SameSite=Lax session cookie is not sent, and every plugin asset 302s to /login. The "open in new tab" link is the same escalation with no iframe at all, so the sandbox attribute is not where this gets fixed either. It needs a second listener — a distinct origin that is still the same site — which changes the console's deploy model and wants on-glass validation. The mechanism and the dead end are written down at the iframe. H-6 registry authentication, whose other half lives in unom/infra. The in-repo halves are done: workflow_dispatch inputs no longer interpolate into run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the syft installer is pinned to its tag instead of main. Digest pinning is left until the registry is authenticated, because a tag — content-keyed or not — can simply be overwritten while anonymous pushes are accepted. M-5 is half done: the oracle is closed, but binding the arming window needs the console to learn the fingerprint first, which is a knock-then-bind flow rather than an edit. Verified: cargo fmt --all --check clean; cargo check --all-targets green on Linux and on Windows (confirmed non-vacuous — a planted type error in windows/install.rs fails the build); scripts/xcheck.sh windows check green; cargo test -p punktfunk-host --bins 416 passed, the single failure being gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental UDP-loopback flake that fails identically on clean main in the same container; cargo test -p pf-clipboard 13 passed; web console typechecks. |
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3d4a659959 |
feat(host,sdk,kit): store claims, launcher entries, and plugin sources on the wire
M2 of design/library-scanner-plugins-implementation-plan.md. Everything a
library scanner plugin needs is now expressible over the API; all additive.
WP2.1/2.2 — store claims (D2). library.json gains a v2 shape ({entries, claims})
that loads the v1 bare array unchanged and is written on the first mutation.
PUT /library/provider/{p}?store=<s> claims a store for a provider: its entries
then surface with deterministic <store>:<external_id> ids and the store's own
badge instead of opaque custom:<id> ones. That identity is the whole point —
entry ids, GameStream FNV app ids, client art caches and Moonlight pins all
survive a title moving from an in-host scanner to a plugin. One provider per
store (409 otherwise); DELETE releases; an empty reconcile does NOT (a store can
legitimately have zero titles). While a claim is held, all_games() skips the
matching built-in scanner, so the two never double-list during the bridge.
WP2.3 — DetectHint gains steam_appid and env_marker, the two store-derived
signals the host used to read for itself. Without them a steam plugin's lease
tracking would drop from reaper-exact to dir-prefix, and Heroic-under-Proton
would lose the only signal that works. Malformed markers are dropped, not
honoured — this feeds a path that can end processes.
WP2.4/2.5 — role: game|launcher on the entry shapes (serde-default, skipped when
default), and a steam_ui launch kind valued bigpicture|desktop that opens the
Steam client itself. Validated inbound as well as at launch.
WP2.6 — GET/PUT /library/scanners generalizes to SOURCES: built-in scanners
minus claimed ones, plus claimed stores, plus any provider with entries. The
same library-scanners.json disabled-set backs all of them and the ids match by
construction, so a user's disabled state carries over verbatim through the whole
migration. A disabled plugin source has its entries filtered at read time,
exactly like a disabled scanner.
WP2.7/2.8 — plugin registration gains a category field (the console keeps
library plugins out of the nav); index entries gain categories and per-platform
detect probes, evaluated existence-only into CatalogEntry.detected so the host
never re-grows per-store knowledge. Index SCHEMA stays 1 — additive.
WP2.9 — OpenAPI + SDK regenerated on Linux; kit wire widened (LaunchSpec.kind is
now a plain string documented against the host's vocabulary — closes G3), and
ProviderClient.reconcile takes an optional store and returns the host's echoed
entries so a caller can detect a pre-M2 host silently ignoring the claim.
Also fixes a bug the S3 spike turned up: is_steam_launch gated on a steam:// URI,
so a steam_ui launcher entry would have skipped BOTH gamescope's --steam mode and
the B1 single-instance free — on a box autologged into game mode, the nested
second Steam would see the first and exit, crashing the spawn. It now tests the
first token.
Gates on .21: workspace tests green (punktfunk-host 425 passed), workspace
clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test
green. plugin-kit: tsc clean, 20 tests pass.
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a418d2852a |
refactor(host/library): launch helpers into launch.rs, art proxy resolves any id
M1 of design/library-scanner-plugins-implementation-plan.md — behavior-frozen groundwork for lifting the six scanners out into plugins. WP1.1: heroic_command/heroic_launch_prefix, epic_launch_uri, gog_spawn, valid_steam_appid and shortcut_gameid move into library/launch.rs with their unit tests. The scanner modules beside it now do enumeration only, so they can be deleted wholesale later without taking launch logic with them (D1). WP1.2: is_local_art_path accepts file:// (the plugin contract) and POSIX absolute paths, excluding the two /-leading shapes the host itself emits (its own /api/ proxy path and protocol-relative CDN URLs). local_art_bytes percent-decodes and converts a file:// value first. The art proxy and fetch_box_art resolve ANY id against library.json before the legacy steam: branch, so a plugin's entries serve art without the host knowing its store. No API change; no user-visible change. |
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1d6f4760f3 |
Merge branch 'main' into worktree-stall-ride-through
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56adb47026 |
fix(client-core): pad-audio references the WASAPI module by its mounted name
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The Windows build of pf-client-core has been red on main since the pad-audio merge (#23): pad_audio.rs calls `crate::audio_wasapi::device_by_id`, but lib.rs mounts audio_wasapi.rs AS `crate::audio` via the #[path] per-OS swap — the `audio_wasapi` module name never exists. Windows-gated call site, so every Linux leg stayed green while both `windows / build` targets failed E0433. One-line rename to the mounted path (+ the comment that pointed readers at the phantom name). Verification is the PR's own windows leg — the crate builds on no other platform this path compiles on. |
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e5ca213339 |
fix(core/abr): a starved window is never a decode-knee sample
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Stall program T2 (amplification kill), the phantom-latch half. A deciding window that delivered under a quarter of the target rate (a host-side capture stall, an outage, a mid-window pause) carries starvation-shaped distress — a jump-to-live flush, a keyframe-ask burst — that the decode-cap latch read as decoder evidence: under a periodic capture stall (the RDNA4 standby-sink field cases, one stall every ~5 s) every edge offers another 'backoff' at the SAME rate, and one pair latches a phantom decoder knee at whatever rate the display driver happened to interrupt. The session then fights the cap's re-probe ladder (+12.5% per 16-128 clean windows) for minutes on a decoder that was never the problem. Starved windows still back off (real damage deserves the safe response) but take the same 'not a knee sample either way' arm as a draining backoff: they neither latch a decode cap nor erase the reference a genuine choke set, so a real knee's pair still finds itself around the interruption. The ¼ bar sits deliberately far under the ×¾ utilization bar climbs require. Gates: 44 abr tests green (2 new: the stall-cycle no-latch scenario and the reference-preservation scenario), full core lib suite 346 green (--features quic), fmt + clippy clean. |
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e5416646f9 |
fix(host/send): a stall-resume frame paces at the proven rate instead of blasting
Stall program T2 (amplification kill), the resume-burst half. The native pace budget was min(0.9 × time-to-deadline, overflow at ~3× stream rate) — for steady-state frames the rate term is smaller and decides, but for an OVERSIZED frame (a capture-stall resume carrying seconds of scene delta, a cold IDR) the deadline term clamped a multi-interval overflow into the remainder of ONE: an instantaneous many-×-stream-rate blast that overruns the socket tx-buffer and loses the very frame that would have ended the freeze. Field fingerprint across three RDNA4 standby-sink cases: WSAENOBUFS(10055) + loss_ppm spikes at stall edges, then a recovery-IDR round trip per retry while the client shows 'current bitrate 0.1'. The budget is now the overflow's wire time at the pace rate itself (send_pacing::native_budget, pure + unit-tested), bounded by an absolute 100 ms ceiling so a pathological frame can't park the send thread; the deadline stays a target, never a license to blast. Steady-state frames produce byte-identical schedules (the rate term already decided); PUNKTFUNK_PACE_FACTOR=0 keeps the legacy deadline-only spread; the GameStream plane's Moonlight-pinned schedule is untouched. Gates: host clippy --all-targets -D warnings + 9 send_pacing tests green (linux/amd64 container), fmt clean. |
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d27e62f7c9 |
fix(pad-audio): close the twelve findings the sweep left open on this branch
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Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3). Four of them are the difference between a feature that works and one that fails silently. **B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`, which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the 0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics silent for the rest of that pad's life — no error, nothing in a log, and the host happily streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo (flag0 with both bits clear); written EP0-direct when the stream starts and again after a rumble stop while a stream is live, because the stop report re-mutes on its way past. **B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out inside `plan()` only. The watchdog, Follow mode and the parked default all go through `judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped "DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could ever catch one. It now refuses them by identity. **B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16 index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings lossless by construction. An existing test had pinned the bug in place, asserting that wire pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically. **B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and `set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the host emitted nothing. The input task now compares the live registry against what the last arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic when nothing changed. The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap` retries, so a host that started while the audio stack was busy recovers at the next connect instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap tracker from a foreign sequence space (R14). Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0 with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20, punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean. Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound ephemeral port. Neither is this change. Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense since the merge. |
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0a72959ef7 |
Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files; three of them were more than textual. **The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` — and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the mismatch, which is exactly what they are for). **Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the pad-audio surface becomes **v16**. **`native/input.rs` would have reintroduced a fixed bug.** This branch resets `rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is per-connection with no reset path, so restarting the host counter strands every later envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only the branch's `pad_streams.stop(idx)`. The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint filter moved into that body and the predicate behind it is factored out as `is_pad_render` (also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than hand-merged. |
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92f617a989 |
Merge remote-tracking branch 'origin/main' into worktree-haptics-m12-dry
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# Conflicts: # clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/GamepadFeedback.kt # crates/pf-client-core/src/gamepad.rs |
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62d35bc4b6 |
Merge pull request 'fix(core/wire): a truncated trigger datagram stops cancelling the effect it should carry' (#45) from worktree-haptics-m10-wire into main
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fcf4076eb7 |
Merge remote-tracking branch 'origin/main' into worktree-haptics-m9-richfb
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# Conflicts: # clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/DsCapture.kt # crates/pf-client-core/src/gamepad.rs |
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53eb592c43 |
Merge pull request 'fix(host/pads): a centred stick reads centred, and a delayed effect waits its turn' (#43) from worktree-haptics-m8-proto into main
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956d8dd8ef |
Merge pull request 'fix(host/windows): two virtual pads stop tearing each other's reports' (#39) from worktree-haptics-m7-windows into main
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b2e716ad5f |
Merge pull request 'fix(client/desktop): the Deck keeps its trackpad, and a pad stops buzzing at exit' (#38) from worktree-haptics-m6-presenter into main
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ffd5a33598 |
Merge pull request 'fix(core/rumble): the Deck's keepalive stops being swallowed by its own renewals' (#30) from worktree-haptics-m3-rumble-engine into main
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42a0dd52be |
refactor(haptics): one copy of each thing every rumble path was transcribing
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Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found real defects hiding behind the duplication. **The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense, DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim copy of the kernel's constants plus its own `put_cstr`, and they had already drifted: `switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a bug in both directions — a longer report was truncated, and a shorter one had the parser reading whatever the reused event buffer still held past the payload, i.e. acting on rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the two accessors that are easy to get subtly wrong, with tests on exactly that. **A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1` branch could never run — and allocating from a local counter would have been the wrong answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where it stood. **Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has always floored it at 1; this was the odd one out. That converter also existed twice byte-identically inside one Gradle module — now one `wireAmplitudeToByte`. Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`) documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it and `pf-inject` do not depend on each other, and a DualSense layout has no business in `punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes the struct it describes instead of a second literal 11 — the header now emits `uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms` and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets `min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served by the quirk, because that renderer skips writes whose levels are unchanged and would swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is marked as staged scaffolding (the tag is on a shipped wire; removing the variant would not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine, both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides, with `MAX_PADS <= 16` now a compile-time assertion rather than a comment. Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12). S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs` calls `set_forwarding` unconditionally on every params-build (its own comment explains why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI cycle each launch. Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit: 6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails the pin or refuses to compile. |
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b31495bea5 |
fix(host): a leftover Sunshine folder is not a conflict, and a crashed host gives the screen back
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Three things a field report (Discord, upgrade from 0.1x) turned up, all on the
Windows host.
1. "It thinks I have Sunshine/Apollo running." It didn't — they were uninstalled.
Both uninstallers leave their config/log directory in Program Files behind, and
`detect.rs` counted a bare directory, or a service registered at ANY start type
(including `disabled`), as a live conflict. The installer's own probe was
narrowed to "service start type <= 2" after exactly this cried wolf on a
`winget install`, and the tray dropped its always-on warning for the same reason
in
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1db7058a5d |
feat(clients/input): system buttons route around local overlays
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Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26 opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for one press — the local one covering the stream. Two cross-client tier-P settings, zero wire changes: - system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the same physical press no matter what. - guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's guide, down until release — held on, that's the host's long-press, which opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered on release with its up TAP_PRESS (50ms) behind, because per-transition sends fold into seq'd GamepadState snapshots and a back-to-back pair can coalesce into no press at all. A Select inside a combo (the escape chord) passes through untouched. Auto arms it only where the raw press can't reach the host cleanly: gamescope, iOS/iPadOS, tvOS. The same SelectGesture rules live in pf-client-core (pure state machine + unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and Android's GamepadRouter. Settings rows on every surface (GTK, WinUI, console UI, Decky, Apple x2, Android x2) with profile plumbing throughout. punktfunk-session grows a control socket ($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one runtime path a flatpak and the host see identically): 'guide'/'qam' verbs inject synthetic taps. The Decky panel gains a Host menus section (visible while the client runs) whose buttons press the host's Steam/QAM and close the local menu so the host's shows through. iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the class needs the Xcode 27 SDK to compile). Docs: input, client-settings, steam-deck. Design: punktfunk-planning design/system-buttons-routing.md. Gates: docker clippy --all-targets --locked -D warnings + tests (pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47), cargo fmt --all --check, swift build (macOS), gradle kit+app compile, decky tsc --noEmit + py_compile. clients/windows not compiled (no box). |
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0d407a866d |
fix: a host that changed DHCP lease could no longer be streamed from the panel
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An adversarial review of this branch found a regression I introduced, plus three smaller defects. All four are fixed here, each verified on .21. **The regression.** `mergeHosts` names a host by its record's stable id, and `hosts list --json` always emits one (`KnownHosts::load` mints ids for every record). So a launch always went out as `punktfunk launch <uuid>` → `ConnectPlan::for_host` → `HostTarget::from(&KnownHost)`, which copies the address stored ON THE RECORD. Meanwhile the panel deliberately renders the LIVE advert's address. Nothing on a Deck ever writes a moved address back — `discover` and `hosts list` are both reads, and only the desktop shells' hosts pages update one. So after any DHCP move the row read "online" at the new address and every press dialled the old one: a 15 s dead connect, or — if a MAC had ever been learned — a black Steam "game" for the full 90 s wake budget. Proven with a stub session binary: `launch abc-123` emitted `--connect 10.0.0.5:9777` for a host answering at `10.0.0.99`. This worked on origin/main, which dialled `toHost(v).host` — the advert's address. The fix restores that without giving up stable ids: `hosts add <new-addr> --fp <known-fp>` now MOVES the matching record instead of filing a second one (the fingerprint is the identity — this is the same rule that makes the verb idempotent), and the panel re-points a host it can see has moved before launching it. Verified: `moved 10.0.0.5:9777 to 10.0.0.99:9777`, one record still, and `launch abc-123` then emits `--connect 10.0.0.99:9777`. **"No hosts yet" was also how a missing client looked.** `_cli_argv()` returning None becomes `client-unavailable`, which the panel dropped on the floor — so a Deck with no client installed was told its network was empty, under a button that launches the client that isn't there. It now says which of the two it is. **The browse worker never exited on a quiet LAN.** `discover_for` drops the receiver and the doc claimed that stops the thread. It does not: the worker parks in `recv()`, and the arms that ignore an event (`SearchStarted`, `ServiceFound`, `SearchStopped`, a v6-only advert) never touch the sender, so on a LAN with no Punktfunk host nothing ever wakes it. Harmless today because the only caller is a short-lived CLI process, but the function invites in-process use, where it would leak a thread and an mDNS daemon per call. Now polled with a 250 ms tick and a check at the top of the loop. Verified: ten back-to-back browses settle back to the baseline thread count. **A `pair=optional` host was recorded as paired.** Every unsaved host now goes through the trust sheet (it has no pin, so it cannot stream without one), but the sheet's only non-PIN action ran `--request-access`, which persists `paired: true` on Ready. An optional host admits anyone who pins its identity — there is no operator decision, so nothing was approved and the same box read "paired" here and "trusted" in the desktop client. Such a host now gets **Connect** instead, which pins and streams without claiming an approval, and the "approve this Deck" toast is no longer shown to someone who has nobody to ask. Also: `PF_CLIENT_BIN` was the one launch-option value never validated — a client installed under a path with a space would split Steam's tokenizer. |
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414380fc9e |
fix(cli): discover reads the host store without writing to it
`KnownHosts::load()` mints a stable id for any record that lacks one and SAVES it — which makes
it a write, and `discover` was calling it purely to annotate what the browse found with
saved/paired. It never hands those ids back to anyone.
That matters because the Decky panel issues `discover` and `hosts list` together, in parallel.
Against a store written before ids existed, both processes read it, both mint DIFFERENT ids for
the same record, and both save. Whichever loses the race has already handed its ids to its
caller — so the panel could draw a row whose host reference no longer resolves, and pressing it
would exit 5 ("no saved host matches") until the next refresh settled things.
`KnownHosts::read()` is `load` without the mint: the store exactly as it is on disk. `discover`
uses it; every caller that dials a host by id still uses `load`, so ids are still minted the
first time anything needs one.
Verified on a fixture store with no ids: `punktfunk discover` leaves it byte-identical, and a
following `punktfunk hosts list` mints as before.
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2d43275fcb |
fix(core/abi)!: stop exporting 149 unprefixed macros into every embedder's namespace
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BREAKING (C header only): constants such as MAX_PADS, TAG_LEN, ABI_VERSION, INPUT_MAGIC and the whole BTN_/AXIS_ family are now PUNKTFUNK_-prefixed. cbindgen emits a bare #define per `pub const`, so those names landed in the namespace of every C program that includes the header. The rename table already said this was the rule and already carried the handful someone had noticed — and its own comment spells out why it matters: a clashing #define silently takes the last definition rather than failing to compile, so the failure mode is a wrong value, not a build error. This is the remaining 149. Associated constants are deliberately left alone. cbindgen already qualifies those with their type name, which is the very property whose absence makes a bare MAX_PADS dangerous — they are namespaced, just not by us. Nothing in this repository consumed the unprefixed spellings except one Swift test, which sat next to lines already using the prefixed form because its constant happened never to have been added to the table; it is updated here. The C harness links and runs against the regenerated header. Scheduled deliberately: the sweep flagged this for a release boundary, and 0.24.0 has shipped. External C embedders using the old spellings must add the prefix; there is no silent breakage, since the old names simply stop existing. |
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77ddd05b13 |
fix(core/wire): a truncated trigger datagram stops cancelling the effect it should carry
Three wire and ABI faults. An out-of-range pad index reached one rumble consumer and not the other. It skipped the reorder gate — the per-pad seq cursor has no slot for it — and was handed to the legacy queue, while the policy engine discarded it on its own bounds check, so the comment promising both consumers are fed was false for exactly these. An embedder draining the queue could be handed an index it would use to subscript its own per-pad array. The host never emits one, so it is malformed or hostile either way; both consumers now agree by dropping it before either sees it. The adaptive-trigger effect was the only variable-length wire field bounded on neither side. Encode appended whatever it was handed and decode took the whole tail, while its sibling raw-report field had been bounded both ways all along; there is now one constant both sides clamp to. Worse than the missing bound was the empty case: a body with no effect bytes decoded as an EMPTY effect, and downstream an empty block is written as an all-zero trigger report, which is mode 0x00 — release. A truncated datagram could therefore silently cancel the trigger effect a game was holding. That shape is now rejected outright; a genuine release is a full-length zero block and still decodes. The C ABI history had a hole and a symbol nobody versioned. v11 shipped without its line, and the rumble policy engine's C surface was added while the version constant still read 7, with no bump at all — so every core since has exported those symbols while advertising a number that never promised them. A shipped binary says what it says, so that cannot be corrected backwards; v15 instead establishes the floor that guarantees the surface, and the v11 line is written down. No code changed for the bump and nothing moved on the wire. |
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a9a514dea0 |
fix(feedback): the pad stops keeping a game's trigger effect after the stream ends
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Two faults in the rich-feedback plane — the lightbar, player LEDs and adaptive triggers — both of which leave a controller physically wrong with nothing to put it right. Nothing reset the pad on teardown. Rumble stops on its own the moment nothing renews it, but the rich planes are LATCHED in the controller's firmware: they outlive the stream, the app, and being unplugged. Ending a session while a game held a weapon's trigger resistance left the physical trigger stiff on the desktop afterwards, and its lightbar showing whatever the game last set, until another game happened to set one. The Apple client already reset on teardown; the desktop and Android halves now do too — triggers to mode 0x00, lightbar dark, player indicator cleared. Android writes them EP0-direct like its rumble stop, because the reader thread is stopping and the queue would never drain. A single lost datagram stranded the pad on the previous value. The plane is deduped AND rides unreliable datagrams, which is a bad pairing: a change is forwarded exactly once, so when that datagram is dropped nothing re-derives it — the game keeps sending the same value and the dedup swallows every copy. The pad then holds the last weapon's trigger effect, or the last lightbar colour, for as long as the game keeps that setting, which can be the rest of a level. The dedup already remembers the current state, so it can repair itself: it now re-emits what it has latched once a second. Slow on purpose — this is a repair mechanism, not a transport, and every value is idempotent, so a client that did receive the original simply re-applies it. A forward re-stamps the clock, so a plane the game is actively driving never pays for a renewal it does not need. One-shot pulses are deliberately excluded from that renewal: replaying a trackpad haptic would be a new pulse, not a repair. Raw passthrough reports are excluded too — the device's own refresh cadence already re-sends them verbatim. |
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48bb1769b4 |
feat(cli): punktfunk discover — browse the LAN, annotated against what you've saved
The CLI could do everything with a host except FIND one, so every headless consumer grew its own mDNS: the Decky plugin parses ~120 lines of avahi TXT escaping in Python, which drifts from the host's advert every time a key is added and makes the plugin depend on Avahi being the resolver. `discovery::discover_for(timeout)` is the bounded collector beside the streaming `browse()` the UI uses — same service type, same TXT keys, folded to one row per host. A refreshed advert wins (it carries the newer address), a removal drops the row, and dropping the receiver on the way out stops the worker so a one-shot call can't leak a browse per invocation. The verb annotates each hit against the saved-hosts store rather than handing back two lists to join: `saved`/`paired` are answered by fingerprint first and address second — the same rule every other surface uses. That is what stops a host that moved DHCP lease from reading as new, and stops a different box that inherited the old address from reading as paired. punktfunk discover [--json] [--timeout SECS] Default 3 s, capped at 30 — this is called from a Quick Access panel, and a typo'd `--timeout 3000` would hang that panel with no way to cancel. An empty LAN exits 0: a caller branching on the code is asking whether the browse ran, and it did. |
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454fa2e0cb |
Merge pull request 'feat(gamepad-ui): profiles integration — pinned cards, pin management, settings section on all three gamepad UIs' (#42) from worktree-gamepad-ui-profiles into main
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Reviewed-on: #42 |
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6e001e54b4 |
fix(host/pads): a centred stick reads centred, and a delayed effect waits its turn
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Four encoder faults, plus a note on a fifth that turned out not to be one. A centred stick did not encode as centre on the Y axes. The mapper inverted the already-quantised byte, and 0..255 has no exact midpoint: the forward map puts centre at 0x80, so mirroring the output lands on 0x7F — one below the 0x80 that DsState::neutral and the pad's own resting report use. Games idle-poll a centred stick constantly, so a DualSense, Edge or DS4 sat under a permanent sub-deadzone tilt. Inverting in i16 space instead maps centre to centre by construction and keeps both extremes exact; the only cost is i16::MIN and -32767 sharing a code, one LSB at the very end of the travel. Force-feedback ignored replay.delay. It was decoded on upload and never read: an effect started the moment it was played and ended replay.length later, so anything scheduling a delayed effect — DirectInput under Wine does this routinely — fired early AND finished early by the same amount. The delay now shifts the whole window, with length measured from the end of the delay rather than eaten into by it. Writing the test for that surfaced a second bug in the same path: a waiting effect was still a candidate for the abandoned-effect force-off, and since the play command is itself the last FF activity, an infinite effect with a delay longer than the idle window would be killed on its first contributing tick after sitting silent the whole time it waited. Being abandoned now requires the effect to have been audible for the window too. An empty serial panicked the service thread. The reply builder clamped the length to at least 1 and then sliced that many bytes out of the string, which asks a zero-byte slice for one byte. The kernel already has a graceful answer for a length it rejects, so report the true one and let it fall back. Deck triggers could not reach full pull. Scaling by 128 tops out at 32640 of a declared 32767, leaving the last 127 counts unreachable, so no game could ever see the axis bottom out. One multiply gets both ends exact. The idle watchdog is left alone. It does cut finite multi-second effects that the uinput path exempts, but only the uinput path is handed an explicit duration; the protocols behind the watchdog are level-triggered with no duration field anywhere in a report, so there is nothing at that layer to exempt. The choice is between cutting a long effect and letting an abandoned one drone forever, and only the latter has field evidence behind it. Recorded at the constant so the next reader sees the cost rather than rediscovering it. |
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9f1f23eb40 |
Merge pull request 'feat(wire): mid-session shard-payload renegotiation — the black screen heals in seconds, jumbo behind an opt-in' (#41) from worktree-shard-payload-reneg into main
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Reviewed-on: #41 |
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d1c4cb18dd |
test(core/session): pin the low-MTU chunk-aligned guarantee at clamped shard sizes
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PyroWave sessions are gated out of mid-session renegotiation, so a constrained path serves them through the leg-1 SESSION-START clamp. This pins the consistency that guarantee rests on: everything chunk-aligned derives from the one Welcome::shard_payload number — the host packetizes at it, the client's C-ABI parse window reads it back, and partial delivery zero-fills exact windows of it — verified at the two clamp shapes a constrained path actually produces (1216, the WARP/Tailscale budget, and the 512 floor) over the sealed loopback wire with real loss. |
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5e319f3b77 |
Merge pull request 'fix(client/abr): the decode-cap latch fires on the knee's real presentations' (#36) from worktree-abr-decode-cap-latch into main
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Reviewed-on: #36 |
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34ad3cc611 |
feat(host/wire): mid-session shard-payload renegotiation, driven by the MTU verdict
Phases 1-2 of design/shard-payload-reneg.md, on top of the Phase 0
per-frame geometry. The leg-1 watcher stops merely diagnosing the
constrained path and heals the CURRENT session; the same machinery,
inverted, takes a proven jumbo LAN up to ~8.9 KB shards.
- Messages: MSG_SHARD_PAYLOAD_CHANGED (0x08, host→client, {shard_payload
u16}) and MSG_SHARD_PAYLOAD_ACK (0x09, the echo). Asymmetric by
design: a shrink re-keys the packetizer at the next AU immediately
after sending (per-frame pinning makes ordering irrelevant; the ack is
telemetry), a grow emits nothing above the old size until the ack —
the ack is the gate even though client buffers are statically sized.
- Client: one dispatch arm in the shared pump control task (all client
families) — validate against the advertised receive bounds, ack;
out-of-bounds requests get SILENCE, not an ack, so a buggy host can
never read a granted grow out of garbage.
- Host driver: the wire_mtu watcher grows a ShardReneg arm — on a
below-ceiling verdict it still records the learned budget (session 2
starts right) and now also shrinks session 1 at the ~3-10 s verdict
mark; with the jumbo opt-in (PUNKTFUNK_JUMBO=1, or PUNKTFUNK_WIRE_MTU
> 1500 — one knob, derived) it sends the ack-gated grow after a
settled-at-sealed-jumbo proof and then stays alive as the revert
guard: quinn's blackhole detection lowering current_mtu shrinks the
wire back through the same path. The QUIC MTUD probe ceiling rises
from 1472 to the sealed jumbo size with the opt-in (per-ENDPOINT: a
few extra failed probes toward non-jumbo peers, zero cost otherwise).
- Apply point: Session::set_shard_payload drained in the send loop next
to the adaptive-FEC target, gated on no open streamed AU (a streamed
frame's shard-aligned tiling derives from the size it began with).
- Renegotiation is gated OFF for PyroWave sessions: their clients parse
chunk-aligned AUs in windows of the Welcome value pinned at session
start (read once over the C ABI), so a mid-stream re-key would corrupt
the parse — those sessions keep the leg-1 next-session clamp. This
also settles the plan's open question on the two wire_chunk consumers:
both are PyroWave-only, so the gate covers them entirely.
- Legacy peers are inert both ways: no Hello advertisement → the host
never constructs the driver; an old host never sends the message.
core: 296/296 --features quic + clippy -D warnings (macOS), fmt; the
regenerated header carries the new message ids (drift gate).
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63a4f583b9 |
feat(console): profiles reach the gamepad UI — pinned cards, pin management, settings section
The Skia console now renders a pinned profile card after its host's primary tile (KnownHost::pinned_profiles resolved by the service thread), connects with that profile as a one-off via the existing effective_settings resolver, and shows the bound default profile on the primary tile. The settings screen gains a trailing Profiles section — one row per catalog profile with a live pin count — whose activation opens a pin-to-hosts screen; toggles ride the new ConsoleCmd::SetPin to the binary, which persists pinned_profiles (the same field the CLI resolves for Decky's host list). Profiles themselves stay desktop-authored (design client-settings-profiles.md §5.2a, §5.4). |
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290d760ea4 |
feat(core/wire): per-frame shard geometry, jumbo ceiling, Hello advertisement
Phase 0 of mid-session shard-payload renegotiation (planning design/shard-payload-reneg.md), stacked on the leg-1 MTU resilience. All three legs are client-side and forward-compatible: deployed clients that carry them accept a mid-session shard change the moment a future host sends one, and nothing changes on the wire until then. - W0.1 — the reassembler's strict shard_bytes firewall becomes per-frame pinning: a frame's first-arriving packet pins that frame's shard size (bounds-checked to [min_shard_bytes, max_shard_bytes], even), later packets must match the pin, and the per-frame block ceiling derives from the pinned size (a session-level cap would reject legitimate post-shrink frames). The reorder race between an ordered control message and unordered video dies structurally: old-geometry frames in flight complete under their own pin while new frames arrive under the new one, and no cross-geometry splice can land in one buffer. The in-flight budget stays byte-based and exact. - W0.2 — MAX_DATAGRAM_BYTES 2048 → 9216: every receive path (transport RECV_BUF, the recvmmsg ring) now accepts sealed jumbo datagrams (9000-MTU LAN ≈ 8908-byte shards). Static buffers over resize-on-ack: the ring delta is 128 × ~7 KiB ≈ 896 KiB per client session, lazily allocated, hosts unaffected. Grep verdict: no embedder uses the constant directly, so no C ABI bump — the regenerated header rides along (drift gate). - W0.3 — trailing Hello field max_shard_payload: u16 (0/absent = legacy), the append-with-placeholder discipline of video_caps/ client_caps. One field is both the renegotiation capability flag and the jumbo ceiling; core's pump advertises it for all client families, the probe too. - Host seam for Phase 1, dead until wired: Packetizer::set_shard_payload (re-derives the block ceilings; construction delegates to it) + Session::set_shard_payload (host-only, Config::validate parity). Verification (the 0.23.0 lesson — geometry changes breed sizing bugs): the slice-wire suite re-runs at shard 512/1216/1408/8908 (exact-multiple sweep, lossy + reversed roundtrips, sentinel path, in-flight budget); mid-stream shrink→grow→revert delivery; the old-geometry reorder race; cross-geometry splice rejection; firewall bounds non-vacuous both ways; a 48-case mixed-geometry reorder-torture proptest asserting per-frame byte-identical DELIVERY and an exactly-zero final budget; and a sealed loopback session test (continuous crypto/replay) delivering frames across live re-keys — every test asserts delivered frames, never the absence of errors. core: 294/294 --features quic + clippy -D warnings (macOS), fmt. |
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31b5f90b12 |
fix(host/windows): two virtual pads stop tearing each other's reports
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Three faults on the Windows pad path, two of them races that only bite when a game drives a pad hard enough for two callbacks to overlap. pf-gamepad's output ring could hand the host a torn report. Publishing is a read-modify-write — read the cursor, write the slot it names, advance it — and the framework dispatches output callbacks in parallel, so two could be inside it at once: both read the same head, both wrote the SAME slot, and both stored head+1, so the cursor moved once for two reports and the host read a single entry with two reports mixed into it. An atomic fetch_add does not fix this. It hands each writer its own slot but advances the cursor before the bytes exist, so the host is then invited to read a slot still being filled. Serializing the publish is what makes the cursor bump mean "the slot below is complete". The ring exists to stop a rumble STOP being coalesced away, and a torn slot can eat that STOP with no idle watchdog behind it. Both drivers also promised the host an ordering they never established. The host loads out_seq and rumble_seq with Acquire and says so in its own comments — "Acquire pairs with the driver's publish-then-bump store order" — but the drivers bumped both with plain writes, and an Acquire load pairs with a Release store and nothing else. On a weakly-ordered core the host could see a fresh seq against stale bytes. pf-xusb's rumble seq was racy in the same way as the ring: two SET_STATE calls could both read one value and both write back value+1, so the host saw one bump for two writes and skipped a level. A skipped stop is the one that hurts — the pad buzzes until the ~2.5 s idle force-off notices the game went quiet, which is what bounds the damage. Diagnosing an unattached driver stalled the session. The pad service thread — the one feeding input and rumble — waited up to two seconds for a pnputil enumeration, per unattached pad, at exactly the moment a session was already going wrong. The diagnosis now runs on its own thread. Off the hot path the wait no longer has to be a compromise, so it is generous enough to report what it actually found instead of giving up with "still enumerating" — which, given pnputil routinely takes longer than the old budget, is what it usually did. |
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8abdd74a62 |
fix(client/desktop): the Deck keeps its trackpad, and a pad stops buzzing at exit
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Three faults in the desktop session's gamepad path. The Steam Deck lost its built-in trackpad-mouse at the start of every session. SDL's Valve HIDAPI driver clears the pad's digital mappings during *enumeration*, which is part of bringing the gamepad subsystem up — so holding the drivers off from inside GamepadService::pumped could never work: receiving a GamepadSubsystem means the enumeration has already happened. The hint set there detached a driver that had already done the damage, and lizard mode only came back seconds later when the firmware watchdog restored it. The presenter now disables them with its other pre-SDL_Init hints. The threaded worker always had this right; only the caller-pumped path was wrong, and it could not fix itself, hence a separate entry point its callers can place correctly. Player LEDs did nothing at all on any pad that is not a DualSense. The match arm handled the DualSense raw-effects path and let everything else fall through a bare `_`, though SDL exposes set_player_index and owns the per-device pattern. The wire carries a positional bitmask rather than an index, and the bridge is the popcount: every convention that reaches this wire spells "player N" as N lit LEDs — the DualSense patterns 0x04/0x0A/0x15/0x1B/0x1F and the Switch/XInput run 0x01/0x03/0x07/0x0F alike — so counting them works for both, where reading a bit position would only ever suit one. No lit LED means no player, not player 0. The remaining unhandled variants are now named rather than swept up by `_`, so a new one cannot join them silently. A forwarded pad could be left buzzing when the session ended. detach() only posts Ctl::Detach; the close that flushes the pad, tells the host to remove it and explicitly zeroes the motors runs when the pump next drains that message. Single mode broke out of the loop immediately after detaching and Event::Quit never detached at all, so both skipped it entirely. The teardown now sits where every exit converges instead of on the individual breaks. That still leaves the several paths that leave by `?` on a fatal overlay or present error, so the pump also silences its slots on Drop — the explicit call stays, because a pad should go quiet before a long teardown rather than after it. Drop closes the slots directly rather than draining the queue that would have done it: same physical outcome, and it touches no lock, where draining reaches an unwrap on a Mutex that would abort the process if it panicked mid-unwind. |
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Merge pull request 'feat(host/wire): MTU resilience for the video data plane' (#37) from worktree-wire-mtu-resilience into main
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Reviewed-on: #37 |