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Commits
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e0e845b7df |
fix(encode/pyrowave): pin the NT-handle import contract to consume-on-success-only
import_plane closed the shared NT handle on every pyrowave_image_create
failure, believing pyrowave only consumes it on success. The vendored
truth was messier: Granite's allocator closed by-reference handles
UNCONDITIONALLY after the first vkAllocateMemory — success AND failure —
while failures before the allocator (validation, vkCreateImage, no
memory type) left the handle open, and both classes surface as the same
error code. So the call site could not know whether to close, and an
allocate-stage failure double-closed a possibly-recycled handle value
(audit WP5.3). The filed fix (DuplicateHandle + close the original
unconditionally) traded the double close for a guaranteed leak on every
pre-allocate failure and left the ambiguity in place.
Patch 0006 fixes the callee instead: the allocator never closes a
caller's handle, and pyrowave_image_create consumes it exactly at its
success return — which is what pyrowave.h ("take ownership and close the
HANDLE on import") documents, and what Granite's semaphore import
already did, so import_fence was correct as written and the two paths
now share one contract. The close-on-failure in import_plane is thereby
correct on EVERY path, including a vkBindImageMemory failure after a
successful allocate. Bonus fix recorded in the patch: the allocator's
block-recycling retry loop used to re-run vkAllocateMemory with
import_info still pointing at the just-closed handle.
Both-platform gates green; pyrowave_win_smoke (.173, 34/34) re-validates
the live import path against the rebuilt vendored C++.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9fe9c451dc |
perf(pyrowave): pool encoder scratch buffers + fix client parser O(n²) — lift the 2.5 Gbps wall
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Real-world PyroWave streaming maxed ~2.5 Gbps with sagging fps while raw transport does 4.8. Root-caused to serial per-frame paths at BOTH ends (the transport was never the limit); this fixes the two dominant ones. Host (vendored shim, patch 0004): pyrowave_encoder_encode_gpu_synchronous allocated four Vulkan buffers (meta + bitstream, Device + CachedHost) on EVERY frame. At 240 fps with MB-scale bitstreams that per-frame allocator churn stalled the encode itself. Pool them on the encoder and reuse across frames (recreate only on a size grow); the sizes are session-fixed, so it is pure reuse after frame 1. On an RTX 4090 the 5120x1440 submit+fence-wait drops ~15 ms -> ~1 ms, i.e. the host serial ceiling goes 64 -> 1025 fps (444+HDR 44 -> 614). Safe under the synchronous encode model; re-validated by pyrowave_win_smoke (Windows) and pyrowave_smoke/_444 (Linux). Applies to both host encoder paths (they share the shim). Client (Apple Metal decoder): WaveletBitstream.parse reserved the payload buffer per packet (reserveCapacity(count + words), an exact realloc each of ~3000 packets/frame => O(n²)) and copied word-by-word. Reserve once up front and memcpy each packet's coefficients in one shot (all Apple platforms are little-endian, so the wire's LE u32s land verbatim; memcpy is alignment-free). 5.44 ms -> 0.055 ms per 1.44 MB frame (25x); byte-identical (parser unit tests + golden-frame PSNR unchanged). Also: - native.rs: PUNKTFUNK_PYROWAVE_MAX_MBPS caps PyroWave's open-loop Automatic bitrate pin for hosts on a constrained link (unset => no cap; an explicit client rate bypasses it). The pin is all-intra + ABR-off, so at a high pixel rate it can outrun the fabric (4:4:4+HDR 5120x1440@240 pins ~5.3 Gbps, over a 5 GbE link) and the overshoot just becomes loss. - pf-encode caps(): report the real opened chroma instead of a hardcoded 4:2:0 default, so a genuine 4:4:4 session no longer trips the spurious "encoder chroma disagrees with the negotiated Welcome" warn. Also fix a latent Windows reset() that rebuilt at 4:2:0 for a 4:4:4 session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4c3b11445c |
feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low- latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775, volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB the standalone no-renderer build needs; scripts/vendor-pyrowave.sh reproduces the tree (a pin bump is protocol-affecting, plan §4.2). build.rs drives the wrapper CMakeLists (static archives incl. a static C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7). Offline-safe by construction: no network, no system lib, vendored Vulkan headers — same model as the opus dep (flatpak builder has no network). Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03): - upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier Vulkan<->Vulkan) pass, from the pristine AND the pruned tree - GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p, 0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of target - cargo test -p pyrowave-sys green (static link + API-version pin check) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |